Ok, so I was fiddling with geometry and here is what I think we can get away with for a phasor design.
With the gimballed design we can get pretty close to 100% 12 damage coverage with 10 phasors. You have a ring of 6 phasors that cover the belt of the ship with 2 set above and bellow to cover the remaining angle. Every angle of the ship would have 2 phasors. 100% coverage at 6 damage would be obtainable with 5 phasors and a single additional phasor on the bow would give a ship 8 damage on the entire front 3rd of angles.
No, modeled it out. We should be able to get damned close to 100% double coverage with just 6 phasors equidistant around the ship. There is a hole directly top and bottom, but it's a narrow hole. True 100% coverage should be obtainable with at max 8 by tilting the band of phasors forward and putting a single pair of phasors on the aft.
With the focused array I honestly don't think we can field dreadnaughts. Getting 100% coverage is going to be practically impossible to afford. You need 10 phasors JUST to get 100% coverage of a circular cross section. Worse you can't just accept 2 phasors top and bottom to fill the gaps. You would be stuck with something like 6 phasors top and 6 phasors bottom to get 100% coverage. Quite frankly we cannot afford 22 phasors for a ship and so can't really afford to field anything so large it has low maneuverability.
Ok so I actually modeled this and you can get 100% coverage with 20 phasors with an interesting half overlap pattern. That's 100% coverage of 16 damage for 120 cost, but it has a lot of odd phasor placements that are likely to run into problems being implemented on a real ship.
No, modeled it out. We should be able to get damned close to 100% double coverage with just 6 phasors equidistant around the ship. There is a hole directly top and bottom, but it's a narrow hole. True 100% coverage should be obtainable with at max 8 by tilting the band of phasors forward and putting a single pair of phasors on the aft.
Ok so I actually modeled this and you can get 100% coverage with 20 phasors with an interesting half overlap pattern. That's 100% coverage of 16 damage for 120 cost, but it has a lot of odd phasor placements that are likely to run into problems being implemented on a real ship.
Last edited: