Ah, thanks!

Can we level up our current PTs? I noticed someone having 2 PTs in one thing? Does that do something?

You can level up existing stuff, yeah, but level 2 costs 2 PT, and then level 3 costs 3 and so on. So it gets pricey. As for what they do, they make you significantly better at that thing. 1 PT gets you to professional level even among Norsemen...more get you higher than that.

Fylgja's higher levels specifically get talked about in the metaphysics post, as one interesting example.
 
@I.F. Ister Would Hrolfr be cool with giving me back a live sample once he's done studying it, or will his observations involve some unaliving?
 
Ah, thanks!

Can we level up our current PTs? I noticed someone having 2 PTs in one thing? Does that do something?
You can level up your current skills and kunna and fighting styles. I don't think you can upgrade traits, at least not without the help of an appropriate NPC like talking to Hrolfr to get your body changed or talking to Gudrun Ravensight to unveil your fylgja. Leveling up your stuff costs a number of PT equal to the new level (so, like, leveling up something from level 1 to level 2 costs 2 PT).
 
End of Turn 1, Summer 1
@I.F. Ister Would Hrolfr be cool with giving me back a live sample once he's done studying it, or will his observations involve some unaliving?
Cough, cough you haven't told the thread yet, but if any live he'll give it back cough cough

(I'll give you the ordstirr when you do and you can spend it as desired)
0~0~0

Alright, I'm going to go ahead and close the summer phase. You are now free to spend your gathered PT on leveling up.

@DeadmanwalkingXI I leave the managing of that to your capable hands. I need to do a bit of set-up for winter.
Scheduled vote count started by I.F. Ister on May 20, 2024 at 6:41 PM, finished with 513 posts and 26 votes.

  • [X] Harald will accompany His Second Favorite Njal to clear the land with Njal's kinsmen. Harald will focus on using Soil and hand tools to loosen the roots of bushes and trees, making it easier for his Giants Blooded comrades to topple them over or rip them out.
    [X] Scouting North.
    [X]Bjorn Drakeslayer: Scout north.
    [X] Let's get started on building some basic houses, then.
    [X] Action 2: If there is still time Vallo would like to try to learn the Native Boy's tongue while teaching him our own.
    [x][Second Action] Torgarr Villagefeeder will farm. We've got a variety of fruits. The fruits have seeds. We have a variety of cultivatable edible plants. Torgar will cultivate them. Churn the Earth, plant the seed, encourage the Plant, grow the food. Torgarr does what he was born to do. We may have enough for now... but every now has a later.
    [X] Help with building up houses for the Settlement, so we don't wreck our ships staying in them.
    [X] Guard Duty/Patrol for threats (with anyone else?) so our defenceless asses don't get jumped by the gribblies.
    [x] Ivor spends time experimenting with the new foodstuffs of the new land, both flora and fauna anyone will give him.
    [X] Agnes stays in the back and tries to find out if it is alone or if there are scavengers waiting in the wings
    [X] Oddr backs away and prepares some arrows meant for the beast's eyes. He'll shoot when the opportunity arrives.
    [X] Njall Redaxe readies his atgeir and stands between the beast and the archer(s).
    [X] Bjorn Bjarneson tries to Smell Weakness in the giant lizard monster of his dreams, and then lines up his own shot to try to exploit said weakness. Burn Aspects for the Shot.
    [X] Erik throws a spear just as hard as he can, marrying Force and Spear kenna into his favored Puncture the Bastard trick.
    [X] There's no taking this fucker in a straight fight, sound the Alarm when this gets spicy and look for an opening in the carnage, burning Aspects freely as needed to hopefully find a blind spot to jump onto it's back or something and stab a vulnerability, or something.
    [X] Bjorn is going clear the area immediately surrounding by removing tree and rocks. tbh I have no idea HOW strong Bjorn is narrative wise. If he is strong enough to pull tree up by their roots and smash stones with his fists he will, if not he will just use tools like a "normal" person, also having seen a tree almost eat someone he will make sure to throw a BIG ROCK at each tree hs about to cut down, just to be sure
    [X] Bjorn will also dig basic ditch around the parameter of the village and use the dirt to make basic defensive earthwork Behind the ditches so villagers will always be able to fight on the high ground (the most important ground)
    [X][Second Action] Intrigued by the weird bird corpse the scouts brought home, Arnleif Whistler tiptoes off into the jungle humming something appropriately sneaky. They try to find a living example to serenade and befriend.
    [X] Gefjosa second action: I'll take the rocks and trees we removed from clearing the land and put them towards this proposed fortification. Will also clear the land for it with Plow Kunna, if that's going to be required. And do the heavily lifting of putting the raw/worked materials in place.
    [X] Brynjar produces a lot of blood for the Seeress to use.
    [X][Second Action] Runa will try and extract the poison from the fruit will cooking them
    [X][Second Action] Gunnar joins those working on living areas, his fairly average skills in construction still a direly needed pair of hands as he sets about working on somewhere for his family to live in this new land.
    [X] Njal Ulfson will make a small grave barrow for the recovered skeleton.
    [X] Galti Hanison will help Njal Ulfson with the barrow building.
    [X] Ragnarr Fair-Spoken will join those two in skeleton disposal.
    [x] Liv organizes the construction of a stone building, intended firstly as a safe storeroom forfoodstuff etc. She'll use her kunna and Demolition knowledge to help with the procurment of suitable stones.
    [X] Gudsrun ???sdottir's Action
    -[X] (Summer of Action) Scout around the Settlement's boundaries in search of strange locations or oddities. (Try to look for 'places of spiritual significance' due to the Seeress's request?)
    -[X] (Winter of Respite) Help watch over the Children, Orphans?, and maybe teach those interested on writing and words? (Help other mothers with the burden known as CHILDREN? I didn't mean it in a bad way.)
    [X]Grid Frostdottir Action
    -[X] Join a scouting party and search for anything strange or interesting.
 
