I mean, you did, but the real signpost was the weird trees, which is what I thought was the dealy.
And there's a weird tree overlooking the cultivation spot, just instead of being alive like the dwarves' trees or Horra's tree, it was dead. I was intending to give you folks another hint the next time you went cultivating, but it kept slipping my mind.
Hmm, can recall be used for things other than physical objects Fister? Like memories or spiritual stuff?
That's a good idea.
Anyway, that aside, how many 'Attributes' does a fully mature Norse Cultivator actually have then? Is it just the ones we can already see or does anything new ever show up?
Well, if I went beyond 3 then I would have to hit 9 in order to stay numerologically in theme
 
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Huh.

Well, we'll have to look into that next turn then. If we can increase our Odr income with a superior cultivation site, that would be fantastic.

Ooof, we've got a lot of new breakthroughs on the way, like figuring out how to set up walls around our Soulspace for instance.
 
The plot thread is that the rock you cultivate on under the ash tree is the same sort of rock that serves as the front door to the dwarves' underhouse. I'll let you draw conclusions from there, but I think that that's a solid push in the right direction.

Unless I'm misremembering, I believe Halla did say that the dwarves' front door reminded her of her cultivation spot, just alive instead of dead.

I mean, you did, but the real signpost was the weird trees set in a circle, which is what I thought was the dealy. Not the rock.

And there's a weird tree overlooking the cultivation spot, just instead of being alive like the dwarves' trees or Horra's tree, it was dead. I was intending to give you folks another hint the next time you went cultivating, but it kept slipping my mind.
So the plot thread seems to be that we should look into our dead-ish altar and the much more alive version at the dwarves home.
 
Man that article's title really grinds my gears.

It wasn't unwitting! They just didn't have the technology to learn the truth behind why it worked, so they tried their best to explain it with the worldview they had! AGHH

metallurgyjak versus bonechad.jpg

Yeah, that's a decent point, and it seems especially unfair to title it that way considering they got it right. I showed this to my friend who's a friend a smith, and she said bone ash is actually a great donor material for carburisation. So maybe the Norse understood what they were doing a little better than the title credits them! Or maybe not, but either way.

Are you willing to sacrifice your reward dice in exchange for the power of knowledge?

A steep price indeed...

Very well demon, I accept your bargain! Tell me your infernal secrets!
 
The plot thread is that the rock you cultivate on under the ash tree is the same sort of rock that serves as the front door to the dwarves' underhouse. I'll let you draw conclusions from there, but I think that that's a solid push in the right direction.
The simple conclusion is that there's secret passage under that rock. But the trees are dead there so it's not used for some time. Abandoned (or destroyed) dwarven underhouse?
 
Man that article's title really grinds my gears.

It wasn't unwitting! They just didn't have the technology to learn the truth behind why it worked, so they tried their best to explain it with the worldview they had! AGHH

Going on a tangent here, but I think it ties in.

There's a really weird sort of anti-intellectual trend where the idea that people might have acted as amateur scientists - ie, deliberately trying things and then figuring out stuff from the results - is just discarded or never considered. Every invention is just an accident created by happy-go-lucky primitives stumbling around.

I first noticed this trend when it comes to cooking, where the "accidentally created recipe" is a pervasive widespread myth, going as far back as to the legend of tea being created when "some leaves fell into a pot of boiling water" to more modern legends like the potato chip or the chocolate chip cookie. I used to buy into it until I read some book earnestly talking about the invention of roasting having come from primitive humans having observed a wildfire cooking wild animals that fell into a rocky hole that acted as a sort of natural oven. At that point my suspension of disbelief snapped as I realized that actually, humans with access to fire would stick things into it for fun and out of curiousity, and would learn about cooking in short order, as opposed to some coalescence of random factors. And when I started being aware of this sort of unconscious prejudice, I started seeing it all over the place.

(I'm not going to say it's impossible that humans might have run across wildfire-cooked animals either, but I don't think it's necessarily where one's mind should first go).
 
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Btw, what i wanted to ask for a while: can we make forge iron from bog iron?
@Imperial Fister

Well, we'll have to look into that next turn then. If we can increase our Odr income with a superior cultivation site, that would be fantastic.
We have been thinking about doing that since 350 pages ago, haven't we?
Just that we had stuff get in the way (like Dwarves livelier place -> Duckling vs Lurkaling war, more activity at our altar/cultivation site was noped because of limited research dice iirc. And suspected connection between the livelyness and basic spirituality/Seidr every woman knows wasn't pursued since we haven't started Seidr education)

Also from the looks of it, it would be possible to cultivate more Odr by going to.. somewhere with a strong Saga. Or by being on a raid. But we would need to be able to handle the mega Odr flows to not die. Also we should try investing Odr during the forging of the weapon, not after.
Or by going to the Dwarves altar. When we found it it was directly compared with the altar under the ash tree where we normally cultivate. And described as much livelier.
 
Yeah, it was determined that asking the Dwarves about their grove and how we could get one like it would be very rude given their current ongoing issues. Wanting to get the situation to a point where we can, in fact, ask those questions and the dwarves will gratefully answer with good information is one of the several reasons we want to help them out, really.
 
