[X] Plan Making Our First Weapon
-[X] (Personal) Spend time with...
--[X] Everyone who went on the attack, plus our two new employees. Plus steinarr if he wants to come.
--[X] General after-action report stuff, discussing what happened, asking the twins if they know what locals were helping or supplying them, as well as why two groups had joined up, and so on.
-[X] (Crafting) Try to make something
--[X] Molten Iron Sax (+7 Successes from Tools/Workshop)
--[X] Start using instead of Thievesbane if it's at least Decent.
--[X] Add 1 renewable Reward Die courtesy of
@DeadmanwalkingXI
-[X] (Exploration) Go on a walk through...
--[X] Our Farm (I think that's the fields, but just to be clear)
--[X] With Abjorn.
--[X] Taking Drifa and Sterki with us, assuming their parents approve, the kids deserve to explore a bit and it's safer with us.
-[X] (Rolled)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Sickness Sear 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train a Dodge-based Trick that enables the use of multiple actual dice to dodge 5d6
-[X] (Research)
--[X] Odr Note: Will have Abjorn, Sten, and likely Steinarr and probably several others (we'll do it after the meeting where we discuss things) standing by when we invest our Odr into our stats, and will invest it one point at a time. Will do this unarmed after handing our weapons over to Abjorn.
--[X] See if we can bring our fylgja into our soul space and thus bring in physical objects, if we can bring in the sealwood twig and try and plant it 1d6
--[X] Very carefully try investing 1 Odr into our newly created weapon 1d6
--[X] Do more bible reading with Jerasmus 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
--[X] Train a Standstill Trick for an area-of-effect that slows enemies and thus makes them less effective 1d6
-[X] (Training) Tricks
--[X] Note: While Sten is teaching us, ask him about the best way to make mail armor, and on an unrelated note, if a weapon can be reforged in a way that leaves its spirit intact and how that would work.
--[X] Train Goal-Tell 1d6
--[X] Train Cool-Off 1d6
--[X] Train Skewer-Flick 1d6
--[X] Train 'Mail' Armorcraft Skill-Trick 1d6 (+1 Success from Sten, since we asked)
--[X] Train a counterattack Trick that works with the atgeir 1d6
--[X] Train a Throwing Trick for grenades, boulders, and so on (something cheap to allow us to put more than one die into throwing something) 1d6
-[X] (Training) Hamr (60 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Chop 1d6
-[X] (Training) Hugr (26 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Composure 1d6
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Weaponcraft 1d6 (+1 Success from Sten)
--[X] Train Wordplay 1d6
-[X] (Training) Fylgja (9 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X]
2 Odr and 4 Orthstirr to Hamr
---[X]
1 Odr and 3 Orthstirr into Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Labor, 3 Overland (33 total)
--[X]
3 Odr and 4 Orthstirr to Hugr
---[X] 3 Barb-Tongue, 4 Composure, 5 Housecraft, 3 Management, 4 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 5 Weaponcraft,
1 Odr and 4 Orthstirr into Wordplay, 5 Wildcraft (42 total)
--[X]
3 Odr and 2 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 235 free for tricks