Omake: Dylaarian Federation Profile - AKuz
A/N said:
This is an old Race I created for an RP years ago that I had to dig around on an old hard drive to find. Then I had to clean up references to non trek things.

The Dylaarian Federation:

Species: Dylaarian

Dylaarians are a Reptilian species, with major sexual dimorphism, where Females generally measure about a meter and a half tall and males come in at a much smaller 1.25m on average. Their thick scales are dull and and brown when malnourished or stressed, but when fed and happy they take on a sparkling, almost rainbow like, hue. Though scales and vibrancy are more prominent on male Dylaarians.

The Females also possess much slower metabolisms than the males and live nearly twice as long as the males with an average lifespan of 60 years to the male average of 30.

Homeworld: Dylaaria is a dry, hot, and high gravity world that is not unlike Vulcan in climate. Though it is extremely mountainous in a manner that Vulcan is not. Dylaaria posses two moons with rich mineral seams that have been well exploited by the Dylaarians.

Empire: Scattered small scale colonies usually under the jurisdiction of one of the larger Clan Corporations.

Society and Culture: The Dylaarians are a culture that possess a great deal of curiosity and industriousness. They are generally divided into large extended family units led by a Patriarch. Though the Patriarch makes the decisions for the family he is advised by a council comprised of his mother and her sisters and cousins of her generation. In many instances the much older female counselors overawe the young male Patriarch into accepting their wisdom. Though most of these Clans date back millennia or centuries, occasionally a group of dissatisfied youth will break away and attempt to set up their own Clan using ownerless and leased Intellectual Property.

The primary government of the Dylaarians is the Federation, an organization divided into an executive/judiciary and a legislature. The Legislature, known as the Clan Conclave, is a collection of male representatives selected by recognized Patriarchs (The legislature as a body chooses whether to recognize the claim of a Patriarch. In the case of established clans this is almost always a formality), and this body passes laws and acts as the final court of arbitration between Clans.

The Executive/judicial branch is composed of the "Nameless". Female Dylaarians who have given up all claims to their old Clan structures to serve the race as a whole. The small Military/Police force is drawn from this group as well as judges who act as arbitrators between the clans.

One of the more unique features of Dylaarian culture is the consideration of ideas as property. Dylaarians take IP very seriously. Inventions and discoveries made by a Clan remain property of that clan in perpetuity. They are often leased to other clans at rates negotiated between clans, who then have the right to release those ideas or inventions for between the one and up to two times the rate they are paying to the Clan that "owns" the idea.

There are limits to the IP control however. The Clan Conclave can set rates for IP leasing, and in very rare cases even make an idea or invention free to lease. In addition there is a small package of technologies (Including Warp tech) that are not only free, but are considered ownerless. This dates back a century to the formation of the Federation, when a powerful Clan disbanded themselves to create the Nameless and released all claims on Intellectual Property they owned; and in the process both ended a terrible war that was leading to extinction and set in process the creation of the modern Dylarrian Federation.

Since that time the Dylaarians have vowed to reject armed conflict and resolve disputes through arbitration if at all possible. Though they do still posses a vestigial and surprisingly capable Navy. The main Dylaarian preoccupation in modern times is the constant race for Clans to one up each other with new discoveries and ideas.
 
I am concerned that the Dylaarians may find the Cardies... insufficiently sympathetic... to the sanctity of their IP. Not much we can do about it if so, since according to the log they're "coreward and spinward" of Cardassian space, which puts them effectively on the other side of Cardassian space. They'd be a lot harder to liberate than, for example, Bajor.

I also note that with the example of the Bajorans in mind, we may NOT want to push our relationship with the Dylaarians up too high. One diplomatic push might be good if we had the political will to spare (we won't this year, and may not any time soon). But two or three, pushing us up towards that 100 threshold... well, look what happened to Bajor.

It's okay if we do that with the Dawiar, because we're in a good position to protect the Dawiar if they are attacked. Here? Not so much.
 
Dylaaran. Sounds very familiar. Did you borrow the name from somewhere, @AKuz?

Either way, we need to find out where their space is exactly before we can stake our own claim to the expanse.

WHY ARE WE EXPORTING FLUFFY PUFFIES TO NEW PLANETS HAS EVERYONE GONE INSANE?!

If the colonists are, say, Amarki, they might want some ferocious beasts that can make for a challenging hunt.

