Starfleet Design Bureau

I dont want to completely remove torpedoes I meant to just stick with standard one, maybe with a faster variant for the front, but ultimately Im not adding more torpedoes.
Bad idea both financially and tactically.
Incredibly bad idea, given how damage works in this setting, and how burst damage is largely a torpedo thing.
We are building a warship, not a mobile barricade.

it easily get away with two engines. The Saga with medium slow was still an absolute monster in the war where the enemy was breaking themselves in half to turn faster.

Not everything needs high or very high
The Sagmartha was explicitly a priority target in the past war and got murdered in short order. I cant but imagine that its being slow for an explorer-class played a part in that. We dont have to match the opposition, or the Excalibur for that matter, but completely discounting mobility entirely will impact its Tactical score and its vulnerability.

Fat Freddy doesnt have to be Slow Freddy.

Six standard barely cost more then a single RFL.
It costs internal volume and mass.
2x RFLs give the same firepower for a third of the mass-volume budget, and we can put other stuff into that space.
 
[X] 140 Meter, 2 Decks (Mass: 46kt) [Cost: 9]

I want to make a ship that has more than like a handful made of them ever, which is why I wanted to do the Miranda, the flaw with big ships is Starfleet is gonna like order 10 of these while there are hundreds of Mirandas that become Starfleet's face instead.
 
It costs internal volume and mass.
2x RFLs give the same firepower for a third of the mass-volume budget, and we can put other stuff into that space.
That is true, though if one uses the most costly solution everywhere, then obviously the ship will be the most costly. Converting cheap mass in to some potential savings was one of the suggested approaches.

But yes, I guess indeed one could try fitting some kind of module in the area instead if one thinks that gives better value.
 
[X] 180 Meter, 3 Decks (Mass: 114kt) [Cost: 22.5]

I'm going to be consistent and advocate for the option that results in the biggest vessel possible. I'm also not going to pretend that I want it for reasons other than wanting to design a beeg starship.
 
That is true, though if one uses the most costly solution everywhere, then obviously the ship will be the most costly. Converting cheap mass in to some potential savings was one of the suggested approaches.

But yes, I guess indeed one could try fitting some kind of module in the area instead if one thinks that gives better value.
This being the most costly ship in the fleet isn't automatically a failure state. We don't need to pump these out like Excaliburs. We only need a handful to act as the core of a much larger fleet, and unlike the Newton we don't need to rely on numbers to make up for individually middling ships.

ONE tough enough ship can act as the anchor of a taskforce. Two or three can anchor a line of battle.
 
[X] 180 Meter, 2 Decks (Mass: 76kt) [Cost: 15]


Still a fairly chonky hull, but we can also make it dance. We still have the internal saucer and engineering hull to add mass with. No need to outmass an Attenborough on the first tonnage vote.
 
[X] 180 Meter, 2 Decks (Mass: 76kt) [Cost: 15]


Still a fairly chonky hull, but we can also make it dance. We still have the internal saucer and engineering hull to add mass with. No need to outmass an Attenborough on the first tonnage vote.
The purposes of this ship isn't to tap dance with high speed/manoeuvrability combatants, it's to be a sledgehammer that sits back and kills everything that comes to it, protecting the tap dancers and others by being able to fuck anything up under their aegis.

To be quite frank even only getting canon Connie medium manoeuvrability should be fine given we're going to give it actually decent phaser coverage.
 
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