Just for fun, here's what could have been if we'd picked all of the prototype options, and went "to hell with the complexity/budget" (with variations for both standard and extended nacelles, because that wasn't a prototype option, and Reinforcing/Asymmetric Stabilizer, because that hasn't been decided yet). Remember, baseline for the Type 2 Nacelles is 4.8/5.8/6.8.
And, just so I remember while writing this, here's a list of the best of the upgrades (chosen by thread are in
bold):
Field-Focused Bussard Injectors: +0.1 - +0.2 Sprint
Compressor Rings: +0.1 - +0.6 ??? (listed as Speed Increase, presumably All Speeds) - noted in text as causing a delay in warp drive activation and potentially causing hazardous speed surges if damaged/interfered with.
Polyferride Alloy: +0.1 - +0.4 Sprint
External Intercoolers: +0.2 - +0.4 Cruise
Maximum Prototype Baseline, Standard Nacelles, Reinf. Stab. | Maximum Prototype Baseline, Extended Nacelles, Reinf. Stab. | Maximum Prototype Baseline, Standard Nacelles, Asymm. Stab. | Maximum Prototype Baseline, Extended Nacelles, Asymm. Stab. |
---|
Efficient Cruise: 5.4 - 5.9 | Efficient Cruise: 5.8 - 6.3 | Efficient Cruise: 5.3 - 5.8 | Efficient Cruise: 5.7 - 6.2 |
Maximum Cruise: 6.25 - 6.95 | Maximum Cruise: 6.15 - 6.85 | Maximum Cruise: 6.3 - 7 | Maximum Cruise: 6.3 - 7 |
Maximum Warp: 7.1 - 8 | Maximum Warp: 6.5 - 7.4 | Maximum Warp: 7.3 - 8.2 | Maximum Warp: 6.9 - 7.8 |
It's entirely plausible my math is wrong - in particular, I'm not actually sure what sort of increase the Compressor Rings would have provided, given their wording - but it does seem that if we'd gone full "Fuck the Complexity" we could genuinely have gotten some damn impressive stats. That said, I also don't think we stepped wrong in avoiding the one prototype/added piece of cost/complexity that we did avoid - especially because of the noted risks of "can't go to warp in time to get the hell out of dodge/uncontrollable speed surges because you ran over a negative space wedgie".