[X] Expanded Shuttlebay
We cannot put shuttles in the saucer, probably. We can, however, get somewhat lower capability but still very large by starfleet standards cargo bays in the saucer. I'm not convinced that the extra capacity lost in engineering cargo>saucer cargo is more impactful than more shuttles.
Would it?If we waste saucer space on cargo I'm going to burn the building down
The expanded shuttlebay presumably also comes with a certain amount of cargo capability attached - no sense advertising its possibility for maintenance and repair work if the ship can't carry spare parts.
Doesn't matter if you're half as fast, if you start thrice as close.
Trying to have our cake and eat it too re: this vote, by compromising on primary module space, is going to bite the design on the ass in the long run. The Fed needs to justify its existence both now and later using the Miranda as a measuring stick - if we go so hard on shuttles and cargo capacity, then ultimately we've just created a more expensive Miranda. And once the Miranda gets its TMP-era upgrades (the new phasers, rollbar torpedoes, better nacelles, and potential warp core/deflector efficiency upgrades), the Fed's various advantages will have had the gap closed. It'll still be faster, tougher, and have better phasers, but not nearly as much as now - and will Command bother to keep producing it in light of that? Will they be interested to produce a third more materials, a double-sized warp core, and twice as many nacelles per build for a ship that is no longer twice as good at the job as its competitor, or will they just consign the blueprint to our archives and build two more Mirandas?We're almost certainly going to have to take a saucer cargo bay because being able to carry things to emergencies is super important, even if we can't bring anything like bulk supplies or infrastructure.
If we want it to be good at emergency response, which is the winning vote as of this moment, we're going to need to take a cargo bay. I doubt there's too many emergencies that won't be helped by being able to bring a bunch of stuff, and plenty of emergencies that probably boil down to "we need supplies".Trying to have our cake and eat it too re: this vote, by compromising on primary module space, is going to bite the design on the ass in the long run. The Fed needs to justify its existence both now and later using the Miranda as a measuring stick - if we go so hard on shuttles and cargo capacity, then ultimately we've just created a more expensive Miranda. And once the Miranda gets its TMP-era upgrades (the new phasers, rollbar torpedoes, better nacelles, and potential warp core/deflector efficiency upgrades), the Fed's various advantages will have had the gap closed. It'll still be faster, tougher, and have better phasers, but not nearly as much as now - and will Command bother to keep producing it in light of that? Will they be interested to produce a third more materials, a double-sized warp core, and twice as many nacelles per build for a ship that is no longer twice as good at the job as its competitor, or will they just consign the blueprint to our archives and build two more Mirandas?
The Fed will only achieve longevity by carving out its own niche. Emergency supply runs are not sufficient - the Miranda will be doing those long after the Fed is retired, at this rate. The Miranda has an expanded shuttlebay, cargo, and general science labs as modules - we will have one of the first two regardless of how this vote goes, and instead of wasting everyone's time cramming in the other we should instead look for synergies that are not being filled by existing hulls. Dilithium scanning (after the Keas removed theirs), Advanced Medical (Sickbay Expansion + Bioscience labs), and Pharmacology (Sickbay Expansion + Bioscience + Chemistry) are the ones we know about in that vein - there may well be others.
Max Cruise is "short dash" speeds for actually getting between stars, it's just limited by fuel consumption rather than hardware failure. Max Warp is a 12 hour sprint... that isn't actually fast enough to make it between stars in that timeframe.(It just feels weird to me, to build a ship for cruising, and then outfit it for a mission of short dashes)