Looks great, good luck man.

Character
Harald Logarson
Progression tokens: 1 Farming, 1 to unlock Soil Kunna, 1 pt Martial Style "Preparing the Field" (A wide area style based around the rapid creation and destruction of earthworks and footing)

Harald was born the son of Thousand Akr Logar, so named because he cultivated more land than any man in Gotland had ever seen a single man till. Harald gained his understanding of Soil at the age of 13, when a pile of compost he was aerating with hand tools for his father(though not at his father's direction) collapsed underneath him and he was buried. There, in the dark hot fermenting pile he came to accept that he could not lift the pile off of himself or dig out, and understand that when he finally suffocated under it his death would enrich the Soil and feed his family like any other death on their farm. It was with a look of peace on his face and surrounded by a hollow sphere of of compacted dirt his arms couldn't move and air vents his hands didn't dig that his Father would find him upon his return from a hunt days later. Years later the fall of Gotland would find him a young man just coming into his own, thrown by his Father away from the violence and into a fleeing ship.
 
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Amlóði Hårekson Aka Amlóði Tooth taker
1 PT in Medical knowledge
1 PT in Literacy
1 PT in Raiding

The son of a semi infamous raider Amlóði gained literacy from various thralls and prisoners his father brought home. And used his knowledge by reading the occasional book and scroll his father also brought home. The one that resonate most with him was a treatise on medical knowledge which has served him well as he grew. The man might not be able to work healing magic but he can sew a wound shut make sure a broken leg doesn't get worse or remove a rotting tooth(hence his kenning). While not exactly the greatest of warriors this skill and a surprising amount of tactical knowledge by listing to his fathers stories and the occasional battle written down in his books has made his a useful member to have on the battlefield.

Family: Amlóði has a wife and three small children. A boy and two girls


@I.F. Ister is this character ok?

I couldn't think of a name and lore for the wife and kids.
 
1 pt A Soil Kunna technique to quickly make ditches in battle or plow furrows on the field.
You would probably know that trick since you already have the Kunna. I'd recommend using that PT for something else, perhaps a martial-style around farming.

Also a lot of PCs are farmers might want to join their clan or make a new one with a few of the other independent players

Edit: @Nando @Guest99 Can I join yall clan? I have Moli as a maternal cousin but would it be cool if Valo's dad is like an uncle?
 
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Alright, voting is now closed. I'll add the rest of the character sheets to the list and then post the start of summer, turn 1
Scheduled vote count started by I.F. Ister on May 19, 2024 at 11:11 PM, finished with 130 posts and 20 votes.
 
Oh hey this looks neat-

The vote closes in- 4 minutes now.

Bjorn Bjarneson

1 PT in Bone Kunna, 1 PT in Hunting, 1 PT in a Scent Detecting Bloodline

Quickest summary:

Brown hair, brown eyes, tanned skin, normal runabout childhood, learned his trade of Hunting from his mom, general interests of finding new skeletal systems.

Will expand through edits, this is now posted.

Edit: So close! Oh well.

Borrowing some of the formating of wabbitking-

The son of a reasonably competent hunter named Bridget, he learned his profession at her feet and through quite literally following in her footpaths as a youngster. It was during one of his younger misadventures trying to trail after his mother on a hunt that he found himself walking along a beach and looking across the small bay towards a cliffside.

It was thanks to that distance from the cliffs that he finally saw the truth of the Old Tales of Great Terrible Monsters that did and still do walk these lands, for the Bones of some Giant Beast with Teeth as long and sharp as axes were embedded in that cliffside, newly caught in the light of the Sun, and Bjorn knew that there had to be more of these Beasts out there, and that their Bones meant they could be hunted, and they could be killed.

With that, he knew the path he would walk in this life, to bring about a grand glory to his family and bring the head of one of these beasts as a prize for his mother, may the gods rest her weary bones.

Family: mother, younger sister, younger brother.
 
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Totally down, you're good people. You can place my father wherever you want in the family tree. I'm thinking brother of your father so cousins, but you can put him wherever.

Sweet. We'll work something out. Ragnarr's related to all his other relatives on his mother's side, so if you're on his father's then technically you'd only be related to him. Up to you and the other people if you want to be connected to them.
 
Turn 1, Summer Start
Grimfari Jarl stands before a gathered crowd of hard-faced men and women, his arms spread wide to his sides. A man of middling age, a few wisps of gray twist in the tangle of coal-black hair on his head and face. Perched upon a beach boulder, he addresses the crowd in the manner of a Jarl.

"Friends," his words ring like the thunder of the departing storm, "we find ourselves in a position most poor. Stranded in unknown lands, not a familiar face beyond our own, and with the weight of tragedy in our hearts, no one would blame you had you just laid down and given up."