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Adding ashes to metal does indeed enhance it.

Awesome! And interesting choice of wording here...

...I'm wondering if we've solved part of the Riddle of Steel, or instead found out how stuff like Storm Iron is created? Or both? :thonk:

Anyway, if we ever kill any really cool magical monsters, we should totally try making bone coal from its skull and re-tempering the one of our seaxes with it and see what happens.

Btw, what i wanted to ask for a while: can we make forge iron from bog iron?
@Imperial Fister

Time to go on a swamp trip!

I want to meet Norse Shrek.
 
And speaking of telling tales, the skald launches into another story. Even though your seat is far away from the graybeard storyteller, you still hear his honey voice perfectly. It's your eyesight that suffers at distance, not your hearing, though his talent for speaking surely plays a role.

The tale begins as many tales do, with a man killing another man. However, the first man, instead of facing his punishment head-on as is expected of all men of standing, fled and ran from his righteous pursuers. He was declared an Outlaw and was now on the run.

The Outlaw retreated and ran like a coward, always staying just one or two steps ahead of the vengeful pursuers. He used trickery and hid from them wherever he found them, always refusing to stand and fight like a man.

Until one day he found a secret carved into the bones of the earth. A recipe for evil creations of malformed and warped form and demeanor. Using these secrets, the Outlaw crafted monsters from the flesh of animals to aid him in his endeavor.

The tale ends with the Outlaw harassing the heroes, only to be impaled on the horns of one of his own creations.

For some reason, you feel the skald's eyes on you as the final words are spoken. By the time the hall clears out, you fail to find the storyteller among those leaving or those who stay behind.

Soo I'm doing a rereading and came across this little nugget no idea if it was noticed by the thread but damn nice @Imperial Fister very nice. Haha I wonder what would have happened if we were able to kill him with a tusk.
 
Soo I'm doing a rereading and came across this little nugget no idea if it was noticed by the thread but damn nice @Imperial Fister very nice. Haha I wonder what would have happened if we were able to kill him with a tusk.

We noticed at the time, yeah. It actually came true metaphorically inasmuch as it was Hasvir and Veny's turning on him that brought him down as much as anything. Calling his children 'his own creations' is, after all, entirely true.
 
He wasn't impaled on any horns, though. His death was due to getting overly familiarised with Steinarr's boot.
 
It's probably easier to just buy bog iron (which is much cheaper).

Almost certainly, but then we don't get to have a SWAMP ADVENTURE. 😅

Honestly I wonder if getting bog iron is a bit of a dangerous business in this setting - swamp creatures, and maybe Draugr animated from the bodies of sacrificial victims thrown into the bog in a past epoch.

The simple conclusion is that there's secret passage under that rock. But the trees are dead there so it's not used for some time. Abandoned (or destroyed) dwarven underhouse?

On the one hand, digging up our cultivation spot feels like kind of a bad idea. On the other hand, it would be cool if there was secret dwarf treasure, so v0v. Searching for a secret passage by itself could be non-destructive I suppose, we'd just look for runes or something.
 
Almost certainly, but then we don't get to have a SWAMP ADVENTURE. 😅

Honestly I wonder if getting bog iron is a bit of a dangerous business in this setting - swamp creatures, and maybe Draugr animated from the bodies of sacrificial victims thrown into the bog in a past epoch.

We have so many obligatory adventures that I'm disinclined to go on non-obligatory ones unless the rewards are outstanding. That may change if we get a quiet year or two...but that's not happening for a while, I don't think.

On the one hand, digging up our cultivation spot feels like kind of a bad idea. On the other hand, it would be cool if there was secret dwarf treasure, so v0v. Searching for a secret passage by itself could be non-destructive I suppose, we'd just look for runes or something.

I'm down for at least looking around as, like, a research action. Might want to wait until we've gotten the lowdown on theirs from the dwarves so we don't mess anything up, though.
 
Because it will literally never come up in story, what the NorseQuest Norse call Forged Iron is what we would call steel.
This actually makes sense.

The real life definition of steel is "iron with carbon in it," but iron picks up carbon entirely naturally as a consequence of just existing and being smelted and forged. Getting chemically pure iron is the part that's nigh-impossible, for exactly that reason.

So just mundane steel-as-Earth-knows-it would be actively hard to avoid making if blacksmiths were fucking around doing things. Which implies that capital S Norse-Xianxia Steel must be something more.
 
Soo I'm doing a rereading and came across this little nugget no idea if it was noticed by the thread but damn nice @Imperial Fister very nice. Haha I wonder what would have happened if we were able to kill him with a tusk.
;P

0~0~0

Oh god, I was looking through some older folders in my google drive, right, and I stumbled across a document from April of last year, one of the earliest versions of what would eventually become NorseQuest. It's crazy to see how things have changed since then. Gabriel Blackmayne instead of Blackstone, all the cultivation stuff that just isn't canon anymore, the cringe is real, folks, the cringe is real.

However, it would be content...
 
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I wonder if the Curse of Steel is the Curse of the Dead. That is, Steel holds the essence of death. Steelfathers are metaphysically dead, but alive. Steel Swords are metaphysically dead, and actually curse whoever you hit with deadness.
 
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