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This is still pretty morally dubious. Like, unless their men and servants are also involved in a noble's shittiness, raiding a corrupt noble is still gonna make people's lives pretty bad. I'm not against it, but I'm just pointing that out.

Killing an actually awful noble (the kind that actually abuses their people regularly) is still gonna be a net improvement in people's lives in all likelihood. Like, we're not doing it out of altruism and a bit of collateral damage is likely, but it's a lot less shitty in general than raiding some random person.

I'm not actually super invested in ever going raiding again (I'd honestly prefer not to), but if people want to it's an option so I thought I'd mention it as a possibility.
 
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Killing an actually awful noble (the kind that actually abuses their people regularly) is still gonna be a net improvement in people's lives in all likelihood. Like, we're not doing it out of altruism and a bit of collateral damage is likely, but it's a lot less shitty in general than raiding some random person.

I'm not actually super invested in ever going raiding again (I'd honestly prefer not to), but if people want to it's an option so I thought I'd mention it as a possibility.

Fair enough.

By the way, Christian nobles in this would actually have power, right? Feudal cultivation and all that. They probably wouldn't be a Knight - more akin to a Priest, if anything - but it's kinda shitty that they get power just by virtue of their birth.

As for raids...

Eh... it's not that I really want to go on a raid anytime soon, but I think never going on another one ever again is somewhat disappointing. Not to mention they do give really good orthstirr... We got 111 from our Lotharingia raid.
 
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Fair enough.

By the way, Christian nobles in this would actually have power, right? Feudal cultivation and all that. They probably wouldn't be a Knight - more akin to a Priest, if anything - but it's kinda shitty that they get power just by virtue of their birth.
If this place works like medieval Christendom, the expectation for a noble is that you are a knight, or something closely approximating one. Being a noble isn't an independent career track from being a warrior in the vassalage/manorial system.

(Vassalage is the part of 'feudalism' that governs how nobles relate to one another, manorialism is the economic system associated with it that governs how peasants relate to nobles outside the walled towns that often have their own status)
 
Fair enough.

By the way, Christian nobles in this would actually have power, right? Feudal cultivation and all that. They probably wouldn't be a Knight - more akin to a Priest, if anything - but it's kinda shitty that they get power just by virtue of their birth.

We know there are actually four 'branches' of Feudal Cultivation, Chivalric (Knights and Squires), Clerical (Priests and presumably Nuns), Nobiliary (Nobles), and Errants (which are cultivators that don't fit in the other categories). We know very little about the Nobiliary or Errant branches in terms of capabilities...though, like the Clerical branch, they're almost certainly less combat focused than a Knight of equivalent level.

As for raids...

Eh... it's not that I really want to go on a raid anytime soon, but I think never going on another one ever again is somewhat disappointing. Not to mention they do give really good orthstirr... We get 111 from our Lotharingia raid.

Eh. We gained +45 from the raid on the Bandits, which took a lot less of our time and effort...hunting local threats is still solid Orthstirr gain.

If this place works like medieval Christendom, the expectation for a noble is that you are a knight, or something closely approximating one. Being a noble isn't an independent career track from being a warrior in the vassalage/manorial system.

(Vassalage is the part of 'feudalism' that governs how nobles relate to one another, manorialism is the economic system associated with it that governs how peasants relate to nobles outside the walled towns that often have their own status)

Knightly cultivation is more 'knightly order' here from what we've seen with chapterhouses and the like. Some clearly have estates, but it seems likely there are nobles who aren't quite that martially focused...it may even be a path followed mostly by noblewomen, who cannot be knights, all we really know is that it exists.
 
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We know there are actually four 'branches' of Feudal Cultivation, Chivalric (Knights and Squires), Clerical (Priests and presumably Nuns), Nobiliate (Nobles), and Errants (which are cultivators that don't fit in the other categories). We know very little about the Nobiliate or Errant branches in terms of capabilities...though, like the Clerical branch, they're almost certainly less combat focused than a Knight of equivalent level.

I mean, yeah, but they'd still have enough power to put any non-cultivator to shame. Like, it probably does help that sin is an actual thing that can affect your cultivation in this world, but I imagine some nobles out there are probably assholes, especially when they rule over a population that they can kill with ease.

Eh. We gained +45 from the raid on the Bandits, which took a lot less of our time and effort...hunting local threats is still solid Orthstirr gain.

I mean, I guess? Hunting bandits doesn't have much of the same allure to me, probably in part due to the lower orthstirr gain. Not to mention that bandits-wise, I imagine it'd be a lot less consistent, since these guys are actual raiders. I imagine most bandits are more akin to the first guy we fought way back, rather than these guys.

Can't speak for monster hunting, or draugr clean-up, since we never did those, but I imagine they'd give decent orthstirr.

Not that it matters. I'm pretty sure I'm in the minority here... and I'm not so hung up about raids that I want to try and convince everyone we should do another.
 
Personally if we had an opportunity I would vote for going on another raid. After our trading mission of course. But just discarding that aspect of Norse society entirely feels wrong to me. We should maybe look into developing a terror radius to scatter anyone who shouldn't have to die.

Hmm. We should try putting Odr into animals at some point. The Knightly Cultivators might do something similar to create their companions. It might be tricky though. Like I could see an animal infusing Hugr and turning into a monster.
 
I mean, yeah, but they'd still have enough power to put any non-cultivator to shame. Like, it probably does help that sin is an actual thing that can affect your cultivation in this world, but I imagine some nobles out there are probably assholes, especially when they rule over a population that they can kill with ease.

This is the era of indulgences, so you can probably buy your way out of Sin to at least some degree. Based on Gabriel, Sin also seems to be at least partially guilt-based rather than objective, so if you get a guy who doesn't feel guilty about what they do...

I mean, I guess? Hunting bandits doesn't have much of the same allure to me, probably in part due to the lower orthstirr gain. Not to mention that bandits-wise, I imagine it'd be a lot less consistent, since these guys are actual raiders. I imagine most bandits are more akin to the first guy we fought way back, rather than these guys.

Can't speak for monster hunting, or draugr clean-up, since we never did those, but I imagine they'd give decent orthstirr.

I was honestly including those in the same category of 'local threats'. And I think hunting local threats comes with pretty substantial benefits other than Orthstirr alone (ie: less local threats we have to deal with on terms other than our own).

Not that it matters. I'm pretty sure I'm in the minority here... and I'm not so hung up about raids that I want to try and convince everyone we should do another.

I'm honestly only mildly against raiding as long as we're pickier about our targets. Raiding other Norsemen who we know are assholes, for instance. Or the aforementioned unpleasant Christian nobles.

I do think we're booked way too solid to go on a real raid for at least the next three years, though. We're gonna be busy.
 
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This is the era of indulgences, so you can probably buy your way out of Sin to at least some degree. Based on Gabriel, Sin also seems to be at least partially guilt-based rather than objective, so if you get a guy who doesn't feel guilty about what they do...

Oh right, I forgot that paying monasteries and poor people to pray for you was a thing. Damn, that definitely gives them even more leeway to be a shitty person. I wonder if Knights/Clerics keep them in check, or something.
 
Feudal Cultivation is extremely elitist.

Pretty sure one of their maxims reads something like 'Rule or be ruled'.
I mean, yeah, but they'd still have enough power to put any non-cultivator to shame. Like, it probably does help that sin is an actual thing that can affect your cultivation in this world, but I imagine some nobles out there are probably assholes, especially when they rule over a population that they can kill with ease.
We did fight that priest who was literally mind controlling people into fighting suicidally.
This is the era of indulgences, so you can probably buy your way out of Sin to at least some degree. Based on Gabriel, Sin also seems to be at least partially guilt-based rather than objective, so if you get a guy who doesn't feel guilty about what they do...
The Saxon war and associated massacres, sacrilege et al would be pretty much impossible to do unless Sin is fully subjective or non-Christians have no ethical value under Sin valuation. Especially the part afterwards where they get Sainted/Beautified, which is honestly especially damning.

Ditto the Cathar genocide, although that hasn't happened yet, and may not happen in this timeline.

Honestly I think the term Fervor and Zeal says it all. They relate to intense passion and intense belief in a cause. In other words, Sin is probably doubt-based. If you truly and earnestly believe that burning down an entire city full of people is a good thing? No Sin for you, even if it's an atrocity. If you think you were in the wrong for hitting a woman? Sin, because you're ashamed you did it. Doubt because you couldn't fight off an endless horde of Troll-Men? Sin, because you're experiencing self-doubt over yourself.
 
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Oh right, I forgot that paying monasteries and poor people to pray for you was a thing. Damn, that definitely gives them even more leeway to be a shitty person. I wonder if Knights/Clerics keep them in check, or something.

I mean, Knights and Clerics can do the same. I suspect that the better and more idealistic ones do what they can to keep the less pleasant ones in check, but this world mostly mimics real history and real Christian Nobles did some legitimately awful stuff (though not necessarily because they were Christian), so I doubt it works all the time.

Charlemagne clearly still committed mass murder in this universe given Blackhand's reaction, and he was definitely a high-end Christian/Feudal Cultivator.

The Saxon war and associated massacres, sacrilege et al would be pretty much impossible to do unless Sin is fully subjective or non-Christians have no ethical value under Sin valuation. Especially the part afterwards where they get Sainted/Beautified, which is honestly especially damning.

Ditto the Cathar genocide.

Honestly I think the term Fervor and Zeal says it all. They relate to intense passion and intense belief. In other words, Sin is probably doubt-based. If you truly and earnestly believe that burning down an entire city full of people is a good thing? No Sin for you, even if it's an atrocity. If you think you were in the wrong for hitting a woman? Sin, because you're ashamed you did it. Doubt because you couldn't fight off an endless horde of Troll-Men? Sin, because you're experiencing self-doubt over yourself.

Yeah. This. There may or may not be some objective measures, but they aren't anything you can't work around with doublethink or sincerely believing that your actions are justified and maybe some indulgences to round things out.

Though, on a pedantic note, the Cathar genocide has yet to occur in this universe.
 
Honestly I think the term Fervor and Zeal says it all. They relate to intense passion and intense belief in a cause. In other words, Sin is probably doubt-based. If you truly and earnestly believe that burning down an entire city full of people is a good thing? No Sin for you, even if it's an atrocity. If you think you were in the wrong for hitting a woman? Sin, because you're ashamed you did it. Doubt because you couldn't fight off an endless horde of Troll-Men? Sin, because you're experiencing self-doubt over yourself.
Or Sin is based on the interpretation your local cultivation culture has on the bible.
The city you butchered wasn't Christian? Congratulations on fighting those devilspawn! Deus Vult!
The city you butchered was Christian (and recognized by your local cultivation culture as such)? Vile murderer! Sin!
You butchered a city and your local interpretation doesn't believe in killing people for not following ( the correct interpretation of) the bible? Vile murderer! Sin!
 
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Or Sin is based on the interpretation your local cultivation culture has on the bible.
The city you butchered wasn't Christian? Congratulations on fighting those devilspawn! Deus Vult!
The city you butchered was Christian (and recognized by your local cultivation culture as such)? Vile murderer! Sin!
You butchered a city and your local interpretation doesn't believe in killing people for not following ( the correct interpretation of) the bible? Vile murderer! Sin!

It has to be partly personal and subjective because Gabriel was suffering from it for not doing better against the Troll-Men, something neither Christian doctrine nor the local people would expect of him. That was just straight up completely unjustified guilt, and yet it was seemingly enough to get him some Sin until Jerasmus had a talk with him.
 
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It has to be partly personal and subjective because Gabriel was suffering from it for not doing better against the Troll-Men, something neither Christian doctrine nor the local people would expect of him. That was just straight up completely unjustified guilt, and yet it was seemingly enough to get him some Sin until Jerasmus had a talk with him.
It might be that his knight hood involved oaths that he believes he failed to live up to and that Jerasmus helped him come to terms with.
(Or penance stuff)
 
Finally had time to read and catch up....
Yeah.

Tryggr cracked open the booze, which bit him in the ass hard when the fighting started. So Trausti had to carry, which isn't a good mix when you also have to manage an inexperienced combatant who is extremely eager to prove that he is capable too.

Not so much fast on its feet, Halla could easily outrun it even without the shapeshifting, but its attack speed is no joke.
Oh gods... please, tell me they were NOT fermenting one of these threaded man in one of the barrels....
On the other hand, i can totally see hiding one in an empty barrel for emergencies.
[ ] To the silent Weavery
....with Abjorn's calming trick and Gabriel's miracles, i could easily see them just... putting the threaded man to sleep.
I knew I forgot someone, dammit.

He's at the Weavery.
Ah, Stigr's luck pretty much guarantees that, yeah.
The mental image I have of Siggy is something like this;

Hawaiian t-shirt
Aviators (rose gold)
Wide-brim bucket hat
Round face, casual soft smile. Light-hearted twinkle in his eye.

Now, obviously most of those are not possible in-setting, but it gets the vibe across.
hm... lets see....
Flower embroidered shirts/tunics looted from noble houses, because what does he care they are formal wear when they are so soft?
The glasses are a suvenier from the eastern trip (they are runed to self repair)
Random reward from a fisher from somewhere on his wanderings, either because he sawed him or because helped catch a fish (it was thiiiiiiis biiiig (\______________o______________/) )
he learned to cook before going off on adventures alone, and will proudly tell about it (Learned from uncle Strig that he can hit people freely when they try to make fun of him for it!)
Honestly, his older brother is probably just as bad as his sister. Maybe worse.
i mean, IF explicitly called out Eyvor as more likely to cause troubles...
I imagine Asgeirr will be more... consistent in his troubles. frequent, but not that bad.
Eyvor might do base jumping with the statistics...
So probably Steelfather-level. Since that's where Blackhand and Hasvir were probably around.
i mean, Halla saw no way to kill Steinarr with, after she got frenzy, and for all that he is badas, we have WoG he isn't Steelfather level.... so maybe not that bad?
9 is also magical to the Norse, so the 9th kid might get something Special simply by dint of being the 9th.
The 9th son of the 9th son of the 9th generation in a row!
just imagine THAT inborn power....
Wasn't it said that Horra's schematics would've been found in the house...?

