Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Let's assume Grok unlocks Breaker Avatar does he reach in the eyes of the orcs demigod status to chart his own traditions?
This would significantly depend on the person in question and their willingness to 'preach'. It would seem, from the lore, that there's not many instances of large scale 'conversions' of cultural practices. The main ones would be the formation of the Horde with the wholescale adoption of the Fel, and then the mechanisation of the Iron Horde.

So, considering that some Orcs will be more religious than others, and some will also be more into Elemental stuff than others (eg Shadowmoon aren't into elemental stuff as much as Blackrock are etc), imagine that you were a moderately pious person and you see an orc walking up made of diamonds. That would be an incredible sight I think, especially as lots of shaman would convert en mass to go assist them with things. It's really a very strange thing I think, but yes would be something very interesting.
 
This would significantly depend on the person in question and their willingness to 'preach'. It would seem, from the lore, that there's not many instances of large scale 'conversions' of cultural practices. The main ones would be the formation of the Horde with the wholescale adoption of the Fel, and then the mechanisation of the Iron Horde.

So, considering that some Orcs will be more religious than others, and some will also be more into Elemental stuff than others (eg Shadowmoon aren't into elemental stuff as much as Blackrock are etc), imagine that you were a moderately pious person and you see an orc walking up made of diamonds. That would be an incredible sight I think, especially as lots of shaman would convert en mass to go assist them with things. It's really a very strange thing I think, but yes would be something very interesting.
What a day it'll be when that happens so I can fulfill a Glorantha/Six Ages/King of Dragon Pass fantasy where Grok hero quests and becomes an absolute elemental powerhouse.

With that level of street cred he could probably be able to walk up to any remaining orc clans in the East to say come and they'll come without the need for a makgora.
 
Small consultive poll, in the upcoming chapter there'll be various actions, in particular the Dragonmaw and Hinterlands ones could potentially have reader input. Do you actually want to input in these or are you ok with me just writing them out as per Grok's preferences.
 
Every action, besides ones that are so ingrained in Grok's mind that he can't do otherwise, can potentially have reader input; the job of the GM is to put them through a filter depending on their importance, potential to change the story and/or player character, and desired pacing.

I say 'the job of the GM' because it's rare that people would refuse being given a choice, even if the choice is all but decided. It's up to you when to say, "you've already made your choices that shaped the character'. Most of the time they won't even question it, because it makes total sense their character behaves that way.
 
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I trust your judgement, whichever way it goes (but, do you? That is the question;))
If I was undecided, I would put one action up for grabs, flipping a coin to decide which.
 
so wonder whats gonna happen to the dragonmaw and highlands in this update (after all they refused to come with us and the highlands are getting worse) also I will leave it up to you what you think grok should do
 
so wonder whats gonna happen to the dragonmaw and highlands in this update (after all they refused to come with us and the highlands are getting worse) also I will leave it up to you what you think grok should do
Ask them another day?

I'd say having a business relationship with part of the black dragon flight might allow some arrangement in exchange for more eggs to be reserved for the dragonmaw clan especially if Grok visits them while riding on one.
 
Hinterlands Interlude 1
Hinterlands Interlude 1

The army gathered.

A thousand warriors, armed and ready.

They awaited your command and as their chief you looked over the tight grid of tents and smiled.

These were warriors! This wasn't the pathetic hovels of the Alteraci army you were trying to whip into shape, these were hard-handed axebearers, eyes bright and ready for war.

From a dozen clans they came and you looked on proudly. Some were yours but of those you'd brought from Orgrimmar you only had fifty or so. The rest had joined your banner and there they would remain. The Demonsword were the largest contingent and had given you five hundred warriors, young Fel-bloods wanting to prove themselves under the aspirant, Mazath. The next largest were the Blackrocks who'd joined from across the continent whether under Kul Tiran penal sanction or drawn by your fame in battles against the Scourge. Lastly were the New Clan, drawn from the able-bodied of Hammerfall in an attempt to draw them together under your banner.

They marched under the Burning Blade, and the banner on your back was their standard. It was the largest force you'd commanded yet and you'd use it well.

You marched them hard out of Alterac. Down toward Southshore scaring more than one Alliance patrol before they saw the eagle sigil of your office flying at the head of the column. East then, and you found yourself camping in the ruins of Durnholde keep.

"This could be the start of something." Kartha said, sharing your perch above the assembly.

You would speak to them tonight, you knew. You would speak of the destiny of your people, of the honour and might of your forebears, of the discipline that came with honour.

"It will be." you assured her.

The next day you crossed through a mountain pass into the Hinterlands. These were a contested vale between the foothills of Lordaeron and the true wilds of the ancient Amani forests. There would be little civilisation to speak of there, and you'd commanded each warrior to carry his own supplies, though you'd also hoped for some sign of civilisation in the woods.

Wildhammer gryphons shadowed your march, but the hammer-throwing dwarves didn't come within hailing distance, nor did you know the route to Aerie Peak, their mountain fastness. Whether you might have wanted to speak with them was irrelevant, for though you set out a tent and food, set your banners, of the Burning Blade and of Alterac outside, no emissary came.

"We might only count on their forbearance," Kartha advised you as you sat with the veiled orc under the awning. "The last time they saw a force of this size was twenty years ago."

You'd only grunted at that.

The march went on. You saw neither the dwarves of this land nor a company of elves you understood also dwelt here. No matter, you had looked to use them as scouts and informants if possible, but you hardly intended to spend weeks wandering through the forests looking for them.

What a forest it was though! The Hinterlands were perhaps the most vibrant place you'd ever seen, verdant rather too, for in no other land had you seen as many trees and living things. You'd grown up in Durotar, you'd crossed the Barrens, you'd fought in the Plaguelands and across Lordaeron, but here there were trees you guessed had lived more than a hundred years.

You remembered lying in Razor Hill after your trip away from Sen'jin Village, you remembered seeing that the beams of the commonhouse were carved with Kul Tiran script, that the structure of the building had been repurposed from the skeleton of a human ship, wrecked on the coast.

What must it be like to live in such abundance?

The scouts reported beasts, but your warriors made swift work of them. These 'owlbears' were formidable for a single warrior, but a squad working in concert found no difficulty with them, and soon great haunches of meat spat and fizzled in the grease and herbs rubbed into them over fires at night.

Each night you ordered a palisade put up in a great square around the camp and each day you would give only one hour before the army would march. You drove them hard, twenty miles a day, and making camp at each end. The warriors ate hardtack and smoked jerky when marching, and only at night did the few outriders you had go out and find fresher food.

But your people were a hardy folk. Yours was a resilient legacy, and you would make the Breakers proud. You would beat them, burn them, force them into shape, you would forge them as Grond forged the earth.

If there was one failing of the Horde's military, in your eyes, it was ill-discipline. This was a message your father had given you many times, and one reinforced by your tutelage since childhood. Ever were the elders of your race keen to point out the need for prudence, for control over the bloodlust of your history and now you felt you'd found that in a way.

You drew extensively from the Blackrock way of war, of blocks of heavy infantry moving close together. But that wasn't enough. Your own success had proved the necessity for speed and striking power, and now you spoke with your captains and advisors in the evenings, as well as with the warriors too.

The Hinterlands was a wide vale, but you clearly weren't the first to have travelled here. Each day you came there were more signs that someone, a great many someones, had come before. The army marched on, but then in the ruins of some ancient village you found them.

A Blackrock banner floated feebly over the central hall, half-burned and the other half covered in ivy. The telltale signs of hasty evacuation are evident in the disarray left behind, for you saw tattered tents flap in the wind, their fabric bearing the marks of recent combat. Wooden palisades, once sturdy defences, now showed scars from the struggle that unfolded here.

Here were the Blackrock who had fled Alterac and the surrounding mountains, or rather, here were some of them.

The army entered the town without resistance and you found only elders and children there. Some were sick, and you set the Pureflame in the flesh of the worst as your own shaman and healers worked among the rest.

"Tell me what happened here." you ordered, and a few of the elders came forward.

Dal'rend, son of Blackhand, had indeed ordered the Blackrock remnants to be evacuated from Alterac. You'd guessed as much, but apparently, they sought to make it seem spontaneous, so as not to arouse your wroth at the idea of your population being stolen.

That in and of itself was an interesting remark, Kartha pointed out, for it spoke that Rend did not know you well, for your honour wouldn't have enabled you to act on such a slight.

The plan had apparently been to drive the Blackrock over the mountains, moving at night as much as possible and hiding amidst the trees by day. The Revantusk trolls who you'd come here to retrieve had been taken and enslaved, made to construct crude barges which would ferry the Blackrock down the coast to a port of the Dragonmaw, and there was even mention of goblin mercenaries involved. This spoke of something more, and something to think about in future, but for the moment you had hundreds more orcs to deal with.

Eventually, the Rend's commander, an Orc by name of 'Runewatcher', had ordered that the pace be accelerated. Those who couldn't keep up were left behind, and those who refused to leave them were taken and bound till they thought better of it.

It was dishonourable, it was offensive, and you made sure your opinion was well known on it.