That said, I agree that it isn't an especially good idea.

........are the Sotaw something the Preservers evolved out of the Crystalline Spiders of Calcis?

Nah. Might be a touch of convergent evolution with the Tholians, but only a touch. Their physiology isn't quite as alien as it looks.
 
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Sounds like "Dylarian Shipyards" to me.

Aha, yes that's it!

Hopefully we will never have to steal their battlecruisers.


EDIT:

I am concerned that the Dylaarians may find the Cardies... insufficiently sympathetic... to the sanctity of their IP. Not much we can do about it if so, since according to the log they're "coreward and spinward" of Cardassian space, which puts them effectively on the other side of Cardassian space. They'd be a lot harder to liberate than, for example, Bajor.

I also note that with the example of the Bajorans in mind, we may NOT want to push our relationship with the Dylaarians up too high. One diplomatic push might be good if we had the political will to spare (we won't this year, and may not any time soon). But two or three, pushing us up towards that 100 threshold... well, look what happened to Bajor.

It's okay if we do that with the Dawiar, because we're in a good position to protect the Dawiar if they are attacked. Here? Not so much.

So far, the Dylaarians have given us no indication of wanting to be liberated.

If they do though, we ARE expecting to have a war with the Cardassians within the next year or two, which would be a perfect opportunity for them to betray their masters.
 
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Who are the Dylaarians?

Edit: Humanoid Reptilians or Repitilians?
 
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We just met them in the last Captain's Log. They're lizard people with a frighteningly strong dedication to the concept of IP rights, and they trade resources to Cardassia in exchange for certain technologies. That's most of what we know so far. They remind me vaguely of Salarians from Mass Effect what with the short lifespans, but only vaguely and from the sound of it, the Dylaarians have been in @AKuz's brain longer than Mass Effect has been in Bioware's brain.

We managed to get away with the Kadak-Tor. We can do it again! :V
That's like trying to take credit for the other team's own-goal. :p

So far, the Dylaarians have given us no indication of wanting to be liberated.

If they do though, we ARE expecting to have a war with the Cardassians within the next year or two, which would be a perfect opportunity for them to betray their masters.
Well, the problem with the Dylaarians is that they're clearly fairly nice and believe firmly in the rule of law. Whereas the Cardassians are not nice and believe in the rule of force, as long as the force in question has a spoon on its forehead. Dylaarians will respect Cardassian IP and consider it a matter of course that they pay generously in exchange for Cardassian technology. Cardassians are unlikely to return the favor if they don't have to.

Furthermore, the Dylaarians seem like the sort of people who'd be perfectly happy to trade peacefully with both sides. But precedent suggests that if we try to build a trading relationship with the Dylaarians and reach mutual understanding with them, the Cardassians react. They will crack down by trying to sabotage our relationship (as with the Sydraxians and the Dawiar) and/or by overthrowing the government that looks like it's aligning with us (as with Bajor, and as they are trying to do with the Orion Union).

So we should be wary of trying to 'coax' the Dylaarians out of the Cardassian sphere of influence, at least until/unless we reach a point where we can promise to protect the Dylaarians if something goes wrong.
 
For the Dylaarians, we have a merchant faction, and the Federation is the place for consumer products that no other empire can match. Time to sell them iPADDs.
 
Who are the Dylaarians?

Edit: Humanoid Reptilians or Repitilians?

Personally I always pictured them as pretty reptilian, but walking, sort of semi upright geckos... kinda like four foot tall versions of the Geico gecko with large blinged out rainbow scales if I'm going to be honest with you.

We just met them in the last Captain's Log. They're lizard people with a frighteningly strong dedication to the concept of IP rights, and they trade resources to Cardassia in exchange for certain technologies. That's most of what we know so far. They remind me vaguely of Salarians from Mass Effect what with the short lifespans, but only vaguely and from the sound of it, the Dylaarians have been in @AKuz's brain longer than Mass Effect has been in Bioware's brain.

To be fair, they were for a stillborn RP thing years and years ago, then I adapted them to put into a homebrew setting I had built for a Traveler campaign (Displacing a generic human faction) before I retired them after deciding in a revision to drop most non-human factions. I was looking for a race for Oneiros, found the print out in my old folder, then had to dig through files I pulled on an old hard drive when I replaced it years ago. Which is too say, they aren't inspired by the Salarians (Though I did think of them when I was editing the sheet to bring the writing closer my current standards of Grammar and spelling > : P) and I've forgotten about the Dylaarians for about as long as Salarians have been around. > : V

For the Dylaarians, we have a merchant faction, and the Federation is the place for consumer products that no other empire can match. Time to sell them iPADDs.

