Starfleet Design Bureau

The Skate is classified as a frigate, actually.
Yeah, but we did an entire design line without making anything to take it's place. The Skate is old enough now that even two generations old Birds of Prey would probably laugh at her. Seeing as how ships are going up a size or so about now, we could probably get a successor with a bit more room - maybe even enough to give her some utility without compromising her combat ability, to appease the Multirole lobby.
 
Yeah, Copernicus can do a lot of things. Hell if I'm reading it right she carries three times as much cargo as a Cygnus, and the Cygnus has cargo carrying as one of it's main jobs!
Twice as much, we took the Large Cargo Bay option which gives 3 cargo for Khufu/Cygnus and the large Cargo Bay option that is winning for Copernicus gives 6 cargo. Which means yes, it really is going to be 2 Cygnus and a Curiosity all in one ship, both for capabilities and combat.

Edit: Before any timeskip, it might be good to refit the new Type-2 Thrusters and Photon Torpedos to the Cygnus. We would probably have to go from 2 photonics to 1 photon, but with over twice the damage and the added maneuverability it would probably be worth it.
 
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A frigate (as in an anti-submarine/cloak focused ship) would be quite useful for Starfleet, though it'd look a bit different from a modern/earth bound frigate. You'd basically want the most powerful/capable mass producible sensor suite you can get on the cheapest hull you can get away with, so as to make as many as possible and get the best coverage.

The Enterprise in the Balance of Terror acted like an old school (40s/50s) ASW ship, bracketing any contact with as much proximity fire as possible (in the form of phasers, they acted kinda weird there) until a hit is made, at which point you keep attacking until there's no more return.
So you'd need small ships that are wrapped around sensors and with either enough power for them and a ton of rapid firing but lower powered phasers (cloaked ships not being shielded) or a really big magazine for torpedos if the QM doesn't go for the phasers being able to act like depth bombs.
 
A frigate (as in an anti-submarine/cloak focused ship) would be quite useful for Starfleet, though it'd look a bit different from a modern/earth bound frigate. You'd basically want the most powerful/capable mass producible sensor suite you can get on the cheapest hull you can get away with, so as to make as many as possible and get the best coverage.

The Enterprise in the Balance of Terror acted like an old school (40s/50s) ASW ship, bracketing any contact with as much proximity fire as possible (in the form of phasers, they acted kinda weird there) until a hit is made, at which point you keep attacking until there's no more return.
So you'd need small ships that are wrapped around sensors and with either enough power for them and a ton of rapid firing but lower powered phasers (cloaked ships not being shielded) or a really big magazine for torpedos if the QM doesn't go for the phasers being able to act like depth bombs.
Tactically what you want is a ship with a truly absurd maneuverability and an extremely heavy alpha strike. Basically you want to be able to spin like a top and point your photon torpedoes at the enemy ship all between the time they uncloak and can raise their shields.

Ether that or a really phasor heavy ship with 100% coverage where it doesn't matter where the ship comes out of cloak you can blast it to hell before it can raise shields ether way.
 
Tactically what you want is a ship with a truly absurd maneuverability and an extremely heavy alpha strike. Basically you want to be able to spin like a top and point your photon torpedoes at the enemy ship all between the time they uncloak and can raise their shields.

Ether that or a really phasor heavy ship with 100% coverage where it doesn't matter where the ship comes out of cloak you can blast it to hell before it can raise shields ether way.

So either an updated skate or an updated thunderchild :V
 
I just worry how far we would need to push the design, since it seems we would need an even more maneuverable Skate while maintaining or even increasing firepower, all while improving the sensor suite by a lot.

Might be doable, but would it be cost effective for what we are trying?
 
So either an updated skate or an updated thunderchild :V
You joke, but picture what an actual updates Skate could do. It's 20% lighter with upgraded thrusters and photon torpedoes, phasors, and shields.

I just worry how far we would need to push the design, since it seems we would need an even more maneuverable Skate while maintaining or even increasing firepower, all while improving the sensor suite by a lot.

Might be doable, but would it be cost effective for what we are trying?