"Who would follow a Warchief who would force you to abandon your kin?" you asked aloud as you listened to the elders speak. Their eyes, still fierce with the spirit of the Horde, betrayed a sense of resignation, understanding the harsh reality of their circumstances while the children, wide-eyed and fearful were almost innocent in their looks of hope toward you.

There were few warriors among them. A few it seemed had managed to escape the Blackrock march and slip away from the column, though mostly without their armour or weapons.

Was this not the curious complexity of your people though? Here were axebearers who had been pulled between desires. Firstly to serve their Warchief and the traditions of obedience which your people held dear, secondly to the older, softer perhaps, desire to stand their ground and protect those they hold dear.

The young Mazath stroked his chin. "I would aid them, but it seems to me that we risk the same trouble Runewatcher did."

You supposed he was not so young, only a few months your junior actually, but you felt his senior many times over.

"We do." you agreed, "But honour cannot be set aside like a troublesome pet, good only for amusement. These are our people, and we will shelter them."

You gave orders for a portion of your force to remain and fortify the town, while the rest pushed on. You were hundreds of warriors down, but if there was one thing you'd learned it was that honour would prevail.

Towering trees with gnarled roots cast long shadows over the path, and thick undergrowth which often required the warriors to wield their axes to clear the way. The air was thick with the scent of damp earth and the distant murmur of unseen creatures.

"Is it not strange?" you remarked at large as you looked out over yet another vista of trees, "The forest is vital indeed, to grow so swiftly."

"There is some power in these woods." spoke Zaruk the Shaman, his faded purple cloak the only sign of his previous clan. "We should be wary."

Whatever power it was, it didn't trouble you. The forest canopy above provided intermittent respite from the relentless sun, dappling the earth with patches of cool shade. Indeed, soon enough you found allies.

"Hail, Shatterskull." you greeted the Outrider.

The horribly scarred Warsong captain leapt from his mount, grasping your arm gladly.

You had felt their approach through the Earth before your own pickets had sent word, and soon enough the Warsong had emerged from the trees. Fatigue was on their faces, and wear on their weapons and gear. In both orc and worg there was the need for more than one good meal and you sat beside Shatterskull as he downed three bowls of stew that night.

The Outriders, who had been engaged in a prolonged battle against the formidable Vilebranch trolls of the region, appeared as a motley crew. You'd gladly accepted their elders, who were safely back in Alterac, you assured Shatterskull, but now you had the rest of them, hundreds of warriors who Shatterskull had led to you after learning of your presence.

Their armour bore the scars of countless encounters, and their weapons, while still serviceable, had seen better days. Despite their weary appearance, their arrival was a welcome sight to your own warriors and many songs were sung even as Shatterskull spoke dark words to you of the battles so far.

It seemed that the Hinterlands were in uproar, though you'd not have known it from your viewing. Your actions in Hammerfall had broken the fragile balance of power in the region as you'd suspected it might. The removal of Hammerfall and the Frostwolves as allies to the Warsong, the debilitation of the Witherbark trolls and their allies in the Syndicate, the resurgence of Lordaeron and their client kingdom in Stromgarde, as well as the recent forced march of the Blackrock had disturbed the situation greatly. Shatterskull had more information for you. His fight was with the Vilebranch and great enmity was there between two forces.

"I will pledge myself and my warriors to you." the captain promised, "But let us have one final battle with the Vilebranch. They are an evil folk, as malevolent and treacherous a people as any I've encountered. That we must leave this land we understand and I already gave orders to burn our camps in the hills, yet I would not have us slink away while there's still strength in our arms!"

"That is the strength we will show them." you agreed.

In truth, you had no particular hatred toward the Vilebranch, not the same history and anger that Shatterskull did anyway, but it was enough that the Orc had pledged to you, honour now dictated that you see to his feuds and protect his folk as your own.

You marched on Shadra'alor, the holy site of the troll spider god.

Each troll tribe held a certain number of 'loa', powerful spirits representing natural forces or tutelary beings. The Amani held many, over a dozen as Kartha told you, but each subordinate tribe like the Vilebranch held fewer, their power and worship unable to sustain such a large pantheon. Chief among the Vilebranch's loa was the Mother of Venom, and it was her temple your attack threatened.

Once again, you had no enmity toward the Amani priesthood, but you knew from Shatterskull's report that the direction of your march would call up the Vilebranch out of their city, Jintha'alor.

The battle that occurred was swift.

The Blackrock approached first. Theirs was an ancestral form of war and they knew it well, despite the lack of practice. They chanted the songs of war which gave instruction and discipline to their formation. They stood strong in a clearing toward the outskirts of Shadra'alor behind their shields.

