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That being said, I guess we did call the Brewery being the one that needed the most help well, huh?
Yeah.

Tryggr cracked open the booze, which bit him in the ass hard when the fighting started. So Trausti had to carry, which isn't a good mix when you also have to manage an inexperienced combatant who is extremely eager to prove that he is capable too.
So, no Frenzy, but it's a chonky boy. How fast does Halla think it is?
Not so much fast on its feet, Halla could easily outrun it even without the shapeshifting, but its attack speed is no joke.
 
Yeah.

Tryggr cracked open the booze, which bit him in the ass hard when the fighting started. So Trausti had to carry, which isn't a good mix when you also have to manage an inexperienced combatant who is extremely eager to prove that he is capable too.

Not so much fast on its feet, Halla could easily outrun it even without the shapeshifting, but its attack speed is no joke.

Okay, so we definitely want to kite it if we can. Fortunately, it seems bloodlusted. There's no Shimmers that imply it'll go for someone else if it's stuck fighting Halla, right?
 
You step forward and Hardir takes a swing. You roll your eyes and casually bat it aside, wrenching it from his hands in the process. Fists uselessly batter at your mail-covered back as you scoop them up on your shoulders.
Hardir, please, how did you even survive the attack like this-

Also isn't your dad like a super awesome berserk-
You drop them off near Hasvir and they scramble away, fear in their eyes. Veny eventually works up the nerve to speak.

"Wh-who are you?"
Veny, you literally saw me spying on you a couple of months ago, your husband was literally testifying before court-
"I'm Halla Skyfire."

A heartbeat passes.

You blink.

'Sometimes, kennings are given. Sometimes, kennings are chosen. And sometimes,' Blackhand grins, nostalgia shining in his voice, '...well, sometimes, Halla Skyfire, they are simply right.'
SKYFIRE GET!

Looks like kennings (at our level) have a slight effect.
Tryggr cracked open the booze, which bit him in the ass hard when the fighting started. So Trausti had to carry, which isn't a good mix when you also have to manage an inexperienced combatant who is extremely eager to prove that he is capable too.
lmao, so the situation was even worse than I thought.

Amazing Trausti didn't outright die really,
Correct. These Threaded Men seem to be rather focused at accomplishing one task at a time
Interesting..
 
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[X] Plan: Like a Kite, we fly
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[X] Trigger Punching-Up (35 Orthstirr)
-[X] One Threefold Kindle-Spinner (19 + 4 Ignition + 1 Skyfire , 7 Orthstirr), charged up on approach and delivered when reaching middle-range. Stay just out of reach using our superior mobility and liberal use of EWC (6 Orthstirr) while bombarding with up to 2 further Kindle-Spinners (10 + 4 Ignition + 1 Skyfire + 3 Extra Orthstirr, 5 Orthstirr Each) If it somehow manages to close in anyway, use a 4x Honed, Lightning-Charged Skewer-Flick Trick (15 + 4 Hone, + 1 Skyfire, 8 Orthstirr) to knock it away again.
-[X] Reserve (6) 3x Honed, 3x Reinforced (1 + 4 (Punching Up Dice) + 1 (Skyfire) +3 (Hone) + 3 (Reinforce) ) Defenses if we need them for the Folded Attack or otherwise to buy time if it has any Surprises for us. Any further defenses should be used with Halting Vortex (4 Orthstirr).
-[X] No need for Intercepts
-[X] Make liberal usage of Ember-Winged Cloak (6 Orthstirr each) to maintain Skyfire and stay just out of reach of that blender.
-[X] It can't hurt us if it can't reach us, use EWC as required to maintain the high ground and keep just out of reach while we bombard it with Kindle-Spinners. If we end up in melee range anyway, use Skewer-Flick Trick to create distance again.

It's mostly dead, and if it's slower and we have a ranged option, there's really nothing it can do but die if we decide to just be a degenerate and kite it all day.
 
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It looks like Hasvir's other brothers (Hirkir, Hod, Knappr) are kind of screwed though, they probably didn't make it.
-[X] It can't hurt us if it can't reach us, use EWC as required to maintain the high ground and keep just out of reach while we bombard it with Kindle-Spinners. Use Contested-Movement if it closes in anyway to create distance again with Skewer-Flick Trick.
If you're going to Skewer-Flick, why not Skewer-Flick straight *up*? If it doesn't have any mobility options, then it's completely helpless in the air.
 
If it is any consolation for Folkmarr: The followers we'd get are related, so they'd counts as 1 for the sake of the becoming a jarl trait.
So, first, we've got at least two disjoint families in that group - Wolfwind and Hasvir aren't related at all.

Second, I thought that the requirement was 10 followers who aren't related to you - not ten entirely separate families. It's been a bit, though. I could easily be misremembering.

[X] Plan: Like a Kite, we fly

The overall strategy seems sound, and I just have to trust you on the math. Do we know anything about how fast this guy is, compared to Halla?

If you're going to Skewer-Flick, why not Skewer-Flick straight *up*? If it doesn't have any mobility options, then it's completely helpless in the air.
...and possibly a skewer-flick straight up followed by an Inertia-arresitng-throw? If he hasnt' got a ranged option, and he's flyign through the air, then IAT is a pretty brutal game-ender.

I admit, I'm a little sorry that we missed out on our chance to nutstrike the last one, but it is what it is.
 
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(Hamingja: 6x3, 5x2, 4x3, 3x2, 2x2, 1x4) 9 Successes
....Would Frenzy apply to this?
Second, I thought that the requirement was 10 followers who aren't related to you - not ten entirely separate families. It's been a bit, though. I could easily be misremembering.
9 Followers who are not related to you or each other.

Tryggry and Trausti are 1 set, Stigmar is 1 set (and Stiggr and Stigulf wouldn't count if they swore).
...and possibly a skewer-flick straight up followed by an Inertia-arresitng-throw? If he hasnt' got a ranged option, and he's flyign through the air, then IAT is a pretty brutal game-ender.

I admit, I'm a little sorry that we missed out on our chance to nutstrike the last one, but it is what it is.
I mean I don't think they give a shit about their balls.

In fact I'm not even sure if they have balls. Or pain receptors.
 
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[X] Plan: Like a Kite, we fly

This seems fine conceptually, but it makes some big assumptions:

@Imperial Fister it says Punching Up is available, but not whether our existing one is still active, is it? And is our Fight Of Our Life Muna refreshed?

@Alectai we should 100% be using Punching Up here since it's available. That'd allow more attacks and better dice on the defenses to boot, and probably not even cost extra Orthstirr in the long run (you are currently spending 39 Orthstirr purely on extra dice, you could reduce that a bunch with Punching Up).
 
This seems fine conceptually, but it makes some big assumptions:

@Imperial Fister it says Punching Up is available, but not whether our existing one is still active, is it? And is our Fight Of Our Life Muna refreshed?

@Alectai we should 100% be using Punching Up here since it's available. That'd allow more attacks and better dice on the defenses to boot, and probably not even cost extra Orthstirr in the long run (you are currently spending 39 Orthstirr purely on extra dice, you could reduce that a bunch with Punching Up).

Fair enough, and a good point, I'll adjust pending the answers to the quesiton.
 
@Imperial Fister it says Punching Up is available, but not whether our existing one is still active, is it? And is our Fight Of Our Life Muna refreshed?
Man, we are getting some mileage out of that Muna.

Like seriously.

Halla: "Oh, yeah. I have this special power that only kicks in when I face a foe who's twice as strong as I am. It helps to bridge that gap a bit. It's super-useful."
Someone Else: "But isn't that... kind of niche?"
Halla: "Oh, not at all. I use it all the time. What? Don't you regularly get into fights to the death with people who are at least twice as strogn as you are?"
Someone Else: "Uhhh."
 
Man, we are getting some mileage out of that Muna.

Like seriously.

Halla: "Oh, yeah. I have this special power that only kicks in when I face a foe who's twice as strong as I am. It helps to bridge that gap a bit. It's super-useful."
Someone Else: "But isn't that... kind of niche?"
Halla: "Oh, not at all. I use it all the time. What? Don't you regularly get into fights to the death with people who are at least twice as strogn as you are?"
Someone Else: "Uhhh."

I'm pretty sure having Punching Up is sort of a prerequisite to become Top Tier. It's just that good. It helps get you through that nasty stretch when you're too strong to get much Orthstirr from ordinary encounters, but not strong enough to be a true Force yourself.
 
We got more Orthsirr from punching Draugr in the face than we did from punching the Threaded Man in the face. Facing off against uberpowerful enemies isn't really the intended way to farm Orthsirr IMO.
 
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New enemy to be punching up towards, so it needs to be reapplied.

It is not, no

@Alectai

Well, in light of that we shouldn't use Contested Movement, just going with big defenses...remember that, if we're using Punching Up we can put more than 1d6 into basic defenses, so getting the first three or four to, like, 12-14d6 each might be a good call.

And noting a preferential use of Halting Vortex when we aren't doing the 3Fold attack might also be good. It's gonna be both cheaper and better when it's possible to use.
 
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Going back to catch up on non-plan discussion:

Looks like kennings (at our level) have a slight effect.

I mean, Skyfire is literally as good as a shapeshifting option. Specifically offense-attuned or defense-attuned reflexes. That's pretty good.

It looks like Hasvir's other brothers (Hirkir, Hod, Knappr) are kind of screwed though, they probably didn't make it.

Or they weren't here. Or we haven't found them yet. Halla made the point that if they died to the draugr it was only bodily death, so that's also possible.

....Would Frenzy apply to this?

It was a luck roll, so it shouldn't.

So, first, we've got at least two disjoint families in that group - Wolfwind and Hasvir aren't related at all.

Second, I thought that the requirement was 10 followers who aren't related to you - not ten entirely separate families. It's been a bit, though. I could easily be misremembering.

Related by marriage may count as related. And, as Shard notes, it's only 9 people, but each family group only counts once (we only got one progression for the twins, for example). So we get 1-2 progression at most here.
 
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