Starfleet Design Bureau

We really should start work on a Proxima-class Battleship at some point. That or a tactical mass production destroyer.
 
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At least the Excalibur-class is proving to actually be our saving grace. Even tired, they still punched out a D7 spearhead and wiped every one of them out, and there's a lot more coming too.
 
Yeah we got real fucking cocky by the end of the Excalibur writeup, so this update was a much needed reality check.

You can't count on a single tactical focused design to defend the Federation, every ship needs to be capable of contributing in a crisis. If those Keas and Archers had more teeth on them the initial Klingon attacks wouldn't have rolled us so badly.
This.
Reading one of ours took on and beat 3 of theirs made me think we could reliably do a 2 on 1.
Instead, we lost one in a 3v2, even if we were initially damaged already.

I was absolutely getting a big head. That being said, I think with the Canon Connie, we would have outright lost rather than had a pyyric victory.
 
The unfortunate reality being that the Federation adding more colonies, more resource extraction, more trade compared to OTL...also means adding more space to defend, longer transit times, a more diffused military presence.
That and we chose long term to build a Warp 8+ fleet, while most of our ships won't be able to be retrofitted due to the differing warp core housing. That short term cost though is proving horrendous since the Klingons saw it as a weakness and just proceeded to prove it.
 
This.
Reading one of ours took on and beat 3 of theirs made me think we could reliably do a 2 on 1.
Instead, we lost one in a 3v2, even if we were initially damaged already.

There's a reason winning 3-on-1 gives you a badass nickname (and no ship left to command). Although I'd hesitate to outright reject the assertion that 2-on-1 is reliable, so there's some wiggle room there. The difference will be if one side catches the other unawares, which would decisively tilt it one way or the other.
 
My reading is that in the TOS years the Federation was more than happy to say "sure, come on in!" to any warp-capable civilizations who wanted to join and met the pre-requisites. By TNG the advanced technology you'd get access to by joining and what I read as an increased level of centralisation of military and economic power to the Federation Council vis a vis the Member Worlds meant things became more selective. The significance that the Four Founding Members of the Federation were all major or becoming major regional powers in their sector of space can't be overstated.
Fair enough. My read is that there's always another minor Federation member to get attacked by the local space gribbles even in the main shows and movies, much less if you're willing to start looking up video games books and other supplementary material basically means that the Federation can't have been too selective.

In general the books seem to be a lot more willing to just add in more and weirder aliens, possibly because they don't have to pay the SFX budget. Same reason they can add in more ship classes really.
 
There's a reason winning 3-on-1 gives you a badass nickname (and no ship left to command). Although I'd hesitate to outright reject the assertion that 2-on-1 is reliable, so there's some wiggle room there. The difference will be if one side catches the other unawares, which would decisively tilt it one way or the other.
Reading this may have actually given me a sense of palpable relief. Puts me back in the feeling of being able to claw our way back to victory once we get to war footing, at least eventually.

I am so eager for the next part of the story.
 
I'm leaning towards the rapid launcher personally. Doubles is great for concentrated salvos, the rapid would be good for constantly shifting targets, so the only question is which doctrine you'd prefer.
 
With strong shields, decent sprint speed, high maneuverability, and the two forward launchers, I think this ship would still hit a comfortable middle ground for something that needs to cruise around the frontiers for long periods of time. Not really a warship, but still too dangerous to be worth bothering.

I wouldn't mind paying for the rapid fire launcher to give it a nasty alpha strike though. A massive war just broke out, so I don't think Starfleet will be too mad about going overbudget on the weapons.
 
Of course, something to consider is that post war Starfleet is probably gonna want a ton of tactical ships, which means that even then the rapid fire launchers may end up reserved for whoever designs them rather than what's primarily a science ship (even if one that's going to be regularly brushing with danger).
 
The real question imo is "How many RFLs can Starfleet TacDiv churn out in a given timespan?". If it is difficult or time consuming to produce them in quantity, we need to reserve them for Excaibur hulls as they are currently our best Warfighters.
 
@Sayle would only a single aft torpedo save the module loss?

And yeesh we really need to update the entire fleet because we were running on a lot of old designs. Does not help that the long range cruiser design that San Fran did was not good otherwise that would have helped with a more modern combatant.

