Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Different cultures like the Demonsword (sic) artificially aging children and imbibing them with Fel? Gimme a break, plz

Anyway yes, I replace Revantusk with Revantusk+Warsong, I will correct the plan
 
Some further notes on clan organisation and the future of the Orcish nation
I think you could offer us some choices, an idea of what is on the table. In broad strokes, what are the possible priorities we can pursue that are actually different?

Everyone wants more and better orcs, but what are the opposing principles we need to choose from? What are the upsides and downsides of adhering or not adhering to said principles?

For example, the Burning Blade has been an amalgamation of numerous clans around the core of demon- worshippers -ology experts and martial prodigies. (I forgot, how did the Blademasters come to be, and how did Warlocks get the position they do now?)

There is no reason to assume it won't keep working forever, until you point it out. Like, say, numbers. Integrating a clan larger than ourselves would be like trying to assimilate China. It's more likely that the resulting clan would end up looking like them. But does the Burning Blade even have a strong identity to begin with, besides its attributes that we are trying to revive, such as Blademaster traditions?
This will be a somewhat longer answer so I'll break it down a bit and threadmark it. Feel free to ask followups and I can clarify points.

The Orcs emerged in Gorgrond, according to their cultiral history from the remnants of Grond the Collosal's brain. In reality it was somewhat more complicated and relates to the wider lineage of the Breakers, but the answer based on the death of Ymir is more interesting. After developing their society in Gorgrond, the Orcs migrated out, colonising other areas of Draenor. In each area communities developed unique cultural practices based on their surroundings, and subsequently carry these in Azeroth as their cultural history. Clans are kin-groups, wider communities of shared cultures and in some cases essentially professional associations. I've described this previously using the Marxist term of 'Primitive Communism', but really that's not entirely accurate because Orcish clans definitely have class structures for example.

Anyway, modern Azeroth clans exist in a sort of loose structure under the Warchiefs, which is a supra-national structure previously established to fight wars, and now just sort of a thing, with neither Thrall nor Rend desiring to return to the previous method of organisation. Depending on who you ask, some Orcs may not regard themselves strongly as part of a clan, or may have closer associations with the Horde in general etc. I've written about this before so let's try not to get too deep into it.

Also, quite clearly some clans have clearer associations than others, for example, it seems quite clear to me that the Burning Blade, Lightning Blade and Bladewind Clans are all linked, but also that they all likely descend from one of the very early cadet branches of the Blackrock.

Some clans are defined by differnet cultural practices which various people value. For example, the Thunderlords are acknoledged to be the finest beasthunters and tamers in the Horde. They transmit their technical knowledge through their cultural practices. In theory others could learn these, but in practice the sharing of clan secrets is likely a taboo. For example, to learn Oreseeking from the Blackrock you'd have to go join the Blackrock. Similarly, cultural differences mean professions will be practiced differently, with a Shadowmoon and Burning Blade warlock using differnet methods, even if both use Fel magic. Of the clans Grok's most relevant to currently:

  • Burning Blade are defined previously as a small, esoteric, highly skilled clan who maintain the traditions of the Blademasters, which obviously Grok is now one of. In the modern Azeroth though they've expanded significantly in order to serve as one of the Burning Legion's advanced parties in future invasions, and they maintain the larger part of the Horde's warlocks and magical knowledge. They've also got a bit of a sideshow in magic research, but it's not a major part of the clan.
  • Blackrock are and have always been the largest and most powerful clan. They practice significantly stronger heirachy, discipline, organisation and technological reliance, as well as having older stuff in elemental and shamanistic practices. Under Rend and the Black Dragons, the Blackrock have become 'more' in all these things, for example Rend requires greater organisation and heirachal segregation, while the Blacks ahve shared some of their elemental knowledge.
  • Dragonmaw are beastriders, once they were on Rylaks, now they're on dragons, their way of warfare is based on aerial combat and probably scouting too, but they're extremely focused and specialised around dragons and the riding of dragons.
  • Warsong are an organised warlike clan, representing the cavalry force of the Horde and having the specialisations there. The Warsong in the Eastern Kingdoms though seem to be some who got left behind by Grom Hellscream, so maybe they were just too far away to go get etc.
  • Demonsword, a strange mix of Burning Blade and Blackrock, defined mostly by their really unusual practices using the Fel, as well as the cultural mein of Jubei'thos and Haomarush who bring some of the older idea of personal discipline etc. Unusually the Demonsword also practice things like Fel infusion still, as well as eugenicist filicide and polygamy.
  • New Clan, as written about before more of an amalgamation of orcs. Not necessarily low quality, but yet to form a distinct cultural identity or really receive political representation in the Horde in the same way the other clans do. Not even a jack of all trades, but certainly not a master of anything in particular. The ones from Hammerfall specifically who Grok is dealing with are especially poor specimins as theyve got a lot of crippled orcs and have suffered a lot of demographic disturbance.
This brings us to Grok's situation. Currently only his direct warband of about 600 orcs (+dependants) have specifically sworn to follow him. The rest are the Demonsword who follow him as a vigorous and visonary leader and due to Haomarush's obedience, as well as the random pockets of Orcs Grok has hoovered up from around the Eastern Kingdoms, like those from Hammerfall who don't really have anywhere to go and need protection. While this state of affairs can potentially continue, it's quite brittle beacuse it relies on Grok being on hand to give orders etc. While he might not be questioned, lets say he left to do something for a few months, then things might just grind to a halt without him to mediate disputes etc.

