- Pronouns
- He/Him
For plans, maybe something like this?
[ ] Who, if any, would you like to bring?
-[ ] Abjorn, Stigmar, Vagn, Tryggr, and Trausti
[ ] What's the general way you're going to be approaching this?
-[ ] Diplomatically, see what's up first
That seems right to me given the situation.
I am, for the record, entirely on board with this idea. I'm not gonna stop making plans but anything that makes them simpler and makes it easier to proliferate them a bit is to the good.
If we do this we'd likely want to finish off our half-completed stuff (or at least I would), meaning there'd be a slight lag time doing that before plan complexity got way down (though it'd drop a bit immediately), but after we do that (which is likely a matter of only a couple of turns) we're probably talking xp in only half a dozen things at most (often less), which should make the Training section of plans much easier to both read and make.
[ ] Who, if any, would you like to bring?
-[ ] Abjorn, Stigmar, Vagn, Tryggr, and Trausti
[ ] What's the general way you're going to be approaching this?
-[ ] Diplomatically, see what's up first
That seems right to me given the situation.
Furthermore, after some discussion on the discord (link to which is in my sig), I've decided to float the idea of swapping from training dice to just flat xp. The reason for this is that while Deadman does a fantastic job, it simply isn't healthy for a quest to rely on one person who understands the mechanics to make plans. This should, hopefully, cut down on the complexity of plans, allowing for others to take a crack at it.
I am, for the record, entirely on board with this idea. I'm not gonna stop making plans but anything that makes them simpler and makes it easier to proliferate them a bit is to the good.
If we do this we'd likely want to finish off our half-completed stuff (or at least I would), meaning there'd be a slight lag time doing that before plan complexity got way down (though it'd drop a bit immediately), but after we do that (which is likely a matter of only a couple of turns) we're probably talking xp in only half a dozen things at most (often less), which should make the Training section of plans much easier to both read and make.
Last edited: