Shard
One and Many
- Location
- Malaysia
You know, I'm looking at it, and kind of, I'm thinking-
Are bigger ships just better?
Like, in terms of capability. In terms of cost. In terms of firepower, durability, I think the mechanics are such that a bigger ship is just better in everything bar cost, and even in terms of benefit:cost, the bigger ship is better. There's more room for internal synergy, less chance of wasting thruster output (looking at you, way-ahead-of-timeline Type 3s), Shields scale much better, and you only pay for the Phasers, Torpedoes, Nacelles and Warp Cores once.
Consider: Instead of building a bio-science survey ship, we could in principle build 'Excalibur, but rip out all the internals and fill them in with biolabs'. The Excalibur is like 91.25 Cost, our bioscience ship is already pushing like 60 and isn't nowhere near 2/3 as good as in combat.
Are bigger ships just better?
Like, in terms of capability. In terms of cost. In terms of firepower, durability, I think the mechanics are such that a bigger ship is just better in everything bar cost, and even in terms of benefit:cost, the bigger ship is better. There's more room for internal synergy, less chance of wasting thruster output (looking at you, way-ahead-of-timeline Type 3s), Shields scale much better, and you only pay for the Phasers, Torpedoes, Nacelles and Warp Cores once.
Consider: Instead of building a bio-science survey ship, we could in principle build 'Excalibur, but rip out all the internals and fill them in with biolabs'. The Excalibur is like 91.25 Cost, our bioscience ship is already pushing like 60 and isn't nowhere near 2/3 as good as in combat.
Last edited: