"Oh hey, it's you guys again! So, about sending probes down to plague zones.

The way I see it, it's a pretty safe bet. Everyone knows that plagues can only infect organic tissue, and even if they had a way of somehow infecting the probe it's not like they would have the intelligence to make it do anything. You wouldn't even need to put any failsafes on it. Best part of all is that once you've beamed it down, a probe can fly all over the planet and inspect everything in one go. In fact, you could even put impulse engines on it and let it survey the entire system for signs of outbreak before letting it dock again. You wouldn't even need to disinfect it before bringing it back aboard, since no disease organisms could possibly survive orbital launch."


 
May I direct your attention to the ongoing universal translator research, and you might have noticed who was one of the main contributors to said research ...
That's funny, I don't see any sociopathic squid aliens...

(I was referencing Kathalonda quest, where the Whale Institute's research into whale speech was Very Serious Business and not at all a way for the scientists to spend funding on parties and such. There's a sequel that just started up a short while ago.)

On an unrelated note, we're coming up on what appears to be the end of Lone Ranger Doctrine. Since it doesn't appear to be mutually exclusive with Swarm Doctrine or Combined Fleet, have we had any thoughts about which to pursue next?
 
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umm, it IS mutually exclusive. We can only have one active fleet design doctrine at a time, and we loose the bonuses to the currently active doctrine for at least a year while we switch
 
May I direct your attention to the ongoing universal translator research, and you might have noticed who was one of the main contributors to said research ...
A typical day for Spock: Wake up, sonic shower, breakfast, review news, get dressed, diplomatic functions for a couple of hours, transport to Hawaii (more specifically to the Cetacean Monitoring Station, the submersible mobile base for researchers who keep an eye of George and Gracie and make sure they're doing okay), change into wetsuit and rebreather, conversations with whales (very long), lunch with whales, leave water, review data on fish movements and currents, relay information to Gracie for feedback, brief replacement whale-talker (Betazeed), transport back for second sonic shower and round of diplomatic functions, get tapped by Sulu to officiate a fencing match with the Klingon ambassador, return home and work on autobiography for at least an hour, bed.

Spock sometimes spices it up with studies of the great apes or other whales, though the last time he tried to mind-meld with a Chimp it bit him. The chimps are too similar to humans turned up to 11 to be very interesting anyways. If he ever tries to get something scheduled in Honolulu though, be aware it's not because he likes the climate, but because he wants to have more time available for whale-watching.
 
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umm, it IS mutually exclusive. We can only have one active fleet design doctrine at a time, and we loose the bonuses to the currently active doctrine for at least a year while we switch
Are you sure? Forward Defence and Fleet in Being are listed as being mutually exclusive, as are Wolf Pack/Base Strike/Decisive Battle, whilst the Fleet Design doctrines are not. I figured it made sense that building different ships could have different doctrines applied, whilst how you actually fly the fleet couldn't?

EDIT: Fleet Design Doctrines are also explicitly separated from Fleet Tactics Doctrines, which the other two groups are.
 
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We should probably work on Offensive Doctrine soon, since our ships seem to be underperforming tactically.

Even if it's just been bad luck so far,there are plenty of goodies in there.
 
I mean, was the combat engine actually doing anything it wasn't supposed to, or are you just giving into the salt?
Mainly finding ways to streamline application of bonuses and to make them more explicit in the log.

Had something of a brainwave as to something fun I can add to it, but that will have to wait until I go on leave at the end of next week.
 
We should probably work on Offensive Doctrine soon, since our ships seem to be underperforming tactically.

Even if it's just been bad luck so far,there are plenty of goodies in there.
It does seem to be mainly bad luck. One example is Challorn dodged 0 hits in the actual combat, normally it would have dodged several of the hits. I think the big thing is as we get more combat examples we get a better grasp of the system and it is easier to see if the results were expected or if we rolled well or poorly
 
I mean, was the combat engine actually doing anything it wasn't supposed to, or are you just giving into the salt?
One thing we should bear in mind is that while any given event that has only, say, a 5% chance of happening is by definition unlikely (such as Challorn being targeted 14 times out of the first 20 Sydraxian shots fired in that last battle)...

There are a lot of separate things that can happen which all have low probability. Some of them are bound to happen in any given battle (e.g. an enemy ship dodging three shots in a row, or dodging 5 total when you'd expect it to dodge 3, or one of our ships taking a disproportionate number of hits during a specific phase of the battle).

