Starfleet Design Bureau

I think one thing to factor in is that a squadron will be able to hit enemies in the rear a lot more often than a single big ship. On the other hand a big ship can take a lot of punishment without any irreparable losses so it's great for breaking up an enemy formation. The combination of the two is greater than the sum of its parts.

Unlike video game navies, building a real life navy isn't an exercise in finding the greatest hull and weapon combo then spamming that, it's a set of synergistic pieces that work together. And that's not easy to evaluate with numbers.

To be clear, I broadly agree with this.

The post I was replying to was talking about pound-for-pound combat effectiveness, so I wanted to provide an accurate comparison. A holistic judgement is definitely more involved.
 
I wonder if the Romulans have been designing any new ships right now. Maybe we'll see a response to the Thunderchild after this design phase.
 
I wonder if the Romulans have been designing any new ships right now. Maybe we'll see a response to the Thunderchild after this design phase.
It's possible, but it takes time to design a ship, much less when it's going against tradition and well....

Point is, they might've started work on a counter, or just relied on more regular ships.
 
"What the fuck is that thing!?"
"What the hell, they already had too many NX-classes, where the fuck are they getting all this industrial capacity!?"

"Their IndCap is actually worse than yours by a fair amount, the difference is that they get to use all of it wherever they want instead of your setup where a bunch of it disappears as all the various officials get their cut to stay loyal and not star wondering if you need to be replaced."

Romulans, like most authoritarians--likely don't produce large warships because those warships can be turned against them by an upstart. Much easier to just produce a lot of smaller ones so that any one captain getting delusions of grandeur doesn't overthrow the whole system.
 
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So guys since we were talking about ship classifications a while back as well as the potential value of retaining a decent amount of dedicated warships, i came up with a system that i think should work quite well.

(Of course ideas and corrections are welcome)

Going from smallest to largest (for 1-4):
  1. Frigate(or destroyer or escort, frigate is just my personal favorite): A small dedicated warship like our current project, maximum firepower for smallest cost/profile.
  2. Light Cruiser: A somewhat larger ship with similar or slightly larger armament but equipped with appropriate scientific, engineering, and storage facilities for long independent action.
  3. Heavy Cruiser: Your typical Starfleet Explorer, large and well armed, and equipped with state of the art scientific, engineering and cargo facilities for long Missions of Exploration.
  4. Battlecruiser (or battleship or dreadnought, again Battlecruiser is just my personal favorite): A ship with a similar or larger profile as the heavy cruiser but fully optimized for Combat instead.
  5. Auxiliary: anything that cannot be expected to successfully take part in conventional fleet actions, from cargo ships to pure unarmed science vessels goes here.
In peacetime the cruisers would be able to go around exploring, while the frigates and battlecruisers would be assigned to defensive stations in Federation territory to maintain readiness for hostile incursions.

I think this works quite well while starfleet would remain a exploration (or here cruiser) focused navy, the tradition and know how of fleet combat would be maintained and in case of war formations and commands for the explorers would already be established and manned.

Anyway what do you guys think?
 
So guys since we were talking about ship classifications a while back as well as the potential value of retaining a decent amount of dedicated warships, i came up with a system that i think should work quite well.

(Of course ideas and corrections are welcome)

Going from smallest to largest (for 1-4):
  1. Frigate(or destroyer or escort, frigate is just my personal favorite): A small dedicated warship like our current project, maximum firepower for smallest cost/profile.
  2. Light Cruiser: A somewhat larger ship with similar or slightly larger armament but equipped with appropriate scientific, engineering, and storage facilities for long independent action.
  3. Heavy Cruiser: Your typical Starfleet Explorer, large and well armed, and equipped with state of the art scientific, engineering and cargo facilities for long Missions of Exploration.
  4. Battlecruiser (or battleship or dreadnought, again Battlecruiser is just my personal favorite): A ship with a similar or larger profile as the heavy cruiser but fully optimized for Combat instead.
  5. Auxiliary: anything that cannot be expected to successfully take part in conventional fleet actions, from cargo ships to pure unarmed science vessels goes here.
In peacetime the cruisers would be able to go around exploring, while the frigates and battlecruisers would be assigned to defensive stations in Federation territory to maintain readiness for hostile incursions.

I think this works quite well while starfleet would remain a exploration (or here cruiser) focused navy, the tradition and know how of fleet combat would be maintained and in case of war formations and commands for the explorers would already be established and manned.

