There we go. Ignition is not really great at long range combat, if we want to turn our birb into artillery, we need to give it bombs to drop, not expect Ignition to do it for us.

Ignition getting a gunblade style 'Trigger' effect though? That seems both easy, relatively cheap, and effective. Great for a workhorse Trick and honestly--probably a better Hone equivilant than just randomly pouring Orthstirr on our weapon and hoping for the best, doubly so as this would probably stack with Hone anyway.
 
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Hello I have been reading this quest for a while now and decided I liked it enough to register for this site. one thing I am confused about is why are you guys always doing 1 dice to everything? is it somehow better? cause it appears to be better since i feel like the total successes have gone up once you switched over, but I dont know why.

Anyways we should train some Fylgja tricks soon (not the Fylgja itself tho, as there is always the chance the next level will give us another boon+flaw and we aren't ready for another flaw right now) We are literally not doing anything with the owl right now inside and outside of combat except the lotto roll and I feel it will not take many dice to rectify that fact.

[X] Discard the Poem
 
There we go. Ignition is not really great at long range combat, if we want to turn our birb into artillery, we need to give it bombs to drop, not expect Ignition to do it for us.

Ignition getting a gunblade style 'Trigger' effect though? That seems both easy, relatively cheap, and effective. Great for a workhorse Trick and honestly--probably a better Hone equivilant than just randomly pouring Orthstirr on our weapon and hoping for the best, doubly so as this would probably stack with Hone anyway.

Yeah, with the clarification, a melee option seems superior. Editing the plan to reflect that.

EDIT: And done.
 
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Hello I have been reading this quest for a while now and decided I liked it enough to register for this site.
Welcome to the party!
one thing I am confused about is why are you guys always doing 1 dice to everything? is it somehow better? cause it appears to be better since i feel like the total successes have gone up once you switched over, but I dont know why.
Oh boy. Deadman has made a few posts about it, but essentially there's, like, a 10% increase or something to the success rate. I cannot recall the math for the life of me
 
Hello I have been reading this quest for a while now and decided I liked it enough to register for this site. one thing I am confused about is why are you guys always doing 1 dice to everything? is it somehow better? cause it appears to be better since i feel like the total successes have gone up once you switched over, but I dont know why.

It's better if you have the time to wait for it to raise things gradually, yes. Specifically, 1s and 2s actually subtract a success, which doesn't matter if there's only one die, but does if there are more (though if they reduce it to exactly zero you still get 1 success). So one die averages 1 success (the three options are 0, 1, and 2, with all equally likely), but two dice average only 1.7 successes, and higher numbers of dice basically average 2/3 of the dice in successes (so 6 dice all on one thing averages 4 successes).

It's usually not worth it to wait for that if raising something where you need, like, 30 successes, but if you only need a few? Very worth it. And we have a lot of skills that are still only a couple of successes from leveling up.

Anyways we should train some Fylgja tricks soon (not the Fylgja itself tho, as there is always the chance the next level will give us another boon+flaw and we aren't ready for another flaw right now) We are literally not doing anything with the owl right now inside and outside of combat except the lotto roll and I feel it will not take many dice to rectify that fact.

What would you suggest? We're reluctant to use it in combat until we get it a good defensive option, but if you have some suggestions by all means.
 
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Ignition can create quick jets/bursts of fire and explosions. Long-range stuff isn't its forte but melee-range stuff is.
So, more of a fire bending stuff from Avatar, the last air bender?
Kinda sad about the "flare throw" ability not being possible though, but we will get there.
I didn't think of that, but sure... though walking around with a wooden stick in you can't be very comfortable. Think of it as the size of a No 2 pencil or something along those lines
i mean, people can walk with arrows in them... then there is also the type that has a stick up their ass:V
 
Hmm, I imagine keeping meat fresh might have some more useful applications when we get to the household management stuff. Though we could also keep a chunk of some critter with valuable magical flesh fresh I suppose.

As to defensive tricks, I note ERA might still be on the table... and also that 'stare at something until it explodes' might not be the only option. Can we pull a Gambit - charge something with fire and then throw it?

There also might be fylgja tricks that have nothing to do with Ignite or Standstill. Maybe dodging into the spirit world for a moment?
 
What would you suggest? We're reluctant to use it in combat until we get it a good defensive option, but if you have some suggestions by all means.
Part of why I said in and out of combat, I doubt we can get it combat ready soon, we definitely would benefit from learning how to use its vision or just teaching it scouting, now that we are near sighted we are very prone to ambushes and archers if we are alone. Doing the Horra questline will probably kick start some ambush attempt on us due to his dishonorable nature and all and the Osborns probably have quite a few archer's if that tension ever boils over. The combat build we have now is unlikely to benefit from our Fylgja much right now but i think we need some way to use the fylgja to check for dangers beyond our vision.
 
