Perfect, in that case, Halla could leap to the rescue at any time if one of her kids learns Odr cultivation by mistake - presuming she can actually enter their soul and close the Gate.
I think you need to be right next to someone to enter their soul, or send your fylgja on a trip like the fylgja call spell...though that might not be enough for gate-closing. Or at least, that we'd need additional stuff in order to enter it instantly from far away. Which doesn't mean we shouldn't work on that, mind you, just noting.
Like, I agree with the goal, but I'm pretty sure entering people's souls from far away is a much more advanced technique than doing so from nearby, if it's even possible.
I think you need to be right next to someone to enter their soul, or send your fylgja on a trip like the fylgja call spell...though that might not be enough for gate-closing. Or at least, that we'd need additional stuff in order to enter it instantly from far away. Which doesn't mean we shouldn't work on that, mind you, just noting.
Like, I agree with the goal, but I'm pretty sure entering people's souls from far away is a much more advanced technique than doing so from nearby, if it's even possible.
Oh no, we'd still need to get there quickly for personal contact I think.
But it seems like dying from Odr cultivation takes a decent amount of time, and Halla has EWC and Slipstream, so... she could probably get to them in time even if they were in other parts of Norway or Denmark. Maybe further afield if she's willing to pull out the stops with some crazy improvised shit. Alternately, as you suggest we might be able to give all of our kids pendants or something which allowed her to enter into their soul remotely, although that would take some tinkering.
Either way I think the first step, continuing in the theme of dual cultivation with Abjorn, is to spend some time meditating together and see if we can learn to enter his soul with physical contact. Obviously Halla could also invite him into hers if it's possible to do so. (Although didn't we do that before where he got to see Blackhand? I forget, it was ages ago.) It would be interesting if showing him the process of Odr cultivation without speaking would be a way to circumvent Disclosure actually, but this is an area where we probably want to take baby steps.
But it seems like dying from Odr cultivation takes a decent amount of time, and Halla has EWC and Slipstream, so... she could probably get to them in time even if they were in other parts of Norway or Denmark. Maybe further afield if she's willing to pull out the stops with some crazy improvised shit. Alternately, as you suggest we might be able to give all of our kids pendants or something which allowed her to enter into their soul remotely, although that would take some tinkering.
I think you're severely overestimating how long it takes to die from this. I think we're talking minutes at most, not hours. And we can't get to other places in Norway in minutes. Now, if they happen to be on the property itself, then maybe we can get there in time, but not any further afield.
Either way I think the first step, continuing in the theme of dual cultivation with Abjorn, is to spend some time meditating together and see if we can learn to enter his soul with physical contact. Obviously Halla could also invite him into hers if it's possible to do so. (Although didn't we do that before where he got to see Blackhand? I forget, it was ages ago.) It would be interesting if showing him the process of Odr cultivation without speaking would be a way to circumvent Disclosure actually, but this is an area where we probably want to take baby steps.
We have not figured out how to enter each others' souls as of yet, no. We taught him Eyetalking to communicate with Blackhand. And I suspect we can guide him in how to Odr cultivate without speaking or only speaking in generalities...but yeah, care needs to be taken.
I think you're severely overestimating how long it takes to die from this. I think we're talking minutes at most, not hours. And we can't get to other places in Norway in minutes. Now, if they happen to be on the property itself, then maybe we can get there in time, but not any further afield.
"How long was I out?" Your words are barely a whisper, yet Abjorn at your side is more than close enough to hear. Stigmar stands a few feet away, hand on sword and shield at the ready as he scans the trees for any hint of an enemy.
"Out?" Abjorn tilts his head to the side, clear confusion in his gaze. "You were sitting still for no longer than an hour until... well, until you started spasming and frothing at the mouth," he shudders, shoulders quaking as he breathes shakily, "I... I was so scared."
The fact that the spasming and frothing at the mouth happened at the end, rather than the beginning, also makes me think that this was the precise time when Halla's soul was beginning to be overwhelmed by Odr, and Blackhand had to step in, rather than that having happened immediately and then Halla just being unconscious. If our model of Odr cultivation is that weaving our Aspects together creates a sort of "net" that allows the user to safely channel or filter Odr through it, and then when that frays you need to close the Gate, which is what kills the unprepared, presumably an hour is how long Halla's Aspects lasted before being eroded.
So it depends - if Halla can tell as soon as her kids start cultivating Odr for the first time using her maternal Spidey Sense, then she has an hour to get there, which puts quite a large area in play. If she can only feel it when they get to the frothing-at-the-mouth stage, then that's a lot less time, on the order of minutes. Possibly we could cut it a bit close, and even a soul partly "flooded" with Odr might still be salvageable by an experienced Odr cultivator who knows Seidr, by digging a drainage ditch in the soul, or siphoning it somehow, or taking it into her soul. But obviously, I'd rather Halla never had to find that out firsthand.
The fact that the spasming and frothing at the mouth happened at the end, rather than the beginning, also makes me think that this was the precise time when Halla's soul was beginning to be overwhelmed by Odr, and Blackhand had to step in, rather than that having happened immediately and then Halla just being unconscious. If our model of Odr cultivation is that weaving our Aspects together creates a sort of "net" that allows the user to safely channel or filter Odr through it, and then when that frays you need to close the Gate, which is what kills the unprepared, presumably an hour is how long Halla's Aspects lasted before being eroded.
I think the hour includes the time she spent weaving. Indeed, it may be almost entirely the time spent weaving, though that's harder to state with any assurance, I admit, but we definitely wouldn't get any pings while they're still weaving as nothing will have happened yet, so I have to imagine the actual time is lower even if we do get a message when they start Odr cultivating.
So it depends - if Halla can tell as soon as her kids start cultivating Odr for the first time using her maternal Spidey Sense, then she has an hour to get there, which puts quite a large area in play. If she can only feel it when they get to the frothing-at-the-mouth stage, then that's a lot less time, on the order of minutes.
But also, I'm pretty sure it's the latter of these two options. Our radar didn't catch Asgeirr getting a new Hugareida, so I'm near positive it only detects harmful state changes and thus wouldn't catch Odr cultivation until it went wrong and started being dangerous.
I think the hour includes the time she spent weaving. Indeed, it may be almost entirely the time spent weaving, though that's harder to state with any assurance, I admit, but we definitely wouldn't get any pings while they're still weaving as nothing will have happened yet, so I have to imagine the actual time is lower even if we do get a message when they start Odr cultivating.
After waiting a moment to make sure they keep their damned eyes away, you nod, slowly, and stoke your Aspects.
Virthing and saemd quickly return to their woven glory as they wrap around body and soul in turn. They sit there, waiting patiently for what you suspect to be frami.
Slowly, ever so slowly, you stoke your frami and erupt into crimson flames as you carefully guide it down into your barren, empty soul.
Swallowing a gulp, you allow its fire to touch the woven length o-
You blink as you're shaken awake. Stars swirl in your vision as you turn to lock eyes with your husband.
It is not outright contradicted that this took an hour, but there's also nothing to suggest it is, and if this took an hour I think it would be indicated. Since the Virthing and Saemd "quickly" return to their woven form, the only part of the process which could have taken that long is stoking our Frami, but the "slowly, ever so slowly" seems to indicate to me that it's normally quick to ignite and Halla is taking effort to slow it down.
I think that weaving her Aspects took Halla at most a few minutes, then she went into a trance and blacked out. In any case, we can check this with Fister.
But also, I'm pretty sure it's the latter of these two options. Our radar didn't catch Asgeirr getting a new Hugareida, so I'm near positive it only detects harmful state changes and thus wouldn't catch Odr cultivation until it went wrong and started being dangerous.
It is not outright contradicted that this took an hour, but there's also nothing to suggest it is, and if this took an hour I think it would be indicated. Since the Virthing and Saemd "quickly" return to their woven form, the only part of the process which could have taken that long is stoking our Frami, but the "slowly, ever so slowly" seems to indicate to me that it's normally quick to ignite and Halla is taking effort to slow it down.
I think that weaving her Aspects took Halla at most a few minutes, then she went into a trance and blacked out. In any case, we can check this with Fister.
Seems reasonable to check...personally, I'd describe something taking only an hour to weave as 'quickly woven'. Weaving usually takes longer than that.
The instant passing out makes me think that the second Odr entered our soul we passed out and had a seizure, personally, and checking the weaving time might confirm that. If not, it probably needs a Reward Die, yeah.
I think we should figure out how to introduce our children to Odr, without necessarily telling them how to initiate or even any details about Odr. Just make their souls used to Odr, so that if they figure out Odr on their own they don't have their souls explode.
