Omake: Dylaarian Federation Profile - AKuz
AKuz
Been Better
- Location
- A Rising Tide of Horrors
- Pronouns
- She/Her
A/N said:This is an old Race I created for an RP years ago that I had to dig around on an old hard drive to find. Then I had to clean up references to non trek things.
The Dylaarian Federation:
Species: Dylaarian
Dylaarians are a Reptilian species, with major sexual dimorphism, where Females generally measure about a meter and a half tall and males come in at a much smaller 1.25m on average. Their thick scales are dull and and brown when malnourished or stressed, but when fed and happy they take on a sparkling, almost rainbow like, hue. Though scales and vibrancy are more prominent on male Dylaarians.
The Females also possess much slower metabolisms than the males and live nearly twice as long as the males with an average lifespan of 60 years to the male average of 30.
Homeworld: Dylaaria is a dry, hot, and high gravity world that is not unlike Vulcan in climate. Though it is extremely mountainous in a manner that Vulcan is not. Dylaaria posses two moons with rich mineral seams that have been well exploited by the Dylaarians.
Empire: Scattered small scale colonies usually under the jurisdiction of one of the larger Clan Corporations.
Society and Culture: The Dylaarians are a culture that possess a great deal of curiosity and industriousness. They are generally divided into large extended family units led by a Patriarch. Though the Patriarch makes the decisions for the family he is advised by a council comprised of his mother and her sisters and cousins of her generation. In many instances the much older female counselors overawe the young male Patriarch into accepting their wisdom. Though most of these Clans date back millennia or centuries, occasionally a group of dissatisfied youth will break away and attempt to set up their own Clan using ownerless and leased Intellectual Property.
The primary government of the Dylaarians is the Federation, an organization divided into an executive/judiciary and a legislature. The Legislature, known as the Clan Conclave, is a collection of male representatives selected by recognized Patriarchs (The legislature as a body chooses whether to recognize the claim of a Patriarch. In the case of established clans this is almost always a formality), and this body passes laws and acts as the final court of arbitration between Clans.
The Executive/judicial branch is composed of the "Nameless". Female Dylaarians who have given up all claims to their old Clan structures to serve the race as a whole. The small Military/Police force is drawn from this group as well as judges who act as arbitrators between the clans.
One of the more unique features of Dylaarian culture is the consideration of ideas as property. Dylaarians take IP very seriously. Inventions and discoveries made by a Clan remain property of that clan in perpetuity. They are often leased to other clans at rates negotiated between clans, who then have the right to release those ideas or inventions for between the one and up to two times the rate they are paying to the Clan that "owns" the idea.
There are limits to the IP control however. The Clan Conclave can set rates for IP leasing, and in very rare cases even make an idea or invention free to lease. In addition there is a small package of technologies (Including Warp tech) that are not only free, but are considered ownerless. This dates back a century to the formation of the Federation, when a powerful Clan disbanded themselves to create the Nameless and released all claims on Intellectual Property they owned; and in the process both ended a terrible war that was leading to extinction and set in process the creation of the modern Dylarrian Federation.
Since that time the Dylaarians have vowed to reject armed conflict and resolve disputes through arbitration if at all possible. Though they do still posses a vestigial and surprisingly capable Navy. The main Dylaarian preoccupation in modern times is the constant race for Clans to one up each other with new discoveries and ideas.