Starfleet Design Bureau

[ ] 0: Large Saucer (380,000 Tons)
More space for more stuff.

[ ] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)
[ ] 1: Tritanium Alloy Hull Plating (Standard)
I am okay with either of these choices, I just don't want to lose defensive capabilities.
I agree that brittle armor is a very bad thing. Problem is, with two success checks on the Electro-Ceramic, it might end up being glorified ditanium anyway.
 
[ ] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)

Canon Starfleet moved away from armored hulls in favor of shields. But the two can work together to form a better defense. I know two prototype rolls are risky, but this can lead to a path where we could potentially improve our durability without sacrificing mass to do so. E: Also, we didn't get any prototype options for Project Khufu. So I'm itching to push the tech envelope forward once again.
 
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I agree that brittle armor is a very bad thing. Problem is, with two success checks on the Electro-Ceramic, it might end up being glorified ditanium anyway.
I agree, but we have to prototype it at some point, otherwise we will never advance in the "tech tree" for the armor. Like I said though I wouldn't mind the Tritanium either but we should take the other soon then.
 
With that in mind, you will be graded on six metrics: costs incurred by Starfleet to the civilian sector, infrastructural capacity required from the fleetyards, tactical analysis for both single and multiple-target engagements, engineering capabilities, and scientific facilities.
Hmm... you know what this means? The ship's Warp performance isn't part of our success metrics!

Single-nacelle team, it's your time to shine! UFS Lollipop is a go!
 
[ ] 0: Large Saucer (380,000 Tons)
[ ] 1: Ditanium Hull Plating (-20% Mass) (-20% Defensive Rating)
[ ] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)

Either of the mass saving options is good for me
 
*makes sad Orb noise* orb ... oooooorrrrrrbbbbbb!

As we only have the choice between the most inferior of forms, the saucer, we can go large.
 
[ ] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)
Consider that this option is what gets us the smooth lines and gleaming white hulls of the TOS and early films era and finally moves us out of the greebly gunmetal gray of Enterprise.
 
Alright, flagship time, baby.

[ ] 0: Large Saucer (380,000 Tons)
[ ] 0: Small Saucer (200,000 Tons)

I'm inclined to go with the large saucer. With these vessels going out into the unknown alone for long stretches of time, they'll need both the space to carry with them the components that allow them To Boldly Go and do so, so many things and the weapons capabilities to fend off potentially powerful military vessels that are hostile to them. However, with something so big...

[ ] 1: Ditanium Hull Plating (-20% Mass) (-20% Defensive Rating)
[ ] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)
[ ] 1: Tritanium Alloy Hull Plating (Standard)

We're going to need to move away from tritanium, I think. With only three thruster slots coming for the primary hull at its largest and little idea of when exactly thruster advancements might come, we'll need to do whatever we can to ensure that the vessel won't be trudging through non-warp space. Thus, I'm largely ambivalent with going for ditanium, as queasy as lowering the defense score of such a vessel makes me, which means we may well have to be brave and experiment with the electro-ceramic composite. Two experiment rolls are dicey, but may well net us the best of both worlds, so that will be my primary choice when voting opens.
 
I'm not sure I'm happy about the return to the original quest's ranking system. I really appreciated the more quantifiable thing we had going on here.
 
[ ] 0: Large Saucer (380,000 Tons)
These ships need to be able to take everything the fucking unknown throws at them. Having a lot of space means a lot of redundancies which means that when Decks 1-4 are flooded with Snargulan Beetles and decks 7-10 are overrun by evil robots, decks 5 and 6 will still contain enough facilities to enact Trekky Babble with.

[ ] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)
I'm actually in favour of just using an experimental design because a 20% mass saving is so preposterously huge and hey, worst case it ends up working out to being Ditanium tier while best case, it's on par with tritanium.

I agree with this.

The result of two bad rolls on the prototyping for Electro-Ceramic is basically equivalent to it we took ditanium. Possibly exchanging some defence for cost, which is fine, it's not the end of the world.

This seems like a we either win or at least break even - and on a good roll, we'll have this hull type available on future projects.
 
If I'm inferring correctly, I suspect the dice breakdown on the electro-ceramic is something like:

2 failures - ditanium-equivalent
1 success, 1 failure - probably equivalent to current tritanium in terms of defence while retaining mass savings (i.e. as advertised in the option)
2 successes - better protection than current tritanium even at reduced mass

The benefits and/or drawbacks might be more esoteric than a simple linear +/- armour toughness, but the principle should remain much the same.
 
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Battlebridge might be incoming next ship generation.

[ ] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)

I think we should do this. If I'm reading right then we save mass no matter what. 0 successes means it's expensive ditanium. 1 success might mean it's the same as ditanium but a new tech gets advanced, if we get 1 success the other way then it's a bit expensive but we'll also get good defense. If we get 2 it's a complete win.
 
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If I'm inferring correctly, I suspect the dice breakdown on the electro-ceramic is something like:

2 failures - ditanium-equivalent
1 success, 1 failure - probably equivalent to current tritanium in terms of defence while retaining mass savings (i.e. as advertised in the option)
2 successes - better protection than current tritanium even at reduced mass

The benefits and/or drawbacks might be more esoteric than a simple linear +/- armour toughness, but the principle should remain much the same.
I mean, the option is labelled (Two Success Checks: Cost/Defense). We might see something like ditanium defense-wise but more expensive as a worst case scenario.
 
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It's unclear how the Small Saucer would change things since it depends on the secondary hull sp much, and we don't know what that will look like yet.
 
I think we should take the experimental hull. Hull technology is a key technology, and so will advance no matter what, but this will still get the tech out to the rest of the fleet much sooner than we could otherwise expect. It would probably take at least two ship cycles otherwise. It also has potentially huge savings in total mass, as well as an improvement on defense. An explorer that's going to be low production is a good ship to test a few new technologies on.
 
I appreciate that it'd be more work, but it'd be neat if we could do more than one material on a ship. I am imagining small nacelle/large secondary hull where the nacelle gets all the life support and the electro-ceramic hull (for hopefully extra protection) but the secondary hull with its not-necessary for life gets the cheaper diterium because it's not strictly needed to keep people alive.

That way we'd also save on resources if the E-C hull turns out to be a bust.
 
The electro-ceramic hull composites is a prototype that we need to use to allow our tech to move up one tier, and it's a 50/50 on the rolls, so we can take one success and a one failed roll.

At best, we have a fully functional new hull composite, and at worst, it's just ditanium with extra steps.
 
I kind of want to do something different, doctrinally.

Make a small, reliable and affordable explorer, rather than a do-everything flagship. That way you could have whole exploratory expeditions, rather than singular hero-ships on 5 year missions.

But I'm not sure we have the design freedom to do that.
 
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