I think we should figure out how to introduce our children to Odr, without necessarily telling them how to initiate or even any details about Odr. Just make their souls used to Odr, so that if they figure out Odr on their own they don't have their souls explode.
I agree we should figure out how. However, I think once you've become an Odr cultivator, you'll eventually start cultivating Odr kind of inevitably (the narrative nature of Norse cultivation demands it), so we may want to be careful about actually doing this until we can figure out how to give them some direction.
The twins seem like the most likely of Halla's children to be tutored by Solrun, and thus the most likely to initiate into Seidr, and thus the most likely to come to an awareness of Odr, and thus to able to receive direct instruction from Halla on matters of Odr cultivation, and thus to successfully become Odr cultivators and advance the overall state of cultivation (not that any of these individual steps is a guarantee). I haven't exactly been a major player but if I am around for the successor vote this is why I'd be voting for one of the twins.
I have no recollection of this discussion, to be honest, but if so then yeah it checks out. Going to be real, though, I don't think Solrun is going to even be alive to tutor our kids. She's already old as hell... I imagine old age or Vestfold will do her in.
I dunno about Vestfold specifically, but she's not immortal and is quite old, so her dying before our kids are ready to learn seidr is pretty likely, yeah.
Luckily, by then Halla should know enough to also be a Seidr teacher for all the kids. Maybe not quite to the extent that Solrun is, but still, we can give them the basics and then some.
Honestly I think the best way to handle this for NQ2 might be some kind of a point-buy system when we start the new character. (Assuming there's been a bit of a timeskip or something). It would be take as given that all the kids have like, some basic level of competency in various things like Basic Seidr, some combat Skill-Tricks, and so on, and then we have a choice to purchase some extra stuff to represent what they've spend time focussing on.
But that being said, right now I'm still really excited for the next chapter of this Quest! We're about to break through to the next realm! Finally! It's so exciting!
Honestly I think the best way to handle this for NQ2 might be some kind of a point-buy system when we start the new character. (Assuming there's been a bit of a timeskip or something). It would be take as given that all the kids have like, some basic level of competency in various things like Basic Seidr, some combat Skill-Tricks, and so on, and then we have a choice to purchase some extra stuff to represent what they've spend time focussing on.
Yeah...the baseline levels of competency in all stuff really should be very high given Halla's training abilities, or, heck, even just the Wand we made even if she dies. I'd expect by the time they're 16, a minimum of straight 7s in Attributes, and at least 4s in all skills (5s in those we have Training Items for), 5s in all Martial Styles we can teach (Glima, Fang, and Stoker State at the moment), plus some seidr (healing seidr by rote even if they aren't interested in a full initiation, more if they are), plus basic levels of Campfire and Clearwater, and a good selection of Tricks of various sorts.
Then some points to customize things (or just flat levels of things 'pick one stat to get +1, one skill to get +2 and three to get +1'...things like that). Those would also be a bit higher if we start playing them at 20 rather than 16.
But that being said, right now I'm still really excited for the next chapter of this Quest! We're about to break through to the next realm! Finally! It's so exciting!
[X] Lidrun, who hasn't stopped staring at you since she arrived
[X] Dorri Rattlespear, who arrived with an offer for you
[X] Asva, who clearly wants to talk to you
[X] (Girl) Asveig
[X] (Boy) Steinulfr
0~0~0 Talking to Lidrun, Dorri, and then Asva
Lidrun of the Red Scarf sits off to the side with her chin resting on a knee, away from the throngs of feast-goers. She nurses an intricately-carved soapstone goblet—one of two dozen gifted by Halfdan and his family—between two fingers as her yellow eyes peer out over the feast. Dozens of hole-punched, brass bells dangle from elaborately-twisted strands of red thread woven into her dark hair. They jingle and chime as she raises the cup to her lips, just as they do with every movement or brush of wind.
Though you feel her eyes on you, whenever you send a glance her way she's looking elsewhere. After roughly an hour of this, you've had more then enough of her antics. Catching Abjorn's eye from across the feast, you shoot a message begging him to take your place in a conversation about the effects draugar have on the local fish population.
Nodding, Abjorn makes his way over and boldly announces his arrival, "I heard that the clam population is surging."
Audrikr's nodding head resembles a half-broken stick as it bobs up and down, "You heard that right! Can't go twelve steps without tripping over a damn tongue-rock."
