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as some one said its the Mirandas time, parts compatibility with the Excalibur, cruise config, generalist loadout.
It also explicitly deprecates specialist vessels in all but a minority of scenariosNo, it says we need size and capability if it's a combat chassis. Certain designs such as the Pharos with its massive antimatter and ship-building facilities may end-up becoming a combat chassis due to its significant investment, but so long as it doesn't represent a tactical, strategic, or financial target worth the hassle of pissing off the Federation there is indeed plenty of room for small, cheap, and specialized.
It was attempting to repeatedly ignore the ancient mantra of "Cheap, Good, Reliable - pick two" that made so many war-unworthy ships. For that purpose, we should effectively never pick Cheap as one of the two primary focuses when building our starships.
But I mean, if we can do a completely unmanned science station that's worth the cost (and can search for dilithium) I am absolutely all in on that.
Given the many, many shipboard systems - AM, Warp Cores, high-power engines, so on and so forth - that are explicitly neither necessary nor particularly conducive to an awful lot of things a station can do, I think you're objectively wrong here and by a sufficiently large margin that it fucks your entire cost-benefit analysis into uselessness.You are basically talking the population of a manned vessel, just to support the actual scientists.
You significantly underestimate the required station systems for a self contained outpost in space.Given the many, many shipboard systems - AM, Warp Cores, high-power engines, so on and so forth - that are explicitly neither necessary nor particularly conducive to an awful lot of things a station can do, I think you're objectively wrong here and by a sufficiently large margin that it fucks your entire cost-benefit analysis into uselessness.
You also need more people than are strictly necessary for all these workloads (i.e. more than the bare minimum workforce), so that unexpected absences (due to illness, injury, or psychiatric breakdown) don't result in a shortfall.You need enough people on duty for those essential things(power, life support,) on shifts around the clock so you dont all wake up gasping for air; assuming 6-hour shifts, thats 4-shifts on a 24-hour day cycle.
Verging on impossible, unfortunately. The Archers were decommissioned from Starfleet after 2310 (18 years before Miles was born) and only four continued in private service after that, while Miles apparently went direct to Starfleet as soon as he was able.The way the Star Trek universe in-quest is going, big ships are here to stay.
Also, I have been meaning to ask, do you all think O'Brien served on an Archer class?
Dang, that sucks, being on an Archer would have practically been being in a toy story for Miles.Verging on impossible, unfortunately. The Archers were decommissioned from Starfleet after 2310 (18 years before Miles was born) and only four continued in private service after that, while Miles apparently went direct to Starfleet as soon as he was able.
Perhaps when we do the successor ship it could be the Tucker Class?Dang, that sucks, being on an Archer would have practically been being in a toy story for Miles.
I vote we double down on Orb, and even more engineering.Perhaps when we do the successor ship it could be the Tucker Class?
Didn't the defiant which is a small tactical focused ship play a rather large role in both of those threats. The dominion uses frigates to act as escorts to there capitals, and we saw 3 of those take out a galaxy. The borg where again held off by escorts/ light cruisers like the defiant, Steamrunner, Akira, Saber and Norway classes. They damaged the cub a reduced its ability to self repair so the sovereign could get the critical hit. Last thread even had a small ship that was pretty effective against the borg.Which means the entire concept of building small kind of falls flat in the face of the principal threats that Starfleet faces going forward past towards the TNG era, those being the Dominion and the Borg, who are living and breathing embodiments of concentration of force to relative extremes
Nowhere does it say that all of our ships need to be large, expensive warships that can 1v3 enemy capital ships. Those will be the best warships, but Starfleet is expected to contribute more than patrols with dedicated capital killers in peacetime. We're still going to need a bunch of light engineering cruisers to replace the first ships ever fielded by Starfleet and the Newtons.Wow already got some one trying to shill for cheap under powered ships not a day after being explicitly told that it's a horrible idea, much wow
With what ships are the civilians going to be doing that with?"Military strategy is built strategy."
In other words, your military's strategy is based on the military you create and the assets you build for it. If your fleet is built out of mostly non-combat (and no, "can protect itself from meager pirates" does not count) designs, it's going to have a terrible time in a war.
I think the key takeaway from this war is that when you are designing a navy, you want warships to be available to fight a war.
It's no surprise that the only ship that shined when we had to fight a war was the only class we had that Starfleet laid out the design requirements for as "this is a warship". Shocking, that when you design warships, those ships perform well in war.
Starfleet needs to be in the business of designing ships for war, with other uses secondary. This is because you can't have peace if your military is designed for science missions and cargo/engineering missions and not warfare. Because then someone sees that you're an easy target and fights you with their warships and most of your fleet is not fit for purpose because they were designed to survey space and haul cargo and not fight warships.
It's perfectly fine to have logistics and engineering assets. But you have to keep in mind that your fleet's strength is primarily your warships, and if 90% of your fleet is not designed to fight in a war then you're going to get your face punched by those who do prepare for war.
Let the civilian sector focus on economic missions. Starfleet is for security for the Federation. That means being prepared for war with warships and defensible stations. Exploration is fine and dandy because knowing what's out there is a security concern on top of diplomatic purposes (which can often be security-related). But unless the nebula you want to survey is way out in dangerous space, leave the surveying to non-military-grade ships, and if they do need to be protected, bring an escort ship.
It's an engineering vessel, the hell are you doing trying to make it a warship?Orb is is too restrictive combat wise.
Now, putting a tow hitch on the engineering section of the Miranda... just gives us anti add an extra impulse engine.
Starfleet currently operates something like half or less of the ships that we had pre-war. We're not really in a position to build ships that can't hold their own.It's an engineering vessel, the hell are you doing trying to make it a warship?
You say that the Borg were held off, but wasn't that ruinous cost and only by the grace of the Enterprises technobabble wizardy did it amount to anything?Didn't the defiant which is a small tactical focused ship play a rather large role in both of those threats. The dominion uses frigates to act as escorts to there capitals, and we saw 3 of those take out a galaxy. The borg where again held off by escorts/ light cruisers like the defiant, Steamrunner, Akira, Saber and Norway classes. They damaged the cub a reduced its ability to self repair so the sovereign could get the critical hit. Last thread even had a small ship that was pretty effective against the borg.
As Lohjak noted, we just got done getting told "stop building ships that can't hold their own in a fight" by the Quest.It's an engineering vessel, the hell are you doing trying to make it a warship?