You're probably right. At any rate, we're going to have dedicated auxiliary berths soon, so it's worth thinking about how we want to use them. Like is it worth using them to crash build Miranda A's if we're at war? Obviously in peace time we want them working on auxiliaries, but that might change.
Right now we don't have the ships to carry fresh photon torpedoes and spare self sealing stembolts to the front lines. I don't think there's much worry about us putting anything dangerous into them for the foreseeable.
 
There probably are civilian yards, but it's likely that they're only producing small passenger ships, bitty little tramp freighters, and in-system craft.

We know that warp-capable ships can be relatively small (say, no bigger than ocean-going ships in real life), in which case it's entirely possible that most civilian ships in the galaxy mass, say, less than 400 kilotons. That still provides a lot of space for cargo, especially since shipments of crude bulk materials aren't likely to be profitable. And yet shipyards that small might well be totally beneath our radar for military purposes.

True. For instance, they build those Runabouts in the Runabout Squadrons somewhere.

Though at that size, it might not even be "shipyards" in any sense. In the real world, big ships are built in shipyards. Motorboats are built in factories. I expect tiny warp-capable ships are built in factories.
 
Yeah, this war is going to be pretty hellish. We're having a difficult enough time keeping the Federation safe in peacetime, and things will only get worse. The only saving grace is that I expect we'll get a ton of pp due to the Council being a lot more amenable to our requests. If we can survive the first year or so of war, I expect we'll be able to ramp up production dramatically.
 
Random thought: if our pp income returns to relative normality, I wonder if we should try to get a heavy industrial park up on Earth before we start the Amby prototype.
 
Random thought: if our pp income returns to relative normality, I wonder if we should try to get a heavy industrial park up on Earth before we start the Amby prototype.

Don't think the timing will work out. The Heavy Industrial Park probably has a build time, and we'd need ot have in place before the Ambassador research project finished.
Though you are correct that the only location that could properly make use of the Industrial Park currently is Sol.

EDIT:
NEW Sponsor efforts to create Heavy Industrial park to reduce construction times by 1 month/year in that system, 125pp (pick world)

Doesn't list a build time, but things like that do not just appear.
Chen's parallel build bonus is better anyway.

EDIT2:
NEW Sponsor efforts to create additional Critical Ship Infrastructure on another world, 60pp (Pick world)

If we had the spare pp, I'd probably go for this option first. There are a few too many critical pieces of infrastructure with no backup in case of terminal disruptor fire.
 
Last edited:
I'm in no rush to select that option; it will be good to have, of course, but very expensive and for 125pp a year of the Amby prototype isn't that great a deal at all. Of course, it affects all our builds, but that is still not yet necessary.

Unless the Syndicate operations continue to be 0 cost (they won't be), then we shouldn't expect to retain 100% of our pp income for several more years anyway. Retained cost alone will mean we won't regain 50% of our income for two or three years. I'm expecting to stabilize at a penalty of 30% to 50%.
 
Random thought: if our pp income returns to relative normality, I wonder if we should try to get a heavy industrial park up on Earth before we start the Amby prototype.

It doesn't seem worthwhile to me right now. With that pp we could do an Academy expansion, budget increase, and get a new shipyard up and running. All of which are worth more to us than shaving off a month of build time.
 
Well we are at 60 cost, have 27 resilience, so 33 cost right now, if we can keep cost gained to 50 or less a year we should rapidly tick down.
 
I doubt it would apply to building prototypes anyway. Prototypes take the time they do because the design is being checked and corrected as necessary as it's built. It can't be rushed without potential reliability penalties on every single ship of that class.
 
Can we send ships to catch and loot the enemy supply freighters so it eases our supply?
Or we could create letters of Marque for Yrillians pirates so they can raid enemy shipping plus repair and upgrades at the closest Federation ports in case the Sydraxians push them against us.
 
And now for a word from the Chief of Warp Core Fabrication... ;)

Right now we don't have the ships to carry fresh photon torpedoes and spare self sealing stembolts to the front lines. I don't think there's much worry about us putting anything dangerous into them for the foreseeable.
"Wait. You have a supplier for stem bolts that seal themselves? ...I'll believe it when I see it."

I doubt it would apply to building prototypes anyway. Prototypes take the time they do because the design is being checked and corrected as necessary as it's built. It can't be rushed without potential reliability penalties on every single ship of that class.
"I like your attitude. Though I have to say, it saves a lot of time having all the manufacturers you need in the same star system. That way, you don't have to get custom-made parts shipped half way across the quadrant if the alleged revolutionary new self-sealing stem bolt design turns out to have a leak."

"...Did I say 'if?' Make that 'when.' "

Can we send ships to catch and loot the enemy supply freighters so it eases our supply?
"Depends. Do you have an adapter for Cardassian bolt sizes to fit them into Federation bolt holes? I don't."

