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I think we should max out the Odr of our Stoking Strike for Threadcutter. Yes, it might be overkill, but honestly we have the Odr to spare and it's much better to overkill (wasted Odr) than to underkill (ALIVE Enemy) in this situation.
 
how does threadcutter work btw? like what makes it different from hitting someone 9 times?

As alexthealright notes, they all happen in the time it takes to make one attack. In terms of how well they kill someone there's little difference, but ten attacks in the time span of one is pretty absurd.

I think we should max out the Odr of our Stoking Strike for Threadcutter. Yes, it might be overkill, but honestly we have the Odr to spare and it's much better to overkill (wasted Odr) than to underkill (ALIVE Enemy) in this situation.

Yeah, that's probably fair. When we were potentially hitting him with 5 Sparkbombs on top of Threadcutter it was overkill, but with the switch to Kindle Spinner, while a lot better for effectively attacking others (which I think is important) the worst case scenario becomes more of an issue. I'll just make the switch since I was the main one arguing for less than 6 in the first place. EDIT: And switched.
 
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[X] Plan Time Stands Still
if this works without a hitch then the enemies are gonna need to raid themselves a new pair of pants.
 
Alright, voting is now closed
Scheduled vote count started by Imperial Fister on Oct 11, 2023 at 6:43 PM, finished with 97 posts and 12 votes.

  • [X] Plan Time Stands Still
    -[X] 60d6 Attack (60d6 tricks)
    -[X] 69d6 Defense (69d6 tricks)
    -[X] 0d6 Intercept
    -[X] Activate Stoker State 3 (-9 Orthstirr) and Slipstream (-8 Orthstirr), as combat begins if they are not already active.
    -[X] Activate Time Stands Still burning Samed (-1 Aspect, +3 Stoked Dice).Use Threadcutter adding Sharpen and Lighting-Charged to all nine 3d6+6 Basic Attacks (-39 Orthstirr, -9 Stoking Dice, +18 Stoking Dice to final attack only) followed up with a 39d6+6 Sharpened Lightning-Charged Stoking Strike w/Puncture adding 6 Odr to damage (-14 Orthstirr, -6 Odr, -36 Stoking Dice including the 18 from Threadcutter, Total Damage 24) on the Champion if he's still alive, and then use one Fast-Stored Orthstirr-Enhancedx10 12d6+6 3Fold Sparkbombs w/Puncture (-39Orthstirr) on the Champion if he lives and the spearman and axe guy if he doesn't (and a third target if they both go down to the first two), and then one Fast-Stored Orthstirr-Enhancedx20 55d6+6 4Fold Kindle Spinner w/Puncture (-38 Orthstirr, +3 Stoked Dice) on the spear and axe guy if they live and assorted other enemies if those two are both dead (aiming to hit and kill as many as possible without hitting our own people). Make sure that it is the last two Kindle Spinner attacks that go off after TSS wears off (Threadcutter, the 3Fold Sparkbomb and the first two Kindle Spinners should be what goes off while time is stopped).
    -[X] If anyone is still standing nearby throw a 45d6+6 (w/Hugareida) Sharpenedx10 Lightning-Charged Firebomb Strike attack w/Puncture (-20 Orthstirr and +3 Stoker State dice each) at them
    -[X] Against single melee attacks use Contested Movement (-3 Orthstirr, +3 Stoker State dice, 10d6+6 on the roll) and counterattack with a Sharpened Lightning-Charged Firebomb Strike (-2 Orthstirr, +3 Stoker State dice), prioritizing those used by the axe-wielder if we receive simultaneous attacks. If the attack is from the champion add one use of Fight of Our Life on the Hamr roll.
    -[X] Against ranged attacks or if we need to defend against two attacks at once and can only use Contested Movement on one of them use our 40d6+15 Atgeir Bodyguard to defend against all attacks except fleinns. If dealing with ranged attacks, in response to anything not a fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through Atgeir Bodyguard use Halting Vortex (-2 Orthstirr), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-1 Shield) and/or one 81d6+15 Reinforcedx12 Hefty-Halter Chop defenses (-15 Orthstirr) as seems appropriate to the specific attack.
    -[X] Tactics – So, we challenge the Champion and activate Time Stands Still and kill everyone we're fighting (prioritizing Threadcutter on the Champion), and hopefully a fair number of other people as well. The rest is just contingencies.
 
And now the anxiety sets in that we have made a terrible mistake. I'm always fine right up until the choices are irreversible...

You've got this. 👍


Alright, voting is now closed
Scheduled vote count started by Imperial Fister on Oct 11, 2023 at 6:43 PM, finished with 97 posts and 12 votes.

  • [X] Plan Time Stands Still
    -[X] 60d6 Attack (60d6 tricks)
    -[X] 69d6 Defense (69d6 tricks)
    -[X] 0d6 Intercept
    -[X] Activate Stoker State 3 (-9 Orthstirr) and Slipstream (-8 Orthstirr), as combat begins if they are not already active.
    -[X] Activate Time Stands Still burning Samed (-1 Aspect, +3 Stoked Dice).Use Threadcutter adding Sharpen and Lighting-Charged to all nine 3d6+6 Basic Attacks (-39 Orthstirr, -9 Stoking Dice, +18 Stoking Dice to final attack only) followed up with a 39d6+6 Sharpened Lightning-Charged Stoking Strike w/Puncture adding 6 Odr to damage (-14 Orthstirr, -6 Odr, -36 Stoking Dice including the 18 from Threadcutter, Total Damage 24) on the Champion if he's still alive, and then use one Fast-Stored Orthstirr-Enhancedx10 12d6+6 3Fold Sparkbombs w/Puncture (-39Orthstirr) on the Champion if he lives and the spearman and axe guy if he doesn't (and a third target if they both go down to the first two), and then one Fast-Stored Orthstirr-Enhancedx20 55d6+6 4Fold Kindle Spinner w/Puncture (-38 Orthstirr, +3 Stoked Dice) on the spear and axe guy if they live and assorted other enemies if those two are both dead (aiming to hit and kill as many as possible without hitting our own people). Make sure that it is the last two Kindle Spinner attacks that go off after TSS wears off (Threadcutter, the 3Fold Sparkbomb and the first two Kindle Spinners should be what goes off while time is stopped).
    -[X] If anyone is still standing nearby throw a 45d6+6 (w/Hugareida) Sharpenedx10 Lightning-Charged Firebomb Strike attack w/Puncture (-20 Orthstirr and +3 Stoker State dice each) at them
    -[X] Against single melee attacks use Contested Movement (-3 Orthstirr, +3 Stoker State dice, 10d6+6 on the roll) and counterattack with a Sharpened Lightning-Charged Firebomb Strike (-2 Orthstirr, +3 Stoker State dice), prioritizing those used by the axe-wielder if we receive simultaneous attacks. If the attack is from the champion add one use of Fight of Our Life on the Hamr roll.
    -[X] Against ranged attacks or if we need to defend against two attacks at once and can only use Contested Movement on one of them use our 40d6+15 Atgeir Bodyguard to defend against all attacks except fleinns. If dealing with ranged attacks, in response to anything not a fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through Atgeir Bodyguard use Halting Vortex (-2 Orthstirr), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-1 Shield) and/or one 81d6+15 Reinforcedx12 Hefty-Halter Chop defenses (-15 Orthstirr) as seems appropriate to the specific attack.
    -[X] Tactics – So, we challenge the Champion and activate Time Stands Still and kill everyone we're fighting (prioritizing Threadcutter on the Champion), and hopefully a fair number of other people as well. The rest is just contingencies.

Just want to clarify that in the plan where it says "challenge the champion", it means Halla shouting out some kind of challenge, so it's more visible, and hopefully helps rally our side in the event that we hew him rightly.

Oh, also, whilst you're here, I had an idea...

...you know how there's that Seidr we learnt where you kind of make a beacon which attracts specific spirits, for spirit-summoning purposes? I forget what it's called, but Solrun taught us when we asked her about spirit summoning and how to defend against spirits.

