Starfleet Design Bureau

Ah so I was right in that it sucked, it likely only caught small time pirates and likely were blown up by serious pirates.
No. For the context it was built in it did very well, it's just that context has changed rather massively (and these pirates aren't random yahoos with retrofitted civilian ships, they're remnants of a fallen ancient empire with all the tech advantage that implies).
 
This is a post-war design, I'm all for going heavy armaments, but we've decided against having warp 8 sprint speed or aft phasers, so it doesn't make sense to max out the concentration of armaments budget here. Why oh why can't people come up with a coherent plan?
I mean, everyone has their own desires, but I personally wanted to skimp on phasers to pay for more torpedoes.

Though if I knew it would've cost module space I would've voted for the aft phaser instead.
 
I'm not seeing the wholehearted support for that idea or the sense of grievance from people that justify that kind of change, especially when decisions on the Darwin were driven by the thesis that it wouldn't affect the war. How would the people who predicated their choices for impulse drives and phasers (and torpedoes, for that matter) feel if suddenly actually it was relevant. That sort of thing.

The reality is that the Klingons could have been 1/5th the size of Starfleet and the battle of K-5 and most of the territorial losses would have happened identically. It's just the nature of a widely diffused military being subjected to schwerpunkt before being able to assemble its own forces. The Klingons are in fact a peer/superior power to the Federation militarily, so things are going to get worse before they get better, but there are methods to fighting a stronger enemy, especially when they're the ones who have to come to you.
I wouldn't be opposed to interrupting the development of the Darwin to make a rushed warship design to complement the Excaliburs... if that's what you decide makes sense in the context of the story playing out.

I am opposed to trying to shoehorn the Darwin into a warship when its primary mission profile strikes me as more or less incompatible with that goal.
 
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I'm not seeing the wholehearted support for that idea or the sense of grievance from people that justify that kind of change, especially when decisions on the Darwin were driven by the thesis that it wouldn't affect the war. How would the people who predicated their choices for impulse drives and phasers (and torpedoes, for that matter) feel if suddenly actually it was relevant. That sort of thing.

The reality is that the Klingons could have been 1/5th the size of Starfleet and the battle of K-5 and most of the territorial losses would have happened identically. It's just the nature of a widely diffused military being subjected to schwerpunkt before being able to assemble its own forces. The Klingons are in fact a peer/superior power to the Federation militarily, so things are going to get worse before they get better, but there are methods to fighting a stronger enemy, especially when they're the ones who have to come to you.

Frankly we were always designing the Darwin with more teeth than I think was necessarily strictly called for by the brief for a science vessel in the expectation that it would be fighting. It is flatly better than the Newton anyway, so people should be happy IMO.

But honestly the issue is less here what is happening in game, and more that this has been built up as a major event, treated as a major event, and then we have a total removal of player agency. This is not how the Earth-Romulan War, where we felt very much involved and that our decisions could effect the outcome. Of course players could in theory know that there previous decisions would alter things, but given the goldfish attention spans of questers, this was never really realistic, and even then, we're still talking about a timespan of four years where we're just sitting with our hands tied.

If this is how you're committed to treating it then I'd actually agree with @Wootius and ask that we try and skim/timeskip over it. Three more updates of watching Starfleet get chewed up whilst we're impotent is not fun, and even the players loudly claiming they're okay with it because they want to argue with me are not actually going to enjoy it in reality when it happens.
 
we can just write off all SanFran products as underperforming lemons that cannot be trusted with anything important.
I wouldn't call them lemons but if you wanted to classify them as "base models with a few design issues affecting comfort" I'd agree.

Unfortunately relying on them to bulk out our fleet has burned us some. They specialized tactically in the same things we were doing before. They're well suited for fighting off raiders and smaller ships but run into serious difficulties with heavier units.

As far as the double torpedoes on the back yeah, 1 would be nicer especially with no module hit but it's not an option. The extra cost from 0->2 standards is less than 5 so cost-wise it's still cheaper than putting a phaser back there.
 
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If this is how you're committed to treating it then I'd actually agree with @Wootius and ask that we try and skim/timeskip over it. Three more updates of watching Starfleet get chewed up whilst we're impotent is not fun, and even the players loudly claiming they're okay with it because they want to argue with me are not actually going to enjoy it.
I do not agree with you and I would like to ask you not to imply that my thoughts and emotions are not true.

The lore/fluff of @Sayle updates is always a pleasure to read, and I find myself rather ravenous as far as wanting to know more goes (regarding the Federation/Galaxy as a whole); the war updates are just one part of that.

I want to learn of the heroic actions of ships and crews, sweetness that's accented by the bitterness of the invasion and the Klingons pushing further in.