I mean, just "build new skates, but include the various techs we prototyped in our last 3 ships" is going to produce an EXTREMELY zippy little pile of phasors and photon torpedoes.
 
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You joke, but picture what an actual updates Skate could do. It's 20% lighter with upgraded thrusters and photon torpedoes, phasors, and shields.



I mean, just "build new skates, but include the various techs we prototyped in our last 3 ships" is going to produce an EXTREMELY zippy little pile of phasors and photon torpedoes.
Well at least we'd probably want to size up the hull to about the range of the Cygnus' primary if the idea is to stick in All the torpedoes. The Skate struggled to mount even two tubes of photonic, and the assemblages for photon torpedoes are explicitly larger.
 
You joke, but picture what an actual updates Skate could do. It's 20% lighter with upgraded thrusters and photon torpedoes, phasors, and shields.

Only half joking, I think we have a doctrine already if we need to go back to war.

Well at least we'd probably want to size up the hull to about the range of the Cygnus' primary if the idea is to stick in All the torpedoes. The Skate struggled to mount even two tubes of photonic, and the assemblages for photon torpedoes are explicitly larger.

Minimum delivery package for one front torpedo is also an option but I'm not sure it's very starfleet. If we're desperate and at war I can see it?
 
Well at least we'd probably want to size up the hull to about the range of the Cygnus' primary if the idea is to stick in All the torpedoes. The Skate struggled to mount even two tubes of photonic, and the assemblages for photon torpedoes are explicitly larger.
Yeah, but that comes out as mounting 1 of them for every 2 photonic torpedo bays and still ending up with more damage. I think an upgrades skate would be able to mount a single forward photon torpedo tube and do 18 damage in an alpha strike just off that 1 torpedo. Not bad at all for such a tiny thing.
 
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Minimum delivery package for one front torpedo is also an option but I'm not sure it's very starfleet. If we're desperate and at war I can see it?
If we need to crash-build something Right The Hell Now, sure. Sizing the theoretical ship up though would also potentially let us put modules for sensors and the like in so that she's less of a one-trick pony, not to mention improving crew comfort - the Skate IIRC was borderline inhospitable and if we were to design a dedicated anti-cloak patroller we'd want to keep the crew from mutinying on longer patrols, especially along the Neutral Zone.
 
You joke, but picture what an actual updates Skate could do. It's 20% lighter with upgraded thrusters and photon torpedoes, phasors, and shields.



I mean, just "build new skates, but include the various techs we prototyped in our last 3 ships" is going to produce an EXTREMELY zippy little pile of phasors and photon torpedoes.
...*goes and rechecks some old posts and does some math*
Polarized plating to shields
Thrust ratio from 1.60:1 to 3.13:1, which is absolutely holy shit fast
Mass from 60kt to 48kt
Thrust from 100kt to 150kt (assuming Type-2 Impulse Thrusters get the bugs worked out)​
Warp speed from 3.6/4.9 to...probably 4.6/6.8? At least, if you can fit current gen warp drive into the Skate hull at all, which is extremely doubtful.
Assuming 3 pulsed phase cannons --> 3 Type-1 phasers, 2 photonic torpedoes --> 1 photon torpedo:
Average damage from 4.1 to 6.75
...I have no idea how "max sustained" damage is calculated
Alpha strike from 22.5 to 30​

Since we have shields now, it'd probably be smarter to move the nacelles back to the originally-proposed wingtip mount instead of the internal one the Skate settled on for protection; this should get it up to at least Warp 4.8 cruise, and- more importantly- give it some actual storeroom space so it's not quite so absurdly short-ranged. And as long as it costs less than 2kt (seems plausible), she'd still have that insane 3:1 thrust ratio.

In practice, of course, we'd build something in the 93kt-base-size range (to come in below 75kt after electro-ceramic discount, for 2:1 thrust ratio from a single Type-2 Block II impulse thruster), or 87kt if the impulse thrusters haven't had their bugs worked out yet. Probably two forward torpedoes, 4-6 phasers, and a ton of extra sensors, stores, and comfy quarters for her probably-still-darn-tiny crew. Something that can serve admirably in peacetime as a patrol vessel, rather than being purely a short-ranged hypermaneuverable combatant like the Skate.

