Starfleet Design Bureau

If Starfleet is going to make this about our "confidence" in our work, then we had best not show weakness on that score lest our budget be cut. Besides, the people demanded gunships uber alles, and the people must now lie in that bed.

[X] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]
 
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[X] Recommend another five-ship run of the Stingray. (-25 Industry) (+2.4 Industry/Year) [Ends 2157]
 
From what the wiki said Earth has four colonies. Deneva, Vega, and Terra Nova.

The newly refitted Stingray can reach all of them including Earth in her operational patrol range?
I'd assume so, Proxima Centauri from the calculator I'm using is roughly a 13 day trip at warp 4.9

Might take a month or more so from the furthest colony to Earth but it seems doable, it can apparently do nearly 40 light years before needing refueling if the post about how many times it can do the trip to Proxima Centauri is accurate.
 
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We need more hulls to fight the Romulans, and this ship can trade more effectively than our NX-class ships can. Gambling on building a new fleet in the middle of a war is a terrible idea, especially when the most dangerous time for Earth will be at the outset, before our allies rally to help. We will need as many ships as possible ready in 2155 to weather the initial storm.

However, I'm not sure that the larger production run actually gives us more ships by 2155, so I'm at a bit of a loss. If we had the choice to build five ships in three years, and end up with less Industry, then I'd jump at it. But as things stand... it seems like the vote is essentially offering us the same number of ships by the time war begins either way, except we have more Industry if we choose the smaller order, and more flexibility to re-jig things?

On a mechanical level, unless there's something I'm missing, we're essentially giving up flexibility and Industry for nothing in return. @Sayle, apologies, have I got the wrong end of the stick here?
 
We need more hulls to fight the Romulans, and this ship can trade more effectively than our NX-class ships can. Gambling on building a new fleet in the middle of a war is a terrible idea, especially when the most dangerous time for Earth will be at the outset, before our allies rally to help. We will need as many ships as possible ready in 2155 to weather the initial storm.

However, I'm not sure that the larger production run actually gives us more ships by 2155, so I'm at a bit of a loss. If we had the choice to build five ships in three years, and end up with less Industry, then I'd jump at it. But as things stand... it seems like the vote is essentially offering us the same number of ships by the time war begins either way, except we have more Industry if we choose the smaller order?

On a mechanical level, unless there's something I'm missing, we're essentially giving up flexibility and Industry for nothing in return. @Sayle, apologies, have I got the wrong end of the stick here?
To be fair, having it go straight into the production run in 2155 would mean that we are geared to keep making them and the next would likely be somewhat closer to completion when the war breaks out, if it doesn't start on the dot the moment we reach 2155.

That said I get that that likely isn't a thing with how the in game system will probably work.
 
[X] Recommend a more conservative run of three ships. (-15 Industry) (+4.4 Industry/Year) [Ends 2155]

I'm going to jump on the bandwagon of all our industry freeing up at once.
 
[X] Recommend another five-ship run of the Stingray. (-25 Industry) (+2.4 Industry/Year) [Ends 2157]

I want to make small, light, and surprisingly killy ships a mainstay of this Starfleet.
 
[X] Recommend another five-ship run of the Stingray. (-25 Industry) (+2.4 Industry/Year) [Ends 2157]
I think we need more ships. Especially since in some materials the war started with the Romulans ramming a planet and killing half a billion people. I'd like to avoid that if possible
 
[] Recommend another five-ship run of the Stingray. (-25 Industry) (+2.4 Industry/Year) [Ends 2157]
If Romulan war occurs we will need these shortly.
Edited as I changed my vote.
 
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[ ] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]

Now this is pretty great. Abandon five-ship!
 
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On a mechanical level, unless there's something I'm missing, we're essentially giving up flexibility and Industry for nothing in return. @Sayle, apologies, have I got the wrong end of the stick here?

It wouldn't give you more ships by 2155, but it would give you more ships overall. But war doesn't necessarily begin in 2155. I was very confused by how this was framed but if you're looking at it through the narrow lens of "have the most ships by the finish of the shortest production run" then I guess that's true? Maybe should have doubled it up so one option produces twice as many in the same pace. Can do that, actually, to represent a more meaningful option.

Something like

[ ] Recommend a six-ship run of the Stingray. (-30 Industry) (+1.3 Industry/Year) [Ends 2155]
[ ] Recommend a more conservative run of three ships. (-15 Industry) (+4.4 Industry/Year) [Ends 2155]

I didn't have my brain on Romulan War mode, so I didn't see the lack of distinction. It may be too late at this point. Perhaps adjusting so that all ship orders must end within five years or something in those lines to support parallel builds while still aiming for specific date targets.
 
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It wouldn't give you more ships by 2155, but it would give you more ships overall. But war doesn't necessarily begin in 2155. I was very confused by how this was framed but if you're looking at it through the narrow lens of "have the most ships by the finish of the shortest production run" then I guess that's true? Maybe should have doubled it up so one option produces twice as many in the same pace. Can do that, actually, to represent a more meaningful option.

Something like

[ ] Recommend a six-ship run of the Stingray. (-30 Industry) (+2.4 Industry/Year) [Ends 2155]
[ ] Recommend a more conservative run of three ships. (-15 Industry) (+4.4 Industry/Year) [Ends 2155]

I didn't have my brain on Romulan War mode, so I didn't see the lack of distinction.

*nods*

Apologies if my phrasing was confusing, but yeah, given time may be a factor here, the absolute number of ships may be less meaningful than ships/unit of time.

And that sounds good to me!

[X] Recommend a six-ship run of the Stingray. (-30 Industry) (+2.4 Industry/Year) [Ends 2155]

More ships sooner is definitely better for us at the moment.
 
Well that's not on. You don't start out warcrime-maxxing, you work your way up to it.
It was one hell of a warcrime. Romulans hit Coridan III in 2155 killing half of its 3 billion population, tainting or destroying half of its significant dilithium reserves, wrecking the environment for half a century, causing it to withdraw from the Coalition of Planets and leading to long lasting instability and exploitation by Orion criminal syndicates that would only be resolved when it finally joined the Federation in 2268.

...Like I said, if we're using that bit of canon here I'd rather avoid that if at all possible.
 
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