As the trolls sallied out from the tangled undergrowth, they respond with their own chaotic war dances and gesticulations, invoking the Shadra's dark blessings. Enthralled and alchemically enhanced by the venom of the Spider God, frothing trolls charged into the Blackrock lines with a fury. The clash was loud and the clang of steel rent the air.

You struck then. The Burning Blade were around you, and the Demonsword too. Your people moved with confidence and skill, striking and breaking through the lines of the trolls with you at their head. You swiftly turned, making across the troll formation with three of their shaman dying to your blade before the rest turned to flee, incanting strange spells which set a inky darkness all around you.

But you would not tolerate such obfuscation. The Light of your soul shone and you felt resistance as your will banished the blackness.

Then came the howls. The Warsong clan, mounted atop their wargs, sweept around the battlefield's flanks to engage the trolls from unexpected angles. Shatterskull was at their head and roared his own cry as he leapt from his mount into a knot of trolls before rising swiftly, his axe slaying as he stood. The wargs tangled with the trolls' tame spiders, the creatures unused to the fury of prey that would fight back.

The tide of battle turned and like the tide, the trolls fled back to their city. They broke, throwing down their weapons as you pursued them into the city, only halting to concentrate as you called on Myzrael to open a breach in the ill-maintained walls.

"Hold!" you cried as you saw your own formations disintegrating in the rush. "Hold! Scorn, get them in order!"

It took a while, long enough for the trolls to disappear before you'd managed to stop the pursuit. More than once Scorn cracked the haft of his spear across the back of a warrior to get them to pay attention, but eventually, you managed it.

"Get back to the battlefield and bring the wounded within." you ordered Shatterskull. "The trolls wounded too, if any live and can be saved."

"Aye, Warchief!"

You didn't react at that, turning instead to Scorn. "We'll camp here tonight. Seize buildings and provisions. The shouldn't have had chance to poison anything, with speed they came in at."

"Is it wise to establish yourselves here, within bowshot of the enemy?" the captain asked.

You looked up to Shadra'alor. In truth you were in the outskirts of the settlement, the temple of the Spider God was above, built as a great ziggurat into the mountains beyond a dark pond.

"It's better than camping in the woods and needing to fight off troll infiltrators." you replied, "The wargs will see to our defence tonight. We'll be gone tomorrow. Let none set fires or go wantonly through the Vilebranch possessions, we are not here as thieves."

"Aye, Warchief." Scorn replied.

The way he said it was much more deliberate than Shatterskull.
 
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Glad we scooped up the remaining Warsong forces. They were cutoff and isolated after our moves and that of Rend, so it was only a matter of time before something terrible happened to them.

As it is, once Grok leaves this region it will be pretty quiet, I think. The Witherbark too weakened to attack the local Alliance outposts and no Horde activity left at all.
 
so we are getting a mini arc to find out what happens for us to gain our orc and troll allies cool
While some will be shorter, you've got 3 merc actions this turn, and it doesn't feel correct to just say 'oh the hinterlands went well now back to whatever'. I do that for some actions, eg I'll cover it briefly, but part of the reason teh merc actions are there is to get Grok out and interacting with people.
 
Dal'rend, son of Blackhand, had indeed ordered the Blackrock remnants to be evacuated from Alterac. You'd guessed as much, but apparently, they sought to make it seem spontaneous, so as not to arouse your wroth at the idea of your population being stolen.

That in and of itself was an interesting remark, Kartha pointed out, for it spoke that Rend did not know you well, for your honour wouldn't have enabled you to act on such a slight.
This could be an indication that Rend would, in fact, view such an action as a slight. It's no wonder, seeing how we draw from the same finite powerbase of Lordaeron orcs. But if we don't want to adopt the same ruthlessness, we'd have to open the way for alternate reinforcements, incorporating other races into our ranks. Trolls would be a start, and Alteraci the continuation, but me might consider hiring mercenaries to serve as force multipliers. Dwarven cannons? Gun training?

Flyers (and flying transportation) would be great to have; I wonder if something could be arranged with the dragons...
 