Well, guess we're not getting those anytime soon. Or ever.
that was for the shapecrafting ones, and even then, not all of them.
I wonder if we can get Gabriel a horse. Knights are intended to fight with horses, after all. I'm not sure whether they'd need to be raised in Christian lands to be able to cultivate, though. I have no idea how we'd actually get a horse, too, lmao.
i am kinda curious though, if horse is just the "classic" option for knights or not. Because if it isn't....
Buying a horse is probably pretty doable, if expensive. Buying a spirit beast/cultivator horse is, uh, probably not so much.
That will be a fun deal for sure. Remember, horsebreeding is a fucking expensive thing even today. it was much MUCH worse in the middle ages....
Not to mention all the training that goes into a war horse....
Now, add in things like spirit beasts bloodlines and enchanted armors and stuff....
On the other hand though, we could go and hunt some Norse monstrosities for him, and send him back as a kind of "black knight" that has learned to "harness the unholy, heretic practices of the barbarians" to keep his monstrous steed in check.... (Yes, its mostly about just smacking it when it don't beheave, but also going on hunting trips with it and the like....)

[X] Plan: Like a Kite, we fly

Just one question.... can we flick it into the sky? or was that what the "skewer it up" advice was about? because i thought it was about impaling it and parading it around like a festival decoration....
i am kinda worried it might try to destroy Sageseeker though....
 
Sure...but the key part there is 'believes'. His personal beliefs need to be relevant, not just those of Christians in general, or he wouldn't have had the problem.
His personal beliefs... or his oaths.

To push things a little harder towards xianxia tropes, suppose Gabriel is imagined as, say, a Qi Condensation cultivator following the Dao of Chivalry. On some level it may not matter if he even objectively believes that he should have been invincible in defense of the innocent, because to really follow the Dao of Chivalry is to be exactly that. Gabriel was unable to act in accordance with the path he's sworn to follow, in this interpretation, and that's Sin even if it wouldn't be Sin for a peasant or a clergyman in the same situation, and even if Gabriel believes the facts of the matter justify it.

Because whether it's right or wrong, it's not Chivalry.
 
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His personal beliefs... or his oaths.

To push things a little harder towards xianxia tropes, suppose Gabriel is imagined as, say, a Qi Condensation cultivator following the Dao of Knighthood. On some level it may not matter if he even objectively believes that he should have been invincible in defense of the innocent, because to really follow the Dao of the Knight is to be exactly that. Gabriel was unable to act in accordance with the path he's sworn to follow, in this interpretation, and that's Sin even if it wouldn't be Sin for a peasant or a clergyman in the same situation.

Right, but there are pretty clearly at least a few Knights who would likely kill our children for being pagan and practicing 'sorcery' (remember, they have fylgja already). There are certainly plenty of those who would not consider them innocent and not take the Sin for failing to protect them or, well, Charlemagne's whole thing wouldn't have happened.

Which means Gabriel's own interpretations and beliefs are integral to why he had a problem here...which means that other Christian/Feudal cultivators' beliefs and interpretations are likewise integral, so if they truly believe that baby murder isn't against their Oaths and doesn't get them any Sin then it isn't and it doesn't.

Which is the whole point I'm making here, fundamentally. The nature of Gabriel taking Sin there for not protecting them is such that it indicates that Sin is about something inherent in the specific psychological makeup of the person taking it (doubt, guilt, something like that). Meaning different people with ostensibly the same cultivation system will sometimes take Sin for very different categories of thing.

When was this? If anything, I'd assumed Asgeirr would be worse, because he has Low Self Control, Wrathful and Bloodlust as opposed to Eyvor's Bloodlust+ and Wrathful.

Bloodlust+ does mean she needs to do Bloodlust twice as often. That's...not nothing. Imperial Fister even said she might be more trouble than Asgeirr. Personally, I think it's a situational thing. As long as we keep them sparring hard pretty often, we can keep Bloodlust at bay...there is no such easy remedy for Low Self Control.
 
Maybe we can grind their Composure skill to slightly alleviate the issue?

I mean, we can presumably do something about it in character to shape our children to be.. less.. prone to proccing weregild claims, to use an euphemism.
 
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