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You can level up your current skills and kunna and fighting styles. I don't think you can upgrade traits, at least not without the help of an appropriate NPC like talking to Hrolfr to get your body changed or talking to Gudrun Ravensight to unveil your fylgja. Leveling up your stuff costs a number of PT equal to the new level (so, like, leveling up something from level 1 to level 2 costs 2 PT).

Fylgja can be raised like anything else once you have it (either via Seeing Eyes or by getting it unveiled by the seeress), so it kinda depends on the Trait. But yeah, a lot don't really go up much.
 
@Alectai @DeadmanwalkingXI

Agmundr's training for end-of-summer: Converting 9 Ordstirr into 3 PT (resulting in a total of 4 PT). Spending 2 PT to level up Swordsmanship to rank 2, spending 1 PT to gain the Sketching skill (to represent his burgeoning skill at visual art), and spending 1 PT on developing a Multiweapon Fighting Style (to capitalize on his ability to hold many weapons simultaneously through the use of various Hand tricks).
 
I should have either 3 or 4 Ordstirr, depending on whether we get one for surviving a season or not and when that's awarded. I'll convert to 1 PT and spend it for a Fire Kunna.
 
@DeadmanwalkingXI I leave the managing of that to your capable hands. I need to do a bit of set-up for winter.
Scheduled vote count started by I.F. Ister on May 20, 2024 at 6:41 PM, finished with 513 posts and 26 votes.

