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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Say guys you do know slowly but surely we're becoming an ancestor that became a God by Umgi standards right because we keep revolutionizing things or rediscovering things and making everyone use them also we're kinda getting close to becoming a Dawi Mage
So, soulcake actually has made an informational post about what it takes to become an Ancestor. Also mentioned in it is a notable difference in between an Ancestor God on the tier of Grimnir, Gazul, Thungni, and such compared to the lesser tier of Grombrindal. And a few lesser tiers defined in there as well.

Snorri definitely counts as a Living Ancestor, he's been mentioned as such before, but where he is beyond that is a bit unclear at this point.
 
- [Late 422] By the wisdom of the High King, Snorri Grungnisson, the state of the Karaz Ankor necessitates the founding of a new Guild. The Caravaneers Guild, led by one Jorri Klausson, has been given the remit and authority to create, regulate and toll the use of public individual and group transport across the Karaz Ankor. As part of their duties, the High King has commanded that the Guild must work to open regular passage of Dwarfs between minor settlements and the nearest Hold, with efforts over the coming centuries to create reliable and consistent passage across all the Great Holds of the Karaz Ankor. "Fill the Underway which we have built," the High King says, and so it shall be done. A wise move by all accounts, and one that supports Whitebeard's efforts to unite the Karaz Ankor beyond their fealty to Grungni's Throne. No doubt his experiences in the west, against the Beastmen and the servants of that Plagueridden Moldspot have made enough of an impression that the immediate securing and connection of the farthest flung parts of the realms has grown in priority.
I don't think this has been talked enough about but Jorri who is Snorri's brother is now a Guild Master which is a very big deal.
 
So, soulcake actually has made an informational post about what it takes to become an Ancestor. Also mentioned in it is a notable difference in between an Ancestor God on the tier of Grimnir, Gazul, Thungni, and such compared to the lesser tier of Grombrindal. And a few lesser tiers defined in there as well.

Snorri definitely counts as a Living Ancestor, he's been mentioned as such before, but where he is beyond that is a bit unclear at this point.
Chainwright deed puts him on the right path to actually change a way something is done.

Khazagar is another brick in that wall.

When we break the rule of three, we may well put another in that.

Guess we will see. Gonna have a think on it some more.
 
I don't think this has been talked enough about but Jorri who is Snorri's brother is now a Guild Master which is a very big deal.
He's going to be So Tired when he next visits, poor guy.

I want to heckle the shit out of him, so that he has a bunch of ammo for when Snorri starts up an alchemy guild. But I also want to give him the Good Brew.
 
I imagine what will happen is that Jorri is going to go North to get some rest then sees the utter state of the campaign and whatever Snorri is doing.

"That Kruthead of my brother is doing another wonder"
 
Honestly, the only way I could see Snorri become an Ancestor of anything is through Khazagar or Akazit. The dwarf who revolutionized how dwarves do education or the one who founds a new field of dwarven alchemy.

I find Khazagar a less likely route to it because ultimately, the whole thing is built into how he's a runesmith--he'd be a pioneer, yes, but not uniquely a pioneer in the field of runecrafting like Thungni is known to be. Alchemy though is so different from literally everything dwarves have been able to do that I can see Snorri cementing a capital U Unique place for it in dwarven society if he's able to spread and establish it beyond his current guild.

Even breaking the Rule of Three wouldn't do it because ultimately, that's still about runesmithing. That'd be a big thing, yes, but runesmithing is Thugni's at its foundation and Snorri would be seen as building on that. It has to be something uniquely his.

A specific pillar or domain of dwarven society can't have two Ancestor Gods. It has to be something big and with society-ranging effects and changes, but also something that everyone will go 'wow, Snorri is the only one who could've done this and given this to us'.
 
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Honestly, the only way I could see Snorri become an Ancestor of anything is through Khazagar or Akazit. The dwarf who revolutionized how dwarves do education or the one who founds a new field of dwarven alchemy.

I find Khazagar less likely becomes ultimately, the whole thing is built into how he's a runesmith--he'd be a pioneer, yes, but not uniquely a pioneer in the field of runecrafting like Thugni is known to be. Alchemy though is so different from literally everything dwarves have been able to do that I can see Snorri cementing a capital U Unique place for it in dwarven society if he's able to spread and establish it beyond his current guild.
Yeah, and Akazit holds similar metaphysical relations to Runesmithing that parallel Grungni and Smednir, where Smednir focused on material purity in what he did.

Akazit provides the best reagents to runesmithing.

Purification provides the best metals to metalsmithing.
 
If we want Snorri to try to become something like an Ancestor God, he probably has to found an Alchemist's Guild or something--because he needs to decouple alchemy from Thungni's domain of runesmithing to make it truly his own unique domain.
 
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I said it before, I will say it again: Deep Rock Galactic super beer.

Or, for those with quality taste: The Potion that Obelix is not allowed to drink.
I will not rest until snorri is responsible for one of these two things!
 
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I said it before, I will say it again: Deep Rock Galactic super beer.

Or, for those with quality taste: The Potion that Obelix is not allowed to drink.
I will not rest until snorri is responsible for one of these two things!
Snorri, a dwarf that literally has to invent an entire new field of dwarf magic in order to Get Gud at Brewing.

Truly a wonder for the ages.
 
.... Can we actually do that?

All things are possible under Thungni's Light. We even have a research item that can put us down the path in this:

[ ] [Difficult] Mysterious Mystery Barrel and Horn: [Cost: 8 actions] Master of the Odd will proc. Gain ???, progress to Mysterious Mystery Cauldron and possibly Mysterious Mystery Sword. Magical drinks, utter hogwash and a perversion of the fine art of brewing is what it is! Still, their creation isn't completely unheard of. You have the Rune of Hearty Soup, but these, you are forced to admit, have a wider variety and efficacy than what you possess.

So very much yes.
 
I´ve just been huge Asterix and Obelix fan all my life, so tall white-bearded men distributing potion of strenght is absolutely a goal i would want to work towards here.
 
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