Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

[] Plan: mercs warsong and growth
-[] Mercenaries- Warsong Clan's Call for Kinship
-[] Mercenaries-King Mangi's Pact
-[]Train the Drake
-[]Rescue the Revantusk
-[]Integrate the New Clan



for those who want warsong heres a plan for it or change any part you like .
 
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It might be tempting to go for more merc missions if it gives immediate rewards.

Alterac is going through some hard times so just taking the Stormwind option would clear up a lot of troubles but so do the rest of their neighbors especially the Scarlets who are acting as the bulwark against the undead. Tirion's testimony demonstrates things aren't looking so good for them. Fortunes have changed despite prior victories.

Would be really funny if more horde merc missions is unlocked but it does require helping Kul Tiras so as to allow an open route.
 
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These I think are necessary:
[ ] Train the Drake
[ ] Integrate the New Clan


We have a lot of missions to embark on. Perhaps we could dedicate two slots to mercenary work?
The favorite candidates so far:

[ ] Mercenaries - Kul Tiras
[ ] Mercenaries - Warsong
[ ] Mercenaries - Gilneas
[ ] Mercenaries - King Mangi

And the last remaining slot could be dedicated to either of these:

[ ] Mission to Stormwind
[ ] Seek Magical Aid
[ ] Lead the Breakers
[ ] Demongate
[ ] Rescue the Revantusk


Or even take one more Mercenary action, if it won't overload us. The rewards seem significant.
...mission to Stormwind seems like something we might want to do in the next two turns.

So my tentative plan would look something like this:

[ ] Plan: Bite and Chew
-[ ] Mercenaries - Kul Tiras
-[ ] Mercenaries - King Mangi
-[ ] Train the Drake
-[ ] Integrate the New Clan
-[ ] Lead the Breakers

Use our Horde to advance our goals, and digest what we have already bitten into.

I am open to including the Warsong in place of the last one. It falls into the overall scheme nicely, as it is both a combat and integration action.
 
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On second thoughts training the drake would help boost other diplomatic visits or the merc missions.

A lot of open battles can be solves because there's a dragon rider in the vicinity and for Stormwind it would give Onyxia pause to look at Grok differently.
 
Kul Tiras is important both to have the possibility to use their ships... and because the Scourge is about to launch a Prepared Invasion of Kul Tiras. They haven't been our friends until now, but we do not want it to fall.

Furthermore, there are 3 military-diplomatic steps which would be relevant:
- King Mangi of the Bronzebeard Dwarves; we would clash with the Dragonmaw clan; we can have an eternal enmity from this, or instead subjugate them and bring them to Alterac. I don't know what's most likely.
- The Warsong clan; it would mean fighting together to get an alliance, indebting them to us before Rend does the same. They are already faring well against the Vilebranch trolls, however. Of all, they need our help the least.
- Gilneas, to finally drive back the Worgen, prevent the capital city's fall, and hopefully get an ally.

The choices present an underlying interesting question: who Grok'mash is/wants to be/ is seen as?
A Warchief in the making would focus on Orcs only: chase the Blackrock orcs, aid the Warsong orcs to forge a connection, aid the Dwarves to subjugate the Dragonmaw orcs, rescue the Revantusk to have them as followers.
The Constable of Alterac would consider the greater picture: help Kul Tiras so it does not fall to the Scourge, help Gilneas so it does not fall to the Worgen, aid the Dwarves to get an ally, rescue the Revantusk because it's the right thing to do.
Note that some actions are present in both roles, only with different motivations. Moreover, integrating the New Clan and training a dragon are important things in any case.

The only things I am sure about are:
-[ ] Integrate the New Clan
-[ ] Mercenaries - Kul Tiras

For the rest, I think we should choose 3 out of these 4 possibilities:
-[ ] Mercenaries - Gilneas
-[ ] Mercenaries - Kul Tiras
-[ ] Train the Drake
-[ ] Rescue the Revantusk
 
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Since your plan aligns with mine, can I hear your reasoning for Gilneas vs. the Revantusk?

Please remind me what's going on in Gilneas and why we want a part in that.
A Warchief in the making
The Constable of Alterac
For the record, my stance is "consider the second agenda only insofar as it visibly advances the first one". So help the dwarves with their orc problem; help Kul Tiral so long as we get their fleets to give our faction more breathing room, etc. Diplomacy may be helping orcs in the long run, or it might not, depending on who's in charge and what their agenda is. Alliances are fragile and situational. We must get something tangible from our efforts here and now.

Dwarves offer money and the opportunity to wrangle some more orcs some way or another, which is what we've been doing anyway.
Revantusk trolls is just more of the same, rallying whomever we can in a 'hostile' land under a single banner. Plus, it indirectly helps the Warsong, which is a point in the debate. I admit, I wouldn't be considering them without the latter part, and would rather help the Warsong directly.
Gilneas has... what? What do they have to offer, except for continued resistance to the Scourge, and why do we have to be the ones to put out that fire?
 
Besides the worgen there's actually something material that'll boost literal firepower with gunpowder helping them out from what was mentioned before.

But let's be fair they all will give something in return for helping out.
 