  • [X] Harald will accompany His Second Favorite Njal to clear the land with Njal's kinsmen. Harald will focus on using Soil and hand tools to loosen the roots of bushes and trees, making it easier for his Giants Blooded comrades to topple them over or rip them out.
    [X] Scouting North.
    [X]Bjorn Drakeslayer: Scout north.
    [X] Let's get started on building some basic houses, then.
    [X] Action 2: If there is still time Vallo would like to try to learn the Native Boy's tongue while teaching him our own.
    [x][Second Action] Torgarr Villagefeeder will farm. We've got a variety of fruits. The fruits have seeds. We have a variety of cultivatable edible plants. Torgar will cultivate them. Churn the Earth, plant the seed, encourage the Plant, grow the food. Torgarr does what he was born to do. We may have enough for now... but every now has a later.
    [X] Help with building up houses for the Settlement, so we don't wreck our ships staying in them.
    [X] Guard Duty/Patrol for threats (with anyone else?) so our defenceless asses don't get jumped by the gribblies.
    [x] Ivor spends time experimenting with the new foodstuffs of the new land, both flora and fauna anyone will give him.
    [X] Agnes stays in the back and tries to find out if it is alone or if there are scavengers waiting in the wings
    [X] Oddr backs away and prepares some arrows meant for the beast's eyes. He'll shoot when the opportunity arrives.
    [X] Njall Redaxe readies his atgeir and stands between the beast and the archer(s).
    [X] Bjorn Bjarneson tries to Smell Weakness in the giant lizard monster of his dreams, and then lines up his own shot to try to exploit said weakness. Burn Aspects for the Shot.
    [X] Erik throws a spear just as hard as he can, marrying Force and Spear kenna into his favored Puncture the Bastard trick.
    [X] There's no taking this fucker in a straight fight, sound the Alarm when this gets spicy and look for an opening in the carnage, burning Aspects freely as needed to hopefully find a blind spot to jump onto it's back or something and stab a vulnerability, or something.
    [X] Bjorn is going clear the area immediately surrounding by removing tree and rocks. tbh I have no idea HOW strong Bjorn is narrative wise. If he is strong enough to pull tree up by their roots and smash stones with his fists he will, if not he will just use tools like a "normal" person, also having seen a tree almost eat someone he will make sure to throw a BIG ROCK at each tree hs about to cut down, just to be sure
    [X] Bjorn will also dig basic ditch around the parameter of the village and use the dirt to make basic defensive earthwork Behind the ditches so villagers will always be able to fight on the high ground (the most important ground)
    [X][Second Action] Intrigued by the weird bird corpse the scouts brought home, Arnleif Whistler tiptoes off into the jungle humming something appropriately sneaky. They try to find a living example to serenade and befriend.
    [X] Gefjosa second action: I'll take the rocks and trees we removed from clearing the land and put them towards this proposed fortification. Will also clear the land for it with Plow Kunna, if that's going to be required. And do the heavily lifting of putting the raw/worked materials in place.
    [X] Brynjar produces a lot of blood for the Seeress to use.
    [X][Second Action] Runa will try and extract the poison from the fruit will cooking them
    [X][Second Action] Gunnar joins those working on living areas, his fairly average skills in construction still a direly needed pair of hands as he sets about working on somewhere for his family to live in this new land.
    [X] Njal Ulfson will make a small grave barrow for the recovered skeleton.
    [X] Galti Hanison will help Njal Ulfson with the barrow building.
    [X] Ragnarr Fair-Spoken will join those two in skeleton disposal.
    [x] Liv organizes the construction of a stone building, intended firstly as a safe storeroom forfoodstuff etc. She'll use her kunna and Demolition knowledge to help with the procurment of suitable stones.
    [X] Gudsrun ???sdottir's Action
    -[X] (Summer of Action) Scout around the Settlement's boundaries in search of strange locations or oddities. (Try to look for 'places of spiritual significance' due to the Seeress's request?)
    -[X] (Winter of Respite) Help watch over the Children, Orphans?, and maybe teach those interested on writing and words? (Help other mothers with the burden known as CHILDREN? I didn't mean it in a bad way.)
    [X]Grid Frostdottir Action
    -[X] Join a scouting party and search for anything strange or interesting.

Does everyone also gain 1 Ordstirr for making it through at this point? I can add that while leveling people if so.
 
Grid was scouting in the forest when she encountered a seemingly injured baby hedgehog. She approaches it to try to help it when she realized that the hedgehog wasn't injured but trapped by roots. The tree next to the hedgehog then suddenly moves and opens it jaw and attacks and Grid ended up dying to it. Be careful of the trees and stab any tree you see if it looks like an injured animal is next to it or another situation that would bait you.
 