Could we make a beacon to help Blackhand find his way back to us?

Since IIRC the last time he died, a lot of the time he lost was just spent wandering in the Dark Forest. So having a light to guide him home might help?
 
im a little concerned that might lead to other spirits fucking with us and blackhand has been the one to handle all of our spiritual woes so far. We have barely had to pay attention to that side of our defenses.

The way the spell was described, it can be tailored so that it's only "visible" to the spirit we're trying to attract, which in this case would be Blackhand.

You mentally note that down while the Seeress moves on to your next question.

"Signalfire spells, as I like to call them, are modified Signpost spells that you shoot off into the spirit realms. They're built so that they only poke spirits that meet the criteria that you set when creating the spell."
(~) Signalfire (No Cost): A modified Signpost spells that you shoot off into the spirit realms. They're built so that they only poke spirits that meet the criteria that you set when creating the spell.

There may still be some risks we don't understand, although I think it's unlikely, but we're also going to be doing a major overhaul of the defences in our soul soon, I think, so we could roll it in with that?
 
im a little concerned that might lead to other spirits fucking with us and blackhand has been the one to handle all of our spiritual woes so far. We have barely had to pay attention to that side of our defenses.
We have a mountain range to protect our soul and if we do get a spirit in our soul we can just kill it (we couldn't before because we were needle binding the door)
 
Summer 10/Revenge Raid 6
[X] Plan Time Stands Still
-[X] 60d6 Attack (60d6 tricks)
-[X] 69d6 Defense (69d6 tricks)
-[X] 0d6 Intercept
-[X] Activate Stoker State 3 (-9 Orthstirr) and Slipstream (-8 Orthstirr), as combat begins if they are not already active.
-[X] Activate Time Stands Still burning Samed (-1 Aspect, +3 Stoked Dice). Use Threadcutter adding Sharpen and Lighting-Charged to all nine 3d6+6 Basic Attacks (-39 Orthstirr, -9 Stoking Dice, +18 Stoking Dice to final attack only) followed up with a 39d6+6 Sharpened Lightning-Charged Stoking Strike w/Puncture adding 6 Odr to damage (-14 Orthstirr, -6 Odr, -36 Stoking Dice including the 18 from Threadcutter, Total Damage 24) on the Champion if he's still alive, and then use one Fast-Stored Orthstirr-Enhancedx10 12d6+6 3Fold Sparkbombs w/Puncture (-39Orthstirr) on the Champion if he lives and the spearman and axe guy if he doesn't (and a third target if they both go down to the first two), and then one Fast-Stored Orthstirr-Enhancedx20 55d6+6 4Fold Kindle Spinner w/Puncture (-38 Orthstirr, +3 Stoked Dice) on the spear and axe guy if they live and assorted other enemies if those two are both dead (aiming to hit and kill as many as possible without hitting our own people). Make sure that it is the last two Kindle Spinner attacks that go off after TSS wears off (Threadcutter, the 3Fold Sparkbomb and the first two Kindle Spinners should be what goes off while time is stopped).

-[X] If anyone is still standing nearby throw a 45d6+6 (w/Hugareida) Sharpenedx10 Lightning-Charged Firebomb Strike attack w/Puncture (-20 Orthstirr and +3 Stoker State dice each) at them
-[X] Against single melee attacks use Contested Movement (-3 Orthstirr, +3 Stoker State dice, 10d6+6 on the roll) and counterattack with a Sharpened Lightning-Charged Firebomb Strike (-2 Orthstirr, +3 Stoker State dice), prioritizing those used by the axe-wielder if we receive simultaneous attacks. If the attack is from the champion add one use of Fight of Our Life on the Hamr roll.
-[X] Against ranged attacks or if we need to defend against two attacks at once and can only use Contested Movement on one of them use our 40d6+15 Atgeir Bodyguard to defend against all attacks except fleinns. If dealing with ranged attacks, in response to anything not a fleinn or without Puncture or some other obvious ability to ignore Perfect defenses that gets through Atgeir Bodyguard use Halting Vortex (-2 Orthstirr), and if facing a fleinn or something with Puncture that gets through instead use up to three quick-drawn Shield Sacrifices (-1 Shield) and/or one 81d6+15 Reinforcedx12 Hefty-Halter Chop defenses (-15 Orthstirr) as seems appropriate to the specific attack.
-[X] Tactics – So, we challenge the Champion and activate Time Stands Still and kill everyone we're fighting (prioritizing Threadcutter on the Champion), and hopefully a fair number of other people as well. The rest is just contingencies.
0~0~0

