Starfleet Design Bureau

Mainly various levels of brush-fire wars with the Klingons until the treaty gets signed late TMP, then the Cardasians become the main foe through to early TNG before we enter Borg Mania.
I think there are canonically multiple engagements with the Tholians as well. Even if they dont rise to the extent of a full-scale war.
The Tholians attacked a place called Berellium in the 2250s (ST 2019), with only two Federation survivors; they also blew up a Federation starbase in 2350-ish(ST TNG) during a conflict with the Federation.

And there's always the Romulans.
Who are about to try and stage provocations in 2266 by attacking Federation outposts along the Neutral Zone.
And then post-Khitomer Accords get into escalating hostilities with the Federation for between <20 years.
 
[X] 180 Meter, 3 Decks (Mass: 114kt) [Cost: 22.5]
Late to the party but hey for now this looks nice maximum Battleship is a go! Time to make the Dreadnought/Tillman
 
I'd point out there's 4 advantages to this that occurred to me today, and these apply even if the ship itself isn't very popular. Sorry if you guys already have this figured.

Firstly if other races' first encounters are with our new heavy cruiser, they'll assume we're more formidable than we are and hopefully avoid more costly warfare. That one's obvious, others have said the same thing.

Secondly it'll encourage us to start investing more into bigger shipyards so we can make more big ships in parallel. We'll still have resource limits, but it may ease the yard bottleneck a bit.

Thirdly, if it curbstomps lone enemies it encounters and survives intact, that means our enemy is bleeding resources while we're high and dry. Put another way, if it costs 3x as much as a D7 but kills 1-2 and returns to base intact or even totally undamaged, it's a pure victory. It's not quite the same if it was, say, a Newton-class and it was 50:50 as to whether it would win or even survive. It might become so expensive and obnoxious taking on our heavy cruisers, that people just don't unless they've already escalated to full-scale war. Can your House really afford to lose 5 D7s bringing 1 Federation ship down??

Fourth, if we're going with full warp 8, some cargo, some engineering and some science capabilities it could drastically aid our outer colonies. Able to deal with at least routine issues, it'll reduce the number of times we need to bring in specialist ships. With good planning maybe specialist ships won't have unplanned diversions going on, saving resources and increasing efficiency.
 
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[X] 180 Meter, 2 Decks (Mass: 76kt) [Cost: 15]

I know its not going to win, but I'm curious about why everyone is voting for the 3 decks? The middle choice already provides additional space for extra systems at a premium, and neither of the two options that are required by the 3 deck seem that good to me?

This is supposed to be a ship of the line, so it won't be making that many delivery trips between systems as opposed to remaining in one place to defend key areas or participating in fleet actions, so the extra large cargo bays won't be that useful. Are people hoping to do something like a supersized Miranda and use the inline deflector so we can save cost by not needing a secondary hull ?
Nah, i am voting for maximum size=maximum durabilityy (And i am hoping its to large to get high maneuverability so we get more than boring forward guns.
 
I don't think we need that many torpedo tubes. We could be building in incredible engineering and science capability instead.
 
...Casaba Howitzer Photon Torpedos when?

Slap on a semi-lobotomized M5 to guide a volley, and we can have a Macross Missile Swarm! We could take down a Voth Mothership in a single broadside volley!
 
David Webber is astral projecting into the thread again. Let me get the spray bottle.
Hey, I did not strap on single use burst warp drives on each torpedo! With a Star Trek Liberty Prime riding each torpedo spouting pro-democracy anthems all the way! You should be grateful for small favors!

Besides, folks the last page over were starting to design the Star Trek equivalent of a planetoid death Star, I am merely following in the echo of their footsteps, lol.
 
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Hmm, you know after thinking a bit about some of the ideas put out some pages ago, I wonder if they can be turned in to a useful weapon load out for this ship.