Please remind me what's going on in Gilneas and why we want a part in that.
gilneas is being attacked by the worgan (aka werewolves) and helping them brings back one of the orginal members of the alliance (cause the current kings father decided to leave it and build a wall to keep the outsiders out, genn, genn good thing your dead cause before you got your char devolpment you were an idiot) and if we help with their worgan problem they are likely in a stronger postion to be helpful then kul'tiras
 
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Like what?

If we want cannons, don't we go to dwarves for them? If it isn't cannons, then what, and more importantly, in what quantities? Who will be armed with these new weapons? Orcs are not famous for having good riflemen and artillery officers.

gilneas is being attacked by the worgan (aka werewolves) and helping them brings back one of the orginal members of the alliance (cause the current kings father decided to leave it and build a wall to keep the outsiders out)
That's mostly human politicking, no? Good for the Alliance, but irrelevant to us in the short term.
What do they have to offer us? I hear weapons, but this is contingent on a lot of factors I am unsure about.
 
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we have some dwarves and humans and a closer supplier is always better and orcs are not famous for that stuff cause they don't have that tech like they are a tribal people who got their tech shot up by the burning legion
 
Grok doesn't really know of the worgen of course but as they're an original alliance member that has isolated themselves and Grok has been into helping the alliance remnants it all helps?
 
-- amended comment
When you play the game of Thrones, wittingly and willingly or not, you win or you die, there is no middle ground.

Genn seems like a winner that brought so much winning: leave the Alliance, build a big beautiful wall. Why should Alterac pay for it? They did reap what they sowed.
-- edit: we are being parochial and shortsighted. Fuck the Dwarves, they don't really need us and they won't give us any relevant shiniest either. Gilneas and Kul Tiras are in a deep crisis, do we want us or Datrohan to solve it?
 
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Why should Alterac pay for it?
That should always be the question. War means losses, in lives, in supplies, in political stability as crime and espionage run rampant with the resources stretched thin. So it means what we gain out of engaging in war or mercenary work always has to outweigh the drawbacks.

Sooo... finalizing the plan, then?

[x] Plan: Bite and Chew
-[x] Mercenaries - Kul Tiras
-[x] Mercenaries - King Mangi
-[x] Train the Drake
-[x] Integrate the New Clan
-[x] Rescue the Revantusk
 
That free merc action could've helped on the constable first and second turn but I'll just have to chalk it up to the army build up phase and internal developments that allowed it and not look a gift horse in the mouth.
 
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-- amended: why does everybody want to help the Dwarves now when there are 2 other crises that will slip from our hands and cause a disaster: the Scourge or Datrohan getting Kul Tiras, Datrohan getting Gilneas.
Nothing else matters as much.
 
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Currently, Kul Tiras is more urgent than the Dwarves IMO. If you go to see the world update the Scourge scored 90+, it is damaging KT at land and at sea and is about to attempt an invasion.
 
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Commentary on competing aims of Alterac arc
For the record, my stance is "consider the second agenda only insofar as it visibly advances the first one". So help the dwarves with their orc problem; help Kul Tiral so long as we get their fleets to give our faction more breathing room, etc. Diplomacy may be helping orcs in the long run, or it might not, depending on who's in charge and what their agenda is. Alliances are fragile and situational. We must get something tangible from our efforts here and now.

I thought I'd make some remarks about this point and others.

Grok took up the position of Constable for various reasons. I don't want to repeat them all now, but for example, he knew that he was perhaps the only person in a position able to resolve some of the problems the Orcs of Lordaeron are facing, while also promoting peace with the Alliance.

Being Constable, as well as a sort of clan chief and a sort of Warchief, means that Grok is pulled in several different directions. Some of the objectives of these fucntions are mutually exclusive, some are complimentary. For example:

1. As Constable of Alterac, assure the security of Alterac and act as a leal servant to Queen Prestor
2. As a high official of Alterac and potentially the most powerful and respect person, assure the longer term security of Alterac through diplomacy.
3. As an Orcish leader, assure the position of the Orcs of Lordaeron through safeguarding them in Alterac
4. As a person of broader vision, assure the security of Azeroth more generally through strengthening the ties between the Horde and Alliance, while facing various foes.

There are certain things I won't allow you to do, for example things that go strongly against the prevoiusly established ideals of Grok. However, outside that, this is your Quest and you are the players. For example, if you wanted you could basically ignore the Alterac stuff and just use it to build up your Orc stuff, in preparation for attacking Rend at the end of Grok's 2 year term as Constable.Comparably, you could plow all the Orcish strength and Alterac's resources into throwing your weight behind the Crusade and fighting the Lich King. These are mutually exclusive, you cannot both safeguard the orcs while also throwing them into the teeth of Icecrown, obviously.

Grok's place in the constitutional functions of Alterac is somewhat unclear. Where does the power lie between Queen Prestor, Regent Gregor and Constable Grok? This allows room for manoeuvring there. In theory, you could seize power in Alterac, sideline Gregor and just do stuff on your own given Prestor is busy being a dragon in Stormwind and runnign that kingdom. However, that wouldn't leave as much time for other stuff.