I'm not IF, but IIRC it's the same as before. Pick a name (ideally, one that's different from everyone else's, at least if you include the patronym or kenning), spend up to 3 PTs on your build, and maybe talk with people about whether you're related to them.
 
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Does everyone also gain 1 Ordstirr for making it through at this point? I can add that while leveling people if so.
For people that survived, yes.
Have I returned to the land of the living?
Yes, you have, as has everyone else that died
@I.F. Ister How does a newcomer to the thread go about creating a character at this stage in the quest?
Same as everyone else, which is as Aabcehmu said
 
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SUMMARY OF TURN ONE: SUMMER PHASE
SUMMARY OF TURN ONE: SUMMER PHASE
The Company of Gutes made landfall, chased by storm and hounded by thunder, to this strange and uncharted land, of ivory beaches and humid brush. They made camp upon the shore, turning their boats to ward the waters of the firmament while the most courageous sons of Gotland ventured forth to survey this fey expanse. Woe to Kare Sky-Dancer! Who clashed against the fearsome Void Eagle and found his lightning arts insufficient to lay it low, and found his end in the Eagle's gullet as it twisted a hundred leagues to tear out his spine. We will welcome him home from Ginnigugap with a feast!

Woe to Bjorn Drakeslayer! Who found himself bothered by a pest with a belly deeper than the sea, who drained the last drop of lifeblood from his veins. In this, we learned to overlook no threat, no matter how small!

To the West sailed Njall Redaxe, Rikard Villeson, and Valo Halvarsson, who sought what could be found in the sun's setting trail. There did they encounter a local man and his boy, attempting to satiate their hunger through fishing in these perilous lands. Upon the mouth of a river was the meeting, and with promises of food and conversation did they seek an accord. But ware the beasts! Sharp-clawed lizard-birds sought a meal in the company--but no younglings, the sons of Gotland put them to rout! Killing one and driving its companion to flight, though not without the elder taking wounds. Collecting him and the boy, the company returned to camp, where the Shapecrafter Hrolfr learned the people of this land having curious flesh, easy to mold!

To the East traveled Ragnarr Fair-Spoken, Ivor Lindholm, and Bjorn Bjarnesson, where they found many a wonder themselves! Brave Ragnarr found himself caught in a pitfall, where he crossed blades with a Draugr of the land! Smiting it with his skill at arms despite the ambush, he brought it to camp, in hopes of gleaning something of interest from the bones. His companions were not left absent adventure either! As they found themselves under assault by a strange creature with a hard shell and many grasping hands! Smiting it, the two were able to recover their comrade and continue their journey, where they came across a strange ship with many oars! They called out to it, only to hear a cacophany of clacking! For within it lay a veritable horde of creatures! Clever enough to drag a wrecked ship to shore for shelter, clever enough to clear the land around them! They left the many-armed shell beast behind as a peace offering and left, wary of their strength.

To the North first travelled Brynjar Bonespear and Amlóði Tooth taker, the fellows fending through scythe-claw and flat-drinker to find a strange pond--wise to the threats of this land now, Brynjar sought to take a portion of the lake's substance to test for poison. Unexpectedly, it turned to be a terrible threat when imbibed, and it was only through clever thinking and use of his bone-arts that he was able to extract the terrible mass from his maw. Taking a piece of it, the two moved on. discovering veins of copper and a strange, eager moss that pulsed like blood. Especially wary, the two took a piece of it--taking great care not to make contact, and returned to the camp, where many great discoveries were made.