Probably still arrowhead with no secondary hull and wingtip nacelles, though. A shuttle might be necessary for e.g. customs and border patrol work, but I'm wondering if it could simply be mag- or tractor-clamped onto a flush-mounted external airlock+cradle rather than needing a full internal shuttle bay, to save space and mass.
 
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...*goes and rechecks some old posts and does some math*
Polarized plating to shields
Thrust ratio from 1.60:1 to 3.13:1, which is absolutely holy shit fast
Mass from 60kt to 48kt
Thrust from 100kt to 150kt (assuming Type-2 Impulse Thrusters get the bugs worked out)​
Warp speed from 3.6/4.9 to...probably 4.6/6.8?
Assuming 3 pulsed phase cannons --> 3 Type-1 phasers, 2 photonic torpedoes --> 1 photon torpedo:
Average damage from 4.1 to 6.75
...I have no idea how "max sustained" damage is calculated
Alpha strike from 22.5 to 30​

Since we have shields now, it'd probably be smarter to move the nacelles back to the originally-proposed wingtip mount instead of the internal one the Skate settled on for protection; this should get it up to at least Warp 4.8 cruise, and- more importantly- give it some actual storeroom space so it's not quite so absurdly short-ranged. And as long as it costs less than 2kt (seems plausible), she'd still have that insane 3:1 thrust ratio.

In practice, of course, we'd build something in the 93kt-base-size range (to come in below 75kt after electro-ceramic discount, for 2:1 thrust ratio from a single Type-2 Block II impulse thruster), with probably two forward torpedoes, 4-6 phasers, and a ton of extra sensors, stores, and comfy quarters for her probably-still-darn-tiny crew. Something that can serve admirably in peacetime as a patrol vessel, rather than being quite so purely a hypermaneuverable combatant for pitched battles as the Skate.
With a wingtip mount we have basically recreated Birds of Prey layout from first principles.

If we do this I suggest the flagship should be the USS Trochilidae. This gives us some 300 or so hummingbird species to pull names from.

And I would be sorely tempted to forgo any additional comforts to see if we can squeeze in a second torpedo launcher for a sick 40 something alpha strike. We could do an over/under configuration with one torpedo launcher on the top of the arrow and the other on the bottom. This wouldn't be a ship designed to fly around and patrol. It would be stationkeeping defense where the crew takes downtime on a planet and perhaps works in shifts where the off shift part of the crew simply isn't on the ship.
 
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...*goes and rechecks some old posts and does some math*
Polarized plating to shields
Mass from 60kt to 48kt
Thrust from 100kt to 150kt (assuming Type-2 Impulse Thrusters get the bugs worked out)
Thrust ratio from 1.60:1 to 3.13:1, which is absolutely holy shit fast
Warp speed from 3.6/4.9 to...probably 4.6/6.8?
Average damage from 4.1 to 6.75
...I have no idea how "max sustained" damage is calculated
Alpha strike from 22.5 to 30

Since we have shields now, it'd probably be smarter to move the nacelles back to the originally-proposed wingtip mount instead of the internal one the Skate settled on for protection; this should get it up to at least Warp 4.8 cruise, and- more importantly- give it some actual storeroom space so it's not quite so absurdly short-ranged. And as long as it costs less than 2kt (seems plausible), she'd still have that insane 3:1 thrust ratio.
With cloaked ships being slower to warp than non, we might be able to get away with the slower warp of a single nacelle.

That said, a neo-Skate that's not going to be flying with a tender vessel is going to have very short endurance, so we'd need to have them paired up with a ship that can actually carry supplies or upsize the design.

Really the design needs to be bigger anyway, because the Warp 7 engine won't fit in the Skate spaceframe without crushing something else out of room. Also the modern deflector is most of the original Skate's entire height.
 
With cloaked ships being slower to warp than non, we might be able to get away with the slower warp of a single nacelle.

That said, a neo-Skate that's not going to be flying with a tender vessel is going to have very short endurance, so we'd need to have them paired up with a ship that can actually carry supplies or upsize the design.