This could be an indication that Rend would, in fact, view such an action as a slight. It's no wonder, seeing how we draw from the same finite powerbase of Lordaeron orcs.
Indeed, similar to the various efforts to prevent the free movement of peasants and wage increases following the Black Death IRL. Indeed though, Rend is offended by Grok's presence and charisma, and while Rend doesn't necessarily want to escalate loads (and doesn't have the capacity to really do anything currently given the distances involved), he does feel the need to secure 'his' orcs.

but me might consider hiring mercenaries to serve as force multipliers. Dwarven cannons? Gun training?
Mercs can indeed be considered, if you'd like them. That might be an action to advertise or to contact people who might be able to do such a thing. They'd be particularly useful for specialist capabilities though. Currently Grok is a net exporter or security services given he's acting as a mercenary here (Though witht eh Warsong he's being paid more in honour than anything else)
Flyers (and flying transportation) would be great to have; I wonder if something could be arranged with the dragons...
Indeed, however the problem with this is that the Blacks have come to Alterac because they want to not put all their eggs in the same basket, so they're getting Grok to hold another basket. If suddenly mature black dragons or lots of black dragons showed up somewhere, the other flights would know about it and could deploy in force. We see this with Vael for example in Classic where he's in Blackrock Mountain to spy on the Blacks. If Grok has one random black dragon that's not a big deal, the Reds wouldn't rally to deal with that, but if suddenly @rx915's Grok Helljumper turns up leading a strategic airlift or something then that's a problem.

I'm also inclined to say that during this period there aren't really many aircraft in WoW? It's only in Wrath that we see the gunship battle, and then subsequnetly more skyships get built till the Horde and Alliance both have fleets of them etc. However for example in the Karazan book Stormwind has 200 gryphons they can use to airlift a force to kill medivh (IIRC), so they clearly have the capacity and the understandng of mobility in that manner.

I would say though that as a GM remark, only Ironforge, Aerie Peak, the Dragonmaw, the Night Elves and the Blackrocks have what we'd call an 'airforce'. There are other groups too, eg the Goblins will have zepplins, but these aren't cohesive forces that could be deloyed in the same way the others do. Similarly, the Forsaken or Stormwind certainly use flying mounts sometimes, but again it's not in the same strategic manner as the others.
 
Would the Scourge with their use Gargoyles and Frost Wyrms also have an air force equivalent (like during the Fall of Silvermoon using Gargoyles to prevent Sylvanus's force from contacting Silvermoon itself)? Though, I'm not that caught up with WoW lore, so I suppose most of that's in Northrend instead of operating in Lordaeron.
 
Would the Scourge with their use Gargoyles and Frost Wyrms also have an air force equivalent (like during the Fall of Silvermoon using Gargoyles to prevent Sylvanus's force from contacting Silvermoon itself)? Though, I'm not that caught up with WoW lore, so I suppose most of that's in Northrend instead of operating in Lordaeron.
This is true. At this point in the quest, the Scourge has undead flying creatures, the Frostblood and Plagued Dragonflights, living creatures like Gargoyls who... maybe are trained I suppose? I was under the impression they were constructs but apparently no they're living creatures. They also have the Vrykul and their proto-drake riders, as well as the Necropolises as sort of aircraft carriers.

I suppose we'd also have to include the Burning Legion as a group who have air assets too, and maybe the various bug races given there are flying Quiraji and Mantid creatures.

I would say though that I'm drawing a distinction between the forces which have the capacity and inclination to deploy flying forces in a strategic manner, rather than just people who sometimes fly about. For example, we'd also include the Blood Elf Dragonhawk riders, or the various troll air assets in the later category.
 
Hey Fractious do you still have a Patreon? I was trying to find it again but I've had no luck.
 
Indeed, however the problem with this is that the Blacks have come to Alterac because they want to not put all their eggs in the same basket, so they're getting Grok to hold another basket. If suddenly mature black dragons or lots of black dragons showed up somewhere, the other flights would know about it and could deploy in force. We see this with Vael for example in Classic where he's in Blackrock Mountain to spy on the Blacks. If Grok has one random black dragon that's not a big deal, the Reds wouldn't rally to deal with that, but if suddenly @rx915's Grok Helljumper turns up leading a strategic airlift or something then that's a problem.

I'm also inclined to say that during this period there aren't really many aircraft in WoW? It's only in Wrath that we see the gunship battle, and then subsequnetly more skyships get built till the Horde and Alliance both have fleets of them etc. However for example in the Karazan book Stormwind has 200 gryphons they can use to airlift a force to kill medivh (IIRC), so they clearly have the capacity and the understandng of mobility in that manner.

I would say though that as a GM remark, only Ironforge, Aerie Peak, the Dragonmaw, the Night Elves and the Blackrocks have what we'd call an 'airforce'. There are other groups too, eg the Goblins will have zepplins, but these aren't cohesive forces that could be deloyed in the same way the others do. Similarly, the Forsaken or Stormwind certainly use flying mounts sometimes, but again it's not in the same strategic manner as the others.
I'd say looking at the situation, instead Grok must find his own supply.

More black dragonflight is out.

