Speaking of Sten though, the evidence of him being a Steel smith ought to be covered up I think. For as long as possible imo.

Absolutely, I don't know if the arrows he made are going to stick around or if they were Hugareida Constructs that fade, but we should absolutely dispose of the body so nobody can find out it died of many Steel related wounds.

We gather up the loot and we clean up after Sten, then we mosey with the loot.
 
I mean, we could do it in one if we wanted to spend a little more training on Mail-Trick.

But honestly, given how our Gambeson is toast, we might want to pick up the Trick for that too.

No, we can't unfortunately, because we couldn't count on the action being available. We could invest 6 dice and still fail to get even one success and thus the action wouldn't be available...we can't do conditional actions that are only available if Training rolls well, generally speaking. We can do it in two turns because we can be certain due to the 1d=1 Success thing, otherwise it'd be three.

And if we have Mail do we need a Gambeson? Plus, spending 6 Training dice on something we can replace out of pocket change seems like not a great plan. We could send Abjorn to town and buy a Gambeson among other things if we're worried (indeed, sending him to pick up a Gambeson or two and a Helmet seems like a reasonable thing to do, potentially).
 
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No, we can't unfortunately, because we couldn't count on the action being available. We could invest 6 dice and still fail to get even one success and thus the action wouldn't be available...we can't do conditional actions that are only available if Training rolls well, generally speaking. We can do it in two turns because we can be certain due to the 1d=1 Success thing, otherwise it'd be three.

And if we have Mail do we need a Gambeson? Plus, spending 6 Training dice on something we can replace out of pocket change seems like not a great plan. We could send Abjorn to town and buy a Gambeson among other things if we're worried.

They stack, so why not? Probably hard to get access to Superior quality gambesons on the open market.
 
They stack, so why not? Probably hard to get access to Superior quality gambesons on the open market.

Oh, do they stack? I missed that memo. Where's that stated?

If so, yeah, going shopping seems a good call in that case. And we don't reliably make Superior stuff...Fine, yes, but not Superior.

But 6 Training Dice when we've just realized how many additional Tricks we need is, y'know, a lot. Sure it's one at a time, but that's basically one Trick we can't learn during that period. I dunno if that's worth it in the very short term. We probably want it eventually, sure, but starting right now? I'm less sure.
 
@Imperial Fister
What is the general culture on dealing with Vikingr that you defeated without killing (especially with a "seems like a nice person" disposition towards them)?

Are there rituals for binding oaths? (like "I swear by all my Orthstirr [...]" -> if they try to break their oath they loose all their Orthstirr instead of just a nid worth)

We have a teaching skill trick. Are there variants on that?
Like for teaching a group, or making poetry for teaching.
 
Doesn't need to be a binding oath, going against an Oath you made is probably one of the biggest Nids you can ever achieve. Probably multiple points that are weighted towards heavy losses.
 
@Imperial Fister
What is the general culture on dealing with Vikingr that you defeated without killing (especially with a "seems like a nice person" disposition towards them)?
Offer them a job.

You can also just let them go on their way.

If you don't particularly like them, then enthralling is an option. Or you can kill them. Or ransom them back.
Are there rituals for binding oaths? (like "I swear by all my Orthstirr [...]" -> if they try to break their oath they loose all their Orthstirr instead of just a nid worth)
Any Oath is a binding one.
We have a teaching skill trick. Are there variants on that?
Like for teaching a group, or making poetry for teaching.
Sure! That makes sense to me.
 
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Alrighty, voting is now closed.
Scheduled vote count started by Imperial Fister on Apr 28, 2023 at 5:59 PM, finished with 89 posts and 17 votes.
 
So...I'm a little unclear on what additional Tricks people think we need after this battle.

So far, we want Defensive Tricks, I think, ideally a Perfect Parry and a Dice-based Dodge (since we already have a dice-based parry and a perfect dodge?), and maybe something counterattack-related? Is that correct? Anything else?
 
Nah, we just were told that Perfect Defenses aren't a great idea. Presumably because the only they they do is defend. What we ideally want is a Counterattack and something that's good against Hugareida attacks.
 
