Starfleet Design Bureau

[ ] Focus on Particle Density (75 Degrees Arc, 12->18 Damage)
Missing the X here.
If anything would make wider angle phasers a "wrong" choice or a "mistake", it would be that we took the 10% impulse boost over the 20% shield increase for the Warp 8 engine going forward, not the showing the phasers gave on our ships.
Pedantic: It's a 20% boost to impulse and a 10% boost to shields:
[ ] Expanded Main Energiser (+10% Next-Gen Shield Output)
[ ] Impulse Shunt (+20% Impulse Engine Output)
 
Given the fact that we've invested a lot into greater maneuverability rather than durability whatever ship we design isn't and shouldn't be fighting like a canon Constitution.
No, but we shouldn't double down and weaken its weapons even further. You said yourself we have double buffs to agility and speed, so why would we want to optimize towards weapons geared for slow, cheap or non-combat performance? We want to be optimizing for maximum firepower, we have the ability to keep our enemy in our firing cones and don't need to be able to fire a round anywhere around us.
 
People consider overlapping firing fields if we are not dumb with placement it would turn any overlap angles that being not on the opposite side of the ship into 30 damage it spares us from building double of everything for power arrays and emitters.
Like have you guys seen a 108° angle that cone is wide as all heck placing 3 of them at a round shape makes it so 2 emitters are ALWAYS ALIGNED based on geometry
 
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[X] Focus on Particle Density (75 Degrees Arc, 12->18 Damage)

The wide firing arc doctrine has proven a flop, better to just foucus on hitting as hard as we can.
 
This reminds me that I was actually meaning to ask @Sayle for Starfleet Intel's breakdown of the current Klingon Fleet and the capabilities of their ships as like, an info post. Obviously it's relevant to a lot of our decisions here, it's information that the Design Bureau would consult very closely in-universe, and I think a lot of our reasoning about what we're fighting is based on a lot of guesswork. Honestly it would really be cool to see a side-by-side comparison with actual stats in the quest system, like how a D6 actually stats out compared to a Sagamartha or a torpedo-refitted Kea.

There's a lot of interesting questions, like many different models of Birds of Prey are the Klingons operating as of now? There's the type we see in the films, but I think this model might be fairly modern at the time - there's even one using experimental weaponry in The Undiscovered Country. We see a different type in Discovery, and another 22nd century model in Enterprise. It would be also good to know how much of their fleet are capable of Warp 8. There's a lot of stuff that would be really useful to know, anyway.

...But then I got distracted arguing about phasers and power conduits. 😅
Knowing how a D6 stats out would definitely be useful since the Sagarmatha was noted to be at a significant disadvantage against a D6, never mind a D7.
 
People consider overlapping firing fields if we are not dumb with placement it would turn any overlap angles that being not on the opposite side of the ship into 30 damage it spares us from building double of everything for power arrays and emitters
We're still going to be able to have overlapping fields with the 75 degree phasers. Hell, we're still going to have better coverage than the canon Constitution (which had no notable issues getting multiple guns on target) and we're going to be way faster and more maneuverable as well.

EDIT: And considering we still don't have anything that can reliably fight D6's, we desperately need as much firepower as we can get if we're going to handle the D7
 
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I suppose now is the time where I start shilling for a not-quite-as-huge-as-possible Connie.

We have great impulse engines, with higher-than-canon power. I'd like to stick with that, even on our flagship. If we can get better-than-medium maneuverability, then we can reliably put torpedos and phasers on target.

Which compliments my vote for
[X] Focus on Particle Density (75 Degrees Arc, 12->18 Damage)
as reduced arc isn't a problem, when you can just turn the ship.

Mind you, I'm not arguing for a small Connie! I'm advocating a merely Big rather than Hueg ship.

And it's weird to make an argument that leads to even slightly reduced capability for an Explorer. But smaller ships turn faster, and getting guns on target is the best way to survive a combat.

Ideally, mounting fewer, more focused phasers would make for enough space savings to offset a smaller hull.

Additional benefits: marginally cheaper to produce, might get an extra ship built. Also, will be closer in size to the canon Constitution, which is a purely emotional bonus that nonetheless matters to me.

Build Big, not Huge!

Vote for stronger, narrower phasers to support this!


† Stamped on the front of a starship, in very small letters: THIS END TOWARDS ENEMY

‡ And, like, any other plan that leans towards more firepower or higher maneuverability.


