Okay, I'm in for the AoE...but we already have a Parry Trick that knocks people's weapons away. Hefty-Halter Chop does most of what the Captain did in that last round in terms of defensive atgeir stuff.

Okay, so I could've sworn HHC was limited to defending against enemies bigger/stronger than you, like trolls, but I'm wrong - my bad about that. The trick that allowed him to deal with Sten's projectile barrage would be cool, though.
 
Okay, so I could've sworn HHC was limited to defending against enemies bigger/stronger than you, like trolls, but I'm wrong - my bad about that. The trick that allowed him to deal with Sten's projectile barrage would be cool, though.

It is not. It works better on larger enemies, but the base effect works on anyone. It might be a tiny bit more pricey in orthstirr than a version that didn't have bonuses vs. big stuff, but the difference is rapidly becoming meaningless to us.

And the spinning trick would be cool, but, like, I feel like if we get a Dodge Trick and have both that and Halting Vortex, they cover that situation the vast majority of the time.
 
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It is not. It works better on larger enemies, but the base effect works on anyone. It might be a tiny bit more pricey in orthstirr, but the difference is rapidly becoming meaningless to us.

And the spinning trick would be cool, but, like, I feel like if we get a Dodge Trick and have both that and Halting Vortex, they cover that situation the vast majority of the time.

Spinning trick might be good against Hugareida and Ranged attacks in general, and Sidestep was revealed to be something that causes us to lose our momentum, which can be a very big deal in a tough fight.

We should have at least some kind of Parry trick though, if only to have a broader number of options.
 
And the spinning trick would be cool, but, like, I feel like if we get a Dodge Trick and have both that and Halting Vortex, they cover that situation the vast majority of the time.

Admittedly, I'm not sure how the Captain was breaking through HV. But if someone had a trick that let them use multiple projectiles with only one cast of the trick, and then managed to apply Puncture (which I'm going to assume is what allowed the Captain to break through SV) to it, HV would be rendered useless. A dodge trick would work, I imagine, but orthstirr would probably be spent per projectile dodge, and not to dodge all projectiles at once. Such a trick would let us defend against something like that.

Although that's a rather niche situation, to be honest. I can see why such a thing is low priority.
 
Spinning trick might be good against Hugareida and Ranged attacks in general, and Sidestep was revealed to be something that causes us to lose our momentum, which can be a very big deal in a tough fight.

I'm doubtful it works on flames or lightning very well. And the idea is to grab something in terms of a Dice-based dodge that lacks Sidestep's down side. The spinning trick is definitely shortlisted, though.

We should have at least some kind of Parry trick though, if only to have a broader number of options.

We do? Hefty-Halter Chop is a Parry Trick. It only works on physical attacks...but that's almost certain to be true of any Parry Trick that isn't Hugareida based. Or do you mean a Perfect Parry effect? Because upon reflection, I think that's the category Halting Vortex is in and anything that pierces it would likewise pierce a perfect parry.

Admittedly, I'm not sure how the Captain was breaking through HV. But if someone had a trick that let them use multiple projectiles with only one cast of the trick, and then managed to apply Puncture (which I'm going to assume is what allowed the Captain to break through SV) to it, HV would be rendered useless. A dodge trick would work, I imagine, but orthstirr would probably be spent per projectile dodge, and not to dodge all projectiles at once. Such a trick would let us defend against something like that.

Although that's a rather niche situation, to be honest. I can see why such a thing is low priority.

Hmmm. Maybe you're right. @Imperial Fister do we know how something like the spinning atgeir defense Trick would work mechanically and what kind of things it would defend against? Like, would it be a perfect defense? Would it work to stop something like what broke Halting Vortex? Would it work against energy attacks at all?
 
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Well Valhalla probably *is* pretty wild in this setting...
Given how Odin was apparently hiding Halla from the gaze of the Enemy until she acquired Odr, it may very well be that Valhalla is where he's holding the souls of all worthy vikingr in order to keep them safe from the Enemy until they can fight for their freedom at Ragnarok.
 
Which limits the use to the prepared charms.
And if we have both charms and trick we could try to combine charm and trick. See how they interact.

I mean, we can prepare more pretty casually, and Kindle Spinner and Firebomb-Strike are both pretty explosive already when used in the correct fashion. I'm not seeing the urgent need for more explosions when we have three different ways already.

Just for the record, did we looked into training aids? i remember IF saying they are a thing.

