Unfortunately, the Klingons are more than willing to burn our house down with them.
Goes to show just how bad our military potential pre-Excalibur/Canon!Connie was then, doesn't it, hm? Don't laugh at the D7, laugh at our poor decisions instead.
Mostly down to designing the new warp drive in a way that couldn't be refit into existing ships, so we had the sudden "all the older ships are basically obsolete" moment with This generation. Thing is, if we didn't, it wouldn't have avoided that, just pushed it off to whenever we got to the Next generation of warp drive.Goes to show just how bad our military potential pre-Excalibur/Canon!Connie was then, doesn't it, hm? Don't laugh at the D7, laugh at our poor decisions instead.
Even if we had gone full Terran empire on the Klingons we'd still be in a pickle frankly. They have a head start like the Romulans did and if we were strong enough to make them step lively now then we'd be sacrificing tomorrow for today. The Warp 8 Engine was the big deal, as it offers more power and potential. Look at how it juiced our Phasers from tickle beams to actual threats. The Four year war was not because our prior ships were insufficient wholly, but because the warp 8 engine was neither back compatible and it came out late. But it's likely a vastly better product than what the Klingons have, given they wanted compatibility and the engine out ASAP. Also, how the Klingon RnD board isn't all that reliable compared to Starfleet's.Goes to show just how bad our military potential pre-Excalibur/Canon!Connie was then, doesn't it, hm? Don't laugh at the D7, laugh at our poor decisions instead.
And now we have ships that casually outmaneuver, completely out-shoot, and narrowly out-Warp the Klingons' best battlecruiser.Goes to show just how bad our military potential pre-Excalibur/Canon!Connie was then, doesn't it, hm? Don't laugh at the D7, laugh at our poor decisions instead.
Okay, and? The only thing really giving us the edge, rather than Parity At Best, in offensive weaponry is the RFL; standard launchers were showing their age decades ago, and our current Phasers are only as good as 20 year old Disruptor designs.And now we have ships that casually outmaneuver, completely out-shoot, and narrowly out-Warp the Klingons' best battlecruiser.
I'm really looking to see what we can get out of those engines once we swap from the TOS era nacelles to the TMP era ones.We haven't even reached the warp cores true potential.
The big choice that made them incompatible wasn't just a size reduction - that was a nice side effect.
It was for the next generation nacelles to be at maximum power instead of constrained by the core.
Once we have those, then we will have the reward and the power that we paid the price for.
We're getting Some of it already (we have to Try to drop below 7 max cruise and, with a correctly specced ship, hit 8 when sprinting), and it's boosting our impulse engines as well.We haven't even reached the warp cores true potential.
The big choice that made them incompatible wasn't just a size reduction - that was a nice side effect.
It was for the next generation nacelles to be at maximum power instead of constrained by the core.
Once we have those, then we will have the reward and the power that we paid the price for.
"Out-maneuver" means, in effect, they don't actually get to Use those superior weapons, though.Okay, and? The only thing really giving us the edge, rather than Parity At Best, in offensive weaponry is the RFL; standard launchers were showing their age decades ago, and our current Phasers are only as good as 20 year old Disruptor designs.
Y'know what, fine. You win the argument. I'm not in the mood to get 2v1'd.Out-maneuver" means, in effect, they don't actually get to Use those superior weapons, though.
It's actually our impulse drives (plus warp core) and willingness to shove extra torpedo launching capability into the more combat focused ships that are giving us most of our edge. And we always had the better shields, just not by as much as
the kingons previously had the better weapns, or at least, that's my understanding.
Nope. Here's the logic:A single aft phaser bank should be more useful for a ship not running to warp away immediately than a single aft standard launcher, because the phaser bank can hit as hard as the single photon torpedo while doing it consistently instead of intermittently, and only costs 1.75 more.
Eh, their shield tech is quote-unquote "nakedly superior" to ours- they have grossly stronger shields than we do for ships of the same mass. We do generally outmass them by enough it's kind of a wash, though, yes.And we always had the better shields, just not by as much as
the kingons previously had the better weapns, or at least, that's my understanding.
Some slight differences aside, this is basically the Excalibur (and kinda the prime universe Connie).Goes to show just how bad our military potential pre-Excalibur/Canon!Connie was then, doesn't it, hm? Don't laugh at the D7, laugh at our poor decisions instead.
I just want Starfleet to realize our phaser design isn't cutting it and switch to a micro-photon missile turret that shoots rapid fire mini-photon missiles rather than big torpedoes.
Short range, but powerful and able to have like an 180 degree coverage due to the whole missile launcher being on a pivot and the missiles having self guidance even after being fired.
Break away from the phaser/disruptor canon options and develop a novel weapon system for a novel timeline.
You've been beaten like a D-7 in a dogfight:Some slight differences aside, this is basically the Excalibur (and kinda the prime universe Connie).
Just need to give the US General a red shirt and the soviet one one of those golden Klingon shirts.
For the first bit:Nope. Here's the logic:
1) This isn't a primary combatant; if it's outnumbered (by foes it doesn't grossly outclass anyway) it's just going to warp away, and the aft phaser is useless.
2) This is a maneuverable ship; if it's not outnumbered, it's going to be able to keep its fore armament on target, and the aft phaser is useless.
The aft phaser would only ever make a significant difference in two circumstances:
1) Fleet actions involving very large numbers of ships on both sides, such that despite its maneuvers keeping its prow to its immediate foe, there are just so many foes that its aft phaser randomly happens to bear on a target often enough for its damage to add up.
2) Facing multiple opponents that it could handily outmaneuver, but which it overmatches in toughness and firepower by only a small degree.
Even if this somehow makes it out of the yards in time (which I'm still skeptical of), scenario #1 might happen once or twice in the entire Four Years War, and will never happen again for the lifetime of the ship. Scenario 2 will literally never happen against the Klingons, at least. The Klingons don't have light cruisers; their combat-capable fleet jumps straight from the light frigate Bird of Prey to the D-series, which despite its higher tech and lower mass is best thought of as a straight-up battlecruiser.
This ship- regardless of aft phaser choice- is likely to end up with enough firepower and shield strength to take apart single Birds of Prey despite their modest maneuverability edge, if well-handled. It's highly unlikely to take the fight to multiple BoPs, who could likely pick it apart with good teamwork- it'll run away at warp. So it doesn't need the aft phaser against lone BoPs and can't use it against multiples.
It's virtually never going to need its aft phaser against a lone D7, as it outmaneuvers them and should have no trouble keeping its fore armament on target. It does have significantly weaker shields than the D7 or its true peers, and might well end up needing to flee one at Warp if the opening exchanges go poorly (rendering its aft phaser useless), and will absolutely be fleeing multiple D7s at Warp (rendering its aft phaser useless).
Now if the Gorns or Tholians or whoever are given to punchy light cruisers or heavy frigates in about this weight class with slightly-inferior overall tech and no more than Medium-High maneuverability (you know, the sort of thing this ship might actually want to fight more than one of solo), or if we're facing a foe that definitively outsprints us in the Warp that we can't flee regardless of aft torpedo, then sure, the aft phaser might come in handy. I still don't think it'll be handy enough often enough to be worth the 4 cost, though. I mean look how far out I had to go to find a circumstance where it would be useful AT ALL!