What they really want is the rights to manufacture an iPADD on their own. Or rather each Clan will be clamoring for the rights to use the technology so they can lease them out to the other clan-corporations to make for themselves or they lease it out for a higher price until one Clan decides that it's more profitable/efficient to just make it rather than selling the idea out again to someone else.

Or some Clans will also instead maybe want to lease the rights to the Rigellian style of business so they can retail iPADDs in Dylaarian and Cardassian space. Some Clans maybe would want to license Human style economics so they can just give them out.

They'd also be interested to learn where the Rigellians got the rights for all the individual techs that make up the iPADD so they can go bug those developers for the rights to use those individual components in stuff as opposed to just in the iPADD.

I suspect that as part of the weapons tech transfers from Cardassia the Dylaarian Federation has licensed the Cardassian doctrine as well. Easier and faster than coming up with a Doctrine of their own. Though if they do develop a better Doctrine they can rent it to Cardassia or any other Empire for huge returns! Though god help you if you see a Dylaarian doctrine used in battle and adopt it yourself without getting a license, that is Very Wrong!

Dylaarian morals/mindsets are weird / kinda alien.
 
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They don't want the object itself. They want the licenses necessary to produce said object or components within.
 
They don't want the object itself. They want the licenses necessary to produce said object or components within.

Yes exactly.

On an individual level a Dylaarian is fine to just buy one (Though in his eyes, he's bought the rights to use the individual iPADD that he bought for the express consumer purpose it was designed for). He'll even bring it into the lab to keep notes or something while he's doing research on something else. But it would never occur to him to open it up and take a look inside at "his" iPADD or copy the UI or jailbreak it in any way. And if he did, he would get in BIG legal trouble (Maybe even kicked out of his Clan-corporation) and his clan would pay a fine to the Rigellian manufacturer/license holder.

EDIT:

TL: DR: To a Dylaarian a EULA is a near sacred document! > : P
 
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To clarify, I wasn't saying we should go out of our way to tempt the Dylaarians to our side. Rather the opposite. If they want to change their situation, they can be the ones to approach us about it. In the meantime we should remain cordial, but distant.

Personally I always pictured them as pretty reptilian, but walking, sort of semi upright geckos... kinda like four foot tall versions of the Geico gecko with large blinged out rainbow scales if I'm going to be honest with you.

Funnily enough, I had vaguely conceived of a similar body structure as a possibility for the Sotaw. Like this, ish?

 
Sounds like they can only reverse-engineer something if they are legally allowed to do so.

Also, that means they really, really treat patents as sacred texts.
 
Yes exactly.

On an individual level a Dylaarian is fine to just buy one (Though in his eyes, he's bought the rights to use the individual iPADD that he bought for the express consumer purpose it was designed for). He'll even bring it into the lab to keep notes or something while he's doing research on something else. But it would never occur to him to open it up and take a look inside at "his" iPADD or copy the UI or jailbreak it in any way. And if he did, he would get in BIG legal trouble (Maybe even kicked out of his Clan-corporation) and his clan would pay a fine to the Rigellian manufacturer/license holder.

EDIT:

TL: DR: To a Dylaarian a EULA is a near sacred document! > : P

Wouldn't consumer-grade Federation technology be open-source, though? I'd imagine that the Dylaarians would interpret that as something similar to their 'ownerless' concept.
 
Random musings:

I kinda want to see an explorer stumble onto a race that's made the most of their solar system, but hasn't developed any warp equivalent tech.

Like, they've got colonies up on every planet for at least research purposes, various space infrastructure for handling traffic inside the system and mining asteroids, etc.

Basically, what the RL solar system might be like in 4-5 centuries given that anything warp equivalent is unlikely.
 
Or perhaps a species that has converted their home system into a Dyson Ring. Or some similarly major construction. Perhaps a species that took 'core mining' to the point where their planet has an.. unstable magnetic field.

Hmm. I did have this idea of a planet/moon with extraordinarily strong magnetic fields for it's size, comparable to Jupiter while being about the size of Pluto or Charon.
 
How about a species with an entire Dyson Sphere... except their warp drives are only up to warp 1.
 
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