Cultures are changing though. In Alterac 15 for example Grok is addressed using a demonic salute by a new warrior in his warband. Who taught this warrior the salute? Presumably it's been transmitted by people who believe Grok woudl approve of it. Similarly, while they've not mixed much yet, at some point someone might take up the practice of polygamy, or ask Grok to supervise a Fel infusion of their child, again because these are seen as acceptable cultural practices. Grok walks around with a Fel Orc at his side, that gives some credence to the idea that actually he's fine with the Fel, even if he doesn't practice it himself. Comparably, Grok associated with other races and is on reasonably friendly terms with them, which would reduce the levels of racial superiority which sometimes creep into the Horde (see Garrosh for example). If you take the Breakers' action that will start to lead to the codification of Dark Shamanism, which Grok being a fairly benevolent guy, will take in a different direction than Garrosh's Kor'kron did for example.

Grok is to an extent limited by his culture as well. He cannot endorse certain things, it's just not in his personality. For example, he cannot proclaim himself as chief while his father is still chief. Other things he just doesn't care about. However, in the absence of a cohesive cohort of elders in Alterac to moderate cultural swings Grok is the most important influence on these sorts of things.

This takes us to what Grok wants to do. Being an educated guy he knows about the previous political organisation of the Horde, he knows about clan structure and about the various benefits of these things, and he's also outgoing enough that he knows about how the human kingdoms operate (though he still doesn't entirely understand stuff like currency).

His advisors are bugging him to make decisions, but these decisions aren't really clear cut, which is why I don't want to put it to a vote and just have people decide. I'd rather you all engage with this stuff and I as GM take those thoughts and put them in actions.

I think, in character, Grok doesn't necessarily have a desire to absorb everyone into the Burning Blade. His conception of the Horde is one of many relatively free and diverse clans, under a strong Warchief. I think Grok would definitely take ideas from the humans, and would end up with somelike like Garrosh's orgaisation, though different for many reasons. Comparably, you look at Garrosh for example and the Iron Horde, and see that Garrosh attempts to subordinate various clans under the Warsong, because he's proud to be Warsong, but also absorbs a lot of the warlike Blackrock practices. If the Iron Horde had been longer lived I think you'd have seen some of the smaller clans also get surbordinated and homogenised under the same cultural ideals of warlike conquest and industrialisation.

As such, here are some scenarios for reflection and discussions:

Reform in human fashion: push elements of human feudal organisation into Grok's Horde, similar to how IRL the English colonised the Irish clans and brought them into the English political and economic organisation. Push currency, literacy, codify religion and cultural practices, subordinate clan organisation to formal legal arrangements based on human laws, further stratify and develop class structures, proclaim Grok king and seek acknoledgement from human monarchs. This probably the least desirable option, but I include it for comparison.

Atavism: Reform polity backwards, to earlier forms of Horde. Reestablish stratified clan structures, importance of shaman as leadership class, traditional practices and attitudes. Rhetorically powerful as a call to the traditional structure, but not desireable either because there's a reason those cultural practices were abolished.

Status Quo: Maintain current ambiguous course. No political effort required, but likely further pushes into the areas I've mentioned, eg smaller clans being broken down over time. Likely to reach equilibrium over time, but not without losses in unique cultural practices etc.