Having successfully distracted Audrikr, you politely slip away. This time, as you turn towards Lidrun, her eyes stay locked with yours. With the late-afternoon sun at your back, growing shadows mingle and merge as you make your approach.
You barely come to a stop before Lidrun speaks, her chin never leaving her knee for even a moment, "Even for an odr cultivator, you're an odd one."
Your jaw drops as you sputter, the bluntness of her declaration finding you flat-footed. "I, what?!" Whipping around, your heart hammers in your ears as you hunt for any eavesdroppers. Finding none, you round on her with harsh whispers hissed through clenching teeth, "You can't just say that!"
"Oh relax," she scoffs, dismissing your fears with a flippant finger flick, "a skald knows when they have an audience."
"Still," your teeth grind together hard enough that a part of you fears they might break, "you shouldn't just say things like that! Who knows what might be listening in?"
She shakes her head and sighs as she sets the mug to the side. Climbing to her feet, her hands clasp overhead as she stretches, "You've got a lot to learn for someone Finding Fate."
Alright, Lidrun's seriously getting on your nerves. Uncle Thor would understand if you drew iron, right? Still, you recompose yourself with a deep breath, "Explain."
She grins, eyes sparkling, "The word of odr cannot be heard by the worthless masses in the background." She waves a hand at the feast-goers, her thoughts on them clear as day.
Blackhand sneers, a wet, guttural sound echoing from his throat, 'And now I remember why I hated most of my so-called peers. This mentality, this philosophy, if you could call it that,' he 'waves' a mocking 'hand' in the vague direction of Lidrun, 'is far too common for my tastes. Maybe it's different now, but I wouldn't hold my breath.'
You and Blackhand don't always agree on everything—his stance on dealing with potential enemies a notable example—but on this you are in lock-step.
"You think you're better then them," you don't bother indicating who 'they' are, "because they don't have odr?"
"Humanity are better then animals because they are capable of more." You can reckon where she's going next, and you hate it with every fiber of your being, "Therefore, those with odr are better then humans. Honestly," she shakes her head, "the fact that you decided to breed with one of them is disgusting."
For a moment, you can't quite fucking believe what you just heard. Bringing your husband—your children!—into it is more then a step too far. It might as well be a declaration of war as far as you're concerned.
Stepping into her guard faster then a mortal could see, your fore-finger flicks up to find a home in the underside of her jaw as you force her face skyward, "Say that again and even the Jotnar will wince at what I do to you."
Lidrun's eyes never leave yours as she stares for a long while. "It's taken me far too long to get your measure, Halla Skyfire, but I've got it now." She shoves away your hand as she takes a pair of cocky steps back, "You're a murky puddle, a deceptively shallow surface lying in wait for the foolish traveler's foot."
"And you're a snake's brood," you don't know enough about her for your words to really bite, unfortunately.
"I've heard better," a mocking clap accompanies her laugh. With a final chuckle, she tilts her head to the side as her hand falls to the sword on her hip, as if considering what to do next. Eventually she shrugs and turns away, but not before delivering a final message over her shoulder. "You'll stay out of my way if you know what's good for you, Halla Skyfire."
Your brows dig a deep valley on your face as you growl, fists clenching together, "The same goes for you, Lidrun of the Red Scarf."
She grins as she walks away, laughing all the way. You watch her go as you struggle to figure out exactly how much you hate her.
Unfortunately, you don't get to settle on anything before some next grabs your attention. This time, it's none other then Dorri Rattlespear.
Dorri Rattlespear is dressed in the finery befitting his rank in society. A cloak of brilliant red silk waterfalls from his shoulders as his shirt shimmers bluer then the sky with shining silver on its trim. He nods as you turn to him, "Good afternoon, Halla Skyfire."
"To you as well, Dorri Rattlespear," you return the greeting with a nod of your own. "I've heard whispers of you wanting to speak with me about something relating to..." You trail off with a squint before snapping your fingers, "dwarves, was that it?"
"You have it correct," Dorri chuckles, a warm smile on his face. "I'm after more Forged Iron for my hird as well as the Valley at large. You, as a dwarfriend, have a way of getting that iron."
Your eyes narrow, but don't see much point in playing dumb, "How'd you find out about that?"
The smile turns sly as he shrugs, "Truth be told, I didn't know until you told me," your tongue clicks against your teeth, annoyed with yourself, "but it wasn't exactly hard to figure out, given the sheer amount of previously-unknown Forged Iron that you've been giving away. Not exactly a lot of places one could get that much Forged Iron, you see."