Metal secured and dangerous hazards identified, many would call the deeds of the Company of Gutes well done, but not all were satisfied yet, not all content. So it was that Gunnar Tifferson, contemptuous of the peril of travelling alone in these foreign lands, sought to explore the foothills of the great wall of mountains that bar the path further north. Taking a piece of the newly named Hell-Moss with him on the path ahead. It was here that he learned of its peculiar properties, to transmute good iron to copper! A strange thing, but not one that interfered with his journey. Just before the foothills though, he found a marsh, and it was there that he discovered a pack of strange, giant frogs, bearing bone spines capable of harnessing the powers of lightning! Through great cunning did he discern the limitations of their prowess, the source of the energy they built up, and their speed and agility. It was this that he discerned a clever strategy to bring it low! Applying the Hell-Moss to his knife, he threw it from ambush! The moss proved its lethal effect, wounding the beast terribly as it melted its back to slag and forced it to discharge it's lightning. With it wounded sorely, Gunnar descended upon it and cut it down with skilled blows, his keen eye enough to take the beast down! Three cheers and a song to Gunnar Tifferson! The carcass of the newly named Storm Toad and its curious powers met him with a mighty reward from both Seeress and Shapecrafter, and he has become the talk of the town since!

And we cannot forget Arnleif Whistler! Who through wise words and clever tactics was able to capture one of the many-armed shelled beasts--now called Skellarmr by some. Alive as well! Surely, our knowledge and mastery of these lands grows by the day! Though not all is well, as Grid Frostsdottir has vanished--gods willing, it has not been her Final Day, and the good Seeress and Shapecrafter will be able to pluck her from the shores of Ginnigugap.

With the labor of many and the courage of the adventurers who sought to go a viking even in this strange land. The rudimentary camp was beginning to show signs of becoming a home. But it was not to last, for a great King of Beasts sought to test the mettle of the Norsemen. A towering monstrosity, with sharp teeth and a wicked tail-flail, its gait alone brought a terrible weight, But it did not reckon upon the courage of the children of the Gods! Spear, lance, and good iron flashed--wary, the beast did withdraw, unwilling to test us in a life-or-death battle when easier prey could be found.

Though this land be perilous, and its threats myriad, the soul of Gotland burns bright even here!
 
BUENO

So, 1 from joining the Defense, 1 for surviving the season, 6 right now...

Yeah, got it.

Buying Swordplay 1, and saving the rest for later to start pushing for a solid Rank 2 item or something else.
Another swordfighter! Agmundr looks forward to sparring.
 
@DeadmanwalkingXI

Before you get too swamped with people spending PT, can you add me to your clan on the character page if that offer is still open.

I'd like to be related to the rest and not just to you and then to them peripherally, assuming they're OK with that.

Harald is still thinking it over, but most likely will pursue orthstirr in winter instead of farming if there are any opportunities to do so, he doesn't want to hunt the Eagle that killed Kare because he thinks the bird hard counters his Soil based Martial Style, he's gonna join a Crab hunt if anybody launches one or just guard otherwise. He will do duty to kin and join the birb extermination mission as a porter and baseline combatant if requested.
 
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Saw the notice of spin off post yesterday and figured I'd have more time before the first turn, or apparently it's ending, but better late than never. Here's my character concept.

Name: Hrósvior Stigandsson
1 PT Rot Kunna
1 PT Farming
1 PT Martial Style "Fleet Footed Flurry" (lots of attacks that do little damage individually, + dodging opponents)

Appearance: A young man on verge of reaching 20, Hrósvior keeps his brown hair short, his face with not but stubble, and his clothes simple and clean. A little shorter than average with a wiry body, he is not much to look at aside from a pleasant enough face.

Personality: Standoffish and quiet, Hrósvior is one to keep to himself. His lack of social skills makes it easier to leave others alone, though those he is close with he would trust dearly. Focuses deeply on whatever task is at hand. Likes mushrooms and other fungi. Generally just odd, keeping strange hours, collecting random rocks and twigsthat catch his fancy, and focusing on inconsequential details.

Combat: With his martial style, Hrósvior is focused on whittling his opponents away and bleeding them dry. When facing someone heavily armored or quick footed, he turns to his Kunna in the hope of sapping away their strength. Uses a dagger.

I'm imagining in combat rot would be a damage over time thing with some extra flavor. Let me know if I need to change anything.
 
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