Structured Development: Pursue more aggresively and effectively some of the policies Thrall and Rend are trying. For example the creation of a stronger federal system, a national army etc.

The project of nation building is too large and complex and issue for me to just leave it to votes, so it'll have to be developed over time through actions.

I've had to come back to this as I went to do some stuff. Can't remember my train of thought from previosly, so I'll just say in general that nationbuilding depends on what objective you want to acheive. I personally if I was in Grok's position could think of plenty of things to do. For example, if you want 'more and better orcs' then you could better regulate honour culture. Honour stuff is useful and worthy but it needs to be controlled and channeled. For example, you could better established rules for the Mak'gora, or you could define honour as being a wider objective ideal rather than a personal 'face saving' thing.

To an extent this sort of thing is your responsibility to establish. What do you want to acheive, and what sorts of results do you anticipate? This is the same as any action, you must consider the effects of it, though as ever I'm also happy to remark on various things.

In terms of immediate affairs, the issues around internal stability will become more important over time. Grok's unclear political rank will become more of an issue, the inherant aggression of Orcish culture will continue to become an issue. Grok can't declare himself chief currently, his personality doesn't allow it. However, people are still treating him as one. Similarly, he's a defacto warchief because he's an orc to whom multiple clans pledge featly. The simplest solution to all of this would be to get permission from Feldad to be a co-chief, or full chief of the Burning Blade, givne that Feldad would indeed be ok with this, and then to integrate most of the New Clan from Hammerfall, to retrieve the Warsong and set them up as outriders again with a proper chief, to get Vark and his Ogres, to get some trolls, and to subjugate Alterac to the needs of Grok's Horde. Most of the ALliance would be ok with this as long as you're fighting their enemies, and then yknow go do that. While this is going on there's various things which could be done. I've got various ideas, but I also thought I'd check with an AI to see what they thought:

To address the weaknesses in Orc culture, several reforms and nation-building projects could be considered:
  1. Leadership and Mediation: Establish a system of leadership that emphasizes conflict resolution and mediation over brute force. Leaders should be chosen for their wisdom and diplomacy, in addition to their combat skills.
  2. Legal Framework: Develop a legal framework that addresses honor disputes and ensures a fair and impartial process for resolving conflicts. This could involve the creation of a council or court of respected elders.
  3. Cultural Exchange: Encourage cultural exchange programs with other races in Azeroth to broaden the Orcs' perspectives and reduce isolationism. Exposure to different cultures can help temper aggression and promote cooperation.
  4. Education and Skill Development: Invest in education and skill development beyond combat training. This can help Orcs diversify their talents and contribute to society in non-martial ways.
  5. Resource Management: Implement sustainable resource management practices to prevent resource-driven conflicts within the Orc society. This could involve the establishment of trade networks or agreements with neighboring factions.
  6. Alliance Building: Forge alliances with other races and factions that share common interests and values. This can provide Orcs with political and military support, reducing the likelihood of internal strife and external threats.
These are all fairly sensible ideas, even if they do fall into ChatGTP's tendency toward Whig History.

None of the above would require Grok to formally declare his candidacy for Warchief, and indeed they may not benefit from such a thing. THe intentional ambigutity of Grok's position is one he can definitely use, though eventually yea someone is going to call him out on it. Alterac is a really good opportunity to assure the growth of Grok's polity/faction/clan, but that does require some thought to get the best results.


Oh and I forgot to mention stuff about integration adn pros and cons. Basically, again it depends what you want. The Demonsword have a really weird culture, it would be weird to a lot of orcs too, and probably wouldn't go great if they tried to share it out with others because they don't have the history and you might just end up with a load of fel orcs running about without the discipline Haomarush has implemented.

Integrating the New Clan into the Burning Blade would be fine and has few downsides. For example, one part of such an action might be to equip and train them n a shared identity, another part might be for Grok to officiate funerals with his Firecalling abilities, which would be a prestigious gift. Similar to if you were a Catholic and a Cardinal turned up and did your grandparent's funeral, you'd be honoured etc (presumably, I'm not a catholic).

Your opposing principles are diversity vs conformity, heirachy vs equality, fluidity vs fomality, specialisation vs generalism.

This should prompt some discusison anyway. I might write some more about it subsequently, but I hope this answers some questions. Happy to discuss more if there's follow ups though.