So...I'm a little unclear on what additional Tricks people think we need after this battle.

So far, we want Defensive Tricks, I think, ideally a Perfect Parry and a Dice-based Dodge (since we already have a dice-based parry and a perfect dodge?), and maybe something counterattack-related? Is that correct? Anything else?
I'm not sure it would work against lightning, but I would like to investigate the AoE standstill field trick. Would work great against Sten's thing, or in the yet-unseen-situation where people are ganging up on us.
Nah, we just were told that Perfect Defenses aren't a great idea. Presumably because the only they they do is defend. What we ideally want is a Counterattack and something that's good against Hugareida attacks.
It was more about overly relying on them. They're demonstrably quite good, but they have weaknesses that can be exploited.
 
So...I'm a little unclear on what additional Tricks people think we need after this battle.

So far, we want Defensive Tricks, I think, ideally a Perfect Parry and a Dice-based Dodge, and maybe something counterattack-related? Is that correct? Anything else?

An AoE Standstill slowing field centered on us would be neat. Other than that, taking inspiration from the Captain's defensive atgeir tricks would so be cool.
 
alright, that was an awesome fight!
Three Kindle Spinners race across the cavern floor as bigger and larger rocks fall from the ceiling. Abjorn leaps in — still blinded by grief and rage — only to be smacked aside and out of the way by the Captain as he raises an empty palm.

Silver orthstirr shines in his hand as he raises it towards the obscured heavens. Moments before the Kindle Spinners would've hit him, he clenches his fist and a wave of power crashes over the entire battlefield.

Where the once was fire, there now is nothing but extinguished smoke.
Oh, could we-
darn it!
although.... could we do a vacuum/thermobarique/fuel-air bomb-esque trick with ignition?
or get a counter fire going to choke out the ones we don't want/can't control?
--- Edit: Not with ignition, obv, but with one of the Fire Hugreida. Edit end ----
(im NOT giving up on that idea! we WILL make our farm fireproof! We really dont have a choice, once one of the kids awaken Born of fire....)
Nah, he had Ignition as well, you folks just never hit any of them.
....
Did he... did he made Ignition into mines? or its more of a "survived the enemy, time to use their weapon on them - but rarely" thing?
Well, the Captain isn't dead-dead.
....great. really.
Cant even bury him because of Horra.
It'd be cool if we could try and recreate the atgeir tricks he used in that battle. From what I can tell, he had a redirect trick, and some sort of trick that dealt with projectiles? He also had a trick that might've been side step? Although I don't think it was, since he never actually disengaged. He merely swayed out of the way of the hit at the last moment.

For Tricks, yeah, we definitely need more defensive Tricks. Honestly a Dodge trick that actually uses dice is something we've been looking for since a while ago, but just hasn't happened yet, and while I don't regret Sidestep per se, we could still use one of those. Plus additional auto-defends with different loss conditions, obviously (there was spinning our polearm...we might want to look into that if it's automatic).
I would like to point out the time we asked Steinar for advice:
"For defense, I would probably go with some kind of spinning staff move, since you've taken to your atgeir so well. Maybe some kind of 'batting aside' trick. For dodging I would suggest either Sidestep or Backstep Trick, which are both rather common and fairly cheap orthstirr-wise. Backstep's a tiny bit more expensive, but it'll take you out of the line of fire better than Sidestep will. Up to you which one you want to pursue." He clicks his tongue against his teeth. "As for movement, I'd probably suggest Leaping or Hastening. Leaping Trick gives you a solid jumping trick and the Hastening Trick'll get you places quickly. And for throwing..." He grimaces sheepishly, "not something I'm especially good at. I can teach you Recall if you want?"
Sadly, we are not using the free social(s) by interacting with people provides to ASK ADDITIONAL THINGS.
AGAIN.
 
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Dust falls from above as the Captain leaps from the crater and jams his atgeir into the ceiling. He points a hand at you and at Abjorn as he spins through the air. Lightning arcs as sparks dance around his palms, an arrow of electricity forming in each hand.

The air snaps as he releases hold and the arrows shoot out at breakneck speeds. They streak through the gloom of the cavern in a blur of crackling power, leaving trails of blue light in their wakes.