Power falls from your body in great, heaving waves of crimson might. The flames of your pride wash across your body as you turn to deliver the champion a withering stare—one copied directly from Asveig.

Pointing Sagaseeker at him, your next words are spoken through gritted, grinding teeth. "You hurt my friend, you're going to die."

The champion chuckles and folds his arms before him, "Give it your best shot, girly."

At least, that's what you think he probably would've said, given that he only makes it halfway through 'shot' before you did just as requested.

Time warps around you as the world turns black and gray and inside-out. Your footsteps echo in the stretch of stifling silence as your lungs burn and ache. You've gotten better at using this little trick of yours, but it's still no easy feat to force time to heed your will.

An aura of crimson flames clings to your form as you carefully eye the trio you'd be fighting. After a moment's consideration, you shake your head as a frown spreads across your face. Though it may feel a little cheap to just slay three men like this—the allure of testing yourself against powerful foes is admittedly ever-appealing—right now, you've got a wounded friend to consider.

Placing a palm before the frozen faces of both axe man and spear guy, you banish the little voice telling you of dishonor. As if to punctuate your will, a surge of orthstirr sparks in your hands as sizzling blood explodes from the remains of heads-turned-craters.

Spinning Sagaseeker around—his voice quiet in the frozen space—you quell the churning of your stomach as you eye the champion's expansive gut. Strength coats your weapon in layers of crimson power as lightning crackles across his blade.

You leap into motion as orthstirr wraps around you like a newborn's blanket. Blow after blow flies as if carried by Valkyries. Blood, bone, and so much gore sprays from the flesh-crevices left in the waste of your wake. Nine swings of the atgeir turns the champion's lower body into a pulped facsimile of the human form, but it's the tenth that'll seal his fate.

Drawing your arm back and with it Sagaseeker, your heart hammers in your ears like the thunder of Thor in the sky. Flames erupt from Sagaseeker's surface as your thoughts start to drift and your will starts to slip.

This... This isn't right, what you're doing now. A drengr deals fairly with friend and foe alike. This isn't the work of a drengr.

As you start your swing, you can't help but feel a bit like a failure, like an odreng.

Maybe it's a result of the slipping of your will. Maybe it's a result of that achy, slimy feeling in your gut. Maybe it's a result of something else entirely.

No matter the reason, the flow of time resumes as color returns to your surroundings.

To his credit, the champion's reaction is little more then a flicker of surprise across his eyes as his frami erupts across his body. In a span of time quicker then a heartbeat, his body mends itself as strength wraps around his already-flying fist.

He's faster then you are, far faster. You watch with horror as a yellow-blazing fist closes the gap faster then thought. You're not fast enough to block that, not nearly! Death looms!

And then it doesn't.

A virthing-wrapped Stigmar smiles up at you from under the protective aegis of a shield—Agnar Bjarnesson's shield!

With his rhythm disrupted, there's nothing the champion can do to stop Sagaseeker's flame-fueled march. Your atgeir cleaves straight down into the crown of his head, through neck and chest alike, and springs free of the falling halves of the champion's pelvis.

You meet Stigmar's eyes as you're both drenched head to toe in blood, but a scream of agonized rage robs you of your chance to speak.

"Oh, I am not doing this shit again!" The angered voice of a furious Sten rips across the battlefield, silencing all who dare try to speak over him. You can't see what happens next, but you do hear the squelch of a body landing on a bed of spikes.