Anyway what do you guys think?
We've had so many different ideas and suggestions for ship paradigms that at this point I'm pretty sure we're well into XKCD competing standards territory
 
I wonder how how small we can make warp capable spaceship actually.

Like, if we could start making Runabouts or if we need to wait for more advanced tech for that.
 
Adhoc vote count started by Kartr_Kana on Nov 24, 2023 at 11:56 AM, finished with 349 posts and 101 votes.


Sadly we appear to be getting the small gun version.
 
Should be fine if we max the guns, it's only 30, meanwhile the other version you're paying more than that for the oppurtunity to add more guns that aren't even included.

For number of guns the Forward deflector is much better value.
From a misers view I suppose. However 4 guns, 2 Torpedoes is only 1 gun more than the Stingray, we might as well have just refit those with Photons instead of going through the trouble of designing these things.

6 guns 3 Torpedoes would be more than double the armament of a Stingray and actually able to smash romulan face.
 
We're also talking about an upgrade in the quality of the guns themselves; photonics are a real step above atomics, and even though pulsed phase cannons aren't as much of a technical leap forward as their torpedo brethren, they're still a marked improvement. Even if we were to only match the armament of the Stingray, we'd be exceeding its striking power quite handily. If we kit this thing out properly, it'll still smash Romulan warbirds at savings that making a more expensive go-between of the light and medium cruiser options just can't match.
 
From a misers view I suppose. However 4 guns, 2 Torpedoes is only 1 gun more than the Stingray, we might as well have just refit those with Photons instead of going through the trouble of designing these things.

6 guns 3 Torpedoes would be more than double the armament of a Stingray and actually able to smash romulan face.
The weapons are also positioned more usefully*, which a refit Couldn't do. And it has better cannons as well. Without losing out in any other area (a refit would have involved tradeoffs) compared to the Stingray.

*Edit: for its intended role. Remember, the stingray was intended for warding off pirates, not engaging in full on fleet battles
Edit2: with shielded enemies.
 
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The weapons are also positioned more usefully, which a refit Couldn't do. And it has better cannons as well. Without losing out in any other area (a refit would have involved tradeoffs) compared to the Stingray.
Aren't these 4 all focused forward whereas the Stingray had one in the front 180, and then one each in the port/starboard 180s? Which would give the Stingray better coverage.

Upgrading 3 phase cannons to the new version = 3 industry
Upgrading 2 spatial launchers to Photons = 4 industry
Stingray cost 25->32

Only thing this might do better is keeping up at cruise, provided people vote for the nacelle configuration that allows it to keep pace with the Thunderchild.
 
Aren't these 4 all focused forward whereas the Stingray had one in the front 180, and then one each in the port/starboard 180s? Which would give the Stingray better coverage.

Upgrading 3 phase cannons to the new version = 3 industry
Upgrading 2 spatial launchers to Photons = 4 industry
Stingray cost 25->32

Only thing this might do better is keeping up at cruise, provided people vote for the nacelle configuration that allows it to keep pace with the Thunderchild.
They never used the words "Better coverage". They said positioned more usefully.
One would be on the front, then two on the sides, allowing all three to fire forwards meaning it can bring most of it's firepower on a single target to make use of the maneuverability.
The fourth optional one is in the rear.
For all around coverage we have the NX and THunderchild.
 
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Aren't these 4 all focused forward whereas the Stingray had one in the front 180, and then one each in the port/starboard 180s? Which would give the Stingray better coverage.
No, the bow-deflector option has 1 cannon in bow, 2 optional cannons port/starboard, and 1 optional aft.

Edit: the port/starboard turrets can fire in the bow arc, to be clear.
 
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They never used the words "Better coverage". They said positioned more usefully.
One would be on the front, then two on the sides, allowing all three to fire forwards meaning it can bring most of it's firepower on a single target to make use of the maneuverability.
The fourth optional one is in the rear.
For all around coverage we have the NX and THunderchild.

No, the bow-deflector option has 1 cannon in bow, 2 optional cannons port/starboard, and 1 optional aft.
So it's going to have the same number of forward weapons? So no net increase in offensive firepower from a hypothetical upgrade to the Stingray... If this is the route you all really want to go, we should ask @Sayle if we can just upgrade the Stingray's Torpedoes to Photonic models.
 
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