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And my points on the discussion, thanks for that all, good to have good analysis and so on. Remember that the discussions in thread inform the character's thoughts, its not 121 and it'll rely on the reasoning in the plan posts as well but if the attitude is generally to go on the Horde side that will begin to influence the in-character representations.
Oh also, I can't remember who was talking about nukes but look what I found in the Warcraft RPG book:
Greater Power — Nuke (Su): Once per day, you may imbue a weapon with devastating energy. Once the weapon is imbued, the fi rst strike with it that successfully hits deals +1d6 points of damage per path level to everything (including you) within a 20-foot radius, ignoring hardness. Everyone caught within the blast must make a DC 20 Refl ex saving throw (for half damage) or suffer full damage. The imbued weapon retains this property for a number of rounds equal to the healer's Spirit modifi er, or until a successful hit, whichever comes fi rst. The weapon itself is destroyed when it deals damage with this ability. Imbuing the weapon is a standard action that provokes attacks of opportunity.
I find this most amusing given I did give you a power like the first bit where you imbue the weapon etc.
They're all BB, I'm not going to gamify it by calling each one a different name. This also means there's actual nuance to it rather than just 'oh its the searing blade lets kill them'. Would the readers like an out of character info post on this or would that be too informative and therefore influence the quest? I like the idea of people making mistakes because of limited knowledge, and I've heard in my GMing research that players can have difficulty not using their metaknowledge.
That was indeed a very nice write up. I'd normally award some sort of bonus in these cases, but I'd also say some of it was fairly obvious, as intended with my inclusion of stuff like the robes thing. Having said that, have a +20 anyway.That said, there seems to be a lot of politicking happening right before our noses.
They're more talking about south of orgrimmar, Desolace would be regarded as westThe only major BB link in the south of Kalimdor I can think of rn is Desolace
So in game Neeru describes himself as a puppet of a puppet. I can't imagine he gets much job satisfaction out of that, which means the question becomes 'why does he serve the burning legion?'. If he can maintain or increase his power/position/etc while not serving the legion he'd probably be perfectly happy to do so, I certainly didn't get the impression he's a true believer.demon puppet (as per FractitiousDay's earlier mention of this)
Be less sithy about it and sure, I've mentioned before that he might step aside or break off a portion of the clan for you to command like Blackhand did for his sons.
See the point above regarding the infopost, but yes, confirmed that you have no idea of the true treachery. You are however cognisant that your father is a demonologist and warlock, and therefore there's the obvious issue between the rest of the Horde and the BB.would we suspect him of wrongdoing or be suspicious of him? I'm of the impression the answer is no.
Yes, but it can be 'fixed'. He doesn't like you because you've historically shamed him because you're weak and therefore you decreased his prestige and made people question his authority, but you were still his son and he presumably still loved you so he didn't drown you at birth like some orcs would have (Blackhand), or exile you as a child (Guldan). If you are demonstrably strong, you increase the power of the clan and bring the clan and your father honour he'd like you a lot more. There's also the disobedience thing but that's more recent and he's already spoken to you about that.
Oh also, I can't remember who was talking about nukes but look what I found in the Warcraft RPG book:
Greater Power — Nuke (Su): Once per day, you may imbue a weapon with devastating energy. Once the weapon is imbued, the fi rst strike with it that successfully hits deals +1d6 points of damage per path level to everything (including you) within a 20-foot radius, ignoring hardness. Everyone caught within the blast must make a DC 20 Refl ex saving throw (for half damage) or suffer full damage. The imbued weapon retains this property for a number of rounds equal to the healer's Spirit modifi er, or until a successful hit, whichever comes fi rst. The weapon itself is destroyed when it deals damage with this ability. Imbuing the weapon is a standard action that provokes attacks of opportunity.
I find this most amusing given I did give you a power like the first bit where you imbue the weapon etc.
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