They fly with force unmatched as one bears down on you with lethal intent.

Your arm whips out, Halting Vortex raised, but even as you do a doubtful voice whispers wicked things in the back of your head. He pierced your shield once, he can do it again!

To your mounting horror, the doubtful snake in your mind is proven right as the Storm Arrow punches through the field of stopping force. Your foot digs into the ground as an instinctual Sidestep carries you to the side and the Storm Arrow explodes against the cavern wall in the distance.

Your hair whips in the wind as you dart to the side — directly into the path of another attack.

"Your reliance on perfect defenses is an exploitable weakness." The Captain's matter-of-fact words reach your ears just as his lightning strikes your legs. Electricity arcs as the Shock Shackles trigger, binding your ankles together and chaining them to the ground.
-[X] After our initial IAT, in response to any mundane attacks against us use up to 3 Reinforcedx3 Honedx3 Defenses (7d6 and -6 Orthstirr each) and use Sidestep (-2 Orthstirr) if we run out of those and our Reinforce Shield has been broken. If he attacks during our Fivefold Kindle Spinner somehow we use one 6d6 Reinforcedx4 Honedx4 defense (14d6, -8 Orthstirr). If he attacks either us or our family with a Trick Attack while IAT is not out, or any attack that looks likely to put them down (ie: they're on their last legs), use Halting Vortex to stop that attack dead (-4 Orthstirr), and if our IAT is still out and he's somehow attacking, or his attack gets through Halting Vortex use Sidestep to avoid it.
Having looked at what actually happened, I'll note that the plan specified only using perfect defenses against tricks, and mundane defenses against mundane attacks. However, he anticipated those perfect defenses, having seen them before, and used a trick attack that could beat them.
 
So...I'm a little unclear on what additional Tricks people think we need after this battle.

So far, we want Defensive Tricks, I think, ideally a Perfect Parry and a Dice-based Dodge, and maybe something counterattack-related? Is that correct? Anything else?
Something to set enemies on fire? (probably needs wildfire?)
Something to explode with force. So we could have used that to blow up/make cave in the cave.

For skill tricks:
The teaching trick variants IF just ok'd.
 
For your Odr Hint;

Putting odr into hugr may have unexpected side-effects. I recommend having two or more people stronger than you on stand by when you do it.
 
Nah, we just were told that Perfect Defenses aren't a great idea. Presumably because the only they they do is defend. What we ideally want is a Counterattack and something that's good against Hugareida attacks.

As KreenWarrior notes that isn't quite right, we were told relying on Perfects only is an exploitable weakness...that's not quite the same thing. And the more we have with different weaknesses the less we need to worry about that.

But we do have a couple and I do think a dice-based Dodge effect is something we want, so I'm happy to not try and grab yet another.

An AoE Standstill slowing field centered on us would be neat. Other than that, taking inspiration from the Captain's defensive atgeir tricks would so be cool.

Okay, I'm in for the AoE...but we already have a Parry Trick that knocks people's weapons away. Hefty-Halter Chop does most of what the Captain did in that last round in terms of defensive atgeir stuff.

Like, what exactly did he do defensively that you want to duplicate here?

Having looked at what actually happened, I'll note that the plan specified only using perfect defenses against tricks, and mundane defenses against mundane attacks. However, he anticipated those perfect defenses, having seen them before, and used a trick attack that could beat them.

Yeah, the issue is that usually mundane defenses can't generally stand up to a Trick Attack, in retrospect the 14d6 one (a pseudo-Trick only allowed due to Punching Up) probably should've had more situations it was noted as applicable in, but in the long run we need a Trick to serve that role and we don't have a Dodge Trick that does that...and parrying some things (like lightning) doesn't work.

Something to set enemies on fire? (probably needs wildfire?)
Something to explode with force. So we could have used that to blow up/make cave in the cave.

We have Exploding Charms for the second...I think we just need a cheap Throwing Trick to enable them.

For skill tricks:
The teaching trick variants IF just ok'd.

Dice are getting scarce...I think I'll pencil the group teaching one in for after we complete Mail.
 
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