So, with regards to people wondering what we get by going Quad Nacelles over Dual, and what configuration might be best, I decided to make use of a Warp Factor converter I made a while back for turning TOS era Warp Factors into velocities (as multiples of c, ie., how many times lightspeed you're going). Going to put the text in a spoiler, because I'm not great at making this sort of thing concise.
Note that the above could be wildly off base, so if @Sayle says that I've messed up with the math here I'll edit this post to acknowledge my errors.
As for my conclusion, I'm going to suggest sticking with the Parallel configuration, as this gives us a decent mix of both the high end Warp velocity, while also enabling long-range and reasonably high-speed cruising. It's also worth noting that the "Quad Nacelle Cruise" configuration would be essentially repeating the warp velocity values of the Cygnus-class, while Sprint might not increase the cruise values at all, leaving the explorer with potentially a smaller effective range than the preceding (and much smaller) utility cruiser. Even if it pushes the maximum cruise figure up the scale to Warp 6 or higher, it's definitely not going to impact the efficient cruise velocity - thus requiring more antimatter for the same effective range, even if the ship can cover that ground in a smaller amount of time.
Starting off, here's the conversions for the baseline warp factors that Sayle mentioned (Warp 4.8 efficient cruise, Warp 6.8 maximum sprint), rounded to two decimal places - as well as my best guess of the default "Maximum Cruise" speed, assuming there is normally a 1 Warp Factor split between max cruise and the other two figures (with the Cygnus-class having a smaller range as a result of cruise optimization):
Warp 4.8: 110.59c
Warp 5.8: 195.11c
Warp 6.8: 314.43c
Now, I'm going to go straight to showing the results of Quad parallel, simply because the two dual nacelle options simply swap one value from the above set into their performance chart. Based on the above, and the mentioned boost to performance, the Parallel nacelle arrangement should enable efficient cruising at Warp 5, and a maximum sprint of Warp 7. That gives us the following velocities:
Warp 5: 125c
Warp 6: 216c
Warp 7: 343c
Now, the dedicated "Sprint" or "Cruise" options for the Quad Nacelles theoretically would push to a further .2 Warp Factor in either Cruise or Sprint - but, of course, they would leave the default number for the other factor lower. As such, I will simply be giving cruise and sprint values for the two options, specifically indicating which one the velocity value belongs to:
Quad Nacelle Cruise: Warp 5.2, 140.61c
Quad Nacelle Sprint: Warp 7.2, 373.25c
Warp 4.8: 110.59c
Warp 5.8: 195.11c
Warp 6.8: 314.43c
Now, I'm going to go straight to showing the results of Quad parallel, simply because the two dual nacelle options simply swap one value from the above set into their performance chart. Based on the above, and the mentioned boost to performance, the Parallel nacelle arrangement should enable efficient cruising at Warp 5, and a maximum sprint of Warp 7. That gives us the following velocities:
Warp 5: 125c
Warp 6: 216c
Warp 7: 343c
Now, the dedicated "Sprint" or "Cruise" options for the Quad Nacelles theoretically would push to a further .2 Warp Factor in either Cruise or Sprint - but, of course, they would leave the default number for the other factor lower. As such, I will simply be giving cruise and sprint values for the two options, specifically indicating which one the velocity value belongs to:
Quad Nacelle Cruise: Warp 5.2, 140.61c
Quad Nacelle Sprint: Warp 7.2, 373.25c
As for my conclusion, I'm going to suggest sticking with the Parallel configuration, as this gives us a decent mix of both the high end Warp velocity, while also enabling long-range and reasonably high-speed cruising. It's also worth noting that the "Quad Nacelle Cruise" configuration would be essentially repeating the warp velocity values of the Cygnus-class, while Sprint might not increase the cruise values at all, leaving the explorer with potentially a smaller effective range than the preceding (and much smaller) utility cruiser. Even if it pushes the maximum cruise figure up the scale to Warp 6 or higher, it's definitely not going to impact the efficient cruise velocity - thus requiring more antimatter for the same effective range, even if the ship can cover that ground in a smaller amount of time.
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