Maybe the wyverns but they're at Kalimdor. The gryphons are like a strategic supply the Wildhammer dwarves probably won't understandably relinquish.

Reliable flying machines are like something you really need a deus ex machina for.

However I read about Gryphons is that the Witherbark trolls have been capturing Gryphons to train their own unsuccessfully.

Best I can see for Grok is to stumble upon a Gryphon nest......

There's also dragonhawks but once again a location thing though I don't know if Witherbark trolls capture them.

Is there alternative flying mounts? Grok will have to find them or ask. I guess the black dragonflight may help if he asks nicely. Or someone else if they like Gilneas are in a position to trade it for help.
 
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Hey Fractious do you still have a Patreon? I was trying to find it again but I've had no luck.
There's a link on my sig, though you might have to look at it on a computer rather than your phone etc as sigs don't show up on phones
Reliable flying machines are like something you really need a deus ex machina for.
It depends to what degree you want them to be 'reliable'. The Goblins make perfectly good airships. They're not necessarily very 'good', given that they're fragile etc, but Grok did take one across the sea to get to Lordaeron in the first place. In theory you could have a flight of several airships and that would be fine.

I suppose it depends what you deem to be 'reliable. In theory, you'd want something that's fast, enduring, powerful in combat and capable of carrying various loads. The gryphons are pretty good in all of those aspects, they can carry 2 warriors in armour for example and are individually powerful combatants. Comparably, an airship will have relatively few defences against attack. A dragon is probably the best mount, but they're very rare obviously. It also depends on your doctrine.
Is there alternative flying mounts?
As ever I'm pretty chill with people trying stuff. If it's something Grok can plausibly think of, or another character might suggest to him then I'm fine offering that as an action. The easiest one would be to pay the goblins to build you an airforce. This would be extremely expensive, but Grok does have access to great mineral wealth as well as his mercenary contacts.
 
It depends to what degree you want them to be 'reliable'. The Goblins make perfectly good airships. They're not necessarily very 'good', given that they're fragile etc, but Grok did take one across the sea to get to Lordaeron in the first place. In theory you could have a flight of several airships and that would be fine.

I suppose it depends what you deem to be 'reliable. In theory, you'd want something that's fast, enduring, powerful in combat and capable of carrying various loads. The gryphons are pretty good in all of those aspects, they can carry 2 warriors in armour for example and are individually powerful combatants. Comparably, an airship will have relatively few defences against attack. A dragon is probably the best mount, but they're very rare obviously. It also depends on your doctrine.
Well I'm ok with goblin airships as it's part of a flying asset but having flying mounts from dragons to something smaller is where it's at especially if Dragonmaw gets absorbed.

But as there isn't blue prints or the industry for the equivalent of mecha dragons or smaller but still flyable in that design then no.
As ever I'm pretty chill with people trying stuff. If it's something Grok can plausibly think of, or another character might suggest to him then I'm fine offering that as an action. The easiest one would be to pay the goblins to build you an airforce. This would be extremely expensive, but Grok does have access to great mineral wealth as well as his mercenary contacts.
True.

He now has elementium and lower to trade.

It's a plausible option besides the goblin mercenary mission to get contacts who maybe interested in working with him.

I'm not sure if it's like a zeppelin or just a low tier mecha dragon if good money is payed out and the goblin designer is a once in a lifetime savant but such things will be when Grok does cross it.
You marched them hard out of Alterac. Down toward Southshore scaring more than one Alliance patrol before they saw the eagle sigil of your office flying at the head of the column. East then, and you found yourself camping in the ruins of Durnholde keep
Hey that place where Thrall lived once.
 
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But as there isn't blue prints or the industry for the equivalent of mecha dragons or smaller but still flyable in that design then no.
Most stuff will be artisan production yes. However, stuff like airships will be something that's regularly produced and will therefore be not unknown. The principles are well understood etc and experimentation is common enough to make a war zeppelin or something
if it's like a zeppelin or just a low tier mecha dragon if good money is payed out and the goblin designer is a once in a lifetime savant but such things will be when Grok does cross it.
I think it would be a mix. Unless you had skilled labourers you'd need to import a workforce, and yes you'd need designers and foremen to run the building of some airships. All of that would be quite expensive.
that place where Thrall lived once.
Indeed a rhetorically powerful place
 
Hinterlands Interlude 2
Hinterlands Interlude 2

You left the temple at dawn, marching swiftly out along the forest road. The Trolls knew of your presence you knew, for the Vilebranch of Shadra'alor had send emissaries to taunt you with your alleged upcoming demise.

Your warband's stony silence had dismissed the jeers though, just as the second battle had dismissed the Vilebranch's hope of stalling your progress.

