Putting odr into hugr may have unexpected side-effects. I recommend having two or more people stronger than you on stand by when you do it.
!!!
...it is divine madness, after all...
Putting odr into hugr may have unexpected side-effects. I recommend having two or more people stronger than you on stand by when you do it.
For your Odr Hint;
Putting odr into hugr may have unexpected side-effects. I recommend having two or more people stronger than you on stand by when you do it.
That's a good question.Is this another Enemy Trap or just a thing inherent to the system?
Sounds like a good warning of a landmine.For your Odr Hint;
Putting odr into hugr may have unexpected side-effects. I recommend having two or more people stronger than you on stand by when you do it.
(from Wikipedia)In Norse mythology, Óðr ([ˈoːðz̠]; Old Norse for the "Divine Madness, frantic, furious, vehement, eager", as a noun "mind, feeling" and also "song, poetry";
(from Wikipedia)
As far as skills go, we should definitely try putting odr in Poetry at some point.
Okay, I'm in for the AoE...but we already have a Parry Trick that knocks people's weapons away. Hefty-Halter Chop does most of what the Captain did in that last round in terms of defensive atgeir stuff.
Okay, so I could've sworn HHC was limited to defending against enemies bigger/stronger than you, like trolls, but I'm wrong - my bad about that. The trick that allowed him to deal with Sten's projectile barrage would be cool, though.
It is not. It works better on larger enemies, but the base effect works on anyone. It might be a tiny bit more pricey in orthstirr, but the difference is rapidly becoming meaningless to us.
And the spinning trick would be cool, but, like, I feel like if we get a Dodge Trick and have both that and Halting Vortex, they cover that situation the vast majority of the time.
And the spinning trick would be cool, but, like, I feel like if we get a Dodge Trick and have both that and Halting Vortex, they cover that situation the vast majority of the time.
Spinning trick might be good against Hugareida and Ranged attacks in general, and Sidestep was revealed to be something that causes us to lose our momentum, which can be a very big deal in a tough fight.
We should have at least some kind of Parry trick though, if only to have a broader number of options.
Admittedly, I'm not sure how the Captain was breaking through HV. But if someone had a trick that let them use multiple projectiles with only one cast of the trick, and then managed to apply Puncture (which I'm going to assume is what allowed the Captain to break through SV) to it, HV would be rendered useless. A dodge trick would work, I imagine, but orthstirr would probably be spent per projectile dodge, and not to dodge all projectiles at once. Such a trick would let us defend against something like that.
Although that's a rather niche situation, to be honest. I can see why such a thing is low priority.
Which limits the use to the prepared charms.We have Exploding Charms for the second...I think we just need a cheap Throwing Trick to enable them.
Given how Odin was apparently hiding Halla from the gaze of the Enemy until she acquired Odr, it may very well be that Valhalla is where he's holding the souls of all worthy vikingr in order to keep them safe from the Enemy until they can fight for their freedom at Ragnarok.
Which limits the use to the prepared charms.
And if we have both charms and trick we could try to combine charm and trick. See how they interact.
Just for the record, did we looked into training aids? i remember IF saying they are a thing.
Just for the record, did we looked into training aids? i remember IF saying they are a thing.
Yours and Abjorn's, yep
10s–20s all around.How'd the Rookie Squad do for Orthstirr? I know that was probably Aki's first serious fight after all.