You frown at that, a nervous creep making its way up your spine, "Making a personal deal isn't in breach of the Ancestral Treaty."
He holds up his hands in surrender, "You'll hear no quarrel from me regarding private business. All I want is for you to broker a deal between the Ducklings and me," he pauses before adding, "and, if you're willing, to turn that Forged Iron into arms and armor."
Your brows rise as you suck in a breath, "That's... a big ask. Have you spoken with Sten about forging? And what about Asvir's smith?"
"Your brother's already agreed to forge, and as for Ketill," a small frown creases the corners of Dorri's mouth, "he unfortunately passed away in his sleep a few days ago." Dorri sighs and shrugs, "I'd been hoping to use his dwarfriend status for this, but it seems the Norns had other plans."
You hadn't heard that Ketill Smith had died, "What happened?"
Dorri grimaces, "It's uncertain, but the healers think a tumor may have slipped into his bloodstream overnight."
"Damn," you share a brief moment of silence before returning to business. "So, what would I receive in exchange for doing this?"
Dorri nods, like he'd been expecting that, "A portion of all loot taken by use of your arms and armor, with a preference towards interesting plants."
You whistle, "That... is a good price."
"I figured you'd like it," he grins. "You don't have to make up your mind now, by the way, this is an open offer."
"I'll keep it in mind and give it some thought," you reply while turning the offer over in your head.
"That's all I ask," with that, he and you exchange goodbyes as he returns to breaking up any scuffles that crop up, leaving you alone to consider the happenings of the day. First Lidrun, now Dorri—who will you speak with next?
It doesn't take long for that question to be answered as a package-laden Asva snakes through the crowds. The package in her arms is large and lumpy, wrapped with wool and tied with brown string. As she catches your gaze, a broad, relieved grin spreads across her face.
Obliging your sister, you walk towards her just as she approaches you. Closing the distance with a brisk pace, she wraps you into a hug while depositing the package in your arms—all in one smooth, elegant, and graceful motion. Randi—who'd been following a few steps behind with Dan, Asva and Jordan's firstborn son, in her arms—smiles as she sees you and Asva getting along.
Pulling back, she says, "I've been waiting to see the look on your face when you open this," she grins and waves a giddy, bandage-wrapped hand at the package in your hands, "so you'd better not keep me waiting!"
Chuckling, you unwrap your new clothes and—
'Wow,' Blackhand got it in one.
Your jaw drops for the second time that day, the astonishment a pleasant change from the earlier horror. As the cloth falls away, you find yourself holding two new garments.
The first is a dress, but not just any old dress! This dress is made of red cloth with black and gray thread adding trim in a style reminiscent of the ashes of the forge. It's long and durable, easily strong enough to defy the heat of the forge. Not only is it tough, but it's breathable too! You'll have no trouble forging in this, that you can guarantee.
The second is a cloak of... You're not sure what the cloth is made of. It's neither silk nor wool and it certainly isn't linen, so what is it? It resembles the flame of a firepit, the tongues of fire even shifting to and fro as you turn it this way and that.
Asva can't stop the giggles at your confusion, "Mom taught me a couple tricks with cloth-making. This," she rubs the cloth between thumb and fore-finger, "is the result of spinning fire into a cloak. I also made it so liquid just slides right off." It's then that you notice the faint buzzing of magic against your fingers. She winks as you look back up, giving nothing away.
As you exchange a final hug, you resolve to ask Solrun about this as soon as you get a chance.
0~0~0 Learning with the Seeress
The Seeress chuckles as you sweep open the flap of her tent, your new clothes catching her eye.
"Solrun!" You shout while throwing the cloak at her, "How does this work?! Please!"
You spent the last week trying to figure out how in all the worlds Asva wove fire into freaking cloth and may have gotten a little obsessed.
'Just a little bit.'
"Shut it, Blackhand!" You growl as the Seeress' chuckles turn hearty.
She wipes a mock tear from her eye as gestures for you to sit down across from her, which you do. "I'd been planning to teach you about domestic magic, so this is a good launch-stone."
Clearing her throat, she gives you a rundown of various domestic spells—such as spells to clean, spells to keep warm, and spells to keep wrinkles away from clothing, to name but a few. All the while, she keeps you on your toes regarding the actual process by which fire could be cloth. You hardly pay attention to her words, so focused on fire-to-cloth as you are—though Blackhand is taking notes.