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Why hit them once for 18 when you can can hit them two times for 30?
I'll hit twice for 36, thanks.

There's also the consideration that the high density beams may take more power and thus more time to charge and fire...
That's not the compromise we're being offered; the choice is more coverage or higher damage. No need to go borrowing trouble.
 
We picked wide arcs to deal with a weakness we saw in our ships. Then we picked the impulse boost to further address that weakness. If we were dealing with a higher tech version of runabout and frigate spam as our primary threat then we'd have less of an urgent need to focus on firepower.

Since we've dealt with the weaknesses of our designs and we're fighting the Klingons we're now seeing that our firepower hasn't increased to match our needs. So we focus on firepower.

Changing your loadout to deal with a different tactical scenario and enemy is sensible. It doesn't mean your old loadout was garbage for all the scenarios it got you through especially those it was specifically designed to deal with.
 
Honestly the ships we designed since picking the wide arc Type 2s were exactly these kind of ships that they were made for.

Budget concerns from not wanting us to drop straight from A- to C+ by adding a second impulse engine made the Kea an actually rather large but low-maneuverability design, and the Archer wasn't really meant to be fighting so getting more work out of fewer phasers would mean we could spend that budget on extra utility without increasing the overall cost.

I still stand by that the biggest thing preventing the wide-angle Type 2s from looking like they shined was just that we never really made a tactical focused ship ourselves after we picked them, relegating that to offscreen SanFran both times. If anything would make wider angle phasers a "wrong" choice or a "mistake", it would be that we took the 10% impulse boost over the 20% shield increase for the Warp 8 engine going forward, not the showing the phasers gave on our ships.

[X] Focus on Particle Density (75 Degrees Arc, 12->18 Damage)
I suppose now is the time where I start shilling for a not-quite-as-huge-as-possible Connie.

We have great impulse engines, with higher-than-canon power. I'd like to stick with that, even on our flagship. If we can get better-than-medium maneuverability, then we can reliably put torpedos and phasers on target.

Which compliments my vote for
[X] Focus on Particle Density (75 Degrees Arc, 12->18 Damage)
as reduced arc isn't a problem, when you can just turn the ship.

Mind you, I'm not arguing for a small Connie! I'm advocating a merely Big rather than Hueg ship.

And it's weird to make an argument that leads to even slightly reduced capability for an Explorer. But smaller ships turn faster, and getting guns on target is the best way to survive a combat.

Ideally, mounting fewer, more focused phasers would make for enough space savings to offset a smaller hull.

Additional benefits: marginally cheaper to produce, might get an extra ship built. Also, will be closer in size to the canon Constitution, which is a purely emotional bonus that nonetheless matters to me.

Build Big, not Huge!

Vote for stronger, narrower phasers to support this!


† Stamped on the front of a starship, in very small letters: THIS END TOWARDS ENEMY

‡ And, like, any other plan that leans towards more firepower or higher maneuverability.


---


I'll hit twice for 36, thanks.


That's not the compromise we're being offered; the choice is more coverage or higher damage. No need to go borrowing trouble.

Yeah, I want Full Saucer for being able to mount 3 impulse engines without losing too much space but a smaller secondary hull to save on weight would be good.
 
[X] Focus on Particle Density (75 Degrees Arc, 12->18 Damage)

If Damage-Arc is the same then more damage is better.
 
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We're still going to be able to have overlapping fields with the 75 degree phasers. Hell, we're still going to have better coverage than the canon Constitution (which had no notable issues getting multiple guns on target) and we're going to be way faster and more maneuverable as well.
It's the difference between a sharp triangle and a blunt one and makes placement easier, cheaper and allows for actual two phaser emitters use more often as the bigger overlap creates bigger optimal firing ranges of double damage at 30 instead of a mere18

Compare these two shapes any difference between them is optimal firing ranges it would be diffrent if it was 90° degree angles 75° leaves too much of a smaller overlap and close range blind spots when star fleet always fly into prison shank range for combat the type where you go into a hug and you sometimes move your forearm but you are basically walking into someone mostly.
Edit: feels like people dont realize overlap doubles our damage without double or triple the cost it is more damage but seen more indirectly it's not as cool or glamorous just like the archer class overlap was already a pain there and on other designs
 
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