In other news, that was pretty epic. Shame about that countershock, but it makes sense. Wonder if we could set up some kind of explosive counter to people hitting us?
I've suggested an Explosive Reactive Armor based Trick before, but up till now our defensive Trick loadout has looked pretty solid. And honestly, still is, but every build has weaknesses.
 
We got some good Inspiration fighting this guy at least!

...

Actually, wait, hang on a sec.

@Imperial Fister , didn't you say we'd recognize it if we encountered someone with the same Hugareida as we had? You said this guy had Ignition though and we didn't sense anything? Did he just not have his Ignition based Muna equipped at the time or something, or is there something More Going On that we'll find out in the aftermath?

Joking aside, I think we can probably copy a lot of the Tricks he used in that fight, and we probably should.
 
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I mean, that's far from nothing.

I had a thought for a Trick aping Lindon's Hollow Domain from Cradle, but instead of filling the space around us with pure madra, do it with Standstill energy instead, basically a PBAOE slow effect that would work on projectiles and enemies both. But I'm not sure even that would have blocked lightning. 🤔

Would something like this actually work, @Imperial Fister?
 
Curious if the Captain is full-dead or not. If not, we could have someone raise him, or any of the other bandits, for interrogation or ransom. Hell, we could probably just ransom the bodies? But we have no compelling need to do so, and it would be very fucking dangerous to actually raise him.

...I wonder if there's a seidr spell that just animates someone's head to keep it around, like Odin did for Mimir.
 
Curious if the Captain is full-dead or not. If not, we could have someone raise him, or any of the other bandits, for interrogation or ransom. Hell, we could probably just ransom the bodies? But we have no compelling need to do so, and it would be very fucking dangerous to actually raise him.

...I wonder if there's a seidr spell that just animates someone's head to keep it around, like Odin did for Mimir.

TBH, I'm halfway sure Steel is going to True Kill anyone who dies to it, it's too incredibly cursed for it to do anything less.

Christ, it's fitting that there's a Steel Alloy, but the cost and the consequences of using it appear to be extreme.
 
Was that 45 Orthstirr from winning the entire battle or just that one fight with another reward coming to all participants of the winning side?
Orthstirr reward was given this turn, plus a couple others. You've got one or two rewards coming up as well.
@Imperial Fister , didn't you say we'd recognize it if we encountered someone with the same Hugareida as we had?
If it was Standstill, thanks to the omnipresent field around you, then you would. But good reminder.
Also, also, how many of the people on our side got a Muna out of watching and participating in this?
Really, it was only Sten, you, and Abjorn that did. Gabriel doesn't get Muna and Stigmar was unconscious.

Stigr, Aki, and Joarr were preparing to receive casualties.

Of the people not on your side?

Well, the Captain isn't dead-dead.
Would something like this actually work, @Imperial Fister?
Perhaps.
Btw, I believe that should be reset to 0.
Good catch, fixing.
 
Curious if the Captain is full-dead or not. If not, we could have someone raise him, or any of the other bandits, for interrogation or ransom. Hell, we could probably just ransom the bodies? But we have no compelling need to do so, and it would be very fucking dangerous to actually raise him.

...I wonder if there's a seidr spell that just animates someone's head to keep it around, like Odin did for Mimir.
Didn't we heal that one bandit's brother? That means there's at least two still alive that we can hopefully interrogate.
 
The Captain's only Bodily Dead?

What the hell!?!

Apparently, killing someone who made it that far is like trying to kill a cockroach.

What, uh, what's the policy for dealing with Vikingr that you defeated but apparently it wasn't their Time yet?
 
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Huh. And we do have an omnipresent field of Standstill around us, as you just so happened to remind me. Something like does that seen possible, and I'd honestly prefer it over Contested-Movement.

TBH, I'm halfway sure Steel is going to True Kill anyone who dies to it, it's too incredibly cursed for it to do anything less.

Christ, it's fitting that there's a Steel Alloy, but the cost and the consequences of using it appear to be extreme.

Yeah, honestly, it's wild that such a thing exists. I knew Sten was strong, but I've been lowballing him the entire time.

Also, do we know if necromancy can be used on the true dead, or would it also work on the bodily dead? Would it do something different if used on the latter? Does it require the latter?

I'm pretty sure a large aoe stop effect would absolutely guzzle orthstirr lol.

I mean, we have loads of orthstirr. I don't see it being any more expensive than EWC tbh. And yeah, EWC is single use, and using it multiple rounds in a row would be a hell of a drain, but I'd still take such a thing if it was toggleable. HV would still be our go to, but when it doesn't work such a thing would be useful.
 
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Well, the Captain isn't dead-dead.
Ooook.
Sturdy dude.
We should stick a meat-keeping-stick into him, see what our new friends now, and then enter the body dead captain as evidence with the Headsman.
Make sure we have Steinarr or some other Grade A asskicker ready when we resurrect him to make his testimony.

