Starfleet Design Bureau

[X] 0: Four High-Focus Phaser Placements (+25% Coverage, +3 Average Damage)
[X] 1: No Aft Phasers
 
My counter argument to "but more coverage good against Bird of Prey" is "two Soyuz will beat one BoP".
The additional cost of the aft phasers is nowhere close to doubling the price of the ship: it's a 50% increase in cost of the phasers, but there's the cost of the torpedoes and, y'know, the entire rest of the ship.

That's not really a whole lot of return for investment, though. I mean we're already talking about a pretty specific edge case where this ship is attacked by a cloaked bird of prey and it's alone, and the value we get in that case is that the bird of prey is forced to attack at an angle that's more favorable for us.
It's also valuable in a furball with lots of ships, since with the additional firing angles there will almost always be an enemy ship available to shoot at while maneuvering, whereas a fully focused armament will often not be facing any enemy ships due to focusing on evasion. Also, in the ambush scenario, halving the amount of turning required to get a good shot off is quite significant.
So for a coverage-based phaser layout for the Soyuz, it would have the phasers spaced 75 degrees apart, so you'd have a damage spread across the arc (165 degrees) of 4-4-4-4-8-4-4-4-4.

For a focus-based layout, they'd be slaved together in a single position, so you'd have (90 degrees) 8-8-8-8-8.
I assume you want each number to represent a 15 degree arc? Right now those are 9*15=135 degrees and 5*15=75 degrees. That would mean it should be
Coverage: 4-4-4-4-4-8-4-4-4-4-4 = 11*15= 165 degrees
Focus: 8-8-8-8-8-8 = 6*15 = 90 degrees
 
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[X] 0: Four High-Coverage Phaser Placements (+50% Coverage, +2 Average Damage)
[X] 1: No Aft Phasers
 
I assume you want each number to represent a 15 degree arc? Right now those are 9*15=135 degrees and 5*15=75 degrees. That would mean it should be
Coverage: 4-4-4-4-4-8-4-4-4-4-4 = 11*15= 165 degrees
Focus: 8-8-8-8-8-8 = 6*15 = 90 degrees

Fair enough. The awkward thing is the way the system is set up each weapon occupies it's own slot then X slots to each side, so it can only deal with weapon firing arcs in 30 degree increments +15 degrees. So 15-45-75-105-135-195, etc.
 
[X] 0: Four High-Coverage Phaser Placements (+50% Coverage, +2 Average Damage)
[X] 1: Two Aft Phasers (+25% Coverage) (+1 Average Damage)

I have two reasons for my vote. The first is to improve the odds of being able to return fire. Cloaked vessels can strike from a bad angle, better coverage reduces angles that we need to maneuver to strike at. Since cloaked vessels will have their shields down from a brief period before cloaking takes effect until a brief period after decloaking, one phaser will do good damage. Hopefully 'good enough', but the sooner we can strike back the less likely we'll be wasting power eating through shields.

The other reason is if we're fast enough, we can do a flyby against two close by hostiles, striking while they're in front of the ship, beside the ship, and aft of the ship.

My logic may be flawed, so feel free to state your own disagreement with my reasoning.
 
[X] 0: Four High-Focus Phaser Placements (+25% Coverage, +3 Average Damage)
[X] 1: No Aft Phasers

I paid for the maneuverability, so I'm going to use it
 
[X] 0: Four High-Coverage Phaser Placements (+50% Coverage, +2 Average Damage)
[X] 1: No Aft Phasers
 
[X] 0: Four High-Coverage Phaser Placements (+50% Coverage, +2 Average Damage)
[X] 1: No Aft Phasers
 
[X] 0: Four High-Focus Phaser Placements (+25% Coverage, +3 Average Damage)
[X] 1: No Aft Phasers

These are good phase for the phasers that shall phase into our ship's design.
 
[X] 0: Four High-Coverage Phaser Placements (+50% Coverage, +2 Average Damage)
[X] 1: Two Aft Phasers (+25% Coverage) (+1 Average Damage)
 
[X] 0: Four High-Coverage Phaser Placements (+50% Coverage, +2 Average Damage)
[X] 1: Two Aft Phasers (+25% Coverage) (+1 Average Damage)

I'd prefer no aft phasers but since the vote's too close to decide one way or another...
Having spent more time than is reasonable in the spreadsheet, ships are now set up to have twenty-four weapon slots both ventral and dorsal, for a total of forty eight. Each of these faces out into a 15 degree arc, and each weapon slot has it's own individual damage output and firing arc based on the weapon slotted there. So for example a "Type-1 Phaser" has a 105 degree arc and can deal 4 damage to anything within that range.

So for a coverage-based phaser layout for the Soyuz, it would have the phasers spaced 90 degrees apart, so you'd have a damage spread across the arc (180 degrees) of 4-4-4-4-4-4-8-4-4-4-4-4-4.

For a focus-based layout, they'd be slaved together in a single position, so you'd have (105 degrees) 8-8-8-8-8-8-8.

It doesn't translate across perfectly because the old system used 90-degree arcs and this is 6x more granular, but that's the idea for future ships anyway. For me at least the advantage is being able to have more than one type or configuration of energy weapon at the same time.
If this is going to be an actual quest relevant mechanic, I'd respectfully request you mark it as an Informational.
 
I'd prefer no aft phasers but since the vote's too close to decide one way or another...
For the aft phaser vote? It's not close.
Vote Tally : Starfleet Design Bureau Sci-Fi | Page 699 | Sufficient Velocity [Posts: 17464-17618]
##### NetTally 4.0.1

[X] 1: No Aft Phasers
No. of Votes: 77

[X] 0: Four High-Focus Phaser Placements (+25% Coverage, +3 Average Damage)
No. of Votes: 64

[X] 0: Four High-Coverage Phaser Placements (+50% Coverage, +2 Average Damage)
No. of Votes: 40

[X] 1: Two Aft Phasers (+25% Coverage) (+1 Average Damage)
No. of Votes: 26

Total No. of Voters: 104
 
May as well lean into the ability to reposition quickly at the cost of firepower. Ultimately, this isn't intended to be a solo raider, and (probably) won't perform well by itself. But if it is in a fleet action it'll be able to punch above weight class.

[X] 0: Four High-Focus Phaser Placements (+25% Coverage, +3 Average Damage)
[X] 1: No Aft Phasers
 
[X] 0: Four High-Focus Phaser Placements (+25% Coverage, +3 Average Damage)
[X] 1: Two Aft Phasers (+25% Coverage) (+1 Average Damage)
 
[X] 0: Four High-Coverage Phaser Placements (+50% Coverage, +2 Average Damage)

[X] 1: Two Aft Phasers (+25% Coverage) (+1 Average Damage)


Embrace the power of the circle strafe. BoPs have the tech lead, we aren't going to beat them at their own game for probably another entire generation of designs. Skirmishing setup also means MUCH better firepower in a turning fight because rather than waiting until we've lined up for a single high damage pass, we can keep pumping out damage throughout.
 
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