You get the sense that the battle just turned to your favor in a rather dramatic fashion.

(Round Over)
0~0~0
(Tactics: 15+6+2) 23 Successes

There's no two ways about it, the battle is rapidly devolving. With the loss of two champions, the raiders are left reeling. If that wasn't bad enough, there's now a hole in the line—put there by yours truly!

Yeah, they're breaking. Those not actively in a fight turn tail and make to leap over the river, to what they hope is survival. Those still fighting will likely disengage as they get the chance, but they're still threats to your allies.

You are currently not under threat by anyone, leaving you free to do as you please.

Endurance: (15/15) | Frenzy: (6/6) (+6 to all Combat Rolls) | Armor Health: (42/42) (+9 to Defense)
Orthstirr: (632/944) | Odr: (97)
(X) Frami: 315 | ( ) Virthing: 315 | ( ) Saemd: 314
Sagaseeker has 49 orthstirr in his reservoir.
Emberguard has 13 orthstirr in its reservoir.
Shapeshifting + Runes are granting you (+2 to Damage, and +5 Attack-Speed)
Your combat pool is 129d6 and you have 15d6 Stoked Dice

What do you want to do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in

0~0~0

AN: I am not above bending the rules to have cool things happen ;P

25-minute moratorium, but we'll see if we can do a second update.
 
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So, uh, did we get Odrengskapr or did we avoid that because it was a three on one? In which case this was borderline (And a reminder that TSS isn't something to use to just Win, but only when the odds are heavily stacked against us.)
 
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As long as you have more drengskapr, you're good.

Good to know, it's a good reminder that TSS is an Emergency Button, not something to break out as a matter of course.

How beefy was the Champion though? The implication you have us is that he was an absolute beast. Given how he survived apparently getting carved to cubes and then managed to regen it all (But presumably didn't have enough regen left to survive the finisher)
 
Well, that succeeded exactly how it was hoped!

I do feel a bit vindicated in my initial feeling that we could have won this without TSS, and choosing to essentially press the panic button in this way wasn't the most heroic option we could have taken. Honestly I kind of wish I had made an alternate plan now, even though I think it's unlikely that it would have won given the thread was in panic mode.

Still, it's in the past now, and at least we've won the battle.
 
Well, that succeeded exactly how it was hoped!

I do feel a bit vindicated in my initial feeling that we could have won this without TSS, and choosing to essentially press the panic button in this way wasn't the most heroic option we could have taken. Honestly I kind of wish I had made an alternate plan now, even though I think it's unlikely that it would have won given the thread was in panic mode.

Still, it's in the past now, and at least we've won the battle.

3v1 when the One apparently is Elder Ironbrother tier is worth slamming the Panic Button. The guy almost one-shot us remember.

Strong guy, but you could've taken him if you played your hand right. I just played with things for a cooler outcome.

Is that in a white room environment, not counting being in the middle of a Shitshow? AKA "Him having two dudes helping him = Bad News Bears"

Or was it more that he was just "decently strong but he got a narrative buff so he didn't go down like a bitch?"

Either way, good to know this now. And have TSS firmly placed in the "In case of Emergency" slot, rather than something we use for every fight. I'm glad we learned this before a fight that actually mattered outside of general shenanigans.
 
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Is that in a white room environment, not counting being in the middle of a Shitshow? AKA "Him having two dudes helping him = Bad News Bears"
Having two guys there would have made it a lot harder, but Stigmar was coming back in and, if you'd have decided against TSS, then he would've killed them in your stead
Or was it more that he was just "decently strong but he got a narrative buff so he didn't go down like a bitch?"
This is also true, however.
 
Having two guys there would have made it a lot harder, but Stigmar was coming back in and, if you'd have decided against TSS, then he would've killed them in your stead

Tch. You told us he was out for the combat round when we made our plan. I might have actually reconsidered if I knew he was actually going to get back almost right away.

Well, what's done is done, it's good to know TSS' Price going forward, and this was probably the cheapest cost of it we could have found.

Now it's time for the Pursuit.
 
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