It went much like the first, in truth, for clearly there had not been either the discipline or the ability within the Trollish ranks to properly prepare a battle. Having said that, neither did your own side, for while your people were warlike and capable you'd also observed sloppiness and foolishness among them, both of which you'd be speaking to Scorn and the other officers about.

In any case, you swiftly repulsed a Vilebranch force heading to relieve Shadra'alor, then smashed another company following them. Hundreds of trolls lay dead, and no more than a dozen or so Orcs for each engagement. You called fire to burn the dead, but you suspected that if not for your victory your shaman and your Purefire wouldn't have had the opportunity to heal those less hurt. In any case, you still sent a number of warriors and escorts back to the Blackrock camp.

The Warsong would pursue the remnants and screen your movements, for you'd let many flee back to the Vilebranch capital. You instead passed eastwards swiftly down the forest road.

"It occurs to me that if it comes to battle this will be the first time I've killed an Orc." you remarked during a brief rest. You'd come close to it on several occasions, or you'd been part of forces which might have killed other Orcs, but you didn't think you yourself had ever actually done so.

"If there is to be a battle we must be swift. The Blackrock who went ahead will be well prepared." Kartha replied.

You nodded. "May the Spirits will that it not come to that, I hope this might be resolved honourably."

"Not all think like you." was Kartha's only response.

On you went through the trees, and soon the remains of the previous parties of Orcs were more apparent. Here and there you saw discarded items, in greater density and freshness than before, with even a few carcasses or firepits which hadn't been picked over completely by the wildlife yet.

Eventually, you came to it though. You crested a cliff strewn with ancient stone idols, looking down to the Revantusk village.

The Revantusk trolls had been the only sub-tribe of the great Amani nation to remain allied to the Horde after the Second War. Zul'jin, the vigorous leader of that people had turned away in disgust once the Horde quit the siege of Quel'thalas, attempting to fight on without the Orcish assistance during that war. He'd been unsuccessful, and the trolls were caught out amidst the shivering shafts and swift blades of the vengeful High Elves. The Amani had been pushed back into their ancestral lands among the forest and mountains of Zul'Aman, while the Revantusk had been beset by the Witherbark and Vilebranch sub-tribes for the perceived treachery of forsaking their own kin for the Orcish Horde instead.

Clearly, however the Revantusk had profited little from the arrangement. Below the cliffs lay a long and wide shore, sloping down to a sandy beach with a large village of thatched huts in the trollish style. Though they were much different from the abodes of the Darkspear in Sen'jin Village, you recognised common elements such as the ceremonial fetishes which sat atop the doorposts, or the great communal buildings where many unattached younger trolls would sleep before they were deemed adults and given their own buildings to start families.

What was clearly new though were the rude palisades, more like cages now you examined them further, which sat just outside the village. There were only a few trolls in them now, you saw, for many were down working on dozens of flat bottomed barges hauled up on the shore.

"This is how they meant to get the Blackrock away to the south." you murmured as you looked on. In truth you knew relatively little of shipbuilding, only enough to identify the different types of Alliance vessels from the pictures you'd studied in your father's books, but it wasn't that complicated to build a craft of poor quality and sail it along the shore, likely hauling it on shore each night for repairs or such like.

"Do we attack?" Scorn asked, gesturing down, "You mean to liberate the Trolls I know, but that will mean battle with the Blackrock. With the trolls we might outnumber them, the majority of our folk must have left by now."

Indeed, you could see that if this flotilla of barges was completed it would likely be enough to carry the whole of the Blackrock force in the village, which must be only a few hundred now. You matched them in number, but it looked like the orcs held in bondage almost their numbers in trolls, likely the whole Revantusk tribe.

"Take the beach, find a way down. Perhaps not here, it's too narrow for a reasonable force to get down there in time. Take your time though, I want no one tumbling down and breaking their neck."

"And you?"

"I want to see what there is to see. Mazath and Sesk will be enough." you replied.

The defile was cramped, there was barely space to put a foot among the rocks as you descended, and besides that you could only use one hand, the other bearing the Fireblade. But you had mastery of the Earth, it would not betray you, for you called on Myzrael to steady your climb down.

"Do not trouble yourself, youngling." you heard Sesk saying to Mazath as you approached the village. "He has often done this and it always seems to turn out well."

The Fel Orcs drew level with you and you turned to Mazath. He was of an age with you but once again you found yourself thinking of him as younger. "You have thoughts, share them." you told him.

