[X] Discard the Poem
First, we obviously discard the poem. Second, the plan:
[X] Plan And Finally The Meteor
-[X] (Fire in the Sky) Alright, you've got the art skills, go see Aki to progress
-[X] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
--[X] The Draugr
-[X] (Personal) Spend time with...(Write in)
--[X] Drifa
Training:
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train attack hugareida that charges thrown objects with explosive force 6d6 (3d6)
--[X] Train hugareida mobility trick using Ignite 6d6 (3d6)
--[X] Train a direct attack hugareida with Ignite that enhances our melee attacks (setting things we hit with a weapon on fire or making them explode) 4d6 (2d6)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Leaping-Cleave Trick 1d6
--[X] Ask about what tricks he would recommend for: defense, dodging, movement (mention the after images we seen by both the slagson and the draugr), and throwing. Preferably cheap ones.
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Glima 1d6
--[X] Train Throw 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Artcraft 1d6
--[X] Train Management 1d6
--[X] Train Scouting 1d6
--[X] Train Strategy 1d6
--[X] Train Wordplay 1d6
--[X] Train Weaponcraft 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 3 Chop, 3 Defend, 3 Dodge, 2 Glima, (11 total)
--[X] 6 Hugr
---[X] 3/4 Artcraft, 3 Composure, 2 Scouting, 3 Silver-Tongue, 3 Tactics, 3/4 Wordplay (17/19 Total, depending on if Artcraft and Wordplay increase)
--[X] 4 Fylgja
--[X] 3/1 free for tricks (depending on if Artcraft and Wordplay go up)
So, for actions...we obviously want to do the meteor, and more orthstirr would be very nice, hence another go at poetry. For the third action...I'm not actually super confident on what to do, but Drifa is our one remaining family member with a negative opinion of us. I'd suggest checking on Stigandr, but we're hopefully doing that next turn after talking with the seeress, if we can arrange that.
For training, Ignite is sweet and those dounled dice are hard to turn down. We also want to keep progressing Leaping-Cleave and start researching the explosive charm if we can. Other than that, raising a bunch of skills that only need one or two successes seems the order of the day. Remember that going from 1 to 2 dice doesn't increase the odds of 2+ successes very much (it increases the odds of 1 success a lot, and adds the possibility of 3 or 4, but it's not a big advantage when attempting to get exactly 2).
EDIT: Dropped from 8d6 to 6d6 on our Ignite tricks to train Artcraft and Wordplay. 6d6 probably gets us to Rough Trick level and even 8d6 probably doesn't get them to Refined, so it's probably fine. Dropped Explosive Charm research for a hugareida needed to do something similar.