Really the design needs to be bigger anyway, because the Warp 7 engine won't fit in the Skate spaceframe without crushing something else out of room. Also the modern deflector is most of the original Skate's entire height.
I mean, the Cygnus is basically the picture perfect tender vessel for a neo-Skate attack force.

But yeah, going at least somewhat bigger is inevitable. I still think we can achieve absurd maneuverability and being slightly bigger means more torpedoes and phasors.

Though if we DID design this as a station keeping ship that spends 90% of it's life defending planets or installations we COULD likely drop a nacelle and go with a single nacelle design to save even more mass for even higher sub light maneuverability.

I am imagining a nacelle literally running down the middle of the ship with the hull divided into two parts extending off the nacelle axis like shark fins.

Less cool, but more traditional, you have the nacelle lifted up on a slight leg and extending off behind the neo-skate like the tail of a ray.
 
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...*goes and rechecks some old posts and does some math*
Polarized plating to shields
Thrust ratio from 1.60:1 to 3.13:1, which is absolutely holy shit fast
Mass from 60kt to 48kt
Thrust from 100kt to 150kt (assuming Type-2 Impulse Thrusters get the bugs worked out)​
Warp speed from 3.6/4.9 to...probably 4.6/6.8?
Assuming 3 pulsed phase cannons --> 3 Type-1 phasers, 2 photonic torpedoes --> 1 photon torpedo:
Average damage from 4.1 to 6.75​
Christ Allmighty thats a hell of a thrust ratio.
 
With cloaked ships being slower to warp than non, we might be able to get away with the slower warp of a single nacelle. Particularly with how tiny they are and thus how small of a Warp bubble they need, I suspect one nacelle can get a lot closer to the same field strength when the field volume is so much smaller, so with luck it might only be -0.2-3 rather than the -0.4 that the Project Khufu/Cygnus-class design option indicated.
🤔Interesting. Yeah, maybe so. Hmmmm.
That said, a neo-Skate that's not going to be flying with a tender vessel is going to have very short endurance, so we'd need to have them paired up with a ship that can actually carry supplies or upsize the design.

Really the design needs to be bigger anyway, because the Warp 7 engine won't fit in the Skate spaceframe without crushing something else out of room. Also the modern deflector is most of the original Skate's entire height.
Yeah, the hypothetical refit of the existing Skate hulls would probably skip the Warp upgrade entirely in favor of shields+impulse thruster+weapons; the modern warp drive won't fit and they don't have the supply range to need the speed anyway.

The clean-sheet Neo-Skate would probably be, like I said, a ~93kt-base-size design without internal nacelles eating up its entire originally-planned stowage spaces. A little over half again the total volume and a lot more internal volume to work with.
With a wingtip mount we have basically recreated Birds of Prey layout from first principles.
Yeah, but since we're not worried about upward mobility via murder, we don't have to do the otherwise-really-really-stupid long skinny neck 😂

> 3.13:1
Christ Allmighty thats a hell of a thrust ratio.
Man, I gotta admit, I do kinda want to see some old Skates get Type-2 Impulse Thrusters bolted in and weapons stripped out for a precision acrobatic demonstration team along the lines of the Thunderbirds or Blue Angels. Maybe even one per Federation member, with the expectation being that each new species to joining the Federation will offer their most talented pilots to provide an additional crew.
 
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I am going to also make a note how awesome hummingbird names are for ships. We could, within the same class of ships, have the Lucifer, Allen, Rufous, and Green-breasted Mango as sister ships.

Yeah, but since we're not worried about upward mobility via murder, we don't have to do the otherwise-really-really-stupid long skinny neck 😂

We can put the command deck where it belongs, dead centerline of the ship sandwiched between Engineering and the aft access hatch.
 
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Cygnus-primary-equivalent hull: 150kt
Single nacelle: 20kt
Total, including EC hull mass savings: 170 * 0.80 = 136kt, rounding up to 150kt accounting for a deflector blister.

Eyeballing it, you could probably fit everything needed in the primary hull of a Cygnus as long as you're okay to lose the cargo bay and not have a shuttlebay (i.e. do resupply via transporters or airlock-to-airlock transfer). Keeping the Cygnus' three thrusters would still give the ship like a 2.0 thrust ratio even without the Type-2s, or about a 3.0 with the upgrade.
 