I have and will always enjoy this.
 
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I do not agree with you and I would like to ask you not to imply that my thoughts and emotions are not true.

The lore/fluff of @Sayle updates is always a pleasure to read, and I find myself rather ravenous as far as wanting to know more goes (regarding the Federation/Galaxy as a whole). I want to learn of the heroic actions of ships and crews, sweetness that's accented by the bitterness of the invasion and the Klingons pushing further in.

I have and will always enjoy this.
Takes all kinds I guess. Personally not a fan of "you're getting curbstomped" parts 2, 3, and 4 though.
 
@Skippy
I hope I don't sound adversarial here, because I suggested a time skip with design, but I'm actually really enjoying the story line. I'm fine with us flying through the years, but I don't want to skip the story telling.
It's pretty classic star trek for everything to be going wrong and the enemy have made it up Earth, and now we heroically reverse it.
Sometimes it's an alien probe, sometimes it's the borg. This time it's the Klingons... but they haven't even got that far yet.

At worst perhaps have it thread marked so people can skip it if they don't want to read?
 
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As long as there's a "Four Years War (Looking Back)" threadmark people could bounce off the thread for a few updates and then binge to catch up when they see the title.
 
Frankly we were always designing the Darwin with more teeth than I think was necessarily strictly called for by the brief for a science vessel in the expectation that it would be fighting. It is flatly better than the Newton anyway, so people should be happy IMO.

But honestly the issue is less here what is happening in game, and more that this has been built up as a major event, treated as a major event, and then we have a total removal of player agency. This is not how the Earth-Romulan War, where we felt very much involved and that our decisions could effect the outcome. Of course players could in theory know that there previous decisions would alter things, but given the goldfish attention spans of questers, this was never really realistic, and even then, we're still talking about a timespan of four years where we're just sitting with our hands tied.

If this is how you're committed to treating it then I'd actually agree with @Wootius and ask that we try and skim/timeskip over it. Three more updates of watching Starfleet get chewed up whilst we're impotent is not fun, and even the players loudly claiming they're okay with it because they want to argue with me are not actually going to enjoy it in reality when it happens.
Yeah I am going to join the "please stop speaking for me" choir. You don't like this sort of thing, that's fine. Claiming that I don't actually believe what I am saying and am doing so just to argue with you is extremely rude.
 
If I want to approach this from a psychological perspective, the design team freaking out at watching their stellar nation basically losing a war and layering on the weapons as a reaction, even if they know this ship won't be done in time to matter, makes sense in the narrative anyway.
 
I like reading about victories more than I do losses, but if there are never any losses victories stop feeling like they mean anything, personally.
 
And I have no issue with that, and will respect you for it. What I take issue with is someone who holds the opposite view to myself insisting that I'm lying when I say I earnestly like something.

To be clear: I was not trying to suggest that you were lying, simply that there is a often a marked difference between how people imagine something (particularly if this is influenced by wanting to win an internet argument), and the actual lived emotional experience of that thing when it happens in reality.

In any case, I apologise if my phrasing offended you, that wasn't my intent.
 
Soooo, heres a bit of fun fast math for yall. Starfleet in this timeline has about -40 - 60ly-* of space per ship as of the start of the war, best I can figure out.

Canon Starfleet has about 1.5 - 3ly of space per ship at best guess... I wonder why things are going so bad...

Edit: added an extra number when math. Its about 15 - 20 ly Per ship not 40 - 60
 
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Soooo, heres a bit of fun fast math for yall. Starfleet in this timeline has about -40 - 60ly-* of space per ship as of the start of the war, best I can figure out.

Canon Starfleet has about 1.5 - 3ly of space per ship at best guess... I wonder why things are going so bad...

Edit: added an extra number when math. Its about 15 - 20 ly Per ship not 40 - 60
supposely its because our federation is bigger the og.... but somehow they didn't build more ships to compensate for it hence where we are now
 
Soooo, heres a bit of fun fast math for yall. Starfleet in this timeline has about -40 - 60ly-* of space per ship as of the start of the war, best I can figure out.

Canon Starfleet has about 1.5 - 3ly of space per ship at best guess... I wonder why things are going so bad...

Edit: added an extra number when math. Its about 15 - 20 ly Per ship not 40 - 60
I mean, canon Starfleet also has like 7,500 ships around this point in time.
 
To be clear: I was not trying to suggest that you were lying, simply that there is a often a marked difference between how people imagine something (particularly if this is influenced by wanting to win an internet argument), and the actual lived emotional experience of that thing when it happens in reality.

In any case, I apologise if my phrasing offended you, that wasn't my intent.
I don't appreciate you acting as if you know my preferences better than I do either, TBH.
 
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