Can these two be combined? Though I suppose this depends if Grok is ok letting the Kirin Tor know of the demon gate which I see nothing wrong with if only to keep the place guarded.
Probably not? They're not really similar?
 
okay yeah this makes me not do the demonsword they are to established for a lack of a better word new clan and hammerfall would be easier I think.
Also yeah garrosh taking the strength of the strongest clan (the blackrocks indrustal nature ) and adding his own clans warlike nature and the dragonmaw protodrakes (cause outside the first two this seems to be the only clan garrosh really has) but making the rest irrelevant is not something we want to copy

As for the demonswords clans culture, the fel infusing might be a problem but if they can control it that doesn't automatically make that person evil (as their are warlocks who weren't part of the legion.) and also fel orcs themselves are not by defnition slaves of the legion
 
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Let us not start the Fel debate. ^^
- The infernal green juice is like Warpstone, it's evil!
- In my point of view, the Light is evil!
- Then you are lost - but safe from Datrohan at least

Less Warpston- I mean, Fel drug goes around, the more stable Orc society is going to be.
 
The new clan might be susceptible to inheriting traditions of the light in their desire to make something of their own.
Probably not? They're not really similar?
Kind of felt he can get magic support and then organise them for potential demon hunting or just demon quarantining of a portal.
I've had to come back to this as I went to do some stuff. Can't remember my train of thought from previosly, so I'll just say in general that nationbuilding depends on what objective you want to acheive. I personally if I was in Grok's position could think of plenty of things to do. For example, if you want 'more and better orcs' then you could better regulate honour culture. Honour stuff is useful and worthy but it needs to be controlled and channeled. For example, you could better established rules for the Mak'gora, or you could define honour as being a wider objective ideal rather than a personal 'face saving' thing.
Start a clan ring to mediate affairs.
 
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Eh, still, I would like the new clan to be separate from the flaming blade. Shining Blade, paladin sword masters, honor and feudal practices with an emphasis on knightly orders, something like that,

True, corruption fits into this rather poorly.
 
Kind of felt he can get magic support and then organise them for potential demon hunting or just demon quarantining of a portal.
Key point in bold there, it's two separate actions. One is a diplomatic or organisational one where you get the magical help, the other is a intrigue/military scouting mission to go find the gate.
 
In my mind we want to do a few things with orcs.

1. Encourage self discipline and self improvement. Especially we want them to see things beyond direct combat power as important and worthy endeavors. Sure most orcs are gonna wanna be legendary warriors, and most will almost certainly grow up as warriors or soldiers of some stripe. But you can do that without mistreating your laborers, craftspeople, artisans, and bureaucrats.

2. Separate individual honor and general honor from each other, and from social standing/face saving.

3. Increase the opportunities for orcs to learn and advance both as warriors and in other industries. Whether this means having multiple clan outposts bound together so that talents from one clan can be moved to another clan that more perfectly matches their talents and drives with minimal fuss, or encouraging every clan and outpost to begin growing in all directions, or setting up some sort of massive central transport and record keeping endeavor to organize everything I'm not sure yet.

3. More communication and record keeping with each other, and hopefully with other non-horde races, but that's slightly less important.
 
In no particular order.
1. Seduce Feldad to the Lightside™, reestablish Blademasters, use them to purge Burning Legion sympathies within Burning Blade and take control. TURN THE WEAPON ON ITS WIELDER.
2. Establish some codified version of honor separate from face saving, to turn the ambitious to good ends. Include whatever favored tenets of the Light we can to make assimilation to Light worship easier, if/when we move for that.
3. Establish some kind of administration, one separate from our band's organization, so that we can have some kind of state apparatus, other than our fighty boys who are busy fighting. Probably would've been good if we'd helped Karlus get some clerical control, priests would be perfect for appointments in such a thing. (Be careful about pissing Gregor off too much as we steal responsibility from him)
4. Secure resources for industrialization, not sure exactly what this looks like from Grok's perspective, other than the basics of secure resources to prevent being screwed by someone else.
5. Get them alliance races into our debt, not only might they aid us in other ways, they've got technology abound, and it's Grok's responsibility to see such things learned and then leveraged for the good of his people.
6. Speak with Thrall, smooth things over, which is so much easier said than done, especially if we've got myzrael on our wrist=. Then slap him in the face with an offer to work towards federation, fuck it. That'll throw him for a loop. (fuck becoming a King, the Alliance certainly has smart bits we can learn from, but so too do we learn from their mistakes)
 
Did they have a different name before they used dragons?
They used to be 'Nelghor-shomash' meaning 'Cry of the Beasts', and yea rode Rylaks about. I assume that the Orcish clans have older more poetic names, and then the names everyone uses all the time. Same for saying 'the US' rather than 'The United States of America' for example. Alternatively, it may be that the Orcs don't have a specific word for 'dragon', and that rather they use 'Dragonmaw' to mean 'Large sky predetor Maw' and it's an unspecific term.