This is why large data sets invariably contain clusters and anomalies. When you have thousands of data points, you have millions of ways that two data points can be related. Of those millions of possible relationships, 1% of them will be relationships that only had a 1% chance of occurring on any given trial... which means thousands of events of low probability, if you exhaustively mine the dataset for all the improbable coincidences.

The only time you can definitively look at something like Oneiros's combat engine results and say there is a bug is when something that obviously should not be happening happens- for example, when Challorn was firing shots into the battle after retreating a little after Turn 70.
 
What if you want to look for whales on an alien planet, but are too lazy to go there yourself? Sometimes you really need a probe.

Hmmm... joke aside, I do want to know what Starfleet AND the Federation have done with the whales, after all a pair isn't enough for a viable species.
Sure, odds are they are going to clone the whales and genetinker those clones* to produce genetic variance or some such, to reach a breeding population, but the idea of the Whale S&R going to the past and nicking sufficient cetaceans, does strike me as funny, doubly so if it was their interference that eventually doomed the left behind whales (also, hooker and Vegas!)

*which totally won't cause of the repeat of the Augments but with our new cetacean overlords.
 
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You know, in regard to expected outcomes in regard to ships being fired upon in a 2-ship scenario, one can take the normal distribution, then halve the value for the mean.

So it looks like:

X
X
XX
XXX
XXXX
XXX
XXXX
XXX
XX
XX
X
X

Instead of

X
X
XX
XXX
XXXX
XXXXXX
XXXX
XXX
XX
X
X

Or alternative, flip half the graph (Say the negative over to the positive), so you get:
XXXXXX
XXXXXXXX
XXXXXX
XXXX
XX
XX
X
X

Notice the slight bump fromthe mean.
 
Mainly finding ways to streamline application of bonuses and to make them more explicit in the log.

Had something of a brainwave as to something fun I can add to it, but that will have to wait until I go on leave at the end of next week.

You could give individual commanders access to special maneuvers! Like, tease offensive doctrine stuff through exceptions for certain commanders. T'Faer might have a defensive formation. Rivers might get something special if she wins a few more. Nash might have something for duels. The Picard Maneuver, and so on.

Also, it would provide flavorful villains.


That said I hope you figure out the bug where retreated ships continue to shoot their ghost phasers!
 
You could give individual commanders access to special maneuvers! Like, tease offensive doctrine stuff through exceptions for certain commanders. T'Faer might have a defensive formation. Rivers might get something special if she wins a few more. Nash might have something for duels. The Picard Maneuver, and so on.

Also, it would provide flavorful villains.


That said I hope you figure out the bug where retreated ships continue to shoot their ghost phasers!
That should only work if you either had time to train your formation, or we treat the computers according to what they should be able to do judged by the television series.
 
You could give individual commanders access to special maneuvers! Like, tease offensive doctrine stuff through exceptions for certain commanders. T'Faer might have a defensive formation. Rivers might get something special if she wins a few more. Nash might have something for duels. The Picard Maneuver, and so on.

Also, it would provide flavorful villains.


That said I hope you figure out the bug where retreated ships continue to shoot their ghost phasers!
That's something similar to what I had in mind, and I might take some of those suggestions on board.

As for the retreating ships shooting thing:

Code:
List<WeightedShip> array = (from obj in source.Ships.AsEnumerable()
    where String.IsNullOrWhiteSpace(obj.Status)
    select new WeightedShip()
    {
      Ship = obj, Weight = 100
    }).ToList<WeightedShip>();

Yes, fixed the where clause :C
 
This is getting to the point where I can understand the Pre-Game's Admiral want for something like the Ares we were talking about, because 1V1 odds always play against us now-a-days...and with the Cardassians getting bigger and bigger(with more allies and puppets), that is a very bad thing, like I can garen-damn-tee you that if we don't loose a war with the Cardassians and thier allies, it'll be bloody enough that the Council will clamp down on ANYTHING military for a freaking century afterwards! It wouldn't be so bad, because normally we grow at enough of a rate that we can absorb some losses, but guess who cut off most of our expansion at the knees? That's right, Stesk and his allies put in part of the treaty of Celos that means that we can't accept new members for FIVE YEARS! Guess who's still expanding? The Counter we could have had for that? the Gabriel Expanse? yeah, it's a shooting war we're getting Pyyric victories(AT BEST) from!
On the other hand, this could just the kick in the gonads that Wolf 359 was but 47 years early.
 
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