Honestly you're not wrong, I find it especially ironic the people saying stuff like that apparently haven't bothered to read the situation or design brief. A cheap ship-killer is desperately required. Do anything possible to attain maximum combat utility on a budget. More specifically counter the D7 so our ship can reliably expect a win 1:1.Also more broadly, people can honestly just chill out and go touch grass for a bit. No one is being forced to read the quest.
As an aside, assuming we have another ship design before the Klingon war, I think we should do a couple different things. If we get a utility vessel like a survey ship or something with a warp 8 reactor, it may be advantageous to standardize fore and aft torpedo launchers on non-combat frigate-sized ships, and maybe dual fore and aft launchers on utility and science cruisers too. With such a design, it might also be worthwhile giving it something like light covariant shields, push our combat technology along in a way that's not disastrously expensive while also not being a problem if we get a bad roll. After all, better shields even on a utility ship has anti-piracy value if nothing else, and might make BoPs at least avoid our territory if they know Starfleet survey ships can bloody their noses, even if it won't stop a D6.
I really want even more advancements to torpedo technology and shields. If we get experimental Type-2 shields and get a shot at rolling for them, even better, 'cuz we really need the advantage. Ironically I think that sort of technology might be best first deployed first on something not a combat ship, and we go light, in order to keep the costs manageable and quickly shift it from dodgy experimental to less-dodgy prototype.
You reckon that sounds sensible?
Also, I can't imagine another cruiser-sized build before the war, I'm thinking next up we'll either have a smaller design or the Type-4 nacelle design.
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