His eyes, sparkling and blue, meet each and every one of you in turn as he lets the silence reign for just a handful of moments more, "But we have not, why? Because we are Gutes, the wealthiest, most prosperous of all the Norseman tribes! We have faced countless troubles before and we have conquered them all time and time again. Let us make like our forefathers and scratch out a home from the wilds, a place to call our own once more!"

"To do this, we will have much work ahead of us. With the intention of preparing a foundation to build upon, I have devised a number of tasks that need doing. As Norsemen be we, I would be in the wrong to simply demand you fill roles and do work. In the tradition of our people," he thumps a hand to his chest, "you are all free to pick and choose your duties as you see fit, for you are free men and women all. What I lay out before you are options, no more, no less."

"First," he waves a broad gesture at the surrounding landscape, which even now seems to almost grasp at the collected survivors with arms of humidity and fingers of dense, rain-forged forests. His hand stops at the cauldron-shaped natural bay in which you find yourselves. Dark, sandy soil clings to the boots of those who walk across the beach as waves lap against the shore, "we must clear the land for our people to reside upon. We will need workers to topple trees, uproot underbrush, and shatter stones. Should it be deemed necessary, do not hesitate in putting the trees to the torch."

"Next," his finger climbs the rising mountains and uplands in the not-too-distant lands, "we must discern our surroundings, discover any potential neighbors, and determine if they are to be friend or foe. Small bands of two men, maybe three at most, might be sent to the north, west, and east. Additionally," he then pivots on his rock, his finger resting now on the waters lapping at the bay, "perhaps one or two of the ships might be spared the task of shelter and put to work in scouting the coastlines? I leave it up to your capable hands."

"With that," he folds his hands at the small of his back, "let us commence in our labors."

What do you wish to do?

(How you go about doing things should, like as not, be coordinated with the other people working on the same project, but you may go off on your own should you be so inclined.)
(Once the scouting groups form and set off, they'll be conducted in PMs. As will anybody going off on their own/small groups)
(In addition, unless you're going beyond the bounds of the settlement or otherwise specified, it is assumed that NPC family members are helping in whatever it is you are doing)
0~0~0
Settlement Status: Bad
-Low Food
-Ship-based Temporary Shelter
-No Defenses
-Little-to-no knowledge of surrounding area

Current Population: ~60 or so, largely children
-Gudrun Ravensight, seeress
-Hrolfr Jurgensson, shapecrafter

Additional Notes:
-You have 5 ships of varying size currently being used as temporary shelter. They will likely not survive extended use in this manner.
-Your immediate surroundings are the bay, then a small, jungle-choked semi-flat area that leads into hills topped by more jungle before rapidly becoming mountainous yet still retaining the jungle. There's about five miles between the shore and the mountains. The shore seems to continue undisturbed as far as the eye can see, with south being the ocean and north being the mountains, beyond which you have no knowledge.

0~0~0

AN: Let's do this thing
 
Ragnarr is best suited to be part of a scouting group. I'm happy to work out details with whoever else wants to scout. People more skilled in things like construction and farming should probably start on that ASAP.
 
Ragnarr is best suited to be part of a scouting group. I'm happy to work out details with whoever else wants to scout. People more skilled in things like construction and farming should probably start on that ASAP.

My dude's probably not bad at scouting either, Seeing Eyes means he's got an eye out for Bullshit that might try to complicate things in a strange land.

(Honestly, we should have someone with Seeing Eyes present in every scouting group if we can)

Though I'll absolutely go where needed if we have a solid number of people working that.
 
Ragnarr is best suited to be part of a scouting group. I'm happy to work out details with whoever else wants to scout. People more skilled in things like construction and farming should probably start on that ASAP.
Jungle? Innnteresting.

I'd like to scout, will happily join a larger group and offer my cooking skills for on-the-road eats.
My dude's probably not bad at scouting either, Seeing Eyes means he's got an eye out for Bullshit that might try to complicate things in a strange land.

Though I'll absolutely go where needed if we have a solid number of people working that.

Looks like a party of four to me.

Thoughts on which direction to head out towards?
 
My dude's probably not bad at scouting either, Seeing Eyes means he's got an eye out for Bullshit that might try to complicate things in a strange land.

(Honestly, we should have someone with Seeing Eyes present in every scouting group if we can)

Though I'll absolutely go where needed if we have a solid number of people working that.

Yeah, Seeing Eyes is good.

Looks like a party of four to me.

Thoughts on which direction to head out towards?

I think we might want a dedicated warrior (ie: multiple PT into direct combat), and there are a couple who seem likely to join, but a five person party sounds reasonable.
 
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