We haven't had even a hint of what they are or how to get them (EDIT: beyond 'go exploring' which we're trying to do), so no. Do you have some idea where to acquire them? I'm in if there's actionable intel.
 
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Summer 6/Attacking Bandit Camp East 1.Final
[X] Odr Hint
[X] Muna: Failing Vortex (Unlocks Twist: Puncture)
0~0~0

The light of the sun is blinding as you exit the cavern, but, nevertheless, you still stand proud in the sun.

Abjorn's carrying Sten's unconscious form as he follows close behind. All of you bear wounds that would've killed lesser men outright.

But that is one thing that none of you are.

You've got ribs sticking out of your torso and your heart isn't doing so hot. It keeps forgetting to beat, stupid thing, and whenever it remembers it's all jittery. Abjorn's got several fist-sized holes in his chest, from what you've no idea. Poor Sten's burnt his eyes out and he stopped breathing not long after Abjorn picked him up.

But hey, you're not dead nor are you all that debilitated. That's success in your book!

You can't wait to see your kids again.

The Brute walks up to you as he sees you leaving the cave mouth, a cheery grin on his face. "I see you came out on top of ol' sparky there, eh?"

"We did." You nod, not forgetting the fact that his chest is *still* completely concave. Like, come on! You're pretty damn tough, but *that?* That would kill you stone-dead.

"Nice," he says, a little wobbly on his feet but no worse than you. "So, it looks like my brother and I are in the market for a new boss..."

He trails off leadingly as he gives you an arched-brow *look.*

You squint. "I'm gonna need a name before I do anything like that."

He grins, extending a hand. "I'm Tryggr and this," he flicks his chin towards his own unconscious brother, "is my twin, Trausti."

You look at his hand. "And what is your price?"

"Good fights, good booze, and a good death."

Do you take his hand?
[ ] You do and the twins join your household as huskarls.
[ ] You do not.

After your chat with Tryggr, you and the rest of the crew search the camp for anything of value.

(Poetic Inspiration Gained: The Ironbrother!)
(+400oz Silver)
(+320oz Bog Iron in the form of various arms and armors, 50oz Forged Iron in the same)
(+12oz Storm Iron)
(+1 Rune-covered amulet called an Alarm Charm.)
0~0~0
Personal (Pick 2/3, if no Exploration is picked):
[ ] (Empty Sack) ...Maybe you should try stuffing that empty sack full of straw?
[ ] (Violent) Pick a fight or spar with... (Sparring with people reveals a summery of their character sheets)
-[ ] Spar with Abjorn, your husband
-[ ] Spar with Gabriel, without armor
--[ ] (Optional) With armor
-[ ] Spar with Stigmar
-[ ] Spar with Stigr
-[ ] Spar with Aki
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Abjorn to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Court) Send Abjorn to make a case at the Thing (Write in)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch! (Actually, it's probably a good idea to avoid her entirely)
-[ ] Asvir!
--[ ] (Optional) Attend the Thing
-[ ] Steinby, your Father's Farm
-[ ] Vidby, Vidar's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Horrby, Horra's Farm (Has a very good chance of ending in a fight)
--[ ] Rather than visiting normally, you instead stealthily approach and try to scout it out.
-[ ] Halfdanby, Halfdan's Farm
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
--[ ] (Optional) Try to find those bandits you heard about
-[ ] The hills!
[ ] (Battle) Go and attack somewhere...
-[ ] Attack the bandit camp to the North
0~0~0
Training: You have 28d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (60 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (26 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (9 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available:
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
0~0~0
Fylgja Capacity: 4/4
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment Management
What do you want to have equipped? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0

AN: Alright, took me a bit longer than expected, but here you are!

25-minute moratorium.
 
You know, it occurs to me.

Abjorn should have absolutely gotten an "Earthshaker" Kenning from that bit he did.

EDIT: UPDATE, YAY

SON OF EDIT: So, is all that loot just our share?
 
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Nice.

How'd the Rookie Squad do for Orthstirr? I know that was probably Aki's first serious fight after all.
 
So, I'm writing up a plan...and I have no idea what research we're doing this turn. Aside from Infusing Odr into our other stats under observation, of course...but that shouldn't take a die invested, I don't think. What's on the agenda?

Also, two questions @Imperial Fister

1. Would a counterattack Trick fall under Defend, or the attack skill?
2. What kind of things would a spinning-atgeir trick like the Captain used actually defend against? Would it be rolled or perfect?
 
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