Of course, this is partly by design. While I certainly permit space for, and indeed encourage clever or efficient write ins, naturally the set up of a quest means you cannot take all actions at the same time.

As a wider challenge for the thread, I would encourage discussion about your long term plans. What do you actually want to use the Alterac arc to do? You have at least 5 turns left of it. After that you could stay in Alterac, or you might want to leave to do something else. Grok has resolved that he'll spend at least 2 years there (8 turns), but it's not like he values owning land or anything etc.

For example, Dathrohan's political objectives are partly to dominate the rest of the Alliance so he can use them to destroy the Scourge, and then various other parties, while also corrupting them from the inside to serve the Legion's ends. That's why he's bringing in stuff like the Risen or undead or other dreadlords working with him like Westwind. Grok is aware he's trying to dominate the Alliance but doesn't know about demon stuff obviously. As such, to what extent does Grok care? Does Grok care about the political stability of the Alliance? I don't really think he does, not his circus not his monkey etc, but he might care about the knock on effects of this.

Would he rather a strong centralised alliance to fight enemies, but also one which would be an existential threat to the Orcs? Or would he rather be able to negociate with the constituent kingdoms? As one example, there have been time limited options to reduce or prevent Lordaeronian influence in Alterac. One was too prevent Regent Gregor brining in Lordaeronian officials and burecrats into the administration of the Regency, while the other was to get Karlus made Archbishop instead of the Red Bishop who got appointed instead. Does Grok care about that? Again probably not. Absent the orcs, Alterac doesn't really mean anything to him. However, does Grok want to prevent other kingdoms being brought into Lordaeron's and Dathrohan's sphere of influence? Would Grok want to prop up Gilneas to prevent Dathrohan doing so? Maybe sure.

Anyway, it's your job to have a think abotu it so do so.

A couple of other points:

On the Scourge situation, at the start of this arc I rolled for stuff that's going on in the world generally. For example, Deathwing, the Cataclysm and the Hour of Twilight are not necessarily on a timer, its not that they'll happen in 5 years or something, but the plans of the Old God faction are based on various things happening. By accelerating these things they may happen faster. Currently Deathwing will emerge slightly earlier because of Forneus weakening the barrier to Deepholme. Comparably, the Burning Legion are actually fine with how things are going on Azeroth now, given Balnazzar is leading the Alliance etc, so any moves by them to start the 3rd Invasion will be delayed as they're not feeling it necessary to do that yet. So for example this:

Kul Tiras is important both to have the possibility to use their ships... and because the Scourge is about to launch a Prepared Invasion of Kul Tiras.

Isn't necessarily specific to Kul Tiras, it's a broader invasion by the Vrykul and the Lich King generally, who are working on a significantly accelerated timescale and so are preparing their attacks now, rather than much later. For example, Tirion reports 'giants in the mist', which is the start of the Vrykul attacking the north of Lordaeron. They're killing Kul Tiras first because the islands are basically between the Eastern Kingdoms and Northrend.

If we want cannons, don't we go to dwarves for them? If it isn't cannons, then what, and more importantly, in what quantities? Who will be armed with these new weapons? Orcs are not famous for having good riflemen and artillery officers.

That's mostly human politicking, no? Good for the Alliance, but irrelevant to us in the short term.
What do they have to offer us? I hear weapons, but this is contingent on a lot of factors I am unsure about.
On Gilneas. One of the main attractions is indeed gunpowder technology, which appears to be the most advanced (at least among humans) in Gilneas. I would also say that the human methods of warfare are fundamentally different from those of the Dwarves for example, so may be more useful to get than Dwarf stuff. Furthermore, the Dwarves rely on Gunpowder and their more advanced tech to keep them safe and ahead, so they wouldn't be willing to share their most advanced stuff.

And as a last point, Liam Greymane seeing his kingdom being devoured by werewovles is a lot more desperate than Mangi Bronzebeard just chilling in Ironforge. Gilneas would be much more willing to accept a less equal deal, or one which benefits Grok/Alterac more, than would Mangi. Sure, Ironforge has way more 'stuff' than Gilneas will, more money, more raw resources and finished goods, more expertise, and better tech of stuff like guns, but they're also not in dire need of your assistance currently. Mangi is willing to trade some of his treasure to prevent him from having to expend Dwarvish lives in a conflict they're pretty unsuited for.

Comparably, you already haven't been choosing Gilneas, and that's meant that Liam has already had at least some discussion with Dathrohan and potential assistance from the Scarlets. Do you want to help Gilneas now and prevent them from becoming yet another client kingdom of Lordaeron? That's up to you, and goes to the general point about 'alterac aims' above.
 
[X] Plan: mercs and growth

I prefer the greater Alterac tilt of this plan compared to the other one, which seems to tilt more on Grok's obligations to the Orks. I feel Grok would try to balance out his obligations to Alterac with the Orks as much as is feasible. Gilneas is a neighbour, so helping keep them secure and creating good relations works much better for Alterac compared to helping the Kul Tirans. Plus, it counteracts Dathrohan, who Grok doesn't like personally, and would also help fulfill Grok's obligations to Alterac better. We already have two other actions that fulfill our obligations as an Ork leader.
 
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