The aspirant carried the legacy of a blademaster, though he himself was not one yet. Despite this he was strong and swift, and skilled besides. Now he spoke, "I do not oppose your orders," he began, "But I also don't understand what you intend to do here. These trolls are weak, surely…"

The Demonsword clan had a distinct and unusual view of the world. Either something was strong, and worthy of respect, or it was weak and was subject to the mercies of the strong. Every one of the Clan were Fel Orcs, that is, that they had received a controlled infusion of Fel energies, such as the one you'd witnessed at the Demonsword settlement. You were respected because you had proved yourself in battle and council table, and more importantly, because you had the respect of Haomarush after you'd defeated him in Mak'gora. The Demonsword had been willing to follow your commands regardless of their opinions on them and indeed to you they were unusually obedient due to the great focus placed on the rituals of battle and command within that community.

Mazath was now seeing other ways of doing things. You intended to have him beside you as the leader of the new generation of Demonsword Orcs but you knew it might not be a clear path ahead.

"I hate what has happened here." you replied simply. "I hate that foolish old warriors seek their own aggrandisement. I hate that the Revantusk were too weak to survive on their own, and I hate that Thrall's passivism has compelled me to interfere in this situation. What I do not hate is honour. I am bound by it, compelled by it. I must walk this path but I do it gladly, for I know it is the path of honour. Such is as my master, Akinos Steelclaw, said. Without honour we are nothing. We think that we are our skill, our weapons, our traditions. We can be nothing without honour, we can only be murderers or killers without it, going blood-drunk from battlefield to battlefield feasting on the death of nations. I seek a better way. I would uplift our people. I would have a way without constant warfare between our folk and the others of this world. I would see to our destiny, a future of war yes, but war against worthy foes."

"Not all of us agree with this grand vision." Sesk put in as you paused for breath.

"And yet none I've spoken to has a better plan." you replied swiftly, and the Blademaster shrugged, his great blade shimmering with an inner light as it shifted from the loose grip Sesk had it in over his shoulder.

"So what is your purpose here? I've spoken much with Master Haomarush," Mazath continued, "and from his words and yours I comprehend that the world is changing around us, that isolation and division can no longer serve against foes. You seek to unite the Orcs of this continent, but you don't explicitly seek conflict with the Son of Blackhand."

"From Tagorr's remarks it seems the Warchief of the Blackrock has little honour." you said. "I found that with Thrall as well, in the end."

Maybe that was harsh, for no doubt there were those who would have drawn steel on you if you'd said that in Orgrimmar where Thrall was beloved. However there was too much that you'd seen to give truth to Thrall's pretensions of honour. There was too much of intrigue and theatre about him, too much of balance and community to trust him. Perhaps he thought himself honourable, but no, you had seen enough of him to know the hidden agendas behind his smile.

It did seem that conflict between you and Rend was inevitable. You sought closer connections with the Alliance and a peace with them, Rend's Horde was supposedly still fighting the Second War, refusing to admit that they'd lost. But you would not be the one to strike the first blow, on that you were resolved. Honour compelled you to assist groups Rend was opposed to, just as honour compelled you to safeguard Orcish communities Rend regarded as part of his own polity.

What was worse was that you knew your own subordinates wanted this. Scorn had been brazen about it and many of the others would simply assume you had already declared yourself a Warchief without thinking about the matter. It was as Vark had said months ago, what was it that you called an Orc who commanded multiple chiefs? You had thousands of Blackrock, and you'd have more soon. You had the Demonsword, you had the Hammerfall New Clan and if you consider it for a moment it was likely your father would declare you the chief of the Burning Blade soon enough. To do otherwise would be rather farcical you thought. Whether you particularly desired it or not there were those who acclaimed you as Warchief, and that meant Thrall and Rend would hear of it and might assume you had sought such a title.

You couldn't deny it though. There was much you might do a Warchief. Any Orc aspired to climb the ranks of their clan but most, even the most skilful warriors, would only ever reach the rank of an honour elder, a mature warrior who might lead a company. Certainly there had been an element of nepotism in the early days, but by now you were entirely secure in your position and had received no reinforcements from your father or the Burning Blade of Kalimdor for more than a year. You had gained a position as a chief through battle and struggle and by the edge of your blade. If you fought Rend you might win, and then Thrall would certainly be opposed to you, for he'd see a Warchief representing a rival in many ways from strategic to philosophical.

But as you strode through the village, your steady step and the flashing gaze of the Fel Orcs beside you sending the sentries scrambling back in fear, you put all of that aside.

"I am here to lead these folk." you replied to Mazath's earlier question. "I intend to gather them, orcs and trolls both, and to lead them back to Alterac. I intend that as few lives be lost as possible in that endeavour."
 
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