Eventually, she arrives at clothes-making and you can almost taste victory. Solrun grins, "And now, how one would go about," you suck in a sharp breath as she pauses dramatically, "revealing a fylgja."
Your eyes twitch.
"Not funny." You mange to force out from between gritting teeth.
She arches a brow, "In order to turn fire into cloth, you must do the same as if you were revealing a fylgja."
Your eyes narrow, "Alright, I'm listening."
"In order to reveal a fylgja," she begins with folded hands, "you must acquire some kind of smearable substance—such as clay or ash or mashed plants—and then mix in three things before applying it to the eyes." A finger rises with each item, "You must mix in the swish of a sheet as it is swept aside, the first warmth of the rising dawn, and cobwebs bearing the moon's light."
You blink as she falls silent and sigh, "Solrun, please, this is getting tiring."
She nods, "My apologies, I've just been so..." she trails off with a squint, "Well, I've missed you over Winter..."
"It's whatever," you sigh, "I just want to know how to make cloth from fire."
"It's the same way you first get your hands on the three things required to reveal a fylgja," she says as she finally starts explaining the process, "You open up your senses entirely while experiencing it, absorb it in full, and then shut your senses down to trap it in your memories. Once it's there, you can use it however you wish."
Asva's bandaged hand... That's why she was hurt, wasn't it?
"How do I 'shut down' my senses?"
The Seeress frowns, "That is the hard part, unfortunately, as it can't be taught. I," she presses her hands to her chest, "don't have a sense of smell, so I simply spread that sensation to my other senses. You could sacrifice one of your senses to get it, or, if you were willing to have your fylgja killed, then that experience would give you something to draw from, but..."
You grimace, "I'd have to die for that."
"Indeed." She nods as she moves on, "Regardless of your choice in the matter, this is a good segue towards Fylgjukona."
"Before we move on," you raise a finger as a thought comes to mind, "is this how skalds absorb stories?"
Solrun shrugs, "I wouldn't know, unfortunately."
"Damn."
"Indeed," she claps her hands and moves on. "Fylgjukona are spirits that guard, protect, and foster a family under their care. They are responsible for the management of fylgjur as well as hamingja. They draw power from the hamingja of their charges while sending visions and warnings via the fylgjur of a family. You can contact a family's fylgjukona to learn information about said family, if they know it."
"How do I contact a fylgjukona? And also how do I attract specific spirits without having already met them?"
"Good questions," pride blossoms in your chest as you preen, "with simple answers. To contact a fylgjukona, you need some blood from their family, an ash and elm-fueled fire, and nine links of an iron chain. Place the links in an even spread around the fire before tossing in the blood to summon the spirit. Be careful what you ask, for while fylgjukona are powerful in their own right, they can also call upon Valkyries for aid."
You mentally note that down while the Seeress moves on to your next question.
"Signalfire spells, as I like to call them, are modified Signpost spells that you shoot off into the spirit realms. They're built so that they only poke spirits that meet the criteria that you set when creating the spell."
You nod as you note that down as well. Thanking the Seeress, you move on with your day.
(Domestic Spells added to your Weave Seidr)
(Domestic Spells are spells that handle the domestic side of things. From cleaning stains from cloth to quickly preserving food for winter, this method of magic does it all.)
(You've learned how to acquire experiences, but that doesn't mean you can just yet.)
(You've learned how to reveal fylgja)
(You've learned the Signalfire Stitch)
0~0~0 Troll Cave
You land before the entrance to the troll's cave, the sun shining high in the sky. You've got plenty of time to work out a plan, but first you should decide on who to bring and the way you're going to approach this.
[ ] Who, if any, would you like to bring?
-[ ] (Write in)
[ ] What's the general way you're going to be approaching this?
-[ ] Aggressively, bust in and lay the smackdown
-[ ] Diplomatically, see what's up first
-[ ] Write in
0~0~0
AN: The job, unfortunately, didn't work out like I'd hoped, so we're back to our regular schedule.
Furthermore, after some discussion on the discord (link to which is in my sig), I've decided to float the idea of swapping from training dice to just flat xp. The reason for this is that while Deadman does a fantastic job, it simply isn't healthy for a quest to rely on one person who understands the mechanics to make plans. This should, hopefully, cut down on the complexity of plans, allowing for others to take a crack at it.