I do wonder if we get to design a war frigate as a crash build program
 
I think the thread was well aware of the dangers and risks of shifting to a warp 8 only and above Fleet. It was pick our poison now with slower ships or later with a reduced overall fleet ability since unable to retrofit older ships and having to wait until we construct a majority of our ships with Warp 8 but those later ships and logistics will be vastly improved overall. If the Federation survives our future fleets will be the stuff of nightmares for hostile powers.

A major reason why the Klingons are attacking now, they know this is as weak as the Federation will be, and if they don't finish us off now the Federation will grow into a future peer or more.
 
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I think the thread was well aware of the dangers and risks of shifting to a warp 8 only and above Fleet. It was pick our poison now with slower ships or later with a reduced overall fleet ability until all majority of our ships are Warp 8 but those later ships and logistics will be vastly improvied overall. If the Federation survives our future fleets will be the stuff of nightmares for hostile powers. A major reason why the the Klingons are attacking now, they know this is as weak as the Federation will be, and if they don't finish us off now the Federation will grow into a future peer or more.
I would say that problems with the NPC design team meant that for newest designs we had the very good Exaclibur and then 2 engineering ships which were not combat focused, with the long range cruiser that was designed at the same time as the engineering ships failing it meant there was a period before the Excaliburs that a new ship that could fight was not made.
 
[ ] Two Forward Torpedoes (Cost: 53 -> 57.5)Powerful little dude, but primarily 1v1.
Maximum science.
Unable to fire while fleeing
[ ] Two Forward Torpedoes, Two Aft (Cost: 53 -> 62) [-1 Modules]Powerful little dude. More effective in fleet battles. More expensive. Can fire while fleeing.
20-25% reduced science.
[ ] Forward Rapid Launcher (Cost 53 -> 65)Horrendously Powerful little dude, primarily 1v1. More expensive. Maximum science. Unable to fire while fleeing.
[ ] Forward Rapid Launcher, Two Aft Torpedoes (Cost 53 -> 69.5) [-1 Modules]Horrendously powerful little dude. More effective in fleet battles. Most expensive. 20-25% reduced science. Can fire while fleeing.
 
The Newtons took heavy losses for their role in anchoring the static part of the defensive formation,
Sweet Jesus.

Begin executions of Newton-class Captains on open subspace frequencies for failing to use their High Maneuverability in battle!

All Hail Emperor Klavo!!!
The newly-designed defense satellites out of San Francisco that the Newtons had been assembling were not yet operational but would have made little difference.
Also glad we didn't waste time designing these useless things, the thread would self-destruct!
 
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Is star fleet any good at firing behind? I get the impression that it's more hard to do. I would do rapid fire in my opinion. Destroy target then get away.
 
[ ] Two Forward Torpedoes (Cost: 53 -> 57.5)Powerful little dude, but primarily 1v1.
Maximum science.
Unable to fire while fleeing
[ ] Two Forward Torpedoes, Two Aft (Cost: 53 -> 62) [-1 Modules]Powerful little dude. More effective in fleet battles. More expensive. Can fire while fleeing.
20-25% reduced science.
[ ] Forward Rapid Launcher (Cost 53 -> 65)Horrendously Powerful little dude, primarily 1v1. More expensive. Maximum science. Unable to fire while fleeing.
[ ] Forward Rapid Launcher, Two Aft Torpedoes (Cost 53 -> 69.5) [-1 Modules]Horrendously powerful little dude. More effective in fleet battles. Most expensive. 20-25% reduced science. Can fire while fleeing.
When you put it like that it's a shame there's no option for 1x RFL (fore) and 1x torpedo (aft). Kinda be the best of both words.
 
Well, that account makes for a heck of a temporal ripple in my story. Hard for the Clarent to be at the Battle of Axanar two years after its destruction. The agents will need to go back and account for that.

Otherwise... woof. This is going to be a hell of a war, and a Battle of Axanar sounds like a really terrifying possibility, all told.
 
Well, that account makes for a heck of a temporal ripple in my story. Hard for the Clarent to be at the Battle of Axanar two years after its destruction. The agents will need to go back and account for that.

Otherwise... woof. This is going to be a hell of a war, and a Battle of Axanar sounds like a really terrifying possibility, all told.
I'm sure she gets another ship named in honor of her winning a 3 on 1.
 
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