- Location
- United States
[X] External Intercoolers (+Complexity [A -> B+]/+1 Cost, +Cruise) (One Success Roll: Cruise Increase [0.2 - 0.4]
I just did a mockup of a single semi-internal nacelle saucer. I think it doesn't look too bad.Honestly I think the Cygnus could've gotten by with a single nacelle...
I just did a mockup of a single nacelle semi-internal nacelle saucer. I think it doesn't look too bad.
It's the key to the Federation's security, and it opens the way to prosperity
Now this is an interesting choice, and while the +.4 Cruise is extremely tempting, having a new nacelle with a lower maximum warp than the previous ship we just designed seems like a weird choice. As such I will be voting for the Standard Length.[ ] Standard Length
[ ] Extended Length (-0.6 Maximum Warp, +0.4 Cruise)
The problem is that this is not true. Project Copernicus ended with a ship capable of a Max Warp Factor of 7, even if we get perfect rolls on our maximum here, and then take extended, we still end up with a ship that goes slower in an emergency. Even if we take it in sprint configuration every time, it still will not keep up.[ ] Extended Length (-0.6 Maximum Warp, +0.4 Cruise)
She's a BRICK...HOUSE
In all seriousness, with halfway tolerable rolls on the previous Warp Max items, this comes out to a net gain of +4 Cruise. Perfect rolls gets us a net +Max Warp, and even if we roll poorly a -2 or -3 max warp in exchange for +4 cruise is a pretty good trade.
I simply cannot accept that as an option.Even mounting the nacelles for a sprint configuration cannot completely offset this reduction
I added the relevant options to my previous post, but I'll recap here;The problem is that this is not true. Project Copernicus ended with a ship capable of a Max Warp Factor of 7, even if we get perfect rolls on our maximum here, and then take extended, we still end up with a ship that goes slower in an emergency. Even if we take it in sprint configuration every time, it still will not keep up.
I simply cannot accept that as an option.
[ ] Extended Length (-0.6 Maximum Warp, +0.4 Cruise)
She's a BRICK...HOUSE
In all seriousness, with halfway tolerable rolls on the previous Warp Max items, this comes out to a net gain of +4 Cruise. Perfect rolls gets us a net +Max Warp, and even if we roll poorly a -2 or -3 max warp in exchange for +4 cruise is a pretty good trade.
EDIT: here's the actual numbers for the Max Warp options we currently have
[ ] Field-Focused Bussard Injectors (+Complexity, +Warp Maximum) [Prototype]
[ ] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])
So we have a guaranteed +1 minimum/+4 maximum Max Warp, and another roll for improving Max Warp, not including whatever the next option gives us.
I think you're mistaking how Base/High works, although I'm admittedly not 100% on it, but it's clearly not a flat +1 to Base (see Cygnus)I added the relevant options to my previous post, but I'll recap here;
We have a guaranteed +1 min/+4 max warp
And we have another roll for max warp, which may raise that further.
So as a matter of fact, we have a not-insignificant chance of breaking even as far as max warp goes even with the -6. And if QM continues the trend of alternating what boosts what, the next choice will be another Max Warp boost.
In exchange, we get +4 cruise from the Extended
and a roll for +2 min/+4 max cruise from the previous choice.
Copernicus was Base Cruise 5/High Cruise 6/Max Warp 7. With this EN arrangement, our MINIMUM is Base Cruise 5.6/High Cruise 6.6/Max Warp 6.4-ish (which in actuality will be 6.6 because it's not going to be lower than Max Cruise).
Maximum is Base Cruise 5.6/High Cruise 6.6/Max Warp 6.9. Max Warp might be even higher, because one of the Max Warp options is not actually quantified.
We can cruise forever until the fuel runs out at a speed only marginally slower than the Copernicus' max warp even if our rolls are shit.