I figured we got the starfleet side of this and don't have visibility on the civilian side. It's happening in the background by someone else or Yoyodyne is using this to subsidize development. They'll refine whatever they get here (stuff that would make sense on a hauler) and then try some of the other options for a next Gen civilian engine prototype they can bring to market. Maybe a reading fail on my part.Bit of a shame there isn't a parallel development process for military and civilian Warp nacelle design. A lot of the skipped choices that are unsuitable for a military ship would be acceptable tradeoffs on a freighter, like the spooling up process for Warp or the decrease of max Warp speed from elongated nacelles.
For individual ships (and their crews), the argument is mostly between max cruise and sprint, and which is more important varies by mission profile and role. For the fleet as a whole, though, (and the people making decisions and assigning resources and assets) increased efficient cruise is simply far more beneficial over all.I think regardless of math, its a choice between Higher sprint or higher cruise.
I think sprint is a little more important for Starfleet ships.
I feel like you're agreeing that a higher cruise is better since warships also spend most of their time cruising...This is stretching it.
In a standard situation even military vessels use cruise speed. Using max cruise speed means you are in a crisis situation already.
Moreover 0,1 is pretty significant. We have a logarithmic scale here. Loss of 0,6 max Warp, 6.8 vs 6.2, is a loss of about 30% of speed, for example.
That implies that one ship is more important than the entire system. If you need to shift vessels from the Romulan front to a new front (like the Klingon front) cruise is going to be more important than sprint, since the fleet can't sprint from the Romulan front to the Klingon front.[X] Standard Length
The downsides are too big. Not only is sprint important for emergencies, we gotta remember that the warp scale isn't linear and so losing .6 to gain .4 is much bigger loss than it is gain.
Maybe if we were designing the nacelles for a dedicated cargo hauler, it'd be one thing, but these are supposed to be the new standard, going on every new ship, and we can't sacrifice that kind of sprint speed, because when sprint matters, it's more important than anything else.
This is stretching it.
In a standard situation even military vessels use cruise speed. Using max cruise speed means you are in a crisis situation already.
Moreover 0,1 is pretty significant. We have a logarithmic scale here. Loss of 0,6 max Warp, 6.8 vs 6.2, is a loss of about 30% of speed, for example.
Can't sprint in those situations, but can, and probably should, travel at max cruise. Max cruise is pretty consistently the half way point between efficient cruise and sprint. When sprint goes down, so does max cruise Unless efficient cruise also goes up by at least the same amount. As efficient cruise is going up by less than sprint is going down, max cruise (the speed that's relevant to "high priority and emergency travel" rather than "regular travel where logistical efficiency is much more important than actual speed" or "immediate tactical considerations only") is Also going down.(Snip)
However Cruise is going to be the default mode for the vast majority of the vessels lifetime. And is going to have the largest impact on the logistical and strategic situations Starfleet faces.
Cruise favors strategic thinking, maximum favors tactical thinking. An army marches on its belly.
That implies that one ship is more important than the entire system. If you need to shift vessels from the Romulan front to a new front (like the Klingon front) cruise is going to be more important than sprint, since the fleet can't sprint from the Romulan front to the Klingon front.
One ship being able to flee a Klingon ship, isn't more important than the entire fleet being able to shift in time to stop the Klingon fleet a month or two earlier.
True, but we're talking about Warp 6.3 (250c) vs Warp 6.2 (238c) in a best case vs best case, for High Cruise, or about a 5% decrease vs a 20% decrease in standard cruise.Can't sprint in those situations, but can, and probably should, travel at max cruise. Max cruise is pretty consistently the half way point between efficient cruise and sprint. When sprint goes down, so does max cruise Unless efficient cruise also goes up by at least the same amount. As efficient cruise is going up by less than sprint is going down, max cruise (the speed that's relevant to "high priority and emergency travel" rather than "regular travel where logistical efficiency is much more important than actual speed" or "immediate tactical considerations") is Also going down.
Hopefully we can claw back some cruise capability on the Stabilizer and ship configurations.
No, I do not.I feel like you're agreeing that a higher cruise is better since warships also spend most of their time cruising...
Ah but higher cruise means you can concentrate more vessels into a threatened region, and win the fight instead of running away or dying.No, I do not.
It is like in a war. Mostly it is boredom punctuated by sheer terror, but the terror moments are when people die.
Here, while military ships spend most time at cruise speeds, the time they spend at max cruise or outright max speeds is when people die and ships get destroyed.
No.Ah but higher cruise means you can concentrate more vessels into a threatened region, and win the fight instead of running away or dying.
Cruise is strategic, max is tactical.
But it doesn't matter for this vote. Standard length is winning by over 2 to 1.