Also, gee, i don't think he will like us if he ever comes back.
 
@Imperial Fister a couple questions regarding tricks. While it's obvious that the fire snuffing trick is just a straight up fire extinguishment (putting out a fire after so it isnt a danger is just good sense after all), I'm wondering if an additional trick for Standstill can be based off the same feat?

Halla already treats Standstill as being separate from the objects ensnared by it. So why not take advantage?

a burnout tech, where effects and weapons or projectile attacks caught up in it move even within that stopped time, exhausting themselves of their kinetic or more exotic energies?
 
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Anyway, I dunno if we can do an AoE stop.

But we might be able to duplicate Yuuhi's "Babylon" using Standstill

For those who haven't read Lucifer and the Biscuit Hammer...

Babylon is effectively diffusing extremely small shards of power in a sphere around Yuuhi, each of which slightly drags down the speed of everyone who enters it--much like diving into a pool of water. His version lets him also speed himself up to become a completely unfair 1v1 field, but I think we might be able to duplicate the slowdown effect--if at a cost
 
I'm pretty sure a large aoe stop effect would absolutely guzzle orthstirr lol.
One of the reasons I haven't suggested it before now, but then again, we have orthstirr to guzzle now.

Anyway, I dunno if we can do an AoE stop.

But we might be able to duplicate Yuuhi's "Babylon" using Standstill

For those who haven't read Lucifer and the Biscuit Hammer...

Babylon is effectively diffusing extremely small shards of power in a sphere around Yuuhi, each of which slightly drags down the speed of everyone who enters it--much like diving into a pool of water. His version lets him also speed himself up to become a completely unfair 1v1 field, but I think we might be able to duplicate the slowdown effect--if at a cost

Sounds very like what I was suggesting, yeah.
 
This is probably impossible, but it'd be sooooo cool if high level Standstill users could do something like Gojo's neutral Infinity. I doubt it'd ever be possible, though, since he needs the equivalent of a super computer to get it to work.

Babylon is effectively diffusing extremely small shards of power in a sphere around Yuuhi, each of which slightly drags down the speed of everyone who enters it--much like diving into a pool of water. His version lets him also speed himself up to become a completely unfair 1v1 field, but I think we might be able to duplicate the slowdown effect--if at a cost

Yeah, something like this would be great. Any small advantage is still an advantage, and seeing how most people on our level are chumps for us, having something like this to give us an advantage when going against someone stronger than us would be great.
 
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Yeah, we're just under 325 Orthstirr now, that's stupid when we're not even 20 yet. Of course, that last fight probably should have killed us, if we weren't fortunate enough to have Odr to tilt the scales in our favor and make our critical gambit work.

Oh, yeah, now that we've seen it happen, what does using Odr on IAT do for us @Imperial Fister ? Does it just make it harder to break or is there more to it? You suggested in the narrative that without the Odr, he might have just flexed his way out.

Man, even if they don't get the same amount as the rest of us, the rookie squad is going to be eating good on Orthstirr after this.
 
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Your reliance on perfect defenses is an exploitable weakness." The Captain's matter-of-fact words reach your ears just as his lightning strikes your legs. Electricity arcs as the Shock Shackles trigger, binding your ankles together and chaining them to the ground
@Imperial Fister does Halla know how soldering works? Failing that, I'm sure shes aware of heating two pieces of metal and then hammering them together. So could she use Ignition to achieve a similar effect?
 
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What, uh, what's the policy for dealing with Vikingr that you defeated but apparently it wasn't their Time yet?
Depends on how much you like them.

You can ransom the body back (which is inapplicable in the case of steel, thanks to steel being steel).

You can also burn the body (or do something else to get rid of it) and screw them over hard. In a case like that, they need to have their entire body regrown before they come back

You could also just leave them and go home. It's not your responsibility to care for the dead bodies of your enemies.

Most families keep bundles of hair on standby, in case something happens and the body can't be recovered. It also gives them a body to bury/whatever if it's a True Death.
Oh, yeah, now that we've seen it happen, what does using Odr on IAT do for us @Imperial Fister ? Does it just make it harder to break or is there more to it? You suggested in the narrative that without the Odr, he might have just flexed his way out.
Harder to break.
@Imperial Fister a couple questions regarding tricks. While it's obvious that the fire snuffing trick is just a straight up fire extinguishment
That was a Twist.
Halla already treats Standstill as being separate from the objects ensnared by it. So why not take advantage?
Sure?
@Imperial Fister does Halla know how soldering works?
I'm gonna have to say no.
a burnout tech, where effects and weapons caught up in it move even within that stopped time, exhausting themselves?
Sure?
 
[X] Muna: Failing Vortex (Unlocks Twist: Puncture)
[X] Odr Hint

I think Puncture is gonna be a twist that let's us punch through "perfect" defence tricks like Halting Vortex that we might otherwise have to exhaust our opponent's Orthstirr supplies to get past.
 
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