Alectai
Speaks Words of Wisdom... On occasion
Anyway, looking things over, what's our new Twist do? Seems to have been missed?
We'll also want to spend a Research Action looking into the Alarm Charm, as well as one to set up for the Hugr Investiture.
Hmm...
TO DO LIST:
1) We should spend an action doing an AAR for the attack with our allies--maybe as part of a celebratory feast for our victory? Question Tryggr and Trausti as to what the hell changed to get them all to pile in on that one camp. We're pretty sure we weren't detected and we shouldn't have gone close enough to be noticed by the Captain. See if they know anything about why they were here. Aside from that, how does everyone think we could have done better? We know there's plenty of room for improvement in the future, and understanding how we can be even stronger next time we're in a serious fight should be nothing but beneficial.
2) Spend a Research Action studying the Alarm Charm, is it just something that warns the camp? Or was it something else entirely?
3) Do our Hugr Investiture while we're all in the same place from the AAR, we're going to try something out, related to how we managed to boost ourselves up during the fight against Sparky, and we'll need some help in case it's a bit more than we can handle. Sten and Steinarr should be security enough in case it runs out of control, or something scary pops out in response to it.
4) Don't forget to Explore our Farm! It's our best avenue to find new stuff to put in our Soul Field!
5) For our last action, maybe forge that Molten Iron Sax we've had our eyes on? Alternately, we've gotten enough Storm Iron to make a Sax from that, which should give us a new weapon damage type. Then again, it's a secondary weapon, maybe we should save up for later?
6) While we're training our forging skills, maybe we should ask Sten if it's possible to reforge a weapon without harming its spirit? Sagaseeker's had your back but you think you're good enough now that you could make something even stronger, but you don't want to abandon it either.
We'll also want to spend a Research Action looking into the Alarm Charm, as well as one to set up for the Hugr Investiture.
Hmm...
TO DO LIST:
1) We should spend an action doing an AAR for the attack with our allies--maybe as part of a celebratory feast for our victory? Question Tryggr and Trausti as to what the hell changed to get them all to pile in on that one camp. We're pretty sure we weren't detected and we shouldn't have gone close enough to be noticed by the Captain. See if they know anything about why they were here. Aside from that, how does everyone think we could have done better? We know there's plenty of room for improvement in the future, and understanding how we can be even stronger next time we're in a serious fight should be nothing but beneficial.
2) Spend a Research Action studying the Alarm Charm, is it just something that warns the camp? Or was it something else entirely?
3) Do our Hugr Investiture while we're all in the same place from the AAR, we're going to try something out, related to how we managed to boost ourselves up during the fight against Sparky, and we'll need some help in case it's a bit more than we can handle. Sten and Steinarr should be security enough in case it runs out of control, or something scary pops out in response to it.
4) Don't forget to Explore our Farm! It's our best avenue to find new stuff to put in our Soul Field!
5) For our last action, maybe forge that Molten Iron Sax we've had our eyes on? Alternately, we've gotten enough Storm Iron to make a Sax from that, which should give us a new weapon damage type. Then again, it's a secondary weapon, maybe we should save up for later?
6) While we're training our forging skills, maybe we should ask Sten if it's possible to reforge a weapon without harming its spirit? Sagaseeker's had your back but you think you're good enough now that you could make something even stronger, but you don't want to abandon it either.