Starfleet Design Bureau

@Sayle how many ships do we currently have and what's building, and will we get the option to refit the nx or thunderchild classes.

Also we could always refit the nx or thunderchild (which we will be adding a secondary hull to) into heavy utility ships.
 
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I feel like starting with the workhorse and implementing the newest technology into it will be a good first step in filling in the gaps of the federation line up. After that the shipyards and starfleet will be more familiar with the newest tech and could be more easily integrated into the survey and explorer designs.
 
[ ] Begin work on a survey ship for scientific survey and investigation.

We won the peace, now we need to find what's hiding in our little corner of space.
 
I feel like the Utility Cruiser is probably the most pressing need. It'd be effectively a replacement for the Stingray-class, in terms of being able to do longer-range patrols within Federation space, but with a lot more cargo and some science and engineering potential. There's something to making the first true Starfleet vessel a utilitarian workhorse that will be commonly seen helping out at colonies of all the species of the Federation, though granted I can also see the appeal of an explorer vessel as the first flagship product too.
 
@Sayle how much do we have to worry about Denobula's security? Do they have their own navy that can handle local security, or was it destroyed by the Romulans and the Founding Members are looking at a medium term peacekeeping commitment?
 
Hard choices all around, we need all three of these. An explorer can fulfill all roles but there might not be enough of them to service all domestic needs, especially if we want them to go exploring. A survey ship would fill a key role, but it only would fill one. The utility cruiser would attend the needs of existing worlds but wouldn't be as useful for expansion.
 
Workhorse utility cruiser and Stingray replacement is important for the newborn Federation, and beyond that, making it our first Federation tech ship will let the new technologies cook and mature some before we make our next explorer cruiser.
 
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I'm not sure which ship we should build second, but I'm pretty sure we should build the Utility ship first, to support Federation needs and test the new tech.
 
Yeah, I like the idea of the Utility Cruiser being our next project, and our test-bed for all these new systems before we start developing our next explorer.
 
I feel like the Utility Cruiser is probably the most pressing need. It'd be effectively a replacement for the Stingray-class, in terms of being able to do longer-range patrols within Federation space, but with a lot more cargo and some science and engineering potential. There's something to making the first true Starfleet vessel a utilitarian workhorse that will be commonly seen helping out at colonies of all the species of the Federation, though granted I can also see the appeal of an explorer vessel as the first flagship product too.

I'm not sure we're going to be able to fit the science and engineering to make it multirole. That's my main worry right now.

A multirole explorer can be used to fill the other two niches in a pinch, but the other two are likely to be more specialized because of their smaller size.

Yeah, I like the idea of the Utility Cruiser being our next project, and our test-bed for all these new systems before we start developing our next explorer.

Do we really want to load down a logistics ship with all the finicky prototypes? I think an explorer is going to be much more able to handle having those issues than a smaller ship.
 
I'm in favor of a new multirole explorer and for loading it down with our new prototypes. It might blow up in our face, but after its done doing that we can make more reliable ships that specialize.
 
I'd actually like to raise the idea of using the survey ship as something to trial a few prototypes on. The whole point of it is that it's going to be doing work firmly within the Federation's sphere of influence, and it's meant to be a mostly safe ship, so if anything goes wrong with the prototypes or whatever there will likely be assistance nearby, and it's not expected to really get in fights where a system underperforming compared to how we expected it to could be the difference between victory and defeat.

Compare that to the Utility ship, where any time it spends dealing with increased maintenance or something is time it's not being a work horse that is also expected to get into fights as needed, or the Explorer, where everything needs to be functional enough to keep working when it's so far out that no help is coming any time soon and we have no idea what they're going to run into out there.
 
[ ] Begin work on a utility cruiser for workhorse duties.

Also gives us a chance for all the new tech to get its kinks worked out before we do the replacement
 
@Sayle how many ships do we currently have and what's building, and will we get the option to refit the nx or thunderchild classes.

Also we could always refit the nx or thunderchild (which we will be adding a secondary hull to) into heavy utility ships.

The current builds are all Skate-class frigates for local defence. The Thunderchild has a single surviving ship (the Warspite), while the NX has three surviving ships. We can have an interlude to update the NX a bit after the next build but it'll never be as capable as a newly built ship.

@Sayle how much do we have to worry about Denobula's security? Do they have their own navy that can handle local security, or was it destroyed by the Romulans and the Founding Members are looking at a medium term peacekeeping commitment?

The member fleets are all looking after their own security currently. And likely will for a next century until the local powers become strong enough that local fleets no longer provide deterrence.
 
[ ] Begin work on a survey ship for scientific survey and investigation.

Likely small batch, relatively close to or within our borders, seems like a good test bed for a lot of upgrades. Then we'll be able to leverage that to make better designs for the other two categories which we'd probably build in larger quantities.
 
Honestly would rather not spend time refitting older ships. We've had way too much of technological jump to be building off old designs.

That and endless refitting is boring. Refitting our cruisers before a war would be useful, but doing it every third build is eh.
 
I think we should start with the explorer or survey ship. Both options are logical for testing our prototype systems. The new frigate/light cruiser is a pressing need, but we really want that built with a minimum of untested equipment, so that we can have as many do them constructed as possible to support our colonies, and with a maximum of reliability. If we load them up with parts, we want those parts used on emergency atmosphere dome repairs, not emergency ship repairs that keep us from getting to the emergency.
 
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