Ultimately though best not to enquire too closely into it really. Point is the Dragonmaw are specialists in aerial combat, that's been their thing for a while. I assume they lived on a mountain or something on Draenor and specialised lots into aerial combat due to their enviroment there.
 
Maybe, not a bad plan really, though one has to wonder if that's stretching our 'totally not a warchief' powers too far.
 
This turn is already set, but next turn I wouldn't mind going sightseeing on the mountains: team-building hiking excursion, good nature, smashing demons... and going to hijack an infernal gate to use it as fantasy holocall^^. Sam & Dean Winchester would be proud.
Even if we may find a small army of summoned demons obediently saluting Grok'mash, as the warlocks and Feldad have instructed them to do :sad:
 
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Would still be cool if we could get up to 20 votes etc rather than like 10 but anyway, will close voting later tonight or tomorrow unless anyone wants it open longer
 
[X] Plan: mercs and growth
-[X] Mercenaries- gilneas
-[X] Mercenaries-King Mangi's Pact
-[X]Train the Drake
-[X] Evacuate Revantusk/Reinforce the Warsong
-[X]Integrate the New Clan
 
cool lets call it there and do rolls
Scheduled vote count started by FractiousDay on Sep 15, 2023 at 3:32 PM, finished with 87 posts and 8 votes.
  • 9

    [X] Plan: mercs and growth
    -[X] Mercenaries- gilneas
    -[X] Mercenaries-King Mangi's Pact
    -[X]Train the Drake
    -[X] Evacuate Revantusk/Reinforce the Warsong
    -[X]Integrate the New Clan
    [X] Plan: priorities
    -[X] Mercenaries- gilneas
    -[x] Mercenaries - Kul Tiras
    -[X]Train the Drake
    -[X]Rescue the Revantusk + aid the Warsong
    -[X]Integrate the New Clan
    [X] Plan: Reinforce the Orcish Position.
    [X] Mercenaries
    [X] Rescue the Revantusk
    [X] Demongate
    [X] Integrate the New Clan
    [X] Warlocks Continued
    [x] Plan: Bite and Chew
    -[x] Mercenaries - Kul Tiras
    -[x] Mercenaries - King Mangi
    -[X]Train the Drake
    -[X]Integrate the New Clan
    -[x] Rescue the Revantusk
    [X] Plan: Aggressive Diplomacy
    -[X] Mission to Stormwind
    -[x] Rescue the Revantusk
    --[X] Mercenaries
    --[X] Queen Prestor's Call for Aid
    --[X] Warsong Clan's Call for Kinship
    --[X] King Magni's Pact



Plan: mercs and growth
-[X] Mercenaries- gilneas
-[X] Mercenaries-King Mangi's Pact
-[X]Train the Drake
-[X] Evacuate Revantusk/Reinforce the Warsong
-[X]Integrate the New Clan

Hinterlands expedition
Blackrock progress 8, stuck around mountains, adcvance party in Reventusk village
diplo vs wildhammer, 38, nominal assistance,
diplo vs queldanil, 37, same
Nightmare progress, 30, local only
Warsong vigour, 59, reasonable
Trolls vs everyone, 38, moderate
Grok drawing Trolls into battle, 54, successful, Grok aiming at decisive victory, 54, successful, victory, though not particularly notable. Campaign of debilitating trolls, 56, oddly moderate again, trolls retreat in good order. Blackrock take advantage? 87, manage to sneak over to Reventusk. Evac progress? 69 many of them yes. Grok interruption? 85, many Blackrock retained. Blackrock, Revantusk and Warsong retained. Vilebranch attack, 22, poorly done, Grok reply, 44, indecisive, Grok retreats with allies.

+1000 Orcs,+300 trolls of Revantusk. +moderate diplo with Quen'danil and Wildhammer. Rest of Blackrock evacuated to Highlands.
...

