Great!

Now, that being said...



Shard, you actually gave me an idea.

How about an upgraded Reinforce Shield derivative making use of Kindle-Spinner? That we bind our Reinforcement in such a way that when the Reinforcement collapses, it launches an automatic short-ranged Kindle-Spinner back at the thing that broke it? That the Reinforcement is effectively an Ignition technique bound under pressure in the same way Kindle-Spinner is pressurized, and the thing that breaks containment gets the flamethrower shot at them.

It's kind of Explosive Reactive Armor, but gives our shield breaking a bit of punch, and hopefully lets us get a moment to breathe if our Reinforcement goes down. Especially since an actual copy of Countershock is going to be ruinously expensive.
Using Ignition to make ERA was something I didn't think about before you mentioned it. We should try it. I wonder what other tricks we can try along this line?
 
You can ask him about those in the free socials and he'll give you his bonus towards them for that turn. I'm basing Sten's teaching off of my own experiences with master smiths, who are all inevitably weirdos. Cool weirdos, but weirdos nonetheless.

You'd have to take the armor off in order to do so. So it is, technically, viable but not something you can do mid-combat. You have to do it with prep-time.

Also, any damage over 2 would break a layer, just from force of impact.

Neat.

I had a brainstorm myself a moment ago about basically using our Mastered Kindle Spinner and Mastered Reinforce Shield to create a sort of 'Pressurized Reinforcement' Trick that is a more expensive version of Reinforce Shield but effectively binds the layers together like Kindle-Spinner, so that they explode outwards in the direction of the attacker when broken. Or alternately, the attack comes on whoever breaks the final layer (Which punishes anyone who tries to use a Trick to break them all at once since it had so much more juice when that happened)

Is that viable? Or do we need to have them both up to Perfect to try for something like that?
 
Also would it be a good idea to intentionally waste Orthsirr or not have weapons and armor on hand when we infuse Odr into Hugr?

I don't think that costs Orthstirr? We probably don't have too many weapons with us since we're taking precautions, but I'll note it explicitly.

How about an upgraded Reinforce Shield derivative making use of Kindle-Spinner? That we bind our Reinforcement in such a way that when the Reinforcement collapses, it launches an automatic short-ranged Kindle-Spinner back at the thing that broke it? That the Reinforcement is effectively an Ignition technique bound under pressure in the same way Kindle-Spinner is pressurized, and the thing that breaks containment gets the flamethrower shot at them.

It's kind of Explosive Reactive Armor, but gives our shield breaking a bit of punch, and hopefully lets us get a moment to breathe if our Reinforcement goes down. Especially since an actual copy of Countershock is going to be ruinously expensive.

Having fire explode out of us when Reinforce Shield breaks does sound cool.

@Imperial Fister is this a valid combo Trick and would it count as Fire for Blackhand's Training? I'm guessing yes, but want to check.

For research I'd like to try communing with a weapon spirit.

I feel like that's a social rather than research? I could be wrong though.

You can ask him about those in the free socials and he'll give you his bonus towards them for that turn. I'm basing Sten's teaching off of my own experiences with master smiths, who are all inevitably weirdos. Cool weirdos, but weirdos nonetheless.

That's good to know. Adding such a question about Mail right now. That doesn't make me want Weaponcraft 5 less, though, it just makes getting the, like, 2 remaining Weaponcraft Tricks we want on top of it cheaper. Can he only do one per turn?

You'd have to take the armor off in order to do so. So it is, technically, viable but not something you can do mid-combat. You have to do it with prep-time.

Also, any damage over 2 would break a layer, just from force of impact.

Interesting. Probably worthwhile, but logistically difficult to some degree.
 
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Is that viable? Or do we need to have them both up to Perfect to try for something like that?
Just one.
@Imperial Fister is this a valid combo Trick and would it count as Fire for Blackhand's Training? I'm guessing yes, but want to check.
Yep.
That's good to know. Adding such a question about Mail right now. That doesn't make me want Weaponcraft 5 less, though, it just makes getting the, like, 2 remaining Weaponcraft Tricks we want on top of it cheaper. Can he only do one per turn?
I'll say he can do two — he's got his own life to live, can't be spending every hour of every day showing you the ropes.
 
Any sort of perfect counterattack is going to require a lot of effort to get

I mean, fair is fair. Countershock probably pays the cost by being incredibly expensive each time but can probably be learned the moment you initiate into the Lightning Hugareida, while in this case we're paying the cost by requiring a Mastered and Perfected Trick to fuse into it?