If we need to crash-build something Right The Hell Now, sure. Sizing the theoretical ship up though would also potentially let us put modules for sensors and the like in so that she's less of a one-trick pony, not to mention improving crew comfort - the Skate IIRC was borderline inhospitable and if we were to design a dedicated anti-cloak patroller we'd want to keep the crew from mutinying on longer patrols, especially along the Neutral Zone.

Oh yeah if the role is to patrol rather than to defend against cloaked enemies in fleet engagements, it needs to be thought of with autonomy in mind and that would make it very different. At that point there's no reason to not give it some utility on the side... And you have an upgraded cygnus.
 
Cygnus-primary-equivalent hull: 150kt
Single nacelle: 20kt
Total, including EC hull mass savings: 170 * 0.80 = 136kt, rounding up to 150kt accounting for a deflector blister.

Eyeballing it, you could probably fit everything needed in the primary hull of a Cygnus as long as you're okay to lose the cargo bay and not have a shuttlebay (i.e. do resupply via transporters or airlock-to-airlock transfer). Keeping the Cygnus' three thrusters would still give the ship like a 2.0 thrust ratio even without the Type-2s, or about a 3.0 with the upgrade.
I'd tend to favor something about half that size, actually; iirc maneuverability caps at Very High if you're at or above 2:1 thrust ratio per WoG, so a debugged Type-2 would give us maximum maneuverability up to 75kt after EC discount, or 93.75kt base size. A 73kt arrowhead (about 22% larger than the Skate, and with a tremendous percentage of its internal volume freed up by not running internal nacelles) could easily run normal-Starfleet-vessel levels of supply endurance, ~1.3x cruising range on the default single antimatter pod (-0.4WF cruise but half consumption from single nacelle), two photon torpedoes and about 6 phasers, and still reasonably expect two small aux slots for expanded sensor capabilities and comfy crew quarters (the latter helped by having a quite small crew).

Enough to be excellent at two jobs (hypermaneuverable torpedo boat and comfortable, reasonably-long-endurance patrol boat) and good at a third (astrometric survey, given its range and sensor capabilities- would fill in the one gap in the Curiosity's scientific capabilities quite nicely, actually), for quite a bit less expense than larger twin- or triple-thruster designs.
 
Admittedly, I just want to make having a purpose made combat frigate a habit because it means the Defiant might not get dismissed outright. If Starfleet having just their frigates as their warships is already the tradition, no worries about the Defiant being ignored for half a decade.
 
I'd tend to favor something about half that size, actually; iirc maneuverability caps at Very High if you're at or above 2:1 thrust ratio per WoG, so a debugged Type-2 would give us maximum maneuverability up to 75kt after EC discount, or 93.75kt base size. A 73kt arrowhead (about 22% larger than the Skate, and with a tremendous percentage of its internal volume freed up by not running internal nacelles) could easily run normal-Starfleet-vessel levels of supply endurance, ~1.3x cruising range on the default single antimatter pod (-0.4WF cruise but half consumption from single nacelle), two photon torpedoes and about 6 phasers, and still reasonably expect two small aux slots for expanded sensor capabilities and comfy crew quarters (the latter helped by having a quite small crew).

Enough to be excellent at two jobs (hypermaneuverable torpedo boat and comfortable, reasonably-long-endurance patrol boat) and good at a third (astrometric survey, given its range and sensor capabilities- would fill in the one gap in the Curiosity's scientific capabilities quite nicely, actually), for quite a bit less expense than larger twin- or triple-thruster designs.
Takes upgrades state... Adds a quad nacelle sprint layout. Give it an absurd sprint speed.

Now laugh as we have a lightning fast assault boat that blitzes into a system, lays down a spread of photon torpedoes in volley from the entire taskforce, then blitzes back out again damage already done.

Don't even do extended combat. Just shoot photon torpedoes, turn tail, and run. Unless the enemy has a higher sprint speed you can break contact and pick some other system to pop into and blitz.
 
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