Starfleet Design Bureau

Everyone seems pretty convinced 1 year range is enough, though I'm not entirely sure why... aren't some of the new territories pretty far away from the core areas? Would even at a warp 5 cruise you really get to some of those areas in less then a few months time? In which case you'd be losing a lot of time in transit back and forth alone then.

Does anyone know anything more about this?


Beyond that... if the ships wants a longer life as a surveyor, once it is done internally, presumably it would start getting sent further away, no?
Not sure if that's one year one way or return, but it's "from nearest supply point (whatever that may be)" not "from Earth". Just means the federation needs a member world, colony, star base, or supply tender located apropriately in order for them to push out further.

And once it's done surveying what the federation has now... Either the Federation will be bigger, or the ship will be repurposed or retired.
 
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Everyone seems pretty convinced 1 year range is enough, though I'm not entirely sure why... aren't some of the new territories pretty far away from the core areas? Would even at a warp 5 cruise you really get to some of those areas in less then a few months time? In which case you'd be losing a lot of time in transit back and forth alone then.

Does anyone know anything more about this?


Beyond that... if the ships wants a longer life as a surveyor, once it is done internally, presumably it would start getting sent further away, no?
We'll also be establishing infrastructure at key points where ships can resupply.
 
Computer core. No point in having extra labs if the teams can't get computer time to process their samples and work.

Also we've never seen what kind of bonus a secondary computer core unlocks, and if we don't pick it here we probably won't get around to it for a long while, if ever.
 
The medlab is probably essential, don't want to end up with one of the many wacky space plagues/afflictions.
John Kenneth Muir's Reflections on Cult Movies and Classic TV: Star Trek  Week: The Omega Glory
 
As well, all told, what most of us agree on will set this ship at 5 Science if we take the deflector array analysis, 6 if we take the medical/bio-labs. How much more utility are we going to get out of 1 more Science score, a fraction of what we'll be agreeing on, that costs an extra civilian industry when there's also an (admittedly slight) synergy with the bio-labs in terms of instant, easy decontamination that we could put close to the lab?

Edit: Scratch that, with current scores, we'd be reaching for 7 or 8. We'll probably be blowing anything else out of the water for a long while yet!
 
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Computer core. No point in having extra labs if the teams can't get computer time to process their samples and work.

Also we've never seen what kind of bonus a secondary computer core unlocks, and if we don't pick it here we probably won't get around to it for a long while, if ever.
The NX has a secondary computer core. It didn't seem to have any other secret benefits beyond +1 to Science.
 
Starfleet Captain: This spatial anomaly distorts the very fabric of reality! Ships that pass through it become larger on the inside than they are on the outside!
Starfleet Engineer: So what you're saying is: 'we can fit in another lab'?
Starfleet Captain: The new space is populated by extra-dimensional horrors whose very presence drives you insane and they come with your ship after you leave.
Starfleet Engineer: Okay, so what you're saying is: 'we can fit in another lab'.
Starfleet Captain: No. I'm saying that this not only lets us fit in another lab; the new lab comes with new science crew already assigned.
 
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Also we've never seen what kind of bonus a secondary computer core unlocks, and if we don't pick it here we probably won't get around to it for a long while, if ever.
Tell you this, I'll support a secondary computer core in the new Explorer, along with fancy sensors!

This is the pre-TOS era of colonization, where we've got lots of weird germs and brain parasites that'll kill our pioneers if we don't suss them out before the colony ships get there.
 
[ ] 1: Astrometrics (+2 Science)
No contest

[ ] 2: Secondary Computer Core (+1 Science) [+1 Civilian Industry]
[ ] 2: Biological-Rated Transporter Room (Transporter Capability)
IMO a second core synergizes really well with almost anything to speed up processing so you can figure something out quicker. If you need simulations to make an informed decision on escaping that wedgie faster computers will help.

OTOH transporters are the things that let you do quick evac and deployment. You get a distress call you can beam folk to the (small or large) medbay/quarantine. If you need to plop some folk on an asteroid or high location in a windy environment and there isn't magic anti-transporter interference then this avoids the risks of trying to put a shuttle there. Speeding up deployment/evacuation and sample collection (as well as the filtering out foreign stuff from a transporter pattern) are all things that would have a surprisingly large impact on mission speed and safety.

[ ] 3: Science Labs (+2 Science)
Easy choice despite my love of giving Trip/La Forge room to work miracles.

[ ] 4: Biosciences/Medical Laboratory (+2 Science)
[ ] 4: Deflector Array Sensor Analysis (+1 Science, Advanced Scanners)

Long distance scanning = safer platform to run away from (or prepare for) trouble, more likely to find useful things.

But if we want to check potential colonies for safety doing lab work on plants, animals, microbes, and soil samples all feel like they'd be important. I don't think we've finished doing this on earth so having more room to basically get detail on biospheres means safer colonies quicker. Ditto mining outposts, epidemic/natural disaster support, first contact support situations (Didn't some aliens almost kill Porthos because of this), and distress calls.

I could see these ships working as part of science partnership/exchange efforts or sent to do science support as diplomatic outreach since they're nearby until a more impressive ship shows up. While doing so who knows what kinds of other aliens are on the world we're interacting with (traders, visitors, etc) since it's early days a lot of vaccination, odor sensitivity, and transmission stuff is still probably TBD. Edit: Also wacky foodstocks from our new friends during resupply (might only be for received gifts/alcohol).

Another vote with good and difficult choices.
 
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It's a super hard choice tbh. What is more likely to kill us, space plague or sentient gravity anomaly? It's a toss up most likely lamo
Given that this is very early United Earth into Federation, I'm going to vote for plagues - there's A LOT of ground the future Starfleet Medical will have to cover as people start living full-time and en masse on colonies. I mean, they already do but this is before the big wave of expansion.

Always remember: Snarg the Brainworm is NOT your friend! Muscle tremors from it tunnelling into colonist brains are BAD, not a sign of excitement!
 
Given that sort of environment and potential mission profiles, I am leaning toward the medical/bio-labs. They'd net us a higher Science score as a nice aside.
 
Given that sort of environment and potential mission profiles, I am leaning toward the medical/bio-labs. They'd net us a higher Science score as a nice aside.

That's how I'm leaning too. Part of surveying is surveying new worlds. Sometimes you'll get tholians and an engineering lab might be more useful but for a lot of the rest having folk biosciences people would be helpful.

Big space whale = biosciences
Fluffy new pet tribble = biosciences
Frozen cyborgs = biosciences

Unrelated, I'm excited the impulse only cost 1 not 2.
 
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[ ] 1: Astrometrics (+2 Science)
[ ] 2: Biological-Rated Transporter Room (Transporter Capability)
[ ] 3: Science Labs (+2 Science)
[ ] 4: Biosciences/Medical Laboratory (+2 Science)

At this stage, space plagues are an even bigger hazard than they are later into the Federation's maturity, and the Federation deals with a lot of space plagues. Best head that off. We can rig our next explorer model to have the advanced sensors.
 
[ ] 1: Astrometrics (+2 Science)
[ ] 2: Biological-Rated Transporter Room (Transporter Capability)
[ ] 3: Science Labs (+2 Science)
[ ] 4: Biosciences/Medical Laboratory (+2 Science)

She's not meant to range far and having her ready to double as a small hospital for internal use is good.
 
One particular element of a transporter is that there *is* technically a filter function which might be useful as quarantine - especially because its not too far from the Biosciences Lab.

Taking the max science options on 1, 2, and 4 would leave this ship with 8 science and straight double its Science over the NX. Not sure that 9 Science really matters a lot in this particular instance when compared to 8 and Transporter capability.
 
Also Transporter because using this as the test bed is way better than throwing it on the next enterprise untested.
I'm partial to transporters here because this is a safer platform to test them on and prove their reliability rather than an explorer or a light cruiser.

Transporters would only be a testbed for how best to use them in missions or where best to place them in starships. There's no way these haven't been tested six ways to Sunday before being approved for regular use by people. Also there's no 'prototype' or 'experimental' tag.

Tragic that's exclusive with biolabs, but it is what it is.

I think you mean 'mutually exclusive', just being exclusive implies you can't get it without the biolab. Or I could be nitpicking, one of the two :rolleyes:
 
Biolab vs scanner is a real tough call, but consider the failure states: no advanced scanners, negative space wedgie eats the ship.* A tragedy, sure, but these things happen to those who boldly go. No biolab, a fast plague wipes out an entire world root and branch, or a slower-incubating plague wipes out half a generation across half the Federation. Preventing these things is (a large part of) why we boldly go in the first place.

*and, sure, maybe a star system, MAYBE- but probably not, and even if, probably not a really high population one- young colony overwhelmingly more likely. Plague'll fuck right up whatever world it happens to get to...and it's more likely to get to major hubs.
 
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