Starfleet Design Bureau

More seriously, I agree the two nacelle option isn't really an option. This ship is meant to serve as the anchor of a task force. That means the squadron goes as slowly as the slowest ship in the group. Picking the two nacelle option not only slows down this ship, it slows down all the Stingrays accompanying it.
2 nacelles wouldn't slow it down its actually faster than the stingrays as the stingrays go at 3.4 cruise and this ship goes at 3.6 cruise.
 
Three is almost traditional for Starfleet "Dreadnoughts", after all, it's what appears on the TOS Technical Manual Dreadnought, and the Galaxy-X or whatever that version is called. So on those grounds I would support 3 nacelles. Also, we absolutely cannot let this ship have a low warp speed, so it's either 3 or 4 nacelles, we're beating the Romulans in warp speed.
 
Three is almost traditional for Starfleet "Dreadnoughts", after all, it's what appears on the TOS Technical Manual Dreadnought, and the Galaxy-X or whatever that version is called. So on those grounds I would support 3 nacelles. Also, we absolutely cannot let this ship have a low warp speed, so it's either 3 or 4 nacelles, we're beating the Romulans in warp speed.
It's faster than the refitted stingrays with 2 nacelles and it's never going to be going faster than them while in a fleet and it will almost always be in a fleet so it doesn't get destroyed
 
Can you elaborate? The only three nacelles ship is remember ever seeing is what I think was a retrofitted Galaxy-class. I don't remember any other ones.
I cannot actually find it at the moment so that might not be true, I do remember Roddenberry originally only wanted nacelles in pairs and gave the reason that odd numbers destabilized the warp fields. Though it appears that this wish of his was never actually made into canon so three should be fine if we pass the prototype roll.

Not putting my hopes on that though with Yoyodyne.

IN YOYODYNE WE TRUST

I still want to do four nacelles but I guess I was wrong for the reasons why.
 
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Three is almost traditional for Starfleet "Dreadnoughts", after all, it's what appears on the TOS Technical Manual Dreadnought, and the Galaxy-X or whatever that version is called. So on those grounds I would support 3 nacelles. Also, we absolutely cannot let this ship have a low warp speed, so it's either 3 or 4 nacelles, we're beating the Romulans in warp speed.
2 Nacelles is only 10% slower than a refitted stingray. And the it says cruise, not sprint speed, so the battleship would still be able to catch romulans with a 0.9 warp advantage over their warp 4 at a sprint
 
It's faster than the refitted stingrays with 2 nacelles and it's never going to be going faster than them while in a fleet and it will almost always be in a fleet so it doesn't get destroyed
Cruise speed, which is the most important, is explicitly stated to be 10% less than that of the Stingray in the update.
 
Someone correct me if I'm wrong, but my understanding is that the 8 Industry difference in cost between two and four nacelles is a third the cost of a new-build modernized Stingray? So effectively we could build three Warp 4 dreadnoughts, or three Warp 3.6 dreadnoughts plus one additional Stingray.

Honestly I'm really leaning toward 4-nacelle. I think there are pretty good odds of a situation coming up where a fleet has no choice but to sprint into combat as fast as possible (to protect a planet under attack, for instance) and the most survivable ship also being the fastest and arriving first seems likely to reduce overall casualties.
 
The main disadvantage of the dual nacelles, IMHO, is that if (when, really) we design a new cruiser-weight ship to replace or supplement the Stingray, and maybe the NX, that new ship is very likely going to be taking fuller advantage of the new warp engines as well, whether that's the Warp 5 project or later. The Stingray refit didn't actually because we couldn't replace the old nacelles, but it still got a hefty speed boost with what it had.

Right now two nacelles would put it middle of the road in terms of speed, but in the future that choice could end up with it becoming the lodestone slowing down whatever battle group it's a part of.
Cruise speed, which is the most important, is explicitly stated to be 10% less than that of the Stingray in the update.
That honestly seems to be a mistake on the QM's part, because the warp factor details match up with the NX instead.
 
Cruise speed, which is the most important, is explicitly stated to be 10% less than that of the Stingray in the update.
And it's explicitly listed as 3.6 which is faster than 3.4 of the stingray though slower than the nx 3.8 which might be what they meant instead of the stingray.


I honestly think they meant 10% slower than the nx's cruise speed because I so believe it is.
 
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get triples if all else fails we can go quads in a plus shape.
If the experiment really rolls badly, going by previous prototyping, we'll still have to use three nacelles but it'll be slower and/or have some severe drawback. We won't get to go back and replace them with 2 or 4 nacelles. (Maybe if it completely 100% fails?)

Point is, whichever we chose here, we're stuck with, for better or worse.
 
[ ] Two Nacelles (Warp 3.6, 15 -> 23 Industry)

Genuinely inclined to go for this - it's .2 slower than the NX-class, but that could be elevated with future refits post-War (or, considering the canon Enterprise managed to bump its sprint speed by 0.4 Warp factors, potentially able to be improved by the crews in the field) - and during the war, if this thing is operating with NX-class ships but not Stingrays (which are .2 slower at cruise), something very funky is going on. There's also the fact that we have yet to even select armament configurations for this project - so winding up more expensive than a fully armed Stingray when we haven't even selected Impulse engines, phase cannons, or torpedoes seems like a recipe for this turning out too expensive to build.
 
If it was an option I would vote for like six nacelles, so I'm going with three or four.

Two is so boring…
 
I really hate to say it, but four nacelles might be the most straight-forward option that still has some future-proofing. I shudder at the cost, and really dread to see is what the prototype phase cannons will cost, but experimentals... they're risky.
 
If it wasn't a wartime build I would go with 4, but the more expensive we make this ship, the fewer extra stingrays we will have to back the battleship up.
 
Keep in mind this is a DN, if the Nx is a classical heavy cruiser this is a Dreadnought, even with the most conservative and least expensive options its cost will be immense anyways. This ship even before weapons is likely to be more costly than even a NX, much less a Stingray.
 
I think two Nacelles is correct. If it needs to go with Stingrays, it's not a meaningful speed boost to actually be faster anyway.
 
I don't want to spend more Industry to roll the dice just for the chance of not getting the best result. IMO three nacelles is only worth if it they crit the experiment rolls. So I'll be voting for either two or four. Four because I'm a sucker for speed, and two so the ship can mass less and therefore be more maneuverable at sublight.
 
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