Or we could create letters of Marque for Yrillians pirates so they can raid enemy shipping plus repair and upgrades at the closest Federation ports in case the Sydraxians push them against us.
"Gotta warn you, when you start issuing letters of marque, things get real weird, real fast. Do they still teach you about Captain Kidd in school these days?"
 
Last edited:
No, what he said was that it would be fine to repair military ships at civilian yards. We have already done so, and even at foreign berths, which was a huge risk then, and is even more so now.

Although now I notice that the part I quoted was sort of misleading, and I apologize for that.
Pretty much this:
Uh... NullVoid, I'm not sure what you mean. I'm pretty sure what AlphaDelta was getting at is that if we build an auxiliary in a warship berth (e.g. at Utopia Planitia), we're more likely to have all the equipment we need to build the ship. Whereas a berth for auxiliaries might not have all the equipment handy to do a good job of building a warship.

What you say about security isn't wrong, but it also isn't opposite to his point. If anything it complements his point, because being a more secure facility would be yet another reason NOT to worry about building auxiliaries in military yards, while worrying about building military ships in auxiliary yards.

Though I suspect Amarkia Yard will be pretty secure anyway...

Another point atop what others have said:

Do we need more Freighters?

MWCO, Council: Yes.
 
Can we send ships to catch and loot the enemy supply freighters so it eases our supply?
Or we could create letters of Marque for Yrillians pirates so they can raid enemy shipping plus repair and upgrades at the closest Federation ports in case the Sydraxians push them against us.
I hardly think we should rely on other powers for our commerce raiders. In any case, commerce raiding and Prize Rules are tricky-transports are so slow you would need to convoy them out of harms way. Excelsiors on the other hand, make terrifying commerce raiders due to their speed and weapons. Big and chunky, they can swoop down on a lightly escorted convoy, drive away the escorts, and 'feast' on the transports. Getting away with stealing ships would probably require a covering force larger than whatever our opponents have in that sector. Single ships are best engaged by single escorts to make things economical.

I actually wrote up some basic Rules of Engagement for various levels of commerce raiding ranging from 'board ships and seize if found carrying actual weapons' to 'Unrestricted warfare, blow up all the merchantmen on sight and don't send any distress signals for the lifeboats.' So when they're finished, we'll be able to run the whole gamut of possibilities and select the Rules under which any raiders will operate.
 
I can see the logic of trying to get some Yrillians to fight on our side against the Sydraxians (or other Yrillians). That's just common sense- anything you can do to avoid having to fight an enemy's full strength is advantageous, and stirring up a civil war within their own ranks certainly provides that advantage.

But I don't think there's much benefit to giving them "letters of marque." That's a fairly specific legal notion which may or may not even be generally accepted. Not in the overall setting we're a part of.

Going by Briefvoice's omakes, the Yrillians have a related concept but may not acknowledge the legitimacy of our right to grant such letters. Some Yrillians might even be offended by the idea. Or not- hard to say.
 
I'm sure we can convince the Yrilians to accept them, though perhaps in the name of specific Federation colonies rather than Federation as a whole.

I am less certain we could convince the Syndraxi or Cardassians that it's not a reason to attack the Yrillians.
 
Sending a letter to a species that isn't a member or affiliate of ours endorsing acts of piracy on a species we are not at war (technically) with? It bet the Council would find that pretty sketchy.
 
Yeah; in the context of the Federation, that kind of thing would be a black op. However effective 'commerce raiding' may be as a weapon of war, it's not one that we're willing to openly use. Especially against people that we technically are not at war with.

If we had more of an intel budget, we might potentially consider letting them cultivate that kind of deniable asset. That kind of thing would come with a "risk of very negative political consequences if you get caught" caveat. Even if we had a good enough intel service (we really don't), we probably wouldn't want to risk the kind of pp hits we'd take from playing those games.
 
It really only makes sense in the context of war. Unless there's a war on, it's just not a good idea to do it even if hypothetically it might weaken our rival enough to justify the risk.
 
We might actually want to research multiple offensive doctrines so we can switch between them based on the conflict. We may want to wolf-pack cardassia, base strike against the Syndaxians, and put a big fleet in the way of strange alien probes.
 
We might actually want to research multiple offensive doctrines so we can switch between them based on the conflict. We may want to wolf-pack cardassia, base strike against the Syndaxians, and put a big fleet in the way of strange alien probes.
Switching takes time, however, so it is probably inadvisable to do so.

Also, I would base strike Cardassia and the Syndraxians, and wolf pack the probes.


*cough* Sector 1, Wolf 359.
 
Sending a letter to a species that isn't a member or affiliate of ours endorsing acts of piracy on a species we are not at war (technically) with? It bet the Council would find that pretty sketchy.
If you mean by 'sketchy' sending a letter of resignation to be signed by Commander: Starfleet, we are in agreement.
 
Back
Top