EDIT: Oh, right.

[X] You do and the twins join your household as huskarls.

[X] Plan Making Our First Weapon

It's largely okay now.
 
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Countershock seems amazing for one on one duels, as long as you have comparable hp and your opponent doesn't deal more than 6 damage, you can just kill them with counterattacks like Kenpachi from bleach
 
I think what Puncture really says is that we should get like, large amounts of normal defences which can be broken through.
You squint. "I'm gonna need a name before I do anything like that."

He grins, extending a hand. "I'm Tryggr and this," he flicks his chin towards his own unconscious brother, "is my twin, Trausti."
What about your father's name?
 
Y'know, as cool as ember wing cloak is, I'm a little sad it exists because it means we don't have much of a reason to use standstill for ridiculous immovable rod shenanigans for aerial mobility. Being able to run on air or use a frozen weapon for leverage to do wild acrobatics would be a lot of fun.
 
Y'know, as cool as ember wing cloak is, I'm a little sad it exists because it means we don't have much of a reason to use standstill for ridiculous immovable rod shenanigans for aerial mobility. Being able to run on air or use a frozen weapon for leverage to do wild acrobatics would be a lot of fun.

TBH, EWC is great, but Standstill can still be used to do some absolutely insane aerial redirect bullshit by cancelling our momentum. Ultimately, EWC is about strapping a jetpack on. Standstill will give us actual 'Stop on a dime' level repositioning.

Inertia-Cancelling + Master+EWC equals fucking Dragonball Flying Technique. It's stupid.
 
TBH, EWC is great, but Standstill can still be used to do some absolutely insane aerial redirect bullshit by cancelling our momentum. Ultimately, EWC is about strapping a jetpack on. Standstill will give us actual 'Stop on a dime' level repositioning.

Inertia-Cancelling + Master+EWC equals fucking Dragonball Flying Technique. It's stupid.
Boost forward at hundreds of miles an hour, freeze our weapon and use it to slingshot us 90 degrees at a completely different person at full speed... yeah, I could see that.
 
Boost forward at hundreds of miles an hour, freeze our weapon and use it to slingshot us 90 degrees at a completely different person at full speed... yeah, I could see that.

Or just straight up "You're going supersonic, you immediately go to zero and accelerate in the opposite direction."

Standstill and Ignition are complementary with regards to creating Stupid Mobility Tricks, even if they can't be Alloyed.
 
[X] You do and the twins join your household as huskarls.
[X] Plan Making Our First Weapon

If the Odr Wordplay experiment goes well, we should invest some on this next turn

-[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
--[ ] The Ironbrother. You battled an Ironbrother and managed to eek out a victory.
 
Yeah, the real cool thing is that once we've upgraded EWC to Mastery, we can actually start using it regularly in combat, instead of it just being something we whip out once in a while.

Flight is overpowered to anyone who can't fly.
 
I think what Puncture really says is that we should get like, large amounts of normal defences which can be broken through.

I'm pretty sure Puncture indicates we should always layer Perfect defenses with dice-based ones in case they don't work, which means more defense dice and more tricks that involve dice.

If the Odr Wordplay experiment goes well, we should invest some on this next turn

-[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
--[ ] The Ironbrother. You battled an Ironbrother and managed to eek out a victory.

Actions are tight next turn since we definitely want to both buy Iron and create Mail from it, but I agree we definitely want to do this in the near future.

Or just straight up "You're going supersonic, you immediately go to zero and accelerate in the opposite direction."

Standstill and Ignition are complementary with regards to creating Stupid Mobility Tricks, even if they can't be Alloyed.

In the long run agreed entirely. We should try and have at least three options for every 'niche' we can think of in the long run, and that absolutely includes mobility. I suspect EWC will remain our most common option given we're gonna Perfect it, but having alternatives (I'm thinking a Standstill platforming-trick and something mundane like Hastening for when we don't want to draw attention) is a must.

Now, when to get those is a much trickier issue, Training Dice and prioritization being what they are, but eventually we want them.
 
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I'm still surprised Abjorn didn't get a Kenning for that absolute nuts attack he did. 10 damage in one go is stupid. Especially since he didn't have any conditional damage boosters to add to it. He just hit really, really hard.
 
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