Starfleet Design Bureau

Also.

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Unnamed Earth starship classes

List of unnamed Earth starship classes. This type of starship was used by Starfleet during the mid-22nd century. The primary hull was triangular in shape, and had two nacelles mounted port and starboard angled upward from and slightly above the hull. These vessels were equipped with forward and...
 
[ ] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]
[ ] Aft Deflector (Industry 2 -> 32) [2 Torpedo Tubes +1 Optional] [2 Cannons + 4 Optional]

Could I follow up with another rather annoying question, and ask out of both designs, roughly how many of the launchers/cannons will be able to fire forward/concentrate their fire into a single arc on each?

I know that the update kinda does give a description of this, but if you could explain it simply, as you would to a small child or a golden retriever, then I would be very grateful.

"I can't help but notice you've designed a Star Destroyer."

"Look if it works, it works."

Fear will keep the Romulan systems in line. :mad:

Fear of our tolerance, hugs, lengthy diplomatic conferences, and universal healthcare for all!
 
Could I follow up with another rather annoying question, and ask out of both designs, roughly how many of the launchers/cannons will be able to fire forward/concentrate their fire into a single arc on each?

I know that the update kinda does give a description of this, but if you could explain it simply, as you would to a small child or a golden retriever, then I would be very grateful.



Fear will keep the Romulan systems in line. :mad:

Fear of our tolerance, hugs, lengthy diplomatic conferences, and universal healthcare for all!
Can't blame them for fearing the conferences, tbh.
 
Forward deflector, 2 torpedo, 3 cannons should come out to 30 Industry which is still a pretty fucking high cost but at least converging 3 cannons and 2 torps forward is a decent punch
 
Forward deflector, 2 torpedo, 3 cannons should come out to 30 Industry which is still a pretty fucking high cost but at least converging 3 cannons and 2 torps forward is a decent punch
I'm pretty sure its actually 2 torpedos and 4 cannons.

24 base including one cannon and the torpedos, then 2 each for 3 more cannons for a total of 6 additional industry.
 
30 is for 4 cannons. 1 default and 3 optional.
No. 24 default with 2 torpedo 1 cannon base. And going by project bulwark wr can fairly clearly see cannons are 3 Industry a pop

24+3+3 = 30

Edit: I'm dumb they were 1.5 ind/gun, hmm

That would make forward with full optional 29 industry. 4 guns 2 torps and a cramped ass ship good for basically nothing but shooting romulans, but it would be a cheap guntriangle
 
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What if we just make all the optional slots torpedo launchers? I know that's not actually an option, but what if we did it anyway?
 
No. 24 default with 2 torpedo 1 cannon base. And going by project bulwark wr can fairly clearly see cannons are 3 Industry a pop

24+3+3 = 30

Edit: I'm dumb they were 1.5 ind/gun, hmm

That would make forward with full optional 29 industry. 4 guns 2 torps and a cramped ass ship good for basically nothing but shooting romulans, but it would be a cheap guntriangle


Seee Starfleet Design Bureau Sci-Fi

Sayle admitted they goofed cannons are 2, photonics are 3 per.
 
"I can't help but notice you've designed a Star Destroyer."

"Look if it works, it works."

oops all triangles is a very easy design pitfall

especially when Kuat Drive Yards is paying you to say so :V

What if we just make all the optional slots torpedo launchers? I know that's not actually an option, but what if we did it anyway?

They require a lot more surface and clearance than cannons, that's just not interchangeable. We already got a design shape leaning towards torpedoes over cannons so it could fit 2, and I think that was our dear QM picking up on the tone of the discussion. But I think that plus the one optional one is as far as it's going to stretch.
 
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Seee Starfleet Design Bureau Sci-Fi

Sayle admitted they goofed cannons are 2, photonics are 3 per.
That puts the forward deflector, all optionals at 30 industry, a ship that basically exists for wartime qnd has fairly minimal reuse value later dye to the complete lack of internal space.

but it would be a cheap gun brick with fairly high forward converging firepower.
 
That puts the forward deflector, all optionals at 30 industry, a ship that basically exists for wartime qnd has fairly minimal reuse value later dye to the complete lack of internal space.

but it would be a cheap gun brick with fairly high forward converging firepower.
I mean the way I see it they can just take over the Stingrays role in more dangerous areas.

We might not build more, but they would work fine for anti piracy and basic patrols.
 
I mean the way I see it they can just take over the Stingrays role in more dangerous areas.

We might not build more, but they would work fine for anti piracy and basic patrols.
We could make a carrier-type ship to haul these around? Something that they latch onto, which has almost no defence itself but which is outfitted for science, support, etc? We keep these small and cheap enough, and it might be an option.
 
I mean the way I see it they can just take over the Stingrays role in more dangerous areas.

We might not build more, but they would work fine for anti piracy and basic patrols.
Yeah. At 30 ind it would even match the cost of the stingray i think, so God willing we can shit out a dozen of them in two years
 
What if we just make all the optional slots torpedo launchers? I know that's not actually an option, but what if we did it anyway?

"Remember Ensign, be careful when you use the bathroom on Deck 2, the toilet also doubles as a torpedo launcher. Don't worry, the instructional manual is quite straight forward, the main thing is to be careful when you flush."

"Also remember, there are a dozen different auxiliary antimatter storage areas around the ship, so try to be careful about what you lean on, and make sure you've filled out those forms for notifying next-of-kin."

"Your bunk? Well as a brilliant ergonomic and space-saving measure, we actually use torpedo casings! It's only led to mishaps a few times. Just remember that some of them still have live manoeuvring thrusters."
 
Considering the price this ship is going to reach once nacelles are added...
Forward 30 industry for 2 torps and 4 cannon
Aft deflector : 43 industry for 3 torps and 6 cannon
Nacelles are around 3-5i right? So with nacelles cost included, 30i for 2 torp 4 cannon or 43 for 3 torp 6 cannon.

If we compare a 30i with 43i, it's a ratio of 10:14.33. What's better then, 10 Arrows with max weapons, or 14 Arrows with moderate weapons?
Ship Cost30i43i
Ships per 430i14.3310
Guns per 430i57.3260
Torpedo tubes per 430i28.66 (all forward)30 (all forward, or 10 back)
E: Base tubes are all forward facing.

One gives us a moderate small increase in alpha strike ability and small increase in forward firepower, the other gives us a couple of few extra ships, which increases the more we build of course.

E: with corrected stats, I'm liking the look of 30i ships. It's pretty close to 50% more ships, which should let us build larger groups of these, which I reckon would improve their chances of survival. But it's so close that either is good with me.
 
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