Gilneas expedition
Stalemate in Gilneas status 66, moderate, situation fairly good currently.
Taldoren vs Wolf Cult 75, Taldoren doing relativelty well currently, Scythe protected.
Liam leadership, 40, immaterial, neither effective not ineffective
Grok intercession, clearing Gilenas city, 37, lots of damage but done. Losses incurred among Orcs and Gilneans.
Worgen coutner, 40, attack but relatively ineffective in total.
Attack on Blackwald, 47, ineffective, more losses incurred.
Alpha Prime attack, 78, very effective, breaks into Tal'doren.
Confrontation between elves, 63, Alpha Prime gets the Scythe, other Druids of the Fang escape.
Worgen final attack? 38, moderate, clear that it's the last stage of the Worgen before they go off to Darnassus
End result? 19, Gilneas significantly damaged, massive strain, army debilitated, worgen mostly gone but now endemic in region.
Significant diplo gained from Gilneas, despite largely indecisive assistance. Acquired Gilnean refugees and tech.

...
Drake training 74, trained for war
Inspiration? 80, power grows
Assistance from other Blacks, 59, surprise and some pointers, but nothing overwhelming.
Drake now trained for war and riding.

integrate new clan 6, very poorly!
Authority, 96, crit,
Culture, 45
Authority unquestioned, and some cultural ideals adopted by New Clan people, but great difficulty in actually integrating them.

Mangi mission
Travel to Menethil Harbour, then attacking Angerfang
Dragonmaw vs Dwarves history, 45, Dwarves doing less well.
Dragonmaw disposition? 87, strong, reinforced recently, diverse well equipped force
Angerfang, 36, poorly, losses taken extensively, Dragonmaw rally to Dun Algaz. note to get shinbone quest in here
Dun Algaz, 28, even worse, many losses taken, forced to retreat.
Rallying against coutnerattack, very effective, 93.
Grim Batol corruption? 25, corruption spreading extensively in Wetlands, partly why Dragonmaw there in force.
Grok diplo to try and defuse, 69, decent hearing. Agree to get them to come back with him? 11, no definitely not.
Dragonmaw Clan in Wetlands pushed back to Grim Batol, Strange things seen in surrounding areas. Dwarf passes clear and Dwarves thankful but somewhat apprehensive.

Ironforge fete
Great Forge with Mangi, 29, Mangi unwilling to reforge stuff. Not very friendly.
Hall of Explorers for Titan stuff, 79, good discussion, Titan Lore acquired, Breaker lore given.
Mystic Ward for Paladin discussion, Valgar Highforge, Grand Smith of the Silver Hand, 64, Paladin lore acequired.
Mangi expedition moderately effective. Funds and resources acquired, Dwarves thankful for Orcish attacks. However, enemy retreated in good order to Grim Batol, necessitating further conflict.
FractiousDay threw 12 100-faced dice. Reason: D100s Total: 615
8 8 38 38 37 37 30 30 59 59 38 38 54 54 54 54 56 56 87 87 69 69 85 85
FractiousDay threw 12 100-faced dice. Reason: D100s Total: 569
22 22 44 44 66 66 75 75 40 40 37 37 40 40 47 47 78 78 63 63 38 38 19 19
FractiousDay threw 12 100-faced dice. Reason: D100s Total: 674
74 74 80 80 59 59 6 6 96 96 45 45 45 45 87 87 36 36 28 28 93 93 25 25
FractiousDay threw 5 100-faced dice. Reason: D100s Total: 252
69 69 11 11 29 29 79 79 64 64
 
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Cool, it was indeed time to have a decision. Let's just hope that Kul Tiras does not become zombie town when we are away
 
It looks overall a good result.

Got everything that a normal action wouldn't with a mercenary mission.
 
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okay so we gained warsong, trolls and some blackrock?(not sure on the last one) we got diplo with wildhammer and quel'dinai. we gained some gilnean refugees but the worgan go to nightelves , dragonmaw didn't want to come and the highlands are getting worse. drake good for fight, new clan well lets see how the event goes
 
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some blackrock?(not sure on the last one)
Whether it's Fractious being generous or the winning vote just chose the right location where the Blackrock were leaving Grok managed to meet them.
Hall of Explorers for Titan stuff, 79, good discussion, Titan Lore acquired, Breaker lore given.
Let's assume Grok unlocks Breaker Avatar does he reach in the eyes of the orcs demigod status to chart his own traditions?
 
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