For instance because this ship has a lot of space, if we take the torpedo battery idea but then change it a little, for instance stack 3 tubes on top of each other and then have such tube stacks each rotated a bit to the next stack, you could create a broad coverage torpedo battery. Obviously you could do the same but use a single rapid fire instead of a stack of 3 tubes instead, though that would be pretty expensive in comparison, but still it's an option.

Still in such a configuration you could have a 9-battery which can fire in 3 parts of the forward arc and have the costs be some what reasonable still. But at a trade off in one of the modules getting smaller.


And from this idea I realized you could in principle do the same for phasers, you could create a phaser cluster, where instead of spreading out the EPS over large parts of the ship you concentrate it in a top and bottom location. And then you have phasers from there pointing out in various directions. This might help reduce the cost a bit again on using more phasers, but probably at a small impact in module space.


And finally from this I derived what is by then the logical third option. A phaser-torpedo complex, just put all the phasers and torpedoes for one hemisphere in the same complex, get some savings in cost from concentrating all the logistics in to a limited area, reduce some of the module space impact from this as well. But obviously with drawback that half your ships weapons are now in one place. You could of course armor such a complex more to mitigate the risk, and knocking off weapons doesn't happen 'that' frequently either anyway. And sanely speaking you should have two such complexes, for instance one above and one below.

Still, these seem like potentially useful options, where one can trade some of the voluminous space of a large spacecraft in, to get some cost reductions in weapon costs. And a phaser complex kind of also sounds like a first step towards thinking about creating a phaser strip, where you create a strip of phaser elements after all. So could be a potentially interesting experimental option in that regard as well I guess.


Well, just some thoughts on possible options. If anyone thinks they're interesting then maybe they could become a possible choice when the weapon options come up.
 
Pocket nothing. We should make this monster big enough that she justifies broadside torpedo tubes.

Running won't help. You are ALWAYS in Torpedo arcs.

Based on our previous ships:
<120Kt - frigate
120-200Kt - destroyer
200-350Kt - cruiser
350Kt+ - battleship

As we are tasked to build a heavy cruiser and there is a lot of noise to give it a LOT of weapons - I think pocket battleship does match
 
Based on our previous ships:
<120Kt - frigate
120-200Kt - destroyer
200-350Kt - cruiser
350Kt+ - battleship

As we are tasked to build a heavy cruiser and there is a lot of noise to give it a LOT of weapons - I think pocket battleship does match
Only if we don't edge over the 350kton line, or just blow past it and argue to the requisition committee that sizes are inflating due to new realities.
 
Only if we don't edge over the 350kton line, or just blow past it and argue to the requisition committee that sizes are inflating due to new realities.

A pocket battleship isn't a "small" battleship. It's a cruiser hull with battleship sized weapons, perhaps 1/2 the total number as on a proper battleship. While we won't get the phaser higher damage levels of larger ships, we could stick a buttload of torpedo launchers on it. Perhaps 1 rear RTL, 2 front RTL and as many STL launchers as we can salvage from decommissioned ships as we can grab/fit.

 
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So long as we give it the maximum number of engines possible (and we could have had 4 engines on the Excalibur!), I'm happy.
 
To elaborate on this, this isn't a joke ether. This is the score spread we should aim for when we build our next generation explorer. Big, powerful, broadly capable at basically everything.

Really really expensive but Starfleet only needs to build like 10 of them total.
Problem: the letter ranking system goes S to D, not A to F. D isn't just not great, it's actual failure.
 
Problem: the letter ranking system goes S to D, not A to F. D isn't just not great, it's actual failure.
Not quite. The ranking goes S to D, but D isn't a failure. D is the minimum possible score Starfleet will accept but they won't be happy about it. Any option that would push a design into an F rank isn't even offered so F isn't a rank. We are not even given the option to put forward a design that fails to meet the tender.
 
Essentially, a ship with a D rank anywhere really needs to do something to justify it. Generally that's been D-rank costs for Explorers and the like.
 
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