Hmm, I imagine keeping meat fresh might have some more useful applications when we get to the household management stuff. Though we could also keep a chunk of some critter with valuable magical flesh fresh I suppose.

Definitely a neat little thing...I don't think we want to invest a lot in learning how to duplicate it, but it's nice to have.

As to defensive tricks, I note ERA might still be on the table... and also that 'stare at something until it explodes' might not be the only option. Can we pull a Gambit - charge something with fire and then throw it?

Plausible. We want a melee version anyway, so I'm fine with starting there for now while we think about it and maybe see how the exploding charms work.

There also might be fylgja tricks that have nothing to do with Ignite or Standstill. Maybe dodging into the spirit world for a moment?

Presumably the Command skill can get tricks like any other. I'm just not sure what they'd be or how they'd work.

Part of why I said in and out of combat, I doubt we can get it combat ready soon, we definitely would benefit from learning how to use its vision or just teaching it scouting, now that we are near sighted we are very prone to ambushes and archers if we are alone. Doing the Horra questline will probably kick start some ambush attempt on us due to his dishonorable nature and all and the Osborns probably have quite a few archer's if that tension ever boils over. The combat build we have now is unlikely to benefit from our Fylgja much right now but i think we need some way to use the fylgja to check for dangers beyond our vision.

We can already see through its eyes and use it for scouting. That's a basic fylgja ability it already possesses. The issue is that it is very much not arrow proof itself while doing this which makes doing so risky.
 

Well now I'm torn. Who wants that option (we'd pair it with carrying a small sack of rocks or something), and who wants the full melee option? For this turn, I mean, we'll likely get both eventually.

Actually, as a third option, we could get both of those this turn and save the mobility for later? That seems risky to me, though.

We could ditch explosive charm research and try for all three, but something's gonna suffer in terms of dice...
 
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Is our mother knowledgable in any kind of runes?
The meat-stick seems like the kind of utilitary tool that she'd love to have.

If we can pull a Gambit, then can our fylgja too?
 
We can already see through its eyes and use it for scouting. That's a basic fylgja ability it already possesses. The issue is that it is very much not arrow proof itself while doing this which makes doing so risky.
oh cool the character sheet on page 1 doesnt explicitly say this so i forgot, i guess we could teach it to use the shield we stored in it but i personally care more about the fire skill thingy we just unlocked. As general note, reminder unlocking the seer magic training will let us train our children in it so if we die and move onto our next character we dont have to go through a questline to get that stuff again since we taught it to our kids.
 

Okay, in that case, swapping to that as one of our two 6d6 tricks (along with mobility). I still dropped the explosive charm research and have the melee explosion trick in there for 4d6 after dropping...I'm gonna go with Labor. That hurts, but it's worth it, I think.

EDIT: thinking about it, I'm gonna make the mobility the 4 die trick. That's the one I suspect will be least useful in a boss fight...what're we gonna do, run away?

oh cool the character sheet on page 1 doesnt explicitly say this so i forgot, i guess we could teach it to use the shield we stored in it but i personally care more about the fire skill thingy we just unlocked. As general note, reminder unlocking the seer magic training will let us train our children in it so if we die and move onto our next character we dont have to go through a questline to get that stuff again since we taught it to our kids.

Sadly, it's apparently not physically capable of using a mundane shield. But yeah, definitely a good reason to learn seidr.
 
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[X] Plan And Finally The Meteor

[X] Discard the Poem

i say we do full melee throwing can wait until we can see better

edit: i doubt our Fylgja can throw objects, its an owl, it got no arms, it can drop them but that takes longer than throwing an object and wont be practial as anything other than a opener
 
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[X] Plan And Finally The Meteor

already voted to discard poem earlier

FYI, the system only counts your most recent post with a vote in it (to allow people to change their vote by just making a new one), so you'd need to re-vote for discarding the poem in the same post for it to count. Not that I suspect that'll be a big deal in this instance, but it's good info to have.

i say we do full melee throwing can wait until we can see better

I think learning both is good. I could be convinced to shuffle more dice into the melee version pretty easily, though.
 
I dropped it to 4d6, but no. I dropped it specifically because our QM said mobility tricks are not very useful in single combat...more useful for relocating in big battles. 4d6 + 1 success is also pretty likely to get it to Rough, so we're likely to have it anyway.

Or if 'Someone's in danger and you have to move fast', you do recall our current theories of what'll happen, right?
 
Or if 'Someone's in danger and you have to move fast', you do recall our current theories of what'll happen, right?

Fair enough, though given that it's a boss fight and described as such I suspect we'll be nearby. Still, perhaps better safe than sorry...

Alright, going with the 4d6 on the melee option (6d6 on both the mobility and explosive projectiles options) on the basis that the other two give us new capabilities but we already have lots of ways to mess someone up in melee. We do still want more but it isn't as urgent.
 
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