I'm worried that the plans being pushed at the moment don't do anything to improve Grok'mash's immediate combat power while we are getting ready to deal with a (presumably) militant opposition group.
Our Ragefire skill is good, but it's more of a trick than a tactic at the moment, and we have been shown pretty consistently to be incapable of using our sword in its current status for combat. If we expect our campaign to have any military component, or if we think we have any immediate threats (like a force hunting us, like Fel'dad wanting to test our merits by having assassins strike at us or other members of the Horde wanting to make a power play on us after Thrall's show), I think that's something that we should take a more immediate look at.
Talking to the blademasters or the warlocks is a good step and I am all in favor for it, but I think that there are other opportunities to accomplish what we want there (bringing a former blademaster-turn-warlock or a former shaman-turn-warlock with us as a companion when we leave for the campaign should have similar benefits, but that's not so much a replacement as it is something we should strive for either way) whereas I don't think we're likely to have very many more training periods before our next confrontation. If we were taking a more actionable 'receive training from XXX' option with one of the groups, I would be more in favor, but I think that's also risky: it's guaranteed Fel exposure and those are both arts that might take a while for us to learn. If we don't care about Fel exposure, then we're built to be a better Warlock than we are a Blademaster, but that's sacrificing a lot of our former progress on the Elements. On a more OOC-level, I am opposed to going down the path of becoming a Warlock or really interacting with Fel magic/Demonology at all, but if that is the prevailing wind among other voters I have some ideas for how we can develop on it.
Depending on the mechanics of our Fire-connection, we might be able to do that even if we do go experiment with the Fel. Ragnaros is a bit bonkers and it seems like our Fire is more in the line with Elementalism than it is actual shamanism, which might still be usable. We're channeling the Firelands through tapping into rage, rather than using a mediating spirit like the Spirit of Life in traditional shamanism/using Decay in dark shamanism, so it's unclear how that would change when Fel is brought into the picture.
I would very much like to avoid <> Get Orders and <> Purge Renegades for the time being. I think <> Investigate the Renegades is important, but we might be able to do it in a different way than the option presented right now if we're trying to be safer (through use of our Farsight/Warsight/Flameseeing and through access to the other Seers in the clan). That being said, that may appear cowardly, and I'm not opposed to more physical investigation option if we take steps to improve our combat situation first. I'll note that the vote option isn't entirely clear on what 'investigating the renegades' actually means here, but I am expecting it to involve conversations with other members of the clan who we do not know much about the real loyalties behind and some elements of intrigue/subterfuge that we are not skilled for.
Before I write any sort of plan, I have some write-ins I'd like to propose.
[] Training: Ragefire. Shamanism is an art that takes years to practice, learn and progress in. As it stands, we don't have years. Dig further into the Ragefire that we use our blade to channel and attempt to develop other ways to call the power of the Firelands to our will without reliance on the blade.First, I am willing to commit my +20 boost to this option or to a similar option to ensure good results on the training. Second, I believe that developing our Ragefire so that it can be channeled through other mediums is a necessity. The writing on the character sheet is a little ambiguous on whether we can only channel the Ragefire through our current weapon or if we can channel Ragefire through any weapon, but I would like to develop away from any of those limitations ASAP and hopefully develop other Firelands-based techniques. In my perspective, this is the most immediately available magic for us to pursue and it is one that lends itself very well to a martial-caster mixed position.
I would also support a research option dedicated in this area to try and make sure what we end up with is actually useful, but we can probably push that research back a bit further.
[] Burning Blade: Flameseer's Tools (Boost). Besides the Flameseer's Tome that we have learned from, the Burning Blade has many other artifacts useful to the development of their spellcasters. The Searing Collar is an artifact of the Burning Blade used to improve the wearer's connection to the elements and attune the wearer to power. Flameseers traditionally have "Flameseer Summoning Components," which we are inexperienced with but have obvious implications. We should contact the Flameseers of the clan to secure these components for our use and to learn more of the lore.
The Searing Collar & the Flameseer Summoning Components were both offered to us in character creation. They fit into our character archetype and our natural tools for our progression. It isn't exactly clear how much immediate power either of them bring, but they do both suggest a scaling component (the Collar explicitly attunes over time, while Summons usually scale either in power of summon or in number of summons). The (Boost) option should ensure that we succeed in receiving the materials/receiving some level of instruction in them, and we could double down with a dedicated research option.
Of relevance on the Searing Collars:
I am unsure what area we'd want to put it under or if it's something we can just passively do while we're in Orgrimmar, but we should pick up a second sword that better fits our physical strength.
I agree with most of your analysis, but I would point out that my plan does have 2 actions towards combat with a third partially focused.