Starfleet Design Bureau

honestly this ship strikes me as one that should have variants/subclasses the primary one with astrometrics/2nd computer/sensors for charting spacial anomalies and a second variant with the bio transporter/med labs for planetary biology research.
 
[ ] 1: Astrometrics (+2 Science)
[ ] 2: Biological-Rated Transporter Room (Transporter Capability)
[ ] 3: Science Labs (+2 Science)
[ ] 4: Biosciences/Medical Laboratory (+2 Science)

Commit to the ship being an interior-of-the-federation vessel. Something that can cover just about every sort of Weird Sciencey Shit on the interior as well as respond to the inevitable outbreaks of the Snorglarbian Ooze Plague, The Plague That Makes You Turn Into Ooze.... as well as making sure that it can basically scan and scour future colony systems
 
[x] 1: Astrometrics (+2 Science)
[X] 2: Biological-Rated Transporter Room (Transporter Capability)
[X] 3: Science Labs (+2 Science)
[X] 4: Biosciences/Medical Laboratory (+2 Science)

Don't welch out on the science at the end, please. 😥
 
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might as well ask @Sayle can we do Variants/Subclasses of this ship, vote for two different loadouts specializing in different things? Or is that something that occurs in the background.
 
[ ] 4: Biosciences/Medical Laboratory (+2 Science)
Given how many times some new or unknown disease threatens to kill off entire ships, stations, colonies, or even entire planets? I think not taking this is highly neglectful. There will be lots of bioscience in any proper survey, oftentimes highly dangerous bioscience. Plus this lets the ship better respond to medical emergencies of all kinds.

I know an additional scanner is good for astroscience, but that isn't nearly as often going to actively eat you (or worse!) as bioscience. We'll already have Astrometrics for the former, and this gives an extra point of Science to boot.
 
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[ ] 1: Astrometrics (+2 Science)
[ ] 2: Biological-Rated Transporter Room (Transporter Capability)
[ ] 3: Science Labs (+2 Science)
[ ] 4: Deflector Array Sensor Analysis (+1 Science, Advanced Scanners)

Don't welch out on the science at the end, please. 😥
I like the advanced scanners but consider: If it's an interior of the federation ship, it is also very likely to be the one responding to plague outbreaks. Medical labs save lives!
 
I know an additional scanner is good for astroscience, but that isn't nearly as often going to actively eat you (or worse!) as bioscience.
If we were prototyping advanced scanners before they were used on an explorer, I think I'd disagree, but the advanced scanners don't have either the experimental or the prototype tag. Neither does the human-rated transporter. Both appear to be mature tech.
 
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Not sure I like the transporters here. If we pick a non science option I'd rather have a bit of cargo handling for big samples or for dropping a big pile of scientific equipment to a remote outpost.
The next ship we make is probably the Utility Cruiser and then the Explorer, we don't really need engineering at all on this ship when the next one will focus on that stat.
 
I like the advanced scanners but consider: If it's an interior of the federation ship, it is also very likely to be the one responding to plague outbreaks. Medical labs save lives!

It's a super hard choice tbh. What is more likely to kill us, space plague or sentient gravity anomaly? It's a toss up most likely lamo
 
Ah, but the multi-tasking capabilities the transporter makes a possibility... and the industry savings (slight though they are) that we get for it...

As long as we don't just write off transporters entirely, I'm not going to be too terribly sad if it loses, but it's still my preferred vote.
 
The next ship we make is probably the Utility Cruiser and then the Explorer, we don't really need engineering at all on this ship when the next one will focus on that stat.

No that's not in fact how ships work.

Rerouting an entire utility cruiser to drop a long term science outpost alongside a shorter survey is a very valid use case for cargo on a science ship, as is picking up a large sample without having to call a dedicated hauler. There's a reason the canonical ships tend to all pick up secondary utility. We're going to have a very good science rating regardless and I think this has more upsides than the transporters.
 
[ ] 1: Astrometrics (+2 Science)
[ ] 2: Secondary Computer Core (+1 Science) [+1 Civilian Industry]
[ ] 3: Science Labs (+2 Science)
[ ] 4: Biosciences/Medical Laboratory (+2 Science)

Max Science!
 
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Starfleet Captain: This spatial anomaly distorts the very fabric of reality! Ships that pass through it become larger on the inside than they are on the outside!
Starfleet Engineer: So what you're saying is: 'we can fit in another lab'?
Starfleet Captain: The new space is populated by extra-dimensional horrors whose very presence drives you insane.
Starfleet Engineer: Okay, so what you're saying is: 'we can fit in another lab'.
 
It's a super hard choice tbh. What is more likely to kill us, space plague or sentient gravity anomaly? It's a toss up most likely lamo
Also, who is the "us?" A gravimetric anomaly might present a danger to the ship, but once it's detected in an area settlement would likely be directed away from that area. Plague outbreaks, on the other hand, might be brought by travelers or colonists to settlements, and for those on the frontier a Brahe-type might be the best facility available.

And the Prime Directive has something emphatic to say about detecting sentient life (including sentient microbial life) in the survey stage, before beginning any colonization.
 
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Guys, it's a surveyor. Using its Scanner to scan things is going to be, like, 95% of its job. Do not skimp on the Advanced Scanners.
It's not just going to scan things from a distance. It's also going to get up close and personal with a variety of alien environments, many of which will have life of the biological kind. And what you touch can touch back.
 
Everyone seems pretty convinced 1 year range is enough, though I'm not entirely sure why... aren't some of the new territories pretty far away from the core areas? Would even at a warp 5 cruise you really get to some of those areas in less then a few months time? In which case you'd be losing a lot of time in transit back and forth alone then.

Does anyone know anything more about this?


Beyond that... if the ships wants a longer life as a surveyor, once it is done internally, presumably it would start getting sent further away, no?
 
Everyone seems pretty convinced 1 year range is enough, though I'm not entirely sure why... aren't some of the new territories pretty far away from the core areas? Would even at a warp 5 cruise you really get to some of those areas in less then a few months time? In which case you'd be losing a lot of time in transit back and forth alone then.

Does anyone know anything more about this?


Beyond that... if the ships wants a longer life as a surveyor, once it is done internally, presumably it would start getting sent further away, no?
my thought in answer to this is that there will be starbases/refuelling depots being set up pretty quickly as we start properly laying claim to the area, and at warp7 theres a lot of ground to cover in that time, warp7s new so theres a lot of stuff